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United States4883 Posts
On December 10 2017 09:08 Hider wrote: Btw does anyone know of other small streamers who just mass spams (and has "mastered") one hero. I much rather watch such a stream than someone who is a good player that plays everything.
I used to spam Illidan all day eryday, but he's been hurting in the meta for like...2 years now lol.
EDIT: Btw, I think Johanna is really bad in the new patch. She doesn't add anything to the laning phase and doesn't peel or threaten enough to be dangerous.
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I used to spam Illidan all day eryday, but he's been hurting in the meta for like...2 years now lol.
Would love to watch an illidan actually. At least when I practic him in QM i feed like shit every game. It might also be because he doens't do anything with no support against high DPS compositions.
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I'm fairly certain the MM is still fucked considering the range of players I'm paired with (lowest so far has been a silver 4, highest masters - I've never been below plat and ended last season in diamond 3 and haven't played this season yet. I'm 3-0 in placements).
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On December 18 2017 02:40 Ghostcom wrote: I'm fairly certain the MM is still fucked considering the range of players I'm paired with (lowest so far has been a silver 4, highest masters - I've never been below plat and ended last season in diamond 3 and haven't played this season yet. I'm 3-0 in placements).
Problems with MM, map changes leading to snowbally games, and the rebirth of valeera and nova in QM have prompted me to take a break from heroes for the first time since beta. I hope they fix the issues, but the game is worse than it has been in quite a while right now.
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I personally don't find valeera and nova all that bad, but I mostly play HL. The MM on the other hand is seriously making me reconsider. I'm 5-0 so far. Still had a silver 2 in my last game.
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On December 18 2017 19:30 Ghostcom wrote: I personally don't find valeera and nova all that bad, but I mostly play HL. The MM on the other hand is seriously making me reconsider. I'm 5-0 so far. Still had a silver 2 in my last game.
they are only a serious problem in QM. ruins the game mode.
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I got placed in Plat 5 this season and climbed to Plat 4 after a couple of games. Last season I ended in Silver 1 after dropping all the way from Plat 5, due to an incredible series of bad matches.
In my experience MMR hell is absolutely real, I just could not carry games at all: people raging or with no clue about the game made it pretty much impossible. So I waited for the season to end.
Thus far I was lucky this season and managed to win games even when we had bots on our team, because the level of my opponents has been abysmal. I still wonder why at Platinum I have to play with/against people who don't even understand the basics of the game (i.e., laning).
My mechanics are not very strong, I basically win games (when I win) just by drafting properly and trying to propose an overall gameplan for the team. I don't find balance to be bad: the laning/merc changes made the game a lot different for sure, but necessarily broken, from what I have seen.
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My mechanics are not very strong, I basically win games (when I win) just by drafting properly and trying to propose an overall gameplan for the team
In my experience MMR hell is absolutely real, I just could not carry games at all
Sounds like you think that if you tell your teammates what they should do, then you deserve to be in a higher rank.
The idea of "overall gameplan" also never works in my opinion. You have to tell them what to do over the next 30 seconds. A longer timeframe than that doesn't work.
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United States4883 Posts
On December 21 2017 06:21 Hider wrote:Show nested quote +My mechanics are not very strong, I basically win games (when I win) just by drafting properly and trying to propose an overall gameplan for the team Show nested quote +In my experience MMR hell is absolutely real, I just could not carry games at all Sounds like you think that if you tell your teammates what they should do, then you deserve to be in a higher rank. The idea of "overall gameplan" also never works in my opinion. You have to tell them what to do over the next 30 seconds. A longer timeframe than that doesn't work.
I don't necessarily agree with that. You can still feed in a game plan before the game starts like, "They have a very strong early game, so let's just try and soak until 10 before we try to fight." Ofc, trying to explain "get ogres at X:XX just before immortals, then all rotate for the obj except Ragnaros, play safe and let him double soak, let them get first tribute, etc" is basically impossible.
What I've found to be useful is trying to designate roles for people at the beginning of the game (which sometimes works if they're receptive). If you can convince one person they're the solo laner or the jungler or the guy who clears waves late game, it makes things flow a lot more smoothly. The biggest problem with most players is that they often forget the role they're supposed to play, so you'll have support players solo soaking a side lane or your solo laner trying to brawl in mid, etc. If you just remind them of their role or give suggestions as to what their agenda should be, you don't really have to walk them through every single motion.
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They have a very strong early game, so let's just try and soak until 10 before we try to fight." Ofc, trying to explain "get ogres at X:XX just before immortals, then all rotate for the obj except Ragnaros, play safe and let him double soak, let them get first tribute, etc" is basically impossible.
