On November 22 2018 09:17 Pr0wler wrote: And what is the difference between playing GR120 on subpar build and playing GR130 on buffed build ? You play the exact same thing. The only difference is that the enemies have more hp and your hero does more dmg... So basically there is no difference at all. They are not changing anything gameplay wise. No new content, only number tweaks. And that is lazy and boring. If that is what they had "in store" for D3... Damn, Blizzard has really low standrads nowdays. Remember that they teased this patch as the next big thing for D3, just after the Immortal debacle... Now we find out that it's just number tweaks and another lazy "theme". I wont be surprised, if their "forges are burning hot" for a TCG or something like that. The bar is bellow the sea level at this point.
I’m pretty sure you just don’t like the game and that’s fine.
In practice it’s massive gameplay changes because a lot of people will play builds they have never ‘seriously’ played before. It’s kind of bizarre because it’s only ‘not a change’ for the casual players (although even there there is a strong tendency towards the meta). The big hope is that it changes up the group meta cuz that’s been wayyyyyy too stale and that is where “only the best stuff” was played. Ya we are probably stuck with the same supports sadly but maybe some diff dps builds will be viable.
With few exceptions most classes have been locked into one build to even have shot at top 100. Im looking forward to playing some things I’ve never remotely tried to push on before.
I do agree the season theme is lazy but it’s much better than the last and does actually have impacts. It is The one common complaint I do agree with though they could do better. I’m not sure what people who complain want from the game? It’s super clear we aren’t getting new uniques or major reworks, it’s a game in its twilight. I’m HAPPY they still tweak numbers every year or so lol
Another thing worth mentioning is last season I played a lot I got 37 primal and only one was in my build. Having multiple builds viable means that when you do get a gg item for one you can actually play with it which is significant enjoyment factor imo
I guess I’ll add that what I’d want most personally is either a SSF mode or a paragon cap on seasons (1500 or something), and more torment levels and those things aren’t gameplay changing at all so yeah I dunno...
Also people throwing around top GR numbers who have almost certainly never cleared a 110 is kind of amusing to me. It takes a phenomenal amount of play time in a season to clear a 110 (solo) and I’m pretty doubtful that anyone who hates the game has done it lol. (Although it’s like 1/4 as much on crusader)
In his defense: PoE is putting out a huuuuuge content patch compared to D3. I can understand his point of view in this regard. Now, that's no reasons to start shitting about Blizz or D3, but we all know they could (and maybe should) do more
On November 22 2018 09:17 Pr0wler wrote: And what is the difference between playing GR120 on subpar build and playing GR130 on buffed build ? You play the exact same thing. The only difference is that the enemies have more hp and your hero does more dmg... So basically there is no difference at all. They are not changing anything gameplay wise. No new content, only number tweaks. And that is lazy and boring. If that is what they had "in store" for D3... Damn, Blizzard has really low standrads nowdays. Remember that they teased this patch as the next big thing for D3, just after the Immortal debacle... Now we find out that it's just number tweaks and another lazy "theme". I wont be surprised, if their "forges are burning hot" for a TCG or something like that. The bar is bellow the sea level at this point.
Do you ignore on purpose that them buffing other sets automatically changes your playstyle? Or are you just angry? Or how about creating new builds with that All-Set-Ring? "teased this patch as the next big thing for D3". Is it? What else is planned? Please tell us what your "Source" told you.
And how are you not just doing the same in every ARPG anyway. What is this game you are planning that provides endless variety by changing playstyle alone
My source is their community manager, trying to save face after the D:I disaster. You can watch the interview on Rhykker's channel. If I don't care about the leaderboards for me nothing changes.
The same systems, the same items. Some sets will be able to kill mobs with 10 GR levels worth of stats higher. "Game breaking" indeed.
Nice article. And it pretty much confirmed my suspicions that D:I was made solely based on the fact how huge of a market China is.
That's a really interesting read. Didn't get the "how to monetize D4" part. I mean how hard can it be to monetize a product if it's good?
Selling the initial game is easy if its good. What they mean is micro transactions or some other form of monetization that keeps income going after the consumer has bought the initial box.
But that is not hard to figure out either, just look at what PoE does.
