• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:48
CEST 21:48
KST 04:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event5Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced63
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Official Ladder Map Pool Update (April 28, 2025)
Tourneys
SC2's Safe House 2 - October 18 & 19 LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays RSL Season 2 Qualifier Links and Dates
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
ASL Season 20 Ro24 Groups BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores BW General Discussion Google Play ASL (Season 20) Announced
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 743 users

Diablo III General Discussion - Page 1105

Forum Index > General Games
Post a Reply
Prev 1 1103 1104 1105 1106 1107 1109 Next
byte-Curious
Profile Joined October 2018
Mexico107 Posts
Last Edited: 2018-11-16 08:30:37
November 16 2018 08:30 GMT
#22081
On November 16 2018 04:21 Manit0u wrote:
Show nested quote +
On November 16 2018 03:39 tomtoms wrote:
Diablo 3 was sole build around mechanical challenges. You had to kite, CC and stay alive while keeping some kind of efficiency. They also added a lot mechanics you had to dodge. And more complex bosses.





Wait, what the fuck?

You can actually DIE during a greater rift on Softcore and the rift doesn't even fail?

He just lost a couple of seconds and was right back slaying!
Atreides
Profile Joined October 2010
United States2393 Posts
November 16 2018 09:18 GMT
#22082
The death timer increases with each death but yes a LOT of high rift clears have on or two. It’s impossible to appreciate how much the specific rift matters without having fished for these things. I can almost guarantee he started and quit hundreds of rifts to find one with the right mob types/densities/pylon placements. There are a lot of random white mobs that instantly one shot you at those gr levels.

Still though, Mob HP (and player dmg) scale MUCH harder than mob dmg and player toughness.

Mobs in gr123 have 12,347 (yes twelve thousand) times the hp of tormentXIII bit only do about 7 times as much damage. But there is no infinite scaling to player damage reduction. Once you complete a build that’s what you have for percent dmg reduction.

The limiting factors are always clear times.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2018-11-16 12:39:23
November 16 2018 12:36 GMT
#22083
On November 16 2018 06:21 Atreides wrote:
Show nested quote +
On November 16 2018 04:21 Manit0u wrote:
On November 16 2018 03:39 tomtoms wrote:
Diablo 3 was sole build around mechanical challenges. You had to kite, CC and stay alive while keeping some kind of efficiency. They also added a lot mechanics you had to dodge. And more complex bosses.


Wait, what? If it was built around mechanical challenges I guess it would be prudent to introduce them before T9. That's the difficulty where I actually had to start kiting and dodging a bit, and even that mostly due to monster damage and not some cool mechanics they have.

And if by "more complex bosses" you mean those that teleport you randomly and you have no idea what's going on then sure...

Seriously, this game is so fast that there's no real way of dodging or kiting anything. You just run through swarms of monsters with epilepsy-inducing visual effects all over the place and spam your skills.

https://www.youtube.com/watch?v=ECXqDk_Qbv8

Its funny cuz "just run through swarms of monsters with epilepsy-inducing visual effects all over the place and spam your skills" perfectly describes almost the entirety of the game. (Its the whole reason people play such games lol) I was sure you were just gonna link a vid of rat run or any other meta speed farming. Then you link a vid of the one thing that it does not describe at all. lol


I was speaking from personal (rather limited) experience. I am up to GR50 and all I do is run around and spam skills. There is a bit of dodging and kiting involved but it only started recently.

Anyway, my response was to the statement that the core game mechanics are built around those things. The question now rises: Is it a core game mechanic if it only really begins in the end game?

I mean, I like the game, but one of its flaws is that during normal campaign (fresh char below torment diff) you don't get to appreciate those things at all. Also, the cube, enchanting etc. don't come into play before you progressed enough.

It's a pity really, because I can see many people do the campaign and be done with the game thinking it's too easy and thus boring so why even bother going on with more of the same?

