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HOTS guide collections - Page 2

Forum Index > Heroes of the Storm
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Harris1st
Profile Blog Joined May 2010
Germany6829 Posts
November 13 2015 09:48 GMT
#21
Holy Moly this looks awesome!
Just wanted to say thank you for doing this and chive on!
Go Serral! GG EZ for Ence. Flashbang dance FTW
karazax
Profile Joined May 2010
United States3737 Posts
November 25 2015 00:59 GMT
#22
Added a guide for Cho and Gall courtesy of Oxygen at icy-veins.com
karazax
Profile Joined May 2010
United States3737 Posts
December 04 2015 14:16 GMT
#23
UPDATE on recently added guides:
  • Kael'Thas Guide by Nutmeg
  • Leoric Tips by C9 King Caffeine
  • 7 Habbits of Highly Effective Medics by Nutmeg
  • Rank 1 Tassadar Guide by Malbek
  • Tyrande Video guide by SolidJake
  • 8 Tips for Mastering Uther by Corey Tincher
  • Melee Stutter Stepping and body blocking by Zubriel
  • Stutter Step Practice with Raynor by Zubriel
  • Tier list and talent builds for every Hero by Liquid Cris
karazax
Profile Joined May 2010
United States3737 Posts
December 05 2015 17:57 GMT
#24
Added JinyasTyrande's Towers of Doom Tips and Trivia

by JinyasTyrande
+ Show Spoiler +


Rundown:
I've seen a lot of people complain about this map recently. I still think this too soon to say whether or not the map is properly optimized, but I'll go ahead and say I like it, and the biggest reason people dislike is because they are not completely sure how to play around it.

I'll try and see if I can make a difference there.

Things as damage the enemy core
  • All towers belong to you - volley of Shots/Bullets/Pellets 6 damage to the enemy core.
  • Merc camps run past the captured towers (and into the killzone) to damage the core. They deal 1 damage to the enemies core per sucessful mercenary unit in the killzone.
  • Capture Altars
    • The more towers you have, the more damage altars will do (1 more per tower)

  • Boss Captured will deal 4 damage

Useful Tactics
  • The bottom lane is the most important lane
    • Why do you ask? Simply because there are more mercs down there.

      If you can capture the tower down there and ensure the merc camps a clean runthrough, you got a free 3 extra damage to the enemy core (and a better grip on the merc camps). Though do keep an eye on the boss so you don't give a free 4 damage to your own core.

  • If possible, you will want a good pusher at the toplane to keep control of the area.

    Preferably your map alignment would be: 1 top, 1 middle and 2 bottom with the last person roaming. This of course, is not always possible if you prefer to play Quick Match where the charm of the mode is utterly random compositions of teams.
  • Push gates in all lanes fast

    Just so that your first merc camps aren't wasted on something you could've done fast, since the tower damage is negligible right now.

  • Early Ganks

    The map is tiny and with the increased death timers as of the latest patch, use this to your advantage.

  • Maintain low health on enemy Belltowers.

    It is incredibly difficult to play around low Belltowers as you are forced to make a decision. Do I let this tower die and recapture (THat's a lot of seconds you'll have to be prepared to return in) or do you defend this low tower and waste time running back and forth? Defending the almost dead tower is usually the bad choice. While you are wasting time defending, the enemy team is utilizing their extra free time to cap an extra of your towers, or take your mercenaries.

    Once they got this tight a grip on your balls you can hardly shake off the hand without tearing something in the process.

    Keeping towers low also gives you little bit of insurance? Had a teamfight and altars just spawned? Go grab that tower and just to make sure you take a tidbit less damage to your core. Keeping them low also makes it easier if you just won a teamfight and want a huge volley of bullets/pellets/Shots

  • Utilize the chaos:

    If you're feeling confident for a fight: When the altars spawn (during the 30 seconds) you force a Belltower/Keep down. Make the enemy make a choice of whether they want a to contest you getting 1-2 extra Belltowers, or them securing maybe a single Altar before you can challenge them at the Belltowers.

  • The boss is not alway a good idea

    The Headless Horseman deals A LOT of damage. He deals percentage damage and it chunks you HARD. I've had teams go in and wipe because they thought they could quickly focus him down. Be sure you have atleast 70% hp going into that cage - it's a better throwpit than the boss in Sky Temple. Be catious if your healer isn't there.

During downtime you should:
  • Pressure the boss if you have the chance and the HP to do so.

  • Capture towers, but most importantly capture the botlane tower (to secure merc camps) and try to make the mercs push through for possible core damage.

  • Ambush single laners and try to get an experience advantage.

Random information
  • Portal to the midle lane spawns/opens at 12 minutes.

  • In between the enemies core and Belltowers (Keeps) there is a killzone, marked by a line on the ground where the earth changes colour, which will damage you heavily if entered.