Nice article. And it pretty much confirmed my suspicions that D:I was made solely based on the fact how huge of a market China is.
That's a really interesting read. Didn't get the "how to monetize D4" part. I mean how hard can it be to monetize a product if it's good?
Selling the initial game is easy if its good. What they mean is micro transactions or some other form of monetization that keeps income going after the consumer has bought the initial box.
But that is not hard to figure out either, just look at what PoE does.
Yes sure, I know. Still, can't be that hard. My alltime favorite is the Guild Wars 2 system: Buy2Play game and expansions + some micro cosmetics for show. The Buy2play guarantees revenue while the micro transactions adds as a bonus. If there ever were sth competitive you could do it like the Warchests in SC2 and add money to the prizepool
Microtransactions? Isnt this what those filthy mobile games are doing? Blizzard does microtransaction: BLIZZARD IS MILKING THE GAME!! SO GREEDY! RMAH could have been that microtrans. thing. You can buy items for real money in Path of Exile. So it cant be that bad. Come to think of it: They aint much difference between Path of Exile and a mobile p2w game
Nice article. And it pretty much confirmed my suspicions that D:I was made solely based on the fact how huge of a market China is.
That's a really interesting read. Didn't get the "how to monetize D4" part. I mean how hard can it be to monetize a product if it's good?
Selling the initial game is easy if its good..
Gee, I wonder why games today sell ten times the numbers as twenty years ago and still need to resort to microtransactions.
Could it be that a twenty million marketing budget for a game that costs another fifteen million to make complete overkill?
2017 was the first year where the marketing cost of triple A titles was higher than all the other costs combined, I bet in 2018 it will be closer to 60:40.
Nice article. And it pretty much confirmed my suspicions that D:I was made solely based on the fact how huge of a market China is.
That's a really interesting read. Didn't get the "how to monetize D4" part. I mean how hard can it be to monetize a product if it's good?
Selling the initial game is easy if its good..
Gee, I wonder why games today sell ten times the numbers as twenty years ago and still need to resort to microtransactions.
Could it be that a twenty million marketing budget for a game that costs another fifteen million to make complete overkill?
2017 was the first year where the marketing cost of triple A titles was higher than all the other costs combined, I bet in 2018 it will be closer to 60:40.
Companies don't 'need' the money. But once they find ways to make more they like to use them.
On November 14 2018 13:11 Atreides wrote: I mean basically everyone skips juggernaut at high GR solely cuz trapped not working. Other resistances would not make you play or gear different, it would make you flip more rifts when you got that mob type. And tbh, the fishing for the perfect rift is the part that (i assume) most people object to the most already. xd
I agree 100% with above post. You can play almost anything in T13 if you want to play around, or not have infinite scaling, or whatever. You usually get to play some random hybrid for a few hours at the start of season. I like d3 and basically can play it srsly for a couple months each year. I just tryhard every third or fourth season or something. I definitely agree they could do something more interesting for each season though. Even some sort of seasonal extra affix on rift guardians or whatever. something.
A LOT of people never go above GR 70, and a quite small percentage go above 100. Rifting at 110+ is a completely different game. And if you don't like it, theres an active speedfarm meta anyways.
For the record, I have also played a lot of Grim Dawn and highly recommend it if you want that type of arpg solo experience once in a while.
I want to second this. Being able to jump back into D3 at almost any time is the biggest reason I still ove the game. The lack of skill trees helps with this since it is impossible to have a character nerfed into being useless. It also allows you to just rebuild a character for the simple sake of variety, which was always something that annoyed me about D2.
I understand the love of skill trees, however. It is fun to build a character or set of characters(Xcom or Invisible INC) to do a specific thing so well that it breaks the game. The fun of poking at the edge of a system until it breaks in truly stupid ways is always fun. But I often feel these systems suffer form being designed from the endgame backwards, which results in having the impact of any given skill/power being slowly trickled out over 20-30 hours. It is fine for people willing to commit to a build with a holistic understanding of the entire game. Not so good for people trying to get into ARPGs or just play in a more relaxed manner.
