I do have an idea, but my mind retreats to the Sega console.
The starcraft campaign story.
but there is something amiss.. that being, how everything here did eventuate.
And people are causing strife and protesting ( or resisting ) against the way things have turned out?
the end of the Legacy of the Void..
If I understand it right, Kerrigan becomes some apotheosis in flame and Jim Raynor in his desperation is immolated in his need to have her.
Make no mistake, my good friends whom have invested their patience & time to spectate these words here..
I am not mocking the concept, and I don't want to instill doubt or derisive scorn to the campaign and story of Sc II.
I only seek to exemplify the point, as an example served to reveal that the two most interesting characters have been almost removed from the story.
Now in this age and time, is art & culture something we can make the StarCraft II story correlate to?
Are these characters here in this wonderful saga equal to OTHER characters which most people thing of arts & culture?
Is it the end that they have been destroyed and reduced to flame and dust?
What if all those who protest against LOTV, are unknowingly expressing their distaste in the
very depressing end of the story.
I'm talking about those who put forth their notion that the game is umbalanced.. concerning Multiplayer matchup.
Now what did blizzard do if they might have, maybe neutralized the StarCraft II story..
they maybe thought that expected technology would not have been able to replace the current intensity and galvanized interest of StarCraft II.
thinking the concept in itself would be dated.
But they affectively managed to release Diablo III?
Even though they managed to replace the character whom had been invoked with the unholy essence of diablo..
that being the lonesome warrior, with King leroics other son?