  • First altar spawn at 1:30 and respawn around 110 seconds after the last altar has been capped.

  • Sappers spawn at 2:00

  • Headless Horseman spawns at 5:00

  • Mule do repair the towers, though I'm uncetain howuseful this talent really is, as towers either are getting bursted by players or sappers and they'll usually die fast if ever attacked.

  • If 3 altars are up 1 tower can fire 2 bullets 3 times - in other words 1 tower can do 6 damage.

  • Mercenary Lord coupled with Sappers will 100-0 a Belltower (or very close).

Good Heroes for Towers of Doom:

Since there is a lot of fighting going both in lanes and on points littered with chokepoints and small alleyways heroes with a lot of sustain and zone control are the best to bring.
  • Zone Control - Heroes like
    • Kael'Thas, Jaina, Leoric, Tyrael, Zagara and Diablo

  • Sustain - Heroes like
    • Healing wise - Kharazim, Malfurion and Tassadar
    • Damage wise - Raynor, Hammer and Nazeebo

  • Good Pushers for top lane
    • Zagara, Sylvanas, Sonya or Murky.

  • Honorable mentions:
    • Abathur - can soak and pressure the lanes opposite of the altars to great extent.
    • Thrall/The Butcher - Great early game ganker
    • Nova - Great at picking off targets and getting away because of the corners as can help get quickly out of vision again.

karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2015-12-22 17:47:34
December 22 2015 17:47 GMT
#25
Added:

  • Chen Guide by KendricSwissh
  • First Impressions guide for Lunara by KendricSwissh
  • 80/20 guide to rank 1, ie successful habits of rank one players by rocketbrainsurgeon
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-02-25 14:47:16
February 22 2016 15:11 GMT
#26
Added:
  • 5 Keys to Understanding Map Strategy by Alexander "Sarcophaguy" Kiratzis
  • Tempo Dreadnought breaks down all the maps basic strategies
  • Top 7 Tips to Master Muradin by Corey Tincher ("RegisKillbin")
  • Executing Vorpal Blade Combo with Zeratul
  • Hero of the Storms: Map Specific Tips by Stoten

I'll try to go thru the guides this week and update or remove the outdated info.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 22 2016 16:16 GMT
#27
Stoten basically repeated what Dreadnaught discussed though....
Mura Ma Man, Dark Da Dude, Super Shot Sos!
karazax
Profile Joined May 2010
United States3737 Posts
February 22 2016 17:35 GMT
#28
Yeah, but can be helpful to have a quick reference some times.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 22 2016 18:10 GMT
#29
I still dislike how there is his name and twitch channel in the picture with essentially Dreadnaughts information. Stotens pictures are nothing but a representation of some of the things Dreadnaught said (literally copied, sometimes) with his credentials slapped on them. I don't feel like we should be supporting that.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
karazax
Profile Joined May 2010
United States3737 Posts
February 25 2016 14:46 GMT
#30
Added guide entries for Greymane, Li-Ming and Lunara.
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
Last Edited: 2016-02-25 17:51:44
February 25 2016 17:49 GMT
#31
Really enjoy your hard work, but most of those builds are outdated.

For example, Tyrande Battle Momentum build was really good when her ultimate has 40s CD and hunters mark at 8s.
It allowed her to have impressing healing numbers. But now, after her nerf, this build isn't as effective and i wolud not recommend it.
Chen build is 1 year old, Gazlowe one is missing... etc.

On February 23 2016 00:11 karazax wrote:
I'll try to go thru the guides this week and update or remove the outdated info.

Thank You!
Priest
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-03-10 20:03:52
March 10 2016 19:59 GMT
#32
wombtickler's 3900 MMR Gazlowe guide

Quickly wrote this up at work, sorry for any formatting errors.

Since the Gazlowe rework announcement I have read a lot of comments and a common opinion is that people don’t like his lazor and think it’s terrible. I couldn’t disagree more. Gazlowe is my 3rd most played hero and I have great success with him at the highest level in my region.

In my opinion the best build for high level play is a Lazor build as follows - http://www.heroesfire.com/hots/talent-calculator/gazlowe#pFOC

Allow me to explain a few key parts of the playstyle and talent choices. Break it down at lvl 1 is integral to the playstyle with 3x faster cooldowns from scrap. This talent turns you into a long range, high dmg, high cc machine. Later game, you must constantly put down turrets and immediately scrap them to keep pumping out lazors from a safe/strong position with almost no cooldown. With the lazor talents each blast does massive dmg, slows and casts very quickly.

I take first aid most of the time since I don’t use my turrets for much more than being wards and being scrap machines.

