Since many members of the original StarCraft/Brood War Development team has left to pursue other careers, I thought it would be deemed appropriate to have a thread with all confirmed job positions for current employee's responsible for the in's and out's of the game's overall production
However, after searching the internet I was unable to find a complete compendium of positions, and searched through threads and google for the people responsible. So far I have
Officers -------- Blizzard President & Co-Founder - Mike Morhaime - Blizzard Vice-President & Co-Founder - Frank Pearce - Chief Operating Officer - Paul Sims - Vice President of Creative Development - Chris Metzen Role on SC:BW: lead design, story, script, voice production, direction and casting, scenario design, manual design and layout, manual artwork, "Strike Team" - Director of Communications & Community, Europe - Julia Gastaldi
He has worked in the video game industry since 1995 at a variety of companies, including Activision, Electronic Arts, and Simon & Schuster Interactive. He has experience in developing real-time strategy games, most notably as Lead Designer for Command & Conquer: Red Alert 2 and Command & Conquer: Generals, and as Game Design Director for The Lord of the Rings: The Battle for Middle-Earth series.
Previously he was the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world.
Held the position of Quality Assurance Manager during Brood War development.
Lead Writer - Andy Chambers *Seen here congratulating the winner of 40k at KublaCon
Andy Chambers is an author and game designer, best known for his work for Games Workshop. He worked extensively on various Warhammer 40,000 rulebooks and sourcebooks, and also authored at least one fiction novel set in the same universe. [1]
In 2003 Chambers joined Mongoose Publishing as the lead designer of the company's development team for the Starship Troopers tabletop miniatures game.[2]
Chambers is currently the Creative Director of Blizzard Entertainment, working on Starcraft II. [3]
Working with Blizzard from the beginning, he started out as an art director for Lost Vikings 2 in 1994 while proving his talent and working on every major blizzard project from Diablo to Lost Vikings to currently StarCraft 2.
Map Editor Designer - Brett Wood
Balance Designer - David Kim
A little more information about David Kim for you folks:
David Kim is korean, born in korea, and moved here to go to school. He was a competitive SC player back in the day, playing with CuteBoy[gm] as well as ZeuS. His favourite sport to watch on TV is Starcraft. He switched to Warcraft3 when war3 came out, but SC was still his favourite RTS (and is to this day).
I worked with Dayvie for over a year. Out of everyone i've had the pleasure of working with in the Game Industry, i feel he is the most qualified to handle SC2 balance. (other than me of course. lol)
I'm confident he'll do a great job.
edit - oh right, i think he also placed in the top 8 for Korea WCG qualifications in 2000. i think.
That's a good question, I'm not sure but possibly. This thread will be updated with links and more info as time progresses, I just wanted to get the ball rolling and start gathering information! =)
This is a good idea I think it would also be cool to have some kind of chart that shows which members that *did* work on the original SC, are on the current team.
Thanks for the kind words AcedAgent! Moby games is an excellent resource! Ya there's no official list of employees that I have seen on any one website and a lot of the information is scattered around which makes it difficult.
Haha what a funny picture of him, I'll be sure to add that in
Chris Metzen: Vice President of Creative Development
Role on SC:BW: lead design, story, script, voice production, direction and casting, scenario design, manual design and layout, manual artwork, "Strike Team"
I don't know if these work on starcraft 2 but they worked on the original sc and basicly on all blizzard titles and from what i know last they are still at blizzard, so yeah here it goes: Shahram Dabiri Bob Fitch - lead programmer Matt Samia - cinematics and director of blizzard film Joey Ray Hall - Cinematic Technical Artist/Video Engineer
Metzen's pictures in SC handbook (I know everyone over D+ must have read it) were great. Good thing hes working on 2nd starcraft. Maybe in competitive 1v1 it doesn't matter, but guy's art made single player world and SC background a lot more interesting and deeper.
Good question. I think Blizzard's definition is different from other companies because they don't seem to have a timeline/release date for any of their games in production and the lead producer usually makes every team meets their deadlines for release.