An example of missed opportunity would be act bosses during the campaign. They do have some attacks that you could dodge, but why would you? They do almost no damage. I got all the "dodge stuff" achievements from act bosses coincidentally with "kill them under 20 sec" achievements, where they didn't really get to do anything.

I think that if they upped the act bosses in the campaign it would do really good for the game. At least killing one would feel like an actual achievement and also give new players something to fear. I was terribly disappointed with them. In D2 when you first hit an act boss you were scared shitless. TP ready in case you die, an epic prolonged fight to culminate the act. In D3 it's "ok, stop talking now so we can get over it". No real anticipation, no anxiety, no stress, no sense of achievement
Time is precious. Waste it wisely.
Gorsameth
Profile Joined April 2010
Netherlands21689 Posts
November 16 2018 12:57 GMT
#22084
Your complaining about the game being to easy in a game with multiple difficulties and while the game itself is showing you that your playing at a to low difficulty.

Maybe the problem isn't the game.
It ignores such insignificant forces as time, entropy, and death
byte-Curious
Profile Joined October 2018
Mexico107 Posts
Last Edited: 2018-11-16 13:18:03
November 16 2018 13:15 GMT
#22085
The issue is, the game doesn't more difficult, it just gets more tedious, especially on Softcore.

Atreides seems to have pretty good insight into high-end Grifts and what he describes sounds like an absolute nightmare. Fishing for the perfect GRift for hours? Getting one-shot by unavoidable attacks because, well, shouldn't do a rift with that specific mob type?

I can't even imagine enjoying that.

And all the progression in the world can't mask the fact that I'm clearing the same content over and over again, just with higher numbers each time. To make matters worse, in my experience at least, greater rifts have even less zone and mob variety than normal rifts, and are far more predictable.
Gorsameth
Profile Joined April 2010
Netherlands21689 Posts
November 16 2018 13:22 GMT
#22086
On November 16 2018 22:15 byte-Curious wrote:
The issue is, the game doesn't more difficult, it just gets more tedious, especially on Softcore.

Atreides seems to have pretty good insight into high-end Grifts and what he describes sounds like an absolute nightmare. Fishing for the perfect GRift for hours? Getting one-shot by unavoidable attacks because, well, shouldn't do a rift with that specific mob type?

I can't even imagine enjoying that.

And all the progression in the world can't mask the fact that I'm clearing the same content over and over again, just with higher numbers each time. To make matters worse, in my experience at least, greater rifts have even less zone and mob variety than normal rifts, and are far more predictable.
I agree, it sounds horrible and I normally quit long before getting to that point (i tend to stop when I have the non-ancient set of gear I am after and played around a bit with that, cba for the Ancient grind.)
But that isn't what Manit0u is complaining about.

It ignores such insignificant forces as time, entropy, and death
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
November 16 2018 13:30 GMT
#22087
On November 16 2018 21:57 Gorsameth wrote:
Your complaining about the game being to easy in a game with multiple difficulties and while the game itself is showing you that your playing at a to low difficulty.

Maybe the problem isn't the game.


How should I know playing the game for the first time that "Expert" and "Master" are actually "Joke 1" and "Joke 2" difficulty levels? The problem here is not multiple difficulties, but their naming.

Normal, Hard, Expert and Master should actually be Extremely Easy, Very Easy, Easy and Normal. This would at least show the reality behind them. Another funny thing is that you can't start higher than Expert (Easy) when you begin...

On November 16 2018 22:22 Gorsameth wrote:
Show nested quote +
On November 16 2018 22:15 byte-Curious wrote:
The issue is, the game doesn't more difficult, it just gets more tedious, especially on Softcore.

Atreides seems to have pretty good insight into high-end Grifts and what he describes sounds like an absolute nightmare. Fishing for the perfect GRift for hours? Getting one-shot by unavoidable attacks because, well, shouldn't do a rift with that specific mob type?

I can't even imagine enjoying that.

