this looks really fun if you can get some quality difficult maps ;D
[Game] Osu! - Page 359
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Cyro
United Kingdom20263 Posts
this looks really fun if you can get some quality difficult maps ;D | ||
Yorbon
Netherlands4272 Posts
I don't think it's something for me. Like Cyro said, there is huge lag, probably because my phone is shit. Bobbias, can elaborate a bit on what you meant by It doesnt have lanes the way most games do and essentially allows notes to land anywhere on the screen so it can really create some realistic patterning. I say realistic because the game's musical theme is piano. After playing around with it a bit, the patterns didn't really strike me as particularly realistic compared to osumania. The saber thing is really cool! I'd love to try that some time lol. Edit: Never mind my first point. I adjusted the AR, put out key sounds and adjusted offset, and went from 86% to 99.7% on the only medium map I tried. Let me try again... | ||
Cyro
United Kingdom20263 Posts
Like Cyro said, there is huge lag, probably because my phone is shit. Even flagship phones have trash tier input lag last i saw, 60hz screen contributes to that but we've seen lag times of 50-100+ms on really "good" phones. They'd rather make it thinner and put a 6" 1440p+ screen in than one that performs half decently for motion and response. Exception for the razer phone but that's like a thousand USD where i am and it's hardly perfect (for half that price i'd expect a super premium product) so i'm not ready to drop money on one of those. the mobile version of osu compensates by basically everything being OD3 | ||
Yorbon
Netherlands4272 Posts
Deemo seems to be quite all right now, but I'm tilted hard by the fact that I often accidentally hit the menu button that's in the screen. Also, my phone always slides away during play, so I end a song with a 20 degree angle.. In terms of level i can get at least 90% on most level 8, but I own only one level 9 song. | ||
Bobbias
Canada1373 Posts
I only have a few song packs. Like I said though, as you play through the story multiple times you unlock a few different packs. As for the no lanes and more realistic, i meant that they have a lot of room for pitch relevancy. Im sure theres a certain number of actual lanes in the game ingernally bit since notes kinda overlap it gives them a lot more lanes to work with than just 7 (since come on, nobody actually plays anything higher than 7k :p) | ||
Yorbon
Netherlands4272 Posts
All right, so as I told earlier, I've started playing 10k. There were some interesting things I noticed, and will articulate them here to see what you guys think. To start, my normal practice consists of a number of parts: - Finger speed and technical patterns. (davteezy maps) - LN notes and control practice - Reading practice. In the last point my aim is to speed up reading process, leading to the ability to faster recognize patterns, and also divide the notes into more useful patterns. I used to do this by increasing my usual approach speed by two for some 'hardish' map and playing it a tad bit slower. For example, from the davteezy map pack, I took the maps 'zero dimension', sped it up 1.2 and then played it with HT (with AR 27 instead of 25). The idea behind is that you have less time to read because of the increase in AR. Afterwards, putting the AR back to normal and playing normal song you should have an easier time reading. I was pretty content with this, with the exception of improvement speed. It just took a long time. Now back to playing 10K. I have been playing this for let's say 1,5 hours a day in the last weekend as a really long warmup, still at 2,5 stars or whatever with AR 23. But the interesting part is that it feels like it had a significant effect on 7K performance. Firstly, my fourth fingers were getting stronger faster than other fingers. By stronger I mean I could tap faster, and it was easier to move them independently. This makes sense, because at 10K you need to move those fingers independently from not only the third, but also the fifth finger, creating more pressure. So this isn't that surprising. But also, and this is more surprising to me, everything was super easy to read. Both higher BPM patterns, and more complicated patterns were suddenly readable. At face value, I would kindof expect this, because with 10K you need to pay attention to more lanes, at least given a similar note density. What surprised me was that playing 10K <10 notes/second apparently helps with reading 7K >15 notes/second. It feels like it has something to do with trying really hard to read every note consciously or something. I don't know. I'll be doing the same the coming time to see if I see the same results. For now my muscles are sore. Increase in reading speed gives me the opportunity to push my fingers further (feels very good :D) Nvm, I think it's not quite how I thought. I need to think more. | ||
Bobbias
Canada1373 Posts
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Cyro
United Kingdom20263 Posts
Nightwish - Elan [Come] +DT (98.73%) 222pp Nice score, i like this map but accuracy choke there from 99.5 to 98.73. Need good acc (it's OD ~9.3) for good pp | ||
Yorbon
Netherlands4272 Posts
