- Face Melt cancels the channeling of Storm, Earth, Fire
- Punisher Stomp Waving with Sylv
- Li-Ming can Teleport to cancel basicattacks and some abilities tracking her, be they from towers, forts, mercs like ravens, heroes like Falstad, minions, you name it. This is very helpful in allowing her to solo siege camps and drain tower ammo, in particular.
- Lunara can Leaping Strike to cancel Bone Prison
- Illidan Powerslide Dive – time the Dive such that ETC is Powersliding during your Dive
- Mounting Teleport - Z right after
- Blink Sundering – this restarts the Sundering from the location of your Bolt
- Death Chain Bombing – One of the ways I learned to master Kael'thas on my journey to ~1000 games was to cast Living Bomb on nearly dead enemies who are near their teammates; that way, the Chain Bomb spreads immediately, effectively giving you a [2 for 1 in this case] and you maximize value out of Sun King's Fury's spreading bonus damage. As an additional tip, it is actually part of the play to keep walking through the Blizzard at the end because that makes fleeing enemies more likely to try and turn around to finish you (although you have to be calculated or else maybe they will) – effectively leading to more chaotic fire spreading.
HOTS guide collections - Page 4
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karazax
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How to play Dragonshire by Srey | ||
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karazax
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I've noticed that I've recently spend some time to explain in depth how laning works in HotS compare to other moba, and I think it could be useful if I put all those advices on the same place. Disclaimer: sorry, I'm not a native English speaker, feel free to report my mistakes. What is the Laning Phase? So first of all, what is the laning phase. It's the early game. The whole goal is to be the first to hit 10 to get heroic (ultimate ability). Having heroic will allow you to have a favorable fight while your opponent are still level 9 (so group up when you hit 10 before them and engage, you have the advantage, or stay safe if your team is late, they will want to engage you). You will get 10 faster, by getting more XP, and by denying XP to your opponents. The generic way to do it is to always have at least 1 hero at XP range on every lane for every minions. Some Asian pro-players sometime prefer to group up to push as 4-5 even at level 8 to get XP from structure, but it's not a common strategy, I will not expend more on it. One of the core design of HotS is that their is no money and XP is shared. Furthermore, you don't need to last hit, only being in XP range (about the same than vision range, even mounted) to get the shared XP. I will not say it's better compare to standard moba (it's a personal opinion) but it change completely the dynamic of the game. Because of that rotation are extremely important in heroes. The implications are in fact really important. You can run a 1/3/1 or 2/2/1 or even 4/0/1 (the 4 man roaming between 2 lanes to get the XP on both) distribution of heroes (in 3 lanes map) because no-one will be spoiled (in term of XP or gold). You can have 1 heroes in each lane, and 2 waiting in bush to gank someone, or doing mercenaries. Furthermore, the one who stay alone on his lane will change during a game. Past level 10 it's better to group up as 5, whereas before 10 (the laning phase) you should be more spread. If you are a hero with a global, before level 10 it's better to be with someone to be ready to switch lanes if someone else need help. After level 10, it's better if the hero with a global stay alone to be ready to group at anytime with the 4 other! So I think you have understood that it's important to get the xp from the minions wave, but how do we actually do that? Solo laner Overview If you are the solo laner, your goal is to get XP. Nothing more. To get the XP, you have to stay alive, with enough life to not have to B. It's stupid to say it, but in fact it's really important. A good solo laner is a hero with great sustain and great poke. Thrall is a really good example because of his trait and his chain lighting. If you play thrall (and it's the same think for all solo laner), if you have vision on all enemy on the minimap, you can be a bit more aggressive if you don't take damage that you cannot heal yourself. If you are against zagara, you can poke her with your chain lighting while staying at max distance. Don't try to AA, you will lose some HP, and trading HP expose your more to gank. Wait that the minions die by themself, to clear the wave when they will come nearer your tower. Don't take risks. Remember, if you die you have fail your job. If you need to tap the healing well, you have use your joker and it will not be available for the next objective. If you need to back you may lose one wave of XP. Because of that trading HP is often bad. EDIT: I forgot to mention that nearly all map have a safer lane, and it's where the solo laner should be! EDIT: By stalling your wave, waiting to hit the enemy minions under your tower, your encourage your enemy to overextend and this can help your ganker to kill your opponent. 4/0/1 Group laning If you are in a 4/0/1 distribution and you are in the 4 man, your goal is to clear the wave as fast as possible. The best map for that is Tomb of the spider queen. Since your goal is to clear the wave as fast as possible, don't stop to fight unless you kill one of the opponent really fast. At the beginning of the game, 1 kill give approximately the same amount of XP than 1 wave of minions while being much riskier. Often people group at the middle at the start because it's were the first wave will come first. The goal is not to get a kill, but to clear the wave faster than your opponent so your 4 man will have some advance. 1/1/1 +2 Roaming Comp If you are in a 1/1/1 + 2 roamer comp, and you are the roamer, your goal is to inspire fear to the enemy! If you are nova, the enemy solo lanner should not be allowed to soak XP while constantly risking his life. If you do your job correctly, your solo laner should feel safe, while you dictate how the enemies need to rotate! General Tips
I hope all that wall of text will help you! See you in the nexus. Seperate Guide: How to become a mechanically and strategically better player - (Not just meta picks and filling) | ||
karazax
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and Mini-map awareness reminder tool and Some tips on improving- Change in Mentality video guide by Chu8 | ||
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4 Pillars to winning for new players Dig Zaelia's Tracer Video Guide | ||
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