And all the progression in the world can't mask the fact that I'm clearing the same content over and over again, just with higher numbers each time. To make matters worse, in my experience at least, greater rifts have even less zone and mob variety than normal rifts, and are far more predictable.
I agree, it sounds horrible and I normally quit long before getting to that point (i tend to stop when I have the non-ancient set of gear I am after and played around a bit with that, cba for the Ancient grind.)
But that isn't what Manit0u is complaining about.



That is another valid point though.
Time is precious. Waste it wisely.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 16 2018 13:37 GMT
#22088
The naming conventions of difficultly levels revolves around the average player. No one uses the "very easy" difficulty level, so why ever have it? And if Master is labeled Normal and new players get their asses handed to them, its not the normal difficultly level.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Atreides
Profile Joined October 2010
United States2393 Posts
November 16 2018 14:28 GMT
#22089
Frankly I don't care about the names of the difficulties. Mostly everything thats remotely relevant is literally described numerically so difficulty progression is pretty obvious.

Its true. The vast majority of the playerbase does not grind to the point of being competitive at top of ladder. Which is like every game ever made with a ladder. My own opinion is that there is several nice points of progression depending on how serious you take it, and again I recommend only playing one season out of a year or something like that, its what most of my friends who still play with me and I do.

Assemble all the pieces of complete build, Clear GR70 for primal purposes, Finish season journey. This is very minimal investment. If you want to push at this point could clear 80-90GR depending on build.

Get full ancients, do enough bounties to get a good weapon, Get main gems leveled up. Something like 85-105GR capable depending on build. This is pretty much full progression without the super tedius grinding.

Level enough gems to 100+ to augment everything, probably primal weapon, 1200-1500 paragon depending on how much you want to group up. This is where you'll have to start fishing rifts for those personal bests/top 100 end of season type spots. Requires playing a lot, you can get basically perfect gear, but not be remotely able to compete with the top clears. (I've never done more than this and once I play 6-8hrs a day on avg for 2 months of a season.... xd)

Then there are the streamer/fulltime player types. Endless Paragon farming4-8+ hrs every single day (perfect gear is not the limiting power factor at top level, its just paragon mostly.. The guys getting r1 clears most seasons will literally fish 1000's of keys for 30+ hours at the end of season to find that gg rift. Alternatively to this top of ladders used to be a lot of botters cuz they had the most paragon but its less prevalent now. In part because blizzard got better about banning, in part because rat runs are SOOOOOOOO efficient at paragon farming that the full time players have a lot more paragon than the 24/7 botters even. (rat run is just a specific type of 4 man speed GR farming with 2 rathma necro, zdps necro, zdps ball barb with p/u radius. but they can easily clear 100+ in 2 mins at top levels)

So yeah, its kind of lame in a way that the ultimate endgame is pretty much just rat runs and then fishing rifts, but you never have to get to that point and hardly anyone does. Just mindlessly kill things until you are bored and call it a season.

Personally I find D3 to be the most chill, relaxing, stress relieving thing ever. Thats pretty much why I play it. I do play HC if I have no friends playing that season. As a comment if you want to compete on leaderboards its actually easier in hardcore because there is not as much hardcore paragon farming. Good internet kind of necessary though. Last time I played was last season, and I ripped a char with 3 primals and full augments while watching The International..... lol
tomtoms
Profile Joined November 2018
7 Posts
Last Edited: 2018-11-16 17:51:29
November 16 2018 16:19 GMT
#22090
On November 16 2018 22:15 byte-Curious wrote:
The issue is, the game doesn't more difficult, it just gets more tedious, especially on Softcore.

Atreides seems to have pretty good insight into high-end Grifts and what he describes sounds like an absolute nightmare. Fishing for the perfect GRift for hours? Getting one-shot by unavoidable attacks because, well, shouldn't do a rift with that specific mob type?

I can't even imagine enjoying that.

And all the progression in the world can't mask the fact that I'm clearing the same content over and over again, just with higher numbers each time. To make matters worse, in my experience at least, greater rifts have even less zone and mob variety than normal rifts, and are far more predictable.

