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On March 18 2019 17:53 Palmar wrote: Oh well.
gg wp mafia, adapting to the game at hand is key, and you did that very, very well.
It was a lot of fun guys. Please stop randomly killing me ok? Says the lynch toad man
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On March 19 2019 02:09 Artanis[Xp] wrote:Show nested quote +On March 18 2019 17:53 Palmar wrote: Oh well.
gg wp mafia, adapting to the game at hand is key, and you did that very, very well.
It was a lot of fun guys. Please stop randomly killing me ok? Says the lynch toad man
Oh my, I still remember THAT game....
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Blazinghand
United States25550 Posts
On March 18 2019 23:19 Mr. Wiggles wrote:Yes, this would surely reflect poorly on BH to have committed to an analysis and then not ever deliver it
Hey man I'm working on it!
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On March 19 2019 03:59 Blazinghand wrote:Show nested quote +On March 18 2019 23:19 Mr. Wiggles wrote:Yes, this would surely reflect poorly on BH to have committed to an analysis and then not ever deliver it Hey man I'm working on it!
This was the last ever game of mafia. You would think your analysis would come at least before the last game?
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Blazinghand
United States25550 Posts
On March 19 2019 05:35 Onegu wrote:Show nested quote +On March 19 2019 03:59 Blazinghand wrote:On March 18 2019 23:19 Mr. Wiggles wrote:Yes, this would surely reflect poorly on BH to have committed to an analysis and then not ever deliver it Hey man I'm working on it! This was the last ever game of mafia. You would think your analysis would come at least before the last game?
Man you're asking for a really fast turnaround here aren't you
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We know BH wont do it before British Empire
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I need to try and learn from this game so I have a couple of questions if you guys don't mind:
1: Was the win a result of bad town play more than good mafia play?
2: How to avoid the constant TvT wagons that wrecked this game for town?
3: Was there any more the mafia could have done to control the game or would this ultimately be an unnecessary risk?
4: Were there any big, defining errors made by town where the game should have gone differently?
I'm not asking for any detailed analysis, more just off the tops of your heads from memory as a guide for me so I know what to look for as I re-read the game.
Thanks
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On March 19 2019 20:08 Jockmcplop wrote: I need to try and learn from this game so I have a couple of questions if you guys don't mind:
1: Was the win a result of bad town play more than good mafia play?
Obviously everyone is going to have their own opinion on this, but I'd say it's mostly the former, but a bit of the latter. You all did enough to be less of a target than the major wagons, so that was good scum play. But the reason that was possible was down to overall terrible town play (including my own).
2: How to avoid the constant TvT wagons that wrecked this game for town?
Find and lunch scum. You'll see that you can often pull the threads of VCA and other association reads to get a better idea of who's town. E.g. if Sentinel had been a real mafia, we could really have used that info. As is, any info from that lunch had to be treated with caveats and wasn't as useful.
Also, town needs to not do stupid shit.
3: Was there any more the mafia could have done to control the game or would this ultimately be an unnecessary risk?
Depends a bit on the player. Some players are great at doing crazy big plays as scum, that causes them to be town read for a good part of the game. A high profile bus can work really well. But it can also backfire horrifically. The safe play for scum is to be pretty much exactly where you guys were at. Not wielding big thread influence, but wielding just enough to push town into wagons on townies.
Of course, what looks like all scum being safe can unravel really fast if town gets a good case and lynch going, scum reacts badly and then topples one after another. But still. Letting town tear each other apart is the way most mafia victories go.
4: Were there any big, defining errors made by town where the game should have gone differently?
1. Shooting Palmar (this wasted 2 1/2 days) 2. Fake claiming (this contributed to the chezinu lynch and would've gotten Onegu lynched eventually if the game had continued. It also outted FF. It's also just really dumb play as town) 3. Lynching BH (retarded to lynch someone "for information") 4. Lynching Chezinu (stupid lynch happened in a stupid way)
Town was whipped into a frenzy chasing its own tail by any or all of these events and not thinking straight. You could add the game ending Oats lynch to that, but I'm biased and don't think it was a terrible lynch. But there was probably a lack of critical thinking in town at this point.
I'm not asking for any detailed analysis, more just off the tops of your heads from memory as a guide for me so I know what to look for as I re-read the game.
Thanks
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Boom. Phone post with split up quotes.
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Thanks acrofales and nicely done with the phone post
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On March 19 2019 20:08 Jockmcplop wrote: I need to try and learn from this game so I have a couple of questions if you guys don't mind:
1: Was the win a result of bad town play more than good mafia play?
2: How to avoid the constant TvT wagons that wrecked this game for town?
3: Was there any more the mafia could have done to control the game or would this ultimately be an unnecessary risk?
4: Were there any big, defining errors made by town where the game should have gone differently?
I'm not asking for any detailed analysis, more just off the tops of your heads from memory as a guide for me so I know what to look for as I re-read the game.
Thanks Not too much to add beyond acro, but as for 3) it doesn't need to be a single big play or anything, just having an active player getting townread can do a lot to help out the scum agenda proactively. The way the scumteam played is perfect for how TL mafia plays (much as rayn whines constantly, it's town's fault for not lynching inactive scummers and instead going off on the first thing in their face) so in that sense, yes it's an unnecessary risk since not being there means you don't get lynched while activity can make somebody see you as 'the issue'.
