When I started playing, i was lucky to have found a few nice people slightly older than average, so it wasn't to bad. Much later, when I was at my best, I discovered a group of extremely skilled people (for that time), and we all focussed on improving and playing all kind of different maps (very old maps as well), so that was really fun.
Aside from these groups (and TL), the community has been very childish in general, and particularly unhelpful to new or bad people. As an extra example of this, a few years back I went to an osu meetup: some bbq at someone's house. Let's just say that the childish toxicity was there as well. Later I heard that one of the more 'vulnerable' people there thought I was one of the nicest people he ever met (via osu). Not to brag about that, but it goes to show how toxic the community generally is.
On to more fun things: I almost haven't been able to play at all lately, so I've mainly been trying to get back on level again. Only noteworthy score is the following: I haven't even been close to passing or getting an A before. Rumia like maps are still my weak point
another difficulty of map i fc'd last session for 258, not as good acc but i don't really like the song/map enough to spam retry it
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I found a song and map and potential #1 score that i really like, mindblocked super hard on the intro tho! I've even gone through and near-SS'd the hardest part a couple times but i keep sliderbreaking on an "easy" bit around 20% of the way in
it's like a stream of 5 circles but after those 5 circles it has a 6'th and 7'th object which are quarter beat sliders with a small jump in between them. I hit it on my first plays but then after a while i was just breaking 15 attempts in a row on it. Maybe this is just from playing at 2am, i wanna fc this~!
I also saw a decent explanation for some people putting huge (~20ms) offsets on maps. With a laggy setup for aiming you'd have a very noticably different input lag on the keyboard vs the aim hand and you'd usually have to aim before the song and tap on the song; with the right kind of offset you can aim on the song and tap after it instead. That's particularly bad with older wacom drivers. Maybe helpful on high AR maps, at the moment i'm playing with the music & map matching and then aiming a little earlier than the music with minimized input lag.
Rip acc. I have been kinda quiet because I'm having my usual post skillboost "depression" where I suck then slowly build up to a bit below my skillboost level. Sometimes I eventually match or beat my skillboost before the next one but usually I dont.
I actually disagree slightly. I get actuall skill bursts that look like the yellow line. I sometimes spend a week at a higher skill level before dropping off. Flukes happen too, like when I got only 11 misses on 17va's Souzou Forest and almost S'd it, but I dont count those. Flukes can make players think they're better than they are, but I've been playing long enough to know to ignore those.
On April 22 2018 19:00 Yorbon wrote: Such a great play! The starting combo was really clean.
The LNs are so hard in that map. I've never gotten past 88%..
I mean, 11 misses and STILL not an S kinda says something. Those LNs are bloody hard to play well. I was absolutely amazed when I realized how much I just trashed my other scores with that.
And I know that feel. I've been measuring my improvement in timeframes of 6 months to a year to see any real change for years now.
That would be what I'd call LN stairs. When the releases are the same direction, it's not SO bad, and reverse shields (notes following the release) make it even easier since you have to release to hit the key again, but reversed direction releases are a goddamn nightmare.