StarCraft: Remastered coming in May? - Page 12
Forum Index > BW General |
Sithslayer
Singapore22 Posts
| ||
TheEmulator
28077 Posts
| ||
ROOTFayth
Canada3351 Posts
| ||
[[Starlight]]
United States1578 Posts
On March 15 2017 10:14 ROOTFayth wrote: would be nice to be able to dt drop again Why can't you already? | ||
paxconsciente
Belgium91 Posts
| ||
Jealous
10087 Posts
On March 15 2017 10:52 paxconsciente wrote: IDK why I can't respond to posts, but the point is, you can dt drop, but my units (hopefully) won't run around in circles when i tell them to go to my cc, and if they do, at least it will look better. the fact is dealing with shit like that in bw original took years of practicing, part of what made it great, sure, but casual players who just want to have fun are not gonna play a terribly stretched and bad looking game vs try hards, if they have windowed mode available and reasonable graphics, then they might be more inclined to give dying to dt's and mass gateway units with a maxed mech army a try. Mech isn't viable against Protoss even in Brood War folks, you heard it here first. SC2 already exists, why are people trying to make BW more like SC2? What's wrong with keeping BW mechanics for the "try hards" that invested those years into practicing so that their units didn't run around in circles? If you don't like those mechanics, play SC2. If you do, play BW. BW HD should be BW with improved graphics, nothing else, not BW ft. SC2 mechanics. | ||
ShambhalaWar
United States930 Posts
Such a good idea, how could they not do it | ||
Terrorbladder
2704 Posts
On March 14 2017 14:00 duke91 wrote: Is there something wrong with what I said?Just a little 3D, MBS, Automining, 12 worker beginning, Autocasts, CC's can now drop mules, infinite unit selection for more efficient deathballs etc The sprite limit prevents a unit from functioning like it was intended to. While MBS, autocast and infinite selection fundamentally change the way the game is played. | ||
Jealous
10087 Posts
On March 15 2017 11:40 Terrorbladder wrote: Is there something wrong with what I said? The sprite limit prevents a unit from functioning like it was intended to. While MBS, autocast and infinite selection fundamentally change the way the game is played. In regular BW games (not fastest or other infinite money variants), the only unit for whom the sprite limit is relevant is the Valkyrie, one of the best anti-air AoE units in the game. Surely removing a limiting feature on only one unit won't change anything, right? | ||
Liquid`Jinro
Sweden33719 Posts
On March 15 2017 06:20 SchAmToo wrote: It might be low cost if they only adjusted a few things, and maybe it kicks a lot of people to just buy to play the campaign again. We can't likely know why Blizzard decided to do this until we get an official interview, maybe management just loves StarCraft franchise. If it has a ton of players though, its not like Blizzard is going to make it a "pay to play" so if people keep playing they'd lose money on servers i'd assume... I dont see why they couldnt include lots of cosmetic in game purchases (skins etc), might pay for it. I somehow doubt game will be f2p tho I really wish it would be. Other than that the only thing Id add are custom hotkeys... not sure I'd use them but there's no reason to not have them. | ||
Liquid`Jinro
Sweden33719 Posts
On March 14 2017 22:32 Fango wrote: Never actually played BW but its kinda funny that so many fans are complaining about a potential remaster. like anything changing about the game is a tragedy. Honestly it kind of would be. The game is significantly better than anything blizzard made since. Mucking about with that is kind of a worrisome idea. | ||
Antisocialmunky
United States5912 Posts
| ||
castleeMg
Canada755 Posts
| ||
Terrorbladder
2704 Posts
On March 15 2017 11:46 Jealous wrote: It will make Valks usable in late game TvTs like the way they were designed, your point?In regular BW games (not fastest or other infinite money variants), the only unit for whom the sprite limit is relevant is the Valkyrie, one of the best anti-air AoE units in the game. Surely removing a limiting feature on only one unit won't change anything, right? | ||
Poly_Optimize
Canada156 Posts
Then SC2 came out in 2010 and like many other, I was quite disappointed by the product. It was designed to be easy to play (select all buildings at once), micro-ing a stacked army was just meh and i could not enjoy community with the shitty battle net 2.0. BW and SC2 were simply two different games from my point of view, it was black and white! The only resemblance was the unit names. I see the release of StarCraft High Definition as the expansion i was wanting so much 10 years ago. I don't really care if there are minor changes, as long as it feels like real BW continuity. Once again, I'm jumping in the hype train and I just hope I won't be disappointed or be waiting forever. | ||
digmouse
China6325 Posts
| ||
ARREST_HILLARY_NOW
6 Posts
| ||
Phredxor
New Zealand15076 Posts
Though the supposed announcement date and release date seem very weird so expecting this to be bull. | ||
duke91
Germany1458 Posts
On March 15 2017 07:55 MisterKatosS wrote: Yeah I can't Imagine Blizzard selling a game with all the 1998 fun (MBS, automine, smartcast, decent pathfinding, scarab AI (can you believe that back in 1998 I was blown away by SC pathfinding ? Well compared to age of empire or total annihilatio,...)). Maybe we'll have a "legacy mode" but I doubt it will get much attention. So if they mordenize the game they will need to adjust balance, so how they'll handle it ? - BW style : adjust shortly after the game's out, once and for all, then leave it to the mapmakers (maybe giving them better tools to handle balance and thus we get more varied maps ?) - SC2 style : try to control balance and metagame (as if it is possible), loose tons of employes working time and ruin the game with rock, paper, sicsors units bulshit ? ( I might be slightly biased ) oh and then Blizzard forces the scene and Korea to switch to this new SC2 mode as they always do, splitting the community again. Makes sense. The only ones complaining about no MBS, automine etc are SC2 people, and the SC2 scene in korea and foreign is miniscule compared to the Korean BW scene. You guys either adjust to the majority, which is the Korean BW scene, or go back to SC2. Please don't try to force another game down our throat | ||
TomInKorea
Korea (South)39 Posts
| ||
| ||