• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:07
CET 02:07
KST 10:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 956 users

Crowfall - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 Next All
Gorsameth
Profile Joined April 2010
Netherlands22003 Posts
February 20 2015 23:34 GMT
#61
On February 21 2015 08:07 MaestroSC wrote:
I feel like there is no way they can deliver what they are promising. So many titles have advertised/said the same things..until it came time for implementation and they turn it into another typical MMO.

Hope they can deliver tho. Sounds fun.

Although F2P kills MMO's incredibly quickly.. f2p = no repercussions to botting and hacking as you just create a new one and let it go until you are happy or get caught, in which case you start it over.

IDK their payment model/structure will keep a lot of people away, perhaps myself included. Tired of pay-to-win in MMO's. The subscription model still seems to be the best imo.

Its a wait and see game about how much they can actually realize indeed.

Donno why your talking about F2P, Crowfall is confirmed to be B2P like GW2.

Pay to win is wayy to early to talk about. its something to be wary of for sure but come on, there is 0 info other then that there will be a store that they say wont have ingame advantages (how much of the proves to be true ofc reaches back to point 1. Wait and see).
It ignores such insignificant forces as time, entropy, and death
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
February 20 2015 23:55 GMT
#62
On February 21 2015 08:34 Gorsameth wrote:
Show nested quote +
On February 21 2015 08:07 MaestroSC wrote:
I feel like there is no way they can deliver what they are promising. So many titles have advertised/said the same things..until it came time for implementation and they turn it into another typical MMO.

Hope they can deliver tho. Sounds fun.

Although F2P kills MMO's incredibly quickly.. f2p = no repercussions to botting and hacking as you just create a new one and let it go until you are happy or get caught, in which case you start it over.

IDK their payment model/structure will keep a lot of people away, perhaps myself included. Tired of pay-to-win in MMO's. The subscription model still seems to be the best imo.

Its a wait and see game about how much they can actually realize indeed.

Donno why your talking about F2P, Crowfall is confirmed to be B2P like GW2.

Pay to win is wayy to early to talk about. its something to be wary of for sure but come on, there is 0 info other then that there will be a store that they say wont have ingame advantages (how much of the proves to be true ofc reaches back to point 1. Wait and see).



Yeah I should have used B2P and not F2P.

But ill stand by my point, that i think a subscription model is still better for MMO's, because over the past 5+ years, I cant think of a cash shop that didnt (either slowly or quickly) turn unto a P2W cash shop.

Its just too hard to balance in MMO's. And I know that I personally, and several of my MMO friends, hate cash shops. How about everyone pays the same amount of money, and we all get the same shit as everyone else. Let the differences between players come from their different levels of dedication and play rather than "o he spent more money on the cash shop."

But I guess its a matter of taste.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2015-02-21 07:30:52
February 21 2015 07:20 GMT
#63
On February 21 2015 08:55 MaestroSC wrote:
But ill stand by my point, that i think a subscription model is still better for MMO's, because over the past 5+ years, I cant think of a cash shop that didnt (either slowly or quickly) turn unto a P2W cash shop.

Its just too hard to balance in MMO's. And I know that I personally, and several of my MMO friends, hate cash shops. How about everyone pays the same amount of money, and we all get the same shit as everyone else. Let the differences between players come from their different levels of dedication and play rather than "o he spent more money on the cash shop."

If you're playing a monthly fee MMO, you're still going to have pay to win, just from 3rd party organizations.
Not only that, but I have no idea what you mean by the implication that every cash shop turned into pay to win; there's plenty that haven't. Some of the most successful games out there that have cash shops are still not pay to win such as DOTA or TF2. What examples are you even talking about that turned into pay to win which weren't originally?

Even monthly fee games have had bonus —typically cosmetic— content that people can get from purchasing another game, expansion pack, or real-life item. Then there's the monthly fee games that are still "pay to win" despite being monthly fee. No matter how slight the advantage one gets in EVE it is an absolute advantage nonetheless that players get by spending additional money on the game. It may need to be a lot of money, and it may not be a ton of help, but it's still help, and it will give a person victory if everything else was equal.

