I'm sorry, I have no clue who staian is. Good for him I guess?:O
For the rest: just avideo of a random S I got yesterday, which was in the past impossible for me. It's pretty sloppy. For some reason the patterns during the time I went from ~98% to ~96% are just weird for my hands.
And f-ing finally I managed to an S on this one: It's not even 4 stars, but man it took me a long time to be fast enough to play it.
Trying to get into mania a bit, i downloaded half a dozen map packs and i'm just misreading everything due to the speed even on HT mod lol. Long notes in particular, i keep holding down and releasing the wrong keys
On May 08 2018 04:26 Cyro wrote: Probably mostly/all 4k!
All right! I hope you'll be converted to the 7+key church soon
And in case you didn't know it already: here's a lot more resources even though many are way too hard in the beginning. https://new.ppy.sh/forum/t/399593?end=4762442 It's a pity though that Bobbias' collection and stepmanian atelier are no longer available.
There's a PP change going live soon on standard for hidden mod! As i understood it's generally a nerf to jump weighting with hd but a buff to spaced streams and other patterns with it. HD pp going down a bit in general.
for cookiezi:
2.2% buff to FD4D HRHD 3.8% buff to defenders HRHD 1.7% buff to blue xenith HRHD
5% nerf to remote control DTHD 6.5% nerf to highscore HRHD
mathi (the worst example of abusing trash maps made only to inflate PP number) losing twice as much pp as cookie. It puts cookie back onto #1 spot from his current plays and FD4D HRHD onto the global #1 play which are both deserved IMO!
My individual charts should be available, just not the pack that someone made for me a while ago. I picked mediafire because they seem to be really good at not disappearing (as long as the file isn't dmca'd).
For eye position, it's best to keep it near the center or at higher speeds closer to the top. The best way to keep from moving too much is find a skin element that's around that area and focus on it. That, or play with hidden, because that will force you to keep from looking too low.
And you can always move skin elements around to put them where you want for that kind of thing too.
Also: Do not expect any 4k skill to transfer over to 7k. It will not, at least not in any meaningful way for a newcomer. Having good finger speed/timing can help players like say, staiain, get decent scores when they aren't having difficulty due to reading, but beyond that, 4k skill does basically nothing for 7k. Although the reverse is not true. 7k reading makes going to 4k considerably easier because if you can read 7 columns, you can already read 4, while being able to read 4 columns means you're only able to read ~60% of the number of columns you need to.
I won't lie. 7k progress will be slower than 4k, which puts MANY players off of it. Which is a shame, because the sheer diversity of patterning available in 7k blows 4k out of the water.
Just to put some numbers to things: There are 24 possible permutations of 4k (that is, 24 different ways you can rearrange the columns). There are over 5000 permutations of 7k. And that ignores the game mechanics related limitations that 4k has (namely that certain LN based styles are often looked down upon due to the way they restrict patterning and end up creating often uninspired and awkward patterns, which further tends to restrict the kind of patterning you will see.)
I cant even play the slowjam in loop vision. Amazing song and chart though. And good job on endless tears too, that ending still gives me lots of trouble.
On May 13 2018 06:42 Bobbias wrote: I cant even play the slowjam in loop vision. Amazing song and chart though. And good job on endless tears too, that ending still gives me lots of trouble.
Don't know happy lucky baby though.
Thanks. Loop vision is indeed a great map!
Happy lucky baby probably won't be as interesting for you. It's mostly a map with around 180bpm stream with chords in between. These kind of patterns are hard for me to read above like 160 bpm.
Honestly your making good progress. Its really encouraging to watch you. You gotta remember that I have been playing rhythm games since the early 2000s. Dedication is what got me where I am, and if I can get this good, anyone can with enough dedication. I might learn the basics quickly due to experience but after that It takes a lot of work for me to improve past a certain point. Playing deemo for example, even after a few months I still couldn't handle anything over like a 9, and I could only fc easy 7s or something. From there I'd need to spend months practicing to pass harder stuff. Btw I have some 2-3 year old scores I still cant improve in mania lol.
Thanks for the kind words I'll make sure not to disappoint in the (near) future..
I've never heard of Deemo before. After googling, I understand it's a mobile rythm game? I'm not too fond of the platform mobile phones, but is it worth getting it?
Oh, and on a separate not, I've started playing 10k as of today. I just can't get used to using my two thumbs correctly though, lol. I play it exactly like 9k, leading to hilarious misses.
As far as mobile rhythm games go its one of the best Ive played. It doesnt have lanes the way most games do and essentially allows notes to land anywhere on the screen so it can really create some realistic patterning. I say realistic because the game's musical theme is piano. Theres other music too, but the majority of the music tends to heavily feature piano. Unlike a lot of rhythm games Deemo actually has a plot, which is revealed slowly ad you reach certain milestones of progress. The art is really quite cute and it has a surprising amount of emotional depth to the story considering the limitations its working with.
I will point out that song packs arent particularly cheap, ranging from like 4usd to... 8 or 9 I think. And the packs arent massive, but overall the game has a sizeable collection of music. It has songs from other rayark games like cytus too. Oh and the game unlocks mor ed music as you replay the story over and over, but it gets much easier to progress later on. While each play gets you some progress, you'll come across glowing orbs that will add a set amount of progress which dwarfs what just playing alone adds, and when you learn how to farm it subsequent playthroughs end up going pretty quickly.
I havent been playing it lately mostly just because I hit a skill wall. So now my mobile rhythm gaming fix comes in the form of Uta Macross. However thats not a game I'd generally recommend to anyone who isnt a fan of macross and gacha games, since uta macross manages to squeeze gacha mechanics into a rhythm game, and its fairly limited music library is exclusively music from the macross franchise.
I tried 9k like 2 or 3 times. Could barely pass like 2* maps. Gave up because aint nobody got time fo that shit. I love watching circus galop but I'm not gonna touch 10k. One thumb is bad enough. 2 thumbs and both pinkies? Fuck. That. Shit.
Edit: heres a video of someone playing one of the really hard songs in deemo to give you an idea of what sort of mechanics it has and how hard it gets: