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Grubby is scoring 11k viewers now. I think that's more than he's ever had, including during his SC2 days. That's crazy nice.
All hail WC3!
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On March 18 2016 07:05 Manit0u wrote:Show nested quote +On March 16 2016 17:17 shin ken wrote:On March 16 2016 15:05 TheDougler wrote: Any thoughts on what sort of balance changes there may be?
Oh hey also, question, my buddy thinks that UD is overpowered because fiends are good against most things and frost wyrms and them share upgrades. When I beat him when he's undead and I'm Orc he says it's because blade master is also OP since he has WW which "forces detection". (I think that's bullshit, it shouldn't alter your strategy too much).
So now I want to beat him as night elf and human. Any good tips, alternatively what do you guys think of the "Orc only beats fiend/garg/frostwyrm because blademaster OP" argument? (Usually I beat him with a mostly melee focused army with a few berserkers to up the damage, and raiders if he starts to get air). I don't know what lvl of play you are on, but on a relativly low level almost everything can look overpowered in the hands of a better player. In that regard WC3 isn't much different from Broodwar or SC2. I would just go through the results of recent small and big tournaments and show your friend how well UDs have fared. I he thinks they are OP, they must have won most but it's rather to the contrary (almost no UDs to begin with and if there are any, most drop out early with very few exceptions to the rule) UD is not OP. Sure, some things might seem brutal, but the army is only as strong as its heroes and no other army relies on heroes so much as UD. Fiends are only good if you have DK to support them (coil for healing and aura to make their movement speed anything better than a crawl). Also, why does your friend even make wyrms? Against OR you want fiend/destro combo (you want it against pretty much anything, UD has the fewest viable army compositions of them all), perhaps with a sprinkle of banshees if you feel bold enough. Fiends are your bread and butter, destros support your army as statues and after t3 upgrade deal magic damage (OR weakness) and can consume spells to deal bonus dmg and have small AoE (and orcs like their spirit links, which destros counter ultra hard). And gargs are super weak vs orcs - piercing = shittiest damage type vs orc, bunched up with few hp means one batrider can counter 20 gargs... BM is bullshit hero. Way too strong but I wouldn't exaggerate with requiring detection (thankfully for UD, shades are cheap and very useful overall) since as soon as he reveals one coil/nova combo should drop his hp low enough for him to not be a factor - unless he stacks on pots, which is also good since it's economy going towards hero potions and not tech/army.
Only scrubs complain about BM now adays after they messed with the Claw of Attack drops/Lightning Wand Drops.
Wyrms are ultra late game units that pretty much are unstoppable vs Orc. They pretty much shit on everything with Destroyer/Necro/Banshee support. Getting there is the problem, as usually Orcs will leverage their tier 1/tier 2 advantage and just rofl stomp you into the ground with their economic advantage that they will have. Usually they will get their silly Wyv/Shaman/WD/Walker combo before you can get your ultra late game combo up and dumpster you, or they just outplay you in the midgame with BM/TC/Grunt/Raider/Walkers and just control the map and out exp/gold you.
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On March 28 2016 07:12 superstartran wrote:Show nested quote +On March 18 2016 07:05 Manit0u wrote:On March 16 2016 17:17 shin ken wrote:On March 16 2016 15:05 TheDougler wrote: Any thoughts on what sort of balance changes there may be?
Oh hey also, question, my buddy thinks that UD is overpowered because fiends are good against most things and frost wyrms and them share upgrades. When I beat him when he's undead and I'm Orc he says it's because blade master is also OP since he has WW which "forces detection". (I think that's bullshit, it shouldn't alter your strategy too much).