I personally strongly dislike monthly fee games. If one gets really into a game a person ends up spending hundreds of dollars more than otherwise. To me there's not as much incentive to keep playing a game when there's constantly this fee hovering over one's head.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Cheren
Profile Blog Joined September 2013
United States2911 Posts
February 21 2015 07:36 GMT
#64
Reminds me of the hype for Darkfall which didn't go too well.

The scheduled resets are probably a good idea for world PvP in any game and hopefully will get copied if this game doesn't work out.
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
Last Edited: 2015-02-21 10:05:28
February 21 2015 09:53 GMT
#65
If they can re-capture the magic of Shadowbane while fixing its flaws, I will play the shit out of their game.

Although, from what I see of character creation, it won't be as deep and rich of a system, which is disappointing. Optimizing builds in Shadowbane was such a pleasure.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
February 21 2015 11:06 GMT
#66
On February 21 2015 16:20 Xapti wrote:
Show nested quote +
On February 21 2015 08:55 MaestroSC wrote:
But ill stand by my point, that i think a subscription model is still better for MMO's, because over the past 5+ years, I cant think of a cash shop that didnt (either slowly or quickly) turn unto a P2W cash shop.

Its just too hard to balance in MMO's. And I know that I personally, and several of my MMO friends, hate cash shops. How about everyone pays the same amount of money, and we all get the same shit as everyone else. Let the differences between players come from their different levels of dedication and play rather than "o he spent more money on the cash shop."

If you're playing a monthly fee MMO, you're still going to have pay to win, just from 3rd party organizations.
Not only that, but I have no idea what you mean by the implication that every cash shop turned into pay to win; there's plenty that haven't. Some of the most successful games out there that have cash shops are still not pay to win such as DOTA or TF2. What examples are you even talking about that turned into pay to win which weren't originally?

Even monthly fee games have had bonus —typically cosmetic— content that people can get from purchasing another game, expansion pack, or real-life item. Then there's the monthly fee games that are still "pay to win" despite being monthly fee. No matter how slight the advantage one gets in EVE it is an absolute advantage nonetheless that players get by spending additional money on the game. It may need to be a lot of money, and it may not be a ton of help, but it's still help, and it will give a person victory if everything else was equal.

I personally strongly dislike monthly fee games. If one gets really into a game a person ends up spending hundreds of dollars more than otherwise. To me there's not as much incentive to keep playing a game when there's constantly this fee hovering over one's head.


nothing in EVE's cash shop gives you any advantages, unless you count having a robotic arm for coolness factor an advantage.
Gorsameth
Profile Joined April 2010
Netherlands22003 Posts
Last Edited: 2015-02-21 11:45:51
February 21 2015 11:44 GMT
#67
On February 21 2015 20:06 Skilledblob wrote:
Show nested quote +
On February 21 2015 16:20 Xapti wrote:
On February 21 2015 08:55 MaestroSC wrote:
But ill stand by my point, that i think a subscription model is still better for MMO's, because over the past 5+ years, I cant think of a cash shop that didnt (either slowly or quickly) turn unto a P2W cash shop.

Its just too hard to balance in MMO's. And I know that I personally, and several of my MMO friends, hate cash shops. How about everyone pays the same amount of money, and we all get the same shit as everyone else. Let the differences between players come from their different levels of dedication and play rather than "o he spent more money on the cash shop."

If you're playing a monthly fee MMO, you're still going to have pay to win, just from 3rd party organizations.
Not only that, but I have no idea what you mean by the implication that every cash shop turned into pay to win; there's plenty that haven't. Some of the most successful games out there that have cash shops are still not pay to win such as DOTA or TF2. What examples are you even talking about that turned into pay to win which weren't originally?

Even monthly fee games have had bonus —typically cosmetic— content that people can get from purchasing another game, expansion pack, or real-life item. Then there's the monthly fee games that are still "pay to win" despite being monthly fee. No matter how slight the advantage one gets in EVE it is an absolute advantage nonetheless that players get by spending additional money on the game. It may need to be a lot of money, and it may not be a ton of help, but it's still help, and it will give a person victory if everything else was equal.