In the world of lots of ARPGs, the D3 is a great place for people to experiment a style of game they don’t normally get into. Path of Exile is where they go when they want to get into the preverbal “Real Shit”.
Side note: The casual/hardcore dichotomy with more drug themed referenced, like “recreational”, “mind expanding” and “The Real Shit”. They evoke the real reasons why people get into harder and more complex games, which is chasing that high.
Keep in mind that D2 was an extremely casual game as well. The game was really easy even in Hell, which is why there was such a wide range of builds. And the game never got harder, so making a top tier build was entirely personal challenge.
There was the option and (somewhat) tangible benefit to going hardcore grinding, but the game wasn't unplayable if you didn't.
There's really no reason why D2 couldn't have more flexibility in respeccing characters, or D3 having more flexibility in builds.
The game was "really easy even in Hell"? If you buy a full kit off d2jsp or some bot shop, sure. If you found your gear "naturally", Hell is definitely not "easy."
So, D3 got really boring really fast. You get your set, some legedaries and get excited. Then you just rift over and over again, discover there are primal and ancient primal versions of your gear, which makes it that much less special and you're like: Is it all there is to it?
In D2 I didn't mind going through it a gazillion times. In D3 campaign is rather crappy and rifting is simply boring.
yeah my personal experience for d3 was that it was fun the first time i ran the campaign and then that was it. later on when the expansion came out and torments and rifts became a thing i played again and didnt last 3 hours. the campaign is pretty forgettable for reasons i cant quite explain and the "end game content" doesnt give me much reason to play it over something else
On December 01 2018 20:38 Manit0u wrote: So, D3 got really boring really fast. You get your set, some legedaries and get excited. Then you just rift over and over again, discover there are primal and ancient primal versions of your gear, which makes it that much less special and you're like: Is it all there is to it?
In D2 I didn't mind going through it a gazillion times. In D3 campaign is rather crappy and rifting is simply boring.
Now thats a bias opinion if i ever seen one. Have you even tried to push Greater Rifts? This is how much fun grinding is in Path of Exile
On December 01 2018 20:38 Manit0u wrote: So, D3 got really boring really fast. You get your set, some legedaries and get excited. Then you just rift over and over again, discover there are primal and ancient primal versions of your gear, which makes it that much less special and you're like: Is it all there is to it?
In D2 I didn't mind going through it a gazillion times. In D3 campaign is rather crappy and rifting is simply boring.
Now thats a bias opinion if i ever seen one. Have you even tried to push Greater Rifts? This is how much fun grinding is in Path of Exile
I'm up to GR 50. Don't really have much incentive to go further.
On December 01 2018 20:38 Manit0u wrote: So, D3 got really boring really fast. You get your set, some legedaries and get excited. Then you just rift over and over again, discover there are primal and ancient primal versions of your gear, which makes it that much less special and you're like: Is it all there is to it?
In D2 I didn't mind going through it a gazillion times. In D3 campaign is rather crappy and rifting is simply boring.
Now thats a bias opinion if i ever seen one. Have you even tried to push Greater Rifts? This is how much fun grinding is in Path of Exile
I'm up to GR 50. Don't really have much incentive to go further.
What class/set are you playing? If you're around GR50 you probably are missing some key legendaries or cube effects or something that would help jump that number up. And I guess that's the incentive to play. If you don't like grinding or just rifting waiting for drops then that's fine, but you very likely are not at the point where your gear is "correct" in each slot you just need to wait for a Ancient/Primal versions like you mentioned. THAT was when I used to peter out each season (or roll a new class).
There's like 4 tiers of progression in my head when I used to play more regularly. - Finish set(s) you're interested in - Find the other key legendaries for that set and finish "all" the gear slots - Get ideal stats on all of those items - Gear finished and stats are all "correct", start waiting around for Ancients and Primals
I usually burned out on #4, then I'd quit or reroll. But getting there is still a journey. And I always found pleasure in having multiple gear sets, usually one for high GR pushing (survivability, boss killing, etc.) and one for T10/bounty speed farming. Especially now that you can save multiple sets to swap between in the armory or whatever.
If you're really only interested in that ONE class, and that ONE set for that one class, and are bored rifting, then yeah I guess you're done.