So now I want to beat him as night elf and human. Any good tips, alternatively what do you guys think of the "Orc only beats fiend/garg/frostwyrm because blademaster OP" argument? (Usually I beat him with a mostly melee focused army with a few berserkers to up the damage, and raiders if he starts to get air). I don't know what lvl of play you are on, but on a relativly low level almost everything can look overpowered in the hands of a better player. In that regard WC3 isn't much different from Broodwar or SC2. I would just go through the results of recent small and big tournaments and show your friend how well UDs have fared. I he thinks they are OP, they must have won most but it's rather to the contrary (almost no UDs to begin with and if there are any, most drop out early with very few exceptions to the rule) UD is not OP. Sure, some things might seem brutal, but the army is only as strong as its heroes and no other army relies on heroes so much as UD. Fiends are only good if you have DK to support them (coil for healing and aura to make their movement speed anything better than a crawl). Also, why does your friend even make wyrms? Against OR you want fiend/destro combo (you want it against pretty much anything, UD has the fewest viable army compositions of them all), perhaps with a sprinkle of banshees if you feel bold enough. Fiends are your bread and butter, destros support your army as statues and after t3 upgrade deal magic damage (OR weakness) and can consume spells to deal bonus dmg and have small AoE (and orcs like their spirit links, which destros counter ultra hard). And gargs are super weak vs orcs - piercing = shittiest damage type vs orc, bunched up with few hp means one batrider can counter 20 gargs... BM is bullshit hero. Way too strong but I wouldn't exaggerate with requiring detection (thankfully for UD, shades are cheap and very useful overall) since as soon as he reveals one coil/nova combo should drop his hp low enough for him to not be a factor - unless he stacks on pots, which is also good since it's economy going towards hero potions and not tech/army. Only scrubs complain about BM now adays after they messed with the Claw of Attack drops/Lightning Wand Drops. Wyrms are ultra late game units that pretty much are unstoppable vs Orc. They pretty much shit on everything with Destroyer/Necro/Banshee support. Getting there is the problem, as usually Orcs will leverage their tier 1/tier 2 advantage and just rofl stomp you into the ground with their economic advantage that they will have. Usually they will get their silly Wyv/Shaman/WD/Walker combo before you can get your ultra late game combo up and dumpster you, or they just outplay you in the midgame with BM/TC/Grunt/Raider/Walkers and just control the map and out exp/gold you.
I'm sorry, that part about the BM is just wrong. I genuinely believe the BM is too strong. Hell, get him a Lightning Orb (or whatever it's called) and he can cut a Frost Wyrm down no problem. He does need a nerf. He just kills some units or even heroes way too fast with a little luck and the right items.
Not discussing the rest (although I've rarely seen an Orc go Shaman against UD).
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On March 28 2016 07:42 Spaylz wrote:Show nested quote +On March 28 2016 07:12 superstartran wrote:On March 18 2016 07:05 Manit0u wrote:On March 16 2016 17:17 shin ken wrote:On March 16 2016 15:05 TheDougler wrote: Any thoughts on what sort of balance changes there may be?
Oh hey also, question, my buddy thinks that UD is overpowered because fiends are good against most things and frost wyrms and them share upgrades. When I beat him when he's undead and I'm Orc he says it's because blade master is also OP since he has WW which "forces detection". (I think that's bullshit, it shouldn't alter your strategy too much).
