On February 28 2015 07:04 Thrill wrote: Why did they have to make it cartoony?
Accessibility (lower pc specs requirement) allows for greater playerbase Development (fewer polys means faster modeling and potentially faster texturing) DLC/shop skins (cartoony means faster creation of shop items - think TF2 hats)
well it's also a very low-budget engine and the entire concept saves them from having to design the endless quests and raid experiences that take up a huge amount of development time in traditional mmo's. Then there's the ability to iterate infinitely on balance which means that you don't need the level of testing that other games do.
basically it's actually in the grand scheme of things an exceedingly inexpensive mmo to make.
On April 07 2016 20:21 Harris1st wrote: sooo where is this at? any estimates?
And how does it fair compared to similiar stuff like Black Desert, Chamelot Unchained, ...?
Here's some very quick info: Currently in pre-alpha, test access (I guess only Alpha 3 and more expensive pledges currently) is rather expensive BUT there will be open beta "this winter" i.e. free tests = it's enough to just register on the site.
I estimate it will launch sometime 2017, likely not in the first half. Black desert has more realistic graphics, and that's it. Content and tech-wise, BDO is already dated game compared to Crowfall or Camelot Unchained, nothing against BDO - simply these are next gen, made much later.
Comparison CF to CU, impossible in just couple words...for what it's worth, CU is topping my list and CF is on the close second place. with loads of empty space behind
PS while I'm here, siege tests (voxel destruction!) began - here's some player made fotage (it's still early, rough, missing...yadda...you know it all):
Art+Craft is now focused on the final milestone which should be delivered in February 2020.
This milestone includes: - the Forstweaver - the Dregs (GvG campaign) - refineries - caravans - mounts - ability to create, move and destroy buildings - remaining disciplines etc.