What exactly is more difficulty? How much fire can you actually spawn in a room? Or does the game have to end like "I wanna be the guy"?
Taking the name of difficulty literal is not a good idea
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2018-11-16 19:30:59
November 16 2018 19:25 GMT
#22091
On November 17 2018 01:19 tomtoms wrote:
Taking the name of difficulty literal is not a good idea


I am aware of that. I guess I was just disappointed since I expected "Expert" level to be even remotely challenging at points (kinda like starting on Nightmare in D1). Unfortunately for me, this was not the case, which in turn made most of the campaign feel pretty dull and anticlimactic (I did enjoy the lore though)

Edit: And speaking of paragon farming, I wonder how many hours did this guy have to put in to get up to 8k...

Time is precious. Waste it wisely.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-11-16 20:43:19
November 16 2018 20:31 GMT
#22092
On November 17 2018 04:25 Manit0u wrote:
I guess I was just disappointed since I expected "Expert" level to be even remotely challenging at points (kinda like starting on Nightmare in D1). Unfortunately for me, this was not the case, which in turn made most of the campaign feel pretty dull and anticlimactic (I did enjoy the lore though)

So why didn't you bump it up to Master? Or T1? Idk what/where/how you were leveling but sometimes after a huge lucky drop or weapon upgrade I can ride T1 for a few levels but it usually becomes slow or dangerous again after a bit, then I just step down from there. Overcommitting to a low difficulty and then complaining the game feels too easy seems cyclical
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2018-11-16 22:01:36
November 16 2018 21:38 GMT
#22093
On November 17 2018 05:31 Duka08 wrote:
Show nested quote +
On November 17 2018 04:25 Manit0u wrote:
I guess I was just disappointed since I expected "Expert" level to be even remotely challenging at points (kinda like starting on Nightmare in D1). Unfortunately for me, this was not the case, which in turn made most of the campaign feel pretty dull and anticlimactic (I did enjoy the lore though)

So why didn't you bump it up to Master? Or T1? Idk what/where/how you were leveling but sometimes after a huge lucky drop or weapon upgrade I can ride T1 for a few levels but it usually becomes slow or dangerous again after a bit, then I just step down from there. Overcommitting to a low difficulty and then complaining the game feels too easy seems cyclical


You can't go above expert when you just start (as in, have no char that finished campaign before)...
Time is precious. Waste it wisely.
Atreides
Profile Joined October 2010
United States2393 Posts
November 16 2018 23:45 GMT
#22094
Re: 8000 paragon. Realistically, almost certainly farmed most of it before the paragon farming nerfs years ago. without actually calculating. I am pretty sure 2500 paragon farmed every single season thats happened so far (which is..... obscene but there are people) doesnt get you that total in non-season. (in fact id guess that 2500 paragon 14 seasons is <5k but would have to check to know exactly)
Duka08
Profile Blog Joined July 2010
3391 Posts
November 17 2018 00:15 GMT
#22095
On November 17 2018 06:38 Manit0u wrote:
Show nested quote +
On November 17 2018 05:31 Duka08 wrote:
On November 17 2018 04:25 Manit0u wrote:
I guess I was just disappointed since I expected "Expert" level to be even remotely challenging at points (kinda like starting on Nightmare in D1). Unfortunately for me, this was not the case, which in turn made most of the campaign feel pretty dull and anticlimactic (I did enjoy the lore though)

So why didn't you bump it up to Master? Or T1? Idk what/where/how you were leveling but sometimes after a huge lucky drop or weapon upgrade I can ride T1 for a few levels but it usually becomes slow or dangerous again after a bit, then I just step down from there. Overcommitting to a low difficulty and then complaining the game feels too easy seems cyclical


You can't go above expert when you just start (as in, have no char that finished campaign before)...