So now I want to beat him as night elf and human. Any good tips, alternatively what do you guys think of the "Orc only beats fiend/garg/frostwyrm because blademaster OP" argument? (Usually I beat him with a mostly melee focused army with a few berserkers to up the damage, and raiders if he starts to get air). I don't know what lvl of play you are on, but on a relativly low level almost everything can look overpowered in the hands of a better player. In that regard WC3 isn't much different from Broodwar or SC2. I would just go through the results of recent small and big tournaments and show your friend how well UDs have fared. I he thinks they are OP, they must have won most but it's rather to the contrary (almost no UDs to begin with and if there are any, most drop out early with very few exceptions to the rule) UD is not OP. Sure, some things might seem brutal, but the army is only as strong as its heroes and no other army relies on heroes so much as UD. Fiends are only good if you have DK to support them (coil for healing and aura to make their movement speed anything better than a crawl). Also, why does your friend even make wyrms? Against OR you want fiend/destro combo (you want it against pretty much anything, UD has the fewest viable army compositions of them all), perhaps with a sprinkle of banshees if you feel bold enough. Fiends are your bread and butter, destros support your army as statues and after t3 upgrade deal magic damage (OR weakness) and can consume spells to deal bonus dmg and have small AoE (and orcs like their spirit links, which destros counter ultra hard). And gargs are super weak vs orcs - piercing = shittiest damage type vs orc, bunched up with few hp means one batrider can counter 20 gargs... BM is bullshit hero. Way too strong but I wouldn't exaggerate with requiring detection (thankfully for UD, shades are cheap and very useful overall) since as soon as he reveals one coil/nova combo should drop his hp low enough for him to not be a factor - unless he stacks on pots, which is also good since it's economy going towards hero potions and not tech/army. Only scrubs complain about BM now adays after they messed with the Claw of Attack drops/Lightning Wand Drops. Wyrms are ultra late game units that pretty much are unstoppable vs Orc. They pretty much shit on everything with Destroyer/Necro/Banshee support. Getting there is the problem, as usually Orcs will leverage their tier 1/tier 2 advantage and just rofl stomp you into the ground with their economic advantage that they will have. Usually they will get their silly Wyv/Shaman/WD/Walker combo before you can get your ultra late game combo up and dumpster you, or they just outplay you in the midgame with BM/TC/Grunt/Raider/Walkers and just control the map and out exp/gold you. I'm sorry, that part about the BM is just wrong. I genuinely believe the BM is too strong. Hell, get him a Lightning Orb (or whatever it's called) and he can cut a Frost Wyrm down no problem. He does need a nerf. He just kills some units or even heroes way too fast with a little luck and the right items. Not discussing the rest (although I've rarely seen an Orc go Shaman against UD).
He's certainly very annoying, but very beatable. People who complain about BM now don't even remember that on TM/Turtle Island that certain drops were basically just autoloss vs a BM. He'd roll in with mass claws of attack and just 2 shot everything, or have an early lightning wand and just windwalk in and wreck your economy.
And seriously, he's only slightly too strong vs UD, that's about it (and they still have ways to deal with him). HU/NE don't have any issues vs Orc players at all, and those match-ups really come down to skill (and in some ways heavily favor the HU/NE since at tier 2 the Orc player has to execute alot cleaner then the other two races).
If you're losing a Frost Wyrm late game vs a BM you're doing something very fucking wrong.
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On March 28 2016 08:24 superstartran wrote:Show nested quote +On March 28 2016 07:42 Spaylz wrote:On March 28 2016 07:12 superstartran wrote:On March 18 2016 07:05 Manit0u wrote:On March 16 2016 17:17 shin ken wrote:On March 16 2016 15:05 TheDougler wrote: Any thoughts on what sort of balance changes there may be?
Oh hey also, question, my buddy thinks that UD is overpowered because fiends are good against most things and frost wyrms and them share upgrades. When I beat him when he's undead and I'm Orc he says it's because blade master is also OP since he has WW which "forces detection". (I think that's bullshit, it shouldn't alter your strategy too much).