Overall the risk is probably simply not worth it with the current policy towards policy. BUT that means mafia give up a lot of potential thread influence and basically means they're at the mercy of the 'town leaders' having bad tunnels or reads. I'm not saying y'all were just lucky town was too busy infighting to look for scum (or just had bad reads), but...
4) The biggest one is electing HF d1 by far. Never do that.
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Also remember it's only 1 game.
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GG
Having the exams for all of my classes on the same week really crippled me N2 onwards, and I'm sad I didn't get to cause a little more havoc by doing a massive OMGUS case on Tictock before I died. But all in all scum won so I guess I did my job well
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I genuinely hate D1 but if I neglect to read my PM again I promise I won't tell
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oh well nailed my important lynch target, too bad acro tunneled over one small little itty bitty thing
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On March 03 2019 03:06 Tictock wrote:Show nested quote +On March 02 2019 19:54 rsoultin wrote: Also, even though I'm using the mayor slot to demonstrate where my townreads are, it's pretty irrelevant. Regardless of who we pick they should just be held accountable for lynching who town wants to lynch -shrugs-
Or are you suggesting rayn that we just leave that to the mayor and not simply use it as a second lynch mechanic? 100% agree with this. Going off this logic Rsoul would be my vote for Mayor. Also, just enjoying this interaction between Rayn and Rsoul. + Show Spoiler +On March 02 2019 20:33 Holyflare wrote: If anyone cares my reads align with rsoul. I think. Chez suspicious. Guy posting catch ups was it trfel? Seemed mediocre and not any revelations. Iamp piggybacking me suspicious. Don't care if I like what he's said about people non-posting. That's easy to do.
Didn't like rayn that much tbh. He seems to not be saying much but talking in walls of text and circles.
I dunno I'm sorry I'm a bit shit right now but whatever. Pretty sure that's me, and I don't give a shit kus you always seem to hate the way I interact with the game. I also strongly disagree about Rayn, I see him pushing his own thoughts and thinking and explaining why, nothing circular at all. HF seems to be posting to post and I don't like it, but it's not really a scum read right now. It's just him coasting. + Show Spoiler +On March 02 2019 20:35 rsoultin wrote: Like for me it breaks down like this:
You've got trolling people. You've got lurking people. You've got lazy people. You've got some overly aggressives that aren't giving me warm fuzzies (MP). You've got people I'm not sure about who when I'm not sure about them have a nasty habit of being scum (Rayn) but because he's burned me so often I'm not sure if that's not where the uncertainty's coming from.
And then you have seemingly excited to play, I respect the shit out of his intelligence Chez playing but not saying anything interesting. That first group can hide a lot of bad town play. But doing something without doing anything ticks off my scum meter to a higher degree. Rsoul is starting to convince me... Idk. I don't particularly want to lynch Chez myself but I get where her read is coming from, and I am not opposed to a Chez lynch. #540Bloody's entry doesn't jive well with me, but mostly due to their reads being pretty opposite to my own. I can sorta see the logic in Bloody's reads, but it's very much in a scum-range of what to post to enter the game. Gut read leans scum, but I think deserves more to be on my watch list.
Speaking of my Watch List, I think it's something like this right now: Meap Grack Jock Mr. Wiggles Acro Bloddy HF (just not comfortable with him just floating around the game making no impact, yet being relatively present) Rels is also close to being on this list for "playing" but only making a "Hi" post then laughing at something rayn did. He only escapes this list because I know he has actively avoided playing D1 as town in recent games. It's the fact that he tried to play a little but didn't actually that almost has him on it.
Finally got around to looking at my D1 reads for self gratification.
Called out most of the Mafia team in this post, FeelsGoodMan
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I was dead wrong all game, wasn’t I?
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On March 18 2019 03:44 raynpelikoneet wrote:Show nested quote +On March 18 2019 02:53 darthfoley wrote:On March 18 2019 00:29 raynpelikoneet wrote: Jock played ok, all other mafia were just random shit not wanting to kill themselves. Well done Jock. lol don't be a sore loser nah i am not, i just cant deal with games where mafia makes more posts 1hr into post game than all real game. I call them no-games because they are no games.
rayn pissed off that mafia played like mafia and he didn't think mafia would play like mafia.
Also, only the best voted mafia on day 1...
Palmar and Chez. Greatest detectives in history.
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On March 23 2019 01:05 Palmar wrote:Show nested quote +On March 18 2019 03:44 raynpelikoneet wrote:On March 18 2019 02:53 darthfoley wrote:On March 18 2019 00:29 raynpelikoneet wrote: Jock played ok, all other mafia were just random shit not wanting to kill themselves. Well done Jock. lol don't be a sore loser nah i am not, i just cant deal with games where mafia makes more posts 1hr into post game than all real game. I call them no-games because they are no games. rayn pissed off that mafia played like mafia and he didn't think mafia would play like mafia. Also, only the best voted mafia on day 1... Palmar and Chez. Greatest detectives in history.
When town plays more scumlike then scum it means they get a free pass to kill active voices then take over the thread to push on those terrible townies.
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