I personally strongly dislike monthly fee games. If one gets really into a game a person ends up spending hundreds of dollars more than otherwise. To me there's not as much incentive to keep playing a game when there's constantly this fee hovering over one's head.

nothing in EVE's cash shop gives you any advantages, unless you count having a robotic arm for coolness factor an advantage.


I assume he means Plex letting you acquire in game currency for real money.
It ignores such insignificant forces as time, entropy, and death
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 21 2015 12:40 GMT
#68
Well I was playing MMOs before f2p even existed apart from free games. But the moment ebay saw the light of day p2w started to go boom, before it was just people pming you and offering you around 50 - 1000 dollar for certain items.
F2pay just switched out who receives the money. Now its the publisher instead of shady ebay guy and his army of 1000 bots. But it changes nothing since there will always be the one that is best buddies with the game masters and who will have get out of jail cards for bug abusing and getting ahead that way or worse.

The always present p2w aspect of MMOs makes a pvp orientation rather risky Imo. The moment the shady people aren't kept in order by the game masters, everyone will start leaving the ship. Same with cash shops and the moment you decide to up the amount of money per month someone has to invest.

Happened in my MMO recently and boy did the player numbers drop, because the guild that is best buddies with the game masters possesses 80% of the new pay a ton to win items. :p (in average you need to pay 200 euro to obtain said item as getting it is luck based)
Sorry for the off topic. Just hate free 2 pay with passion.
Salazarz
Profile Blog Joined April 2012
Korea (South)2591 Posts
Last Edited: 2015-02-21 12:49:52
February 21 2015 12:47 GMT
#69
Literally every online game is P2W to some extent. In every game that has some items / gold / whatever that can be traded, there are people who will do so for real money rather than in game currency, nothing you can do about it. And honestly, as the old saying goes, 'time is money'; if someone prefers to spend 50$ instead of grinding for a couple hours, so what. The only 'real' P2W is when you start selling stuff that can't otherwise be acquired in game and you literally HAVE to spend money to be on equal footing, otherwise who honestly gives a damn whether the guy ahead of you is such because he doesn't have a job and spends all day grinding, or because he does have a job and spent some of his paycheck on the game?

edit: that said, I do think that subscriptions in MMOs aren't a bad thing simply because that gives the developer resources needed to continue updating their game without having to devote too much time on coming up with new 'carrots' to put into the cash shop, but nowadays subscription games are more or less out of style and it's not very likely that they'll be making a big comeback any time soon, so it's kind of pointless lamenting the shittiness of other business models.
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 21 2015 13:14 GMT
#70
There's a difference too when the items that you are buying come from the game versus coming from an item shop. With items coming from the game uh someone has to have those items first before they can sell them. If the game has a balanced economy prices should adjust as more players attempt to buy certain goods. Then on top of that anything 'top end' would be moved around rather than adding additional unfairness to the system. If someone has the Sword of Ultimate Decimation and that's something that's going to always defeat you then the game isn't any more or less unfair if person A or person B has it.
Logo
Incognoto
Profile Blog Joined May 2010
France10239 Posts
February 21 2015 13:28 GMT
#71
I don't know much about MMOs or their design but the art itself looks quite promising right here.

I'll be interested in playing this, I guess.
maru lover forever
ZenithM
Profile Joined February 2011
France15952 Posts
February 24 2015 13:50 GMT
#72
Crowfall's Kickstarter campaign was just launched.
https://www.kickstarter.com/projects/crowfall/crowfall-throne-war-pc-mmo
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 24 2015 14:03 GMT
#73
Wow that's interesting that they've decided to grab both Guild vs Guild and fractional based combat.

I like the idea of Order Chaos and Balance though; I think it's interesting that Balance is forced to well keep things balanced.
Logo
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
February 24 2015 14:40 GMT
#74
Whoa.

Day 1: over $130k already.