So now I want to beat him as night elf and human. Any good tips, alternatively what do you guys think of the "Orc only beats fiend/garg/frostwyrm because blademaster OP" argument? (Usually I beat him with a mostly melee focused army with a few berserkers to up the damage, and raiders if he starts to get air). I don't know what lvl of play you are on, but on a relativly low level almost everything can look overpowered in the hands of a better player. In that regard WC3 isn't much different from Broodwar or SC2. I would just go through the results of recent small and big tournaments and show your friend how well UDs have fared. I he thinks they are OP, they must have won most but it's rather to the contrary (almost no UDs to begin with and if there are any, most drop out early with very few exceptions to the rule) UD is not OP. Sure, some things might seem brutal, but the army is only as strong as its heroes and no other army relies on heroes so much as UD. Fiends are only good if you have DK to support them (coil for healing and aura to make their movement speed anything better than a crawl). Also, why does your friend even make wyrms? Against OR you want fiend/destro combo (you want it against pretty much anything, UD has the fewest viable army compositions of them all), perhaps with a sprinkle of banshees if you feel bold enough. Fiends are your bread and butter, destros support your army as statues and after t3 upgrade deal magic damage (OR weakness) and can consume spells to deal bonus dmg and have small AoE (and orcs like their spirit links, which destros counter ultra hard). And gargs are super weak vs orcs - piercing = shittiest damage type vs orc, bunched up with few hp means one batrider can counter 20 gargs... BM is bullshit hero. Way too strong but I wouldn't exaggerate with requiring detection (thankfully for UD, shades are cheap and very useful overall) since as soon as he reveals one coil/nova combo should drop his hp low enough for him to not be a factor - unless he stacks on pots, which is also good since it's economy going towards hero potions and not tech/army. Only scrubs complain about BM now adays after they messed with the Claw of Attack drops/Lightning Wand Drops. Wyrms are ultra late game units that pretty much are unstoppable vs Orc. They pretty much shit on everything with Destroyer/Necro/Banshee support. Getting there is the problem, as usually Orcs will leverage their tier 1/tier 2 advantage and just rofl stomp you into the ground with their economic advantage that they will have. Usually they will get their silly Wyv/Shaman/WD/Walker combo before you can get your ultra late game combo up and dumpster you, or they just outplay you in the midgame with BM/TC/Grunt/Raider/Walkers and just control the map and out exp/gold you. I'm sorry, that part about the BM is just wrong. I genuinely believe the BM is too strong. Hell, get him a Lightning Orb (or whatever it's called) and he can cut a Frost Wyrm down no problem. He does need a nerf. He just kills some units or even heroes way too fast with a little luck and the right items. Not discussing the rest (although I've rarely seen an Orc go Shaman against UD). He's certainly very annoying, but very beatable. People who complain about BM now don't even remember that on TM/Turtle Island that certain drops were basically just autoloss vs a BM. He'd roll in with mass claws of attack and just 2 shot everything, or have an early lightning wand and just windwalk in and wreck your economy. And seriously, he's only slightly too strong vs UD, that's about it (and they still have ways to deal with him). HU/NE don't have any issues vs Orc players at all, and those match-ups really come down to skill (and in some ways heavily favor the HU/NE since at tier 2 the Orc player has to execute alot cleaner then the other two races). If you're losing a Frost Wyrm late game vs a BM you're doing something very fucking wrong.
I personally don't play Undead, I play Human.
Anyway, yes, other races don't have that much trouble dealing with the BM. He's still strong though. The DH is also strong, just in a different way and honestly... not as much.
I personally think the BM is largely fine; Blizzard just needs to nerf his crit somehow. Being able to autoattack for 250 is not right, no matter how you put it.
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Man, I've been randoming for fun but I'm like 0-5 since 1.27. Need to just stick with either O or UD since it looks like some good players are coming back.
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If you're playing on w3arena, don't be too harsh on yourself. The level there is much higher than that of BNet. There are only about 300 players on at a time, at most, and half of them are not playing in the ladder. It's a small player pool.
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On March 28 2016 12:00 Spaylz wrote:Show nested quote +On March 28 2016 08:24 superstartran wrote:On March 28 2016 07:42 Spaylz wrote:On March 28 2016 07:12 superstartran wrote:On March 18 2016 07:05 Manit0u wrote:On March 16 2016 17:17 shin ken wrote:On March 16 2016 15:05 TheDougler wrote: Any thoughts on what sort of balance changes there may be?
Oh hey also, question, my buddy thinks that UD is overpowered because fiends are good against most things and frost wyrms and them share upgrades. When I beat him when he's undead and I'm Orc he says it's because blade master is also OP since he has WW which "forces detection". (I think that's bullshit, it shouldn't alter your strategy too much).
