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Crowfall - Page 6

Forum Index > General Games
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hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
March 24 2015 21:39 GMT
#101
On February 28 2015 07:04 Thrill wrote:
Why did they have to make it cartoony?

Accessibility (lower pc specs requirement) allows for greater playerbase
Development (fewer polys means faster modeling and potentially faster texturing)
DLC/shop skins (cartoony means faster creation of shop items - think TF2 hats)
Please PM me with any songs you like that you think I haven't heard before!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 24 2015 21:39 GMT
#102
well it's also a very low-budget engine and the entire concept saves them from having to design the endless quests and raid experiences that take up a huge amount of development time in traditional mmo's. Then there's the ability to iterate infinitely on balance which means that you don't need the level of testing that other games do.

basically it's actually in the grand scheme of things an exceedingly inexpensive mmo to make.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
March 25 2015 00:20 GMT
#103
Cartoon graphics age significantly better as well.
JamesGoblin
Profile Joined January 2016
Zimbabwe5 Posts
March 20 2016 08:17 GMT
#104
Couple new videos (BTW siege/capture/destruction tests should start in a week or two):



My name is Goblin. James Goblin.
Harris1st
Profile Blog Joined May 2010
Germany6932 Posts
April 07 2016 11:21 GMT
#105
sooo where is this at? any estimates?

And how does it fair compared to similiar stuff like Black Desert, Chamelot Unchained, ...?
Go Serral! GG EZ for Ence. Flashbang dance FTW
JamesGoblin
Profile Joined January 2016
Zimbabwe5 Posts
June 14 2016 08:06 GMT
#106
On April 07 2016 20:21 Harris1st wrote:
sooo where is this at? any estimates?

And how does it fair compared to similiar stuff like Black Desert, Chamelot Unchained, ...?


Here's some very quick info: Currently in pre-alpha, test access (I guess only Alpha 3 and more expensive pledges currently) is rather expensive BUT there will be open beta "this winter" i.e. free tests = it's enough to just register on the site.

I estimate it will launch sometime 2017, likely not in the first half. Black desert has more realistic graphics, and that's it. Content and tech-wise, BDO is already dated game compared to Crowfall or Camelot Unchained, nothing against BDO - simply these are next gen, made much later.

Comparison CF to CU, impossible in just couple words...for what it's worth, CU is topping my list and CF is on the close second place. with loads of empty space behind

PS while I'm here, siege tests (voxel destruction!) began - here's some player made fotage (it's still early, rough, missing...yadda...you know it all):



My name is Goblin. James Goblin.
JamesGoblin
Profile Joined January 2016
Zimbabwe5 Posts
November 21 2016 00:31 GMT
#107
Big World testing started, here's player combat video by ItsZiz:



...and an alpha game preview by TheLazyPeon:

My name is Goblin. James Goblin.
JamesGoblin
Profile Joined January 2016
Zimbabwe5 Posts
December 08 2017 05:58 GMT
#108
They just added $6M to their budget, making it $20 million total and counting!

People just won't stop throwing money on this, maybe we're witnessing the birth of a baby Star Citizen!?
My name is Goblin. James Goblin.
francisbaud
Profile Joined February 2017
10 Posts
October 23 2019 16:00 GMT
#109
A few years later, small update:

Art+Craft is now focused on the final milestone which should be delivered in February 2020.

This milestone includes:
- the Forstweaver
- the Dregs (GvG campaign)
- refineries
- caravans
- mounts
- ability to create, move and destroy buildings
- remaining disciplines
etc.
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