On May 23 2018 01:45 Bobbias wrote: Reading is the one biggest skill that transfers from higher key modes to lower ones. With some exceptions: My 7k reading is actually fairly strong since I read with FL at low speeds (I read fairly visually dense patterns), and in 4k that did help me read stuff better. But it did not help me when the overall density increased a fair bit. Jumpstreams (streams with 2 note chords placed at regular intervals) and very fast single note streams are still too hard for me to read, but other than those it's evident my reading is pretty good. Perhaps my surprise was misplaced, but I've never experienced the same effect with 4k to 7k. If anything, I've practiced 4k to be better at 7k to improve reading. I'm not convinced that's effective in hindsight, but it's how I felt at the time. Maybe it's also because I started 7k and 4k at the same time. There is no increase in performance to be noticed if the 'increased performance' is what you're used to to begin with. I was wondering about your scroll speed. It's not unreadable per se, but it's hard to keep up with, even while watching. Your note processing, or however you'd want to call it, is really impressive from my point of view. And to finish, some new ss from unknown davteezy maps. Score which I've never had before: + Show Spoiler + Chords were hard, other parts too. Still I managed to get an A, because the streams went way better than expected. I don't know if I posted an A on this song already, but I just repeated an A on this for the first time. All my other scores have disappeared suddenly. This didn't even take that much effort, as I had a muscle memory brain fart, which cost me around 10 misses at the easiest part of the song. Probably this map is overrated in star value, but the streamy chords at the first half of the map went nearly without misses. These kind of patterns used to drive me insane. Now what drives me insane is the latter half of the map. Still this was good enough for an A. Bonus: This is so incredibly fast for me. Around 3/4 of the song I told myself to put it on youtube if I'd get an A. Unfortunately it wasn't meant to be....yet.. | ||
Bobbias
Canada1373 Posts
I havent tried to figure out how much time I actually have to read a pattern, or how much time I have to actually hit it once it disappears. Maybe I'll check my recorded videos and come up with some numbers sometime. I dont know some of those maps, but nice work on the ff6 one. And yeah there are some pretty extreme cases of over and underrated charts in the bms converts. As for scores disappearing, I dont know why thats a thing but its been around for quite some time. It mostly affects unranked maps as far as I can tell, but that could just be because 95% of what I play is unranked. | ||
Yorbon
Netherlands4272 Posts
Do keep in mind that around a quarter of the lanes is blacked out, though. This obviously impacts the amount of time spent to read a pattern. But the higher the scroll speed, the less impactful it becomes. Some patterns are literally unreadable, which is kindof annoying. I'm actually curious how much of an effect one's monitor has. Not talking about the refresh frequency, but more the size of the monitor. Right now I'm playing with a relatively small laptop screen. Especially at higher (bpm) speeds it becomes harder to read due to the small amount of space between each note, at least at my AR. The difference between 1/8 and 1/12 of a note isn't as clear anymore. I wonder if having a larger monitor would ease reading to some extent. | ||
Bobbias
Canada1373 Posts
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Cyro
United Kingdom20263 Posts
tl;dr 39ms average button to pixel lag on several boards w/ 125hz USB polling; one of them dropped to 29ms when using ps/2 instead. Best board does below 15ms average with 1000hz USB. Given the 180hz screen and 300fps framerate that's pretty much a perfect result - you can't hit it if there's any substantial added lag on the device side, that's what you'd have with an optimized 1000hz mouse. The big question then is why are those other boards adding ~20ms of extra lag? That's a significant sum, it's more than the whole hit window of OD10. You can compensate for this somewhat by hitting earlier than you're supposed to but this is slightly more difficult and you can't compensate for the variable part of the lag caused by a low USB polling rate which is large enough to make e.g. OD9 feel like OD10 due to inputs getting thrown off a bit - essentially at random, so unpredictable and uncorrectable - when giving the same physical input. Swapping my current KB (from 2011 <3) from USB to PS/2 noticably changes the input lag with PS/2 being faster which would seem to imply that its USB input mode is 125hz - if it was 1000hz, the input lag difference shouldn't be noticable. My new motherboard doesn't have a PS/2 connection so i'm stuck with that USB at the moment. I'm hoping that my keyboard is performing kinda poorly like the top few there and that significant input lag reduction could be had with a faster one; quite likely to be true with 1000hz USB even if my current board has good circuitry because 125hz usb poll is slow and variable enough to impact rhythm games. This actually came up first when i was looking into optical switches and realized that the difference in input lag between different cherry MX boards was far greater than the latency improvement that's even theoretically possible when moving between a cherry MX mechanical and an optical key switch. The Rapidfire K70 RGB is on my list, mainly 'cause i know that it'd get the job done based on this video and a horrific lack of other keyboard testing information on the internet. It has Cherry MX Speed switches which are like MX reds but they actuate at 1.2mm instead of 2mm; that could make key response feel substantially faster as well but could also be light enough for me to hate. It's hard to judge that stuff so i might have to order one on the condition of refunding it if a trial period of a few days doesn't work out for me.. also some major quality control concerns for this one. Quick note, his notepad results are higher lag than csgo 'cause it's on desktop with vsync on. That lag penalty isn't there for windows 10 gsync users any more and doesn't exist in exclusive fullscreen mode games for anyone. | ||