I wasn't aware of that. That does seem a bit low. Probably rarely discussed since a large portion of players have finished at least one campaign before that system was actually implemented.
Atreides
Profile Joined October 2010
United States2393 Posts
November 17 2018 00:40 GMT
#22096
that system never not been implemented (or at least never been any system you could start on a new account higher than expert) In fact 'originally' you had to beat the campaign on each level to unlock the next in the old system. Its just that.... most people played the campaign years ago. and never touch it anymore. You also have to beat the campaign to unlock adventure mode, so a brand new player is incredibly gimped at season start. heh. Happened once to me with a friend who was gonna play season with me. Now if I have friends with new accounts we make sure and speed run campaign in non-season before it starts.

Its very fun no-lifeing first weekend of a season with three friends because the progression is very very fast at start.
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2018-11-17 02:01:51
November 17 2018 02:01 GMT
#22097
On November 17 2018 09:40 Atreides wrote:
that system never not been implemented (or at least never been any system you could start on a new account higher than expert) In fact 'originally' you had to beat the campaign on each level to unlock the next in the old system. Its just that.... most people played the campaign years ago. and never touch it anymore. You also have to beat the campaign to unlock adventure mode, so a brand new player is incredibly gimped at season start. heh. Happened once to me with a friend who was gonna play season with me. Now if I have friends with new accounts we make sure and speed run campaign in non-season before it starts.

Its very fun no-lifeing first weekend of a season with three friends because the progression is very very fast at start.

By "that system" I mean when they switched to difficulties in lieu of Normal/NM/Hell. I'm sure that Expert or lower restriction has been in place for a long time, since they introduced it, but like you said, I (and many others) finished a campaign long before that and never had to think about it lol.
riotjune
Profile Blog Joined January 2008
United States3393 Posts
November 17 2018 06:25 GMT
#22098
Speaking of Diablo IV, has anyone tried Lost Ark Online? I'm guessing not as it's limited to Korea only.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
November 17 2018 10:33 GMT
#22099
On November 17 2018 15:25 riotjune wrote:
Speaking of Diablo IV, has anyone tried Lost Ark Online? I'm guessing not as it's limited to Korea only.


I would like to try Lineage Eternal
Time is precious. Waste it wisely.
NonY
Profile Blog Joined June 2007
8748 Posts
November 18 2018 17:43 GMT
#22100
Totally out of the loop with D3 so I have a basic question: Is the game the same on all platforms at the moment or are there important differences?
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Prev 1 1103 1104 1105 1106 1107 1109 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Group Stage Day 1
WardiTV1054
uThermal847
IndyStarCraft 247
TKL 237
SteadfastSC206
LamboSC2188
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 847
IndyStarCraft 247
TKL 237
SteadfastSC 206
LamboSC2 188
ZombieGrub97
BRAT_OK 82
goblin 38
StarCraft: Brood War
Britney 19192
Calm 3157
ggaemo 537
Jaedong 395
Larva 289
actioN 196
TY 38
Aegong 28
Mong 18
yabsab 13
[ Show more ]
IntoTheRainbow 10
ivOry 3
NaDa 0
Stormgate
B2W.Neo284
JuggernautJason119
RushiSC38
Counter-Strike
fl0m1949
flusha398
Heroes of the Storm
Liquid`Hasu477
Khaldor163
Other Games
gofns10225
Grubby2770
Beastyqt393
KnowMe167
Fuzer 123
oskar97
Livibee82
Trikslyr55
EmSc Tv 12
Organizations
Other Games
EmSc Tv 12
StarCraft 2
EmSc2Tv 12
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 321
• davetesta22
• tFFMrPink 13
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 24
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21163
• WagamamaTV742
League of Legends
• TFBlade1117
Other Games
• imaqtpie1486
• Shiphtur279
Upcoming Events
RSL Revival
6h 13m
RSL Revival
14h 13m
SC Evo League
16h 13m
uThermal 2v2 Circuit
19h 13m
CSO Cup
20h 13m
Sparkling Tuna Cup
1d 14h
uThermal 2v2 Circuit
1d 19h
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
The PondCast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.