Sheesh. They're going to reach it, and then some.
I like words.
Razhil
Profile Joined May 2011
Belgium208 Posts
February 24 2015 14:42 GMT
#75
http://crowfall.com/#/faq/54e9503393fc8d634e4d690d

That bloodstone ruleset sounds fun. Defenders cannot just camp in their castle if they want point, they have to get out to cash it with the risk of both losing the bloodstone ( = points) and having less defense in the castle during that time.

I'm really curious to see how this goes in the future.
zere
Profile Blog Joined October 2010
Germany1287 Posts
February 24 2015 16:23 GMT
#76
Lots of new stuff released, agh, can't read now, will update later!
ModeratorWenn ich einmal traurig bin, dann trink' ich einen Korn. Wenn ich dann noch traurig bin, dann trink' ich noch 'nen Korn. Und wenn ich dann noch traurig bin, dann fang' ich an von vorn!
Gorsameth
Profile Joined April 2010
Netherlands22003 Posts
February 24 2015 16:30 GMT
#77
I hope their kickstarter is successful because I am interested in this game but MMO's are so dependent on implementation and realization that I cant convince myself to spend money on it now. There are to many things that can very easily turn this into a horrible game.

If they can deliver it will be worth the 50 for the game anyway.
It ignores such insignificant forces as time, entropy, and death
Sermokala
Profile Blog Joined November 2010
United States14056 Posts
Last Edited: 2015-02-24 16:40:01
February 24 2015 16:31 GMT
#78
Why not I put down a 30 dollar pledge for the game some beta access and a credit thanks.

seems like its going to happen anyway.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2015-02-24 18:13:57
February 24 2015 17:57 GMT
#79
As appealing as the game looks, I'm too reluctant about crowdfunding and "preordering".

They will reach it for sure though. $300k after less than 24 hours, sick.

We'll see. Maybe I will pledge $60. I'll keep an eye on it in the following days.

I'm still very confused about Eternal Kingdoms.

The FAQ says this:

"24. How do I get an Eternal Kingdom?
Each player account is automatically granted an Eternal Kingdom, the first time they log into the game. This Kingdom will be shared by all characters on that account. As the owner of a Kingdom, you are the Monarch of that World. That means you get to set many of the rules that govern that World and control the land and the structures within it."

It seems so... meaningless? If everyone has a kingdom, then how does the fealty system work? What is the point of giving land to a vassal if they also have a kingdom by default?
I like words.
Gorsameth
Profile Joined April 2010
Netherlands22003 Posts
February 24 2015 18:40 GMT
#80
On February 25 2015 02:57 Spaylz wrote:
As appealing as the game looks, I'm too reluctant about crowdfunding and "preordering".

They will reach it for sure though. $300k after less than 24 hours, sick.

We'll see. Maybe I will pledge $60. I'll keep an eye on it in the following days.

I'm still very confused about Eternal Kingdoms.

The FAQ says this:

"24. How do I get an Eternal Kingdom?
Each player account is automatically granted an Eternal Kingdom, the first time they log into the game. This Kingdom will be shared by all characters on that account. As the owner of a Kingdom, you are the Monarch of that World. That means you get to set many of the rules that govern that World and control the land and the structures within it."

It seems so... meaningless? If everyone has a kingdom, then how does the fealty system work? What is the point of giving land to a vassal if they also have a kingdom by default?

I would assume because of buildings you can build with spoils from the campaigns.
It ignores such insignificant forces as time, entropy, and death
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 158
ProTech149
StarCraft: Brood War
Shuttle 110
NaDa 27
Hm[arnc] 3
Dota 2
ROOTCatZ20
League of Legends
C9.Mang0294
Counter-Strike
summit1g10594
byalli614
Other Games
tarik_tv5447
Grubby3034
XaKoH 137
Mew2King81
ZombieGrub68
Organizations
Other Games
gamesdonequick1764
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta63
• HeavenSC 59
• musti20045 42
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22121
• WagamamaTV1647
League of Legends
• Doublelift5900
Other Games
• imaqtpie2293
• Scarra1310
Upcoming Events
Replay Cast
7h 53m
WardiTV Invitational
10h 53m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Big Brain Bouts
1d 15h
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 22h
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.