So now I want to beat him as night elf and human. Any good tips, alternatively what do you guys think of the "Orc only beats fiend/garg/frostwyrm because blademaster OP" argument? (Usually I beat him with a mostly melee focused army with a few berserkers to up the damage, and raiders if he starts to get air). I don't know what lvl of play you are on, but on a relativly low level almost everything can look overpowered in the hands of a better player. In that regard WC3 isn't much different from Broodwar or SC2. I would just go through the results of recent small and big tournaments and show your friend how well UDs have fared. I he thinks they are OP, they must have won most but it's rather to the contrary (almost no UDs to begin with and if there are any, most drop out early with very few exceptions to the rule) UD is not OP. Sure, some things might seem brutal, but the army is only as strong as its heroes and no other army relies on heroes so much as UD. Fiends are only good if you have DK to support them (coil for healing and aura to make their movement speed anything better than a crawl). Also, why does your friend even make wyrms? Against OR you want fiend/destro combo (you want it against pretty much anything, UD has the fewest viable army compositions of them all), perhaps with a sprinkle of banshees if you feel bold enough. Fiends are your bread and butter, destros support your army as statues and after t3 upgrade deal magic damage (OR weakness) and can consume spells to deal bonus dmg and have small AoE (and orcs like their spirit links, which destros counter ultra hard). And gargs are super weak vs orcs - piercing = shittiest damage type vs orc, bunched up with few hp means one batrider can counter 20 gargs... BM is bullshit hero. Way too strong but I wouldn't exaggerate with requiring detection (thankfully for UD, shades are cheap and very useful overall) since as soon as he reveals one coil/nova combo should drop his hp low enough for him to not be a factor - unless he stacks on pots, which is also good since it's economy going towards hero potions and not tech/army. Only scrubs complain about BM now adays after they messed with the Claw of Attack drops/Lightning Wand Drops. Wyrms are ultra late game units that pretty much are unstoppable vs Orc. They pretty much shit on everything with Destroyer/Necro/Banshee support. Getting there is the problem, as usually Orcs will leverage their tier 1/tier 2 advantage and just rofl stomp you into the ground with their economic advantage that they will have. Usually they will get their silly Wyv/Shaman/WD/Walker combo before you can get your ultra late game combo up and dumpster you, or they just outplay you in the midgame with BM/TC/Grunt/Raider/Walkers and just control the map and out exp/gold you. I'm sorry, that part about the BM is just wrong. I genuinely believe the BM is too strong. Hell, get him a Lightning Orb (or whatever it's called) and he can cut a Frost Wyrm down no problem. He does need a nerf. He just kills some units or even heroes way too fast with a little luck and the right items. Not discussing the rest (although I've rarely seen an Orc go Shaman against UD). He's certainly very annoying, but very beatable. People who complain about BM now don't even remember that on TM/Turtle Island that certain drops were basically just autoloss vs a BM. He'd roll in with mass claws of attack and just 2 shot everything, or have an early lightning wand and just windwalk in and wreck your economy. And seriously, he's only slightly too strong vs UD, that's about it (and they still have ways to deal with him). HU/NE don't have any issues vs Orc players at all, and those match-ups really come down to skill (and in some ways heavily favor the HU/NE since at tier 2 the Orc player has to execute alot cleaner then the other two races). If you're losing a Frost Wyrm late game vs a BM you're doing something very fucking wrong. I personally don't play Undead, I play Human. Anyway, yes, other races don't have that much trouble dealing with the BM. He's still strong though. The DH is also strong, just in a different way and honestly... not as much. I personally think the BM is largely fine; Blizzard just needs to nerf his crit somehow. Being able to autoattack for 250 is not right, no matter how you put it.
Being able to mass teleport at will with Siege Tanks on top of a Divine Shielded Paladin is not right either. That just means you shouldn't let a Human player get to late game with a level 6 Archmage and a stockpile of gold. If you let that happen, you got way outplayed.
If you're playing against a BM and you let him start critting that hard, it just means you let him seize total control of the map early. This isn't SC2 where imbalances exist to the point where player skill is trivial. Player skill will pretty much always trump unit/map advantages in WC3 except at the VERY highest level (and we're talking about like Sky/Infi/ToD/Grubby/Lucifer levels here, as in the best of the best).