At silver/gold? Good luck with that
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New matchmaking system works well for me, i've played like 6 or 7 placement games only with masters which was weird, but in the end got masters too.
On the other hand quickmatch is a clownfiesta for me these days, sometimes map and enemy hero compositions hard counters our comp on a maps like Braxis (i.e we got abathur and no frontliner when they got tyrande, thrall and nazeebo) as a result huge snowball.
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Kinda digging the Malfurion moonfire/damage build. It feels quite rewarding to land them and then follow up with auto's and throughout an entire game you can contribute quite alot to the overall damage output of your team. I think it might also be ideal if you use the build on a 2 support composition because you then play as a hybrid support/poke mage.
I kinda wish that this was what supports were by default - in temrs of damage - and then were balanced around less healing. And instead default regeneration could be doubled/trippled for all heroes so they didn't have to go back to the base all the time.
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United States4883 Posts
On December 22 2017 10:12 Hider wrote: Kinda digging the Malfurion moonfire/damage build. It feels quite rewarding to land them and then follow up with auto's and throughout an entire game you can contribute quite alot to the overall damage output of your team. I think it might also be ideal if you use the build on a 2 support composition because you then play as a hybrid support/poke mage.
I kinda wish that this was what supports were by default - in temrs of damage - and then were balanced around less healing. And instead default regeneration could be doubled/trippled for all heroes so they didn't have to go back to the base all the time.
The way Strife solved this was by giving all heroes out-of-combat regeneration for something like 2% of their life per second. That way you could do a bit of a brawling and then either chill for a few seconds under tower or rotate to another lane while regaining life. If you needed to heal to full quickly or your opponent had the ability to harass or dive you under tower, it was still beneficial to back. Strife actually had a lot of really neat ideas....
Anyways, I think Malfurion is one of the bottom tier supports, but he does do an incredible job of solo laning in a double support composition now with that level 1 talent.
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On a side note, Hanzo is hilariously strong on Cursed. Even teamfights aside, ricocheting his arrows in the boss and hard camp is crazy.
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The way Strife solved this was by giving all heroes out-of-combat regeneration for something like 2% of their life per second. That way you could do a bit of a brawling and then either chill for a few seconds under tower or rotate to another lane while regaining life.
Why not just make it both out of combat and in combat. That's how support healing works and if you reduce the support healing a tad it seems fair to compensate it in the same way. (probably not 2% then, that would be too much).
Also, I think it's just more "fun" from a design-perspective if you "reward" players for fighting more rather than going out of combat for a while.
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On December 23 2017 23:14 Ej_ wrote: On a side note, Hanzo is hilariously strong on Cursed. Even teamfights aside, ricocheting his arrows in the boss and hard camp is crazy.
yeh just watched meinkraft play him on grubbys stream. I think you need significant engage/burst comp to beat that because you lose complete map control if you just let him live.
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Most of the time, I consider the complaints on reddit nevermind the bnet forums to be completely over the top, but after watching Grubby's stream tonight for an hour or so, lots of stuff seems broken, bugged or at least quite problematic. First he lost a HL game on Warhead in six or seven minutes snowballing ridiculously, then quickmatch sends his five solo-qeueuing squishies (among them three mages) against a premade with Dva and Zarya.
I'm currently not playing much, and if I do with Unranked the game mode with the fewest issues, but even there group composition is all over the place. As a Gold I'm currently matched with Silvers till - quite frequently - Masters, and not every Master is happy to have me on his team...
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Game is way too snowbally. Doesn't really have much to do with rank distribution. More about merc changes and regens. If a team has a better early game comp and comes a bit ahead --> Can end < 8 minutes. Extremely unfun.
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In my opinion Blizzard have completely ruined the game. The other day was the breaking point where I actually uninstalled Heroes out of anger.
Thanks to them screwing up PBMM, purging it from the game and ruining everybody’s hopes at making Ranked a better experience, matchmaking is now abysmal. Games takes too long to queue up for, there’s a huge amount of draft dodging which is frustrating when you spend 4 mins drafting heroes then get booted back to menu for the fifth time in a row, teammates are often idiots who won’t follow pings or communicate because all the people who take the game seriously ditched it after PBMM flopped, the meta changes have now killed the viability of all late game heroes, and the experience has now turned more toxic than ever.
On a less related note, the report system in Blizzard’s games (not just Heroes but also SC2 and WoW) is also a complete and utter joke. The automated silence system encourages players to abuse the report system to try and land a player they don’t like with a ban. It’s also enabled hate speech in public chat because players know there’s no consequence to spouting racist, homophobic, Islamophobic, anti-Semitic, or otherwise hateful crap in chat. I’m talking the kind of speech that would get a player permanently banned from any other online game.
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