Be smart with casting lazor, don’t stand in the middle of a lane or teamfight and expect to charge it up. Use bushes, use your teammates, and be smart about it. If they can see you charging, simply aim it away from them and turn it back just before firing (mainly for laning phase). For whatever reason if it isn’t pointing at them they don’t care and stay in range.

Gravo bomb. Break it down means your ult doesn’t have a cooldown. If you are always cycling scrap from your turrets the cooldown is tiny. This means when you’re just walking around, you’re spawning turrets and destroying them. When you are in fountain, spawn your 2 turrets just outside the fountain wall and scrap them when leaving (you can’t pick up scrap inside), which leads to 2-3 more turrets to scrap if you aren’t immediately needed at a fight/objective. Feel free to use your grav bomb for pick offs, since you have no cooldown it's an amazing way to seal in a quick kill.

Teamfighting with lazor/grav bomb. Once your lazor slows them enemies you can pull off the following, devastating combo. (this won’t always be the correct way, as opportunities for ult combo can present themselves without it) Lazor their team, hopefully 3~ people. Destroy a previously set up turret – place your xplodium charge, wait .5~ seconds then grav bomb on top of it and charge up another lazor (the scrapped turret puts it off cd).

What does this do? Late game, you hit hopefully 3 or more targets for close to 1000 dmg (can’t check numbers right now) and slow them all. You then xplodium charge/grav bomb combo the slowed targets who cannot escape the area. They are all stunned and hurting, once the stun is ending they get hit by another huge lazor and are slowed again.

The dmg and disruption of a properly played Gazlowe is immense. By no means is he top tier or anything, but in the right hands he is pretty damn useful. I hope this might help change the view of his lazor.

He still needs work, that’s for sure.

If you want some replays let me know and I’ll find a few.

Replay - http://www.hotslogs.com/Replays/ShareReplay?ReplayShareID=16186


Another laser Gazlowe game from a different player: https://vimeo.com/158449867
karazax
Profile Joined May 2010
United States3737 Posts
March 29 2016 02:48 GMT
#33
Added Liquid Cris's Valla talent guide and removed outdated Valla guides.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-03-31 02:15:39
March 31 2016 01:37 GMT
#34
Added Rank 1 Kael'Thas survival guide for a good first impressions guide for new patch.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-04-14 19:19:36
April 14 2016 15:36 GMT
#35
Added Tempo Kaeyoh's Skeleton build video guide
and Tempo Kaeyoh's Sylvanas push build

Carrying with support: Uther replay analysis by Tempo Zixz
karazax
Profile Joined May 2010
United States3737 Posts
April 15 2016 19:28 GMT
#36
Hotkey setup: Normal Cast using shift by CyminX

I wanted to re-create my old LoL hotkeys: Quick Cast on QWER, and normal cast on Shift+QWER. Once you get used to it, the setup just kinda winds up being a better version of quick cast on release.

New hotkey preferences are awesome, but it doesn't let you bind any modifier keys (Shift, Control, Alt) to your basic QWER hotkeys through the UI. In order to get Normal cast on Shift+QWER, you need to manually edit a hotkeys file.

How To:
  1. From the Hotkeys menu, create a new Hotkeys profile. Name it and save it

  2. Next to the dropdown menu of profiles to choose from, there's a folder icon. Click it.

  3. Open the Hotkey file that you named in Notepad (or other text editor)

  4. copy and paste this file! into it

  5. Save the Hotkey file

  6. Load the Hotkey file in the Hots hotkey menu, and save.

What the settings do is:
  1. Puts normal cast for talents and abilites on Shift+KEY

  2. Puts quick cast for talents and abilities on KEY

  3. Changes the Queue modifier (normally Shift) to Control

  4. Unbinds Control Groups...though I haven't actually figured out what this is used for (TLV still work)

  5. Everything else is normally defaulted
karazax
Profile Joined May 2010
United States3737 Posts
April 18 2016 16:59 GMT
#37
Added Zeratul Vorpal blade and Cleave build guides
karazax
Profile Joined May 2010
United States3737 Posts
May 25 2016 20:24 GMT
#38
Added:
  • Naventic Fan's NA and KR Pro Kael'thas builds

  • Naventic Fan's Illidan Pro Scene guide

  • Pro Hero guide collection by JHow4 updated 5/24/16

  • How to Combo Zeratul, Kael'thas, Diablo, Kerrigan, Murky, Gazlowe, Zagara, Muradin

  • How to combo: Thrall, Jaina, Artanis, Sylvanas, Valla, Chromie, Li-Ming, Nova, Nazeebo

karazax
Profile Joined May 2010
United States3737 Posts
June 13 2016 23:12 GMT
#39
Added mYinsanity guide to creating space
karazax
Profile Joined May 2010
United States3737 Posts
June 16 2016 21:29 GMT
#40
Added Grubby's Beginner guide to stutter stepping and when to push your lane
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