Bobbias
Canada1373 Posts
+ Show Spoiler + Rip FC. That choke miss was depressing. The chordmash parts are... easy... but also put me on edge because reading chordmashes is hard for me. I'm absolutely amazed I FC'd the trills on 3 and 5 in the later part too. The chords with streams were just fun though. This is way harder to combo than the last one. Some awkward patterns, but the left hand stuff is damn fun. This "Streamy Chords" are called brackets. I missed a few on the brackets and also had some real problems with timing on them, but damn that is good practice. Only problem is the damn chordjack part after that. Those are a real bitch. Not a fan of the left hand anchors on 1 while you stream... That gave me quite a few misses. | ||
Yorbon
Netherlands4272 Posts
My rule of thumb for your performance is always my accuracy + 5-6%, so that seems reasonably accurate for these maps. 1. Bummer on the 1 miss. The chordmashes are what kills me. I'm playing stuff well enough to S, but I can't read the chordsmashes at all. 3. Sorry about lack of proper terminology. Never bothered to check those out. When you refer to '3 and 5' and later '1', I take it you mean lane number counting from the left? I usually refer to finger number from a piano perspective (for historical reasons), so that becomes [4,3,2,1,2,3,4]. | ||
Bobbias
Canada1373 Posts
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Cyro
United Kingdom20263 Posts
I've been messing with the offset some. I've always played with a 0ms offset (or very very close to 0) because that's where the hitsounds that you produce sync up with the music which can be useful for practice. Setting to other values would always confuse me before and i didn't find any good ones. After some thought about what is changing with it and why: The keystroke itself and the hitsound don't happen at the same time. With a minimal input lag they will be at least ~15ms apart but it could commonly be two or three times that. Changing the offset allows you to sync the music to your keystrokes instead of your hitsounds! I found that confusing for two main reasons: Firstly that the value was quite far off (i've done all of my timing training basically ever by hitting 30+ milliseconds before the music) so values like +10 or -10 were still broken and i wasn't really sure where to go with it, feeling out timing changes like that without being adjusted to them is really hard. Secondly because the hitsounds were now desynced by tens of milliseconds - i disabled them entirely for my initial playing with a new offset now so it's just the music and the keystrokes. I'm playing currently with -30ms global offset. I can hit the keys 30ms later than i used to, and they're much closer to the keystroke happening simultaneously with the beat than they were before. When i get my new KB i can likely bump 10-20 milliseconds off of the value for this keyboard since it'll respond faster, so e.g. -15ms global offset. It should be noticably easier to play either way with a lower input lag keyboard: With keystrokes synced to music, hitsounds won't be as far behind the music With hitsounds synced to music, you have to press the key e.g. 15ms before the music instead of e.g. 30ms before. will let you guys know how it goes and how my opinions develop ;D -- On another note since i didn't update much - those third party tablet drivers are great. Excellent combination of decent input lag with tracking that actually works and you can change the amount of smoothing lag yourself in small increments without also making changes to the way that the input is handled (prediction etc) at the same time. 100% i'm among many people playing better because of that guy | ||
Bobbias
Canada1373 Posts
As for mania.... Been somewhat inactive lately. Just can't find the time to play (or the motivation when I do have the time). Still, no plans on quitting. | ||
Cyro
United Kingdom20263 Posts
Just got my K70 rapidfire, gonna be a pain to adjust to but it obviously does have that input lag advantage over my other keyboard. Night and day! Between the input lag reduction and the switch actuating at 1.2mm instead of 2mm i'm naturally hitting circles 30+ milliseconds earlier than before with the same brain to finger input | ||
Yorbon
Netherlands4272 Posts
Cyro, that's a really impressive difference between hardware! Did you get the 'Corsair K70 Rapidfire - Qwerty - Cherry MX Speed'? (just to be sure that's the correct one). Around 30ms is absolutely huge. Obligatory update: + Show Spoiler + A few weeks ago I was close, now managed to do it! (and it didn't even take that much effort, lol) Two 'easier' maps, I don't know why it took so long to get an A on them. On the other hand they're both 5+ stars, which isn't really a difficulty range I'm comfortable at (not quite..) Thinking about it, the first one really had some annoying streams, I forgot how these where called. Those are really a weak point atm. Last but not least: I'm getting closer and closer to A'ing 3rd eye. I will be so happy when that happens, as it's probably my favourite mania map (partially due to the music, but w/e) | ||
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