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United States332 Posts
+ Show Spoiler +WCA 2016 Asian Spring Qualifiers WCA is a global eSports tournament held annually since 2014 in Yinchuan, China. Official events of the tournament include various gaming titles such as Starcraft II, Warcraft III, Hearthstone, Dota 2 etc. Expanding the scale of the tournament from last year, WCA 2016 will consist of 3 seasons throughout the year with professional level players participating in each tournament. With China as the basis, each season will be held respectively in Asia, Europe, North America and the higher ranked players will be given a chance to participate in the WCA 2016 Grand Finals, which will be held in Yinchuan, China in December. This Asian Qualifiers for WCA 2016 will host 5 different gaming titles, which are Starcraft II, Warcraft III, Hearthstone, Dota 2 and Counter Strike: Global Offensive. The application period to participate in the qualifiers for Starcraft II, Warcraft III and Hearthstone will be open from April 1st to April 7th. Participation is open to anyone holding citizenship of an Asian country excluding China. 4 players selected from the online qualifiers will face off with the 4 seeded players to qualify for the offline main tournament which will be held in China this upcoming May. If you hope to participate in the Starcraft II, Warcraft III and Hearthstone Qualifiers for WCA 2016, please visit the qualifiers application webpage (http://afreeca.com/afWCA1) for more details and download the participation form for each event to submit via email. As for Dota 2 and Counter Strike: Global Offensive, 12 teams will be invited according to recent major tournament records. Top 4 teams will be seeded and the bottom 8 teams will go through the online qualifiers to determine the 4 teams that will face off with the top 4 seeded teams to qualify for the offline main tournament.
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Ehhhh. Last year's WCA was a total mess, not impressed.
I don't think I'll be watching this time around.
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On March 18 2016 07:16 lestye wrote:Hey guys just you know, a few of us on the war 3 subreddit got the attention of Liquipedia staff, because we've been wanting a War3 Liquipedia for a long time, as it is mentioned several times in this thread. If you have experience and knowledge of the history of War3, knowledgeable of the game's mechanics, or if you're like me and are just willing to dumpster dive on old Gosugamers/TL threads for the community, I want to encourage you to say something here: https://www.reddit.com/r/WC3/comments/4ataej/wc3_liquipedia_recruitment_thread/ so we can show Liquipedia staff there's a group of motivated people willing to work to put it all together. They can't just bend over backwards for us, we need to show that there's interest in developing and maintaining it.
I'm pretty clueless when it comes to War3 but I'd love to help. I'll try the dumpster diving strategy and see what I can come up with.
On March 28 2016 07:12 superstartran wrote:Show nested quote +On March 18 2016 07:05 Manit0u wrote:On March 16 2016 17:17 shin ken wrote:On March 16 2016 15:05 TheDougler wrote: Any thoughts on what sort of balance changes there may be?
Oh hey also, question, my buddy thinks that UD is overpowered because fiends are good against most things and frost wyrms and them share upgrades. When I beat him when he's undead and I'm Orc he says it's because blade master is also OP since he has WW which "forces detection". (I think that's bullshit, it shouldn't alter your strategy too much).
So now I want to beat him as night elf and human. Any good tips, alternatively what do you guys think of the "Orc only beats fiend/garg/frostwyrm because blademaster OP" argument? (Usually I beat him with a mostly melee focused army with a few berserkers to up the damage, and raiders if he starts to get air). I don't know what lvl of play you are on, but on a relativly low level almost everything can look overpowered in the hands of a better player. In that regard WC3 isn't much different from Broodwar or SC2. I would just go through the results of recent small and big tournaments and show your friend how well UDs have fared. I he thinks they are OP, they must have won most but it's rather to the contrary (almost no UDs to begin with and if there are any, most drop out early with very few exceptions to the rule) UD is not OP. Sure, some things might seem brutal, but the army is only as strong as its heroes and no other army relies on heroes so much as UD. Fiends are only good if you have DK to support them (coil for healing and aura to make their movement speed anything better than a crawl). Also, why does your friend even make wyrms? Against OR you want fiend/destro combo (you want it against pretty much anything, UD has the fewest viable army compositions of them all), perhaps with a sprinkle of banshees if you feel bold enough. Fiends are your bread and butter, destros support your army as statues and after t3 upgrade deal magic damage (OR weakness) and can consume spells to deal bonus dmg and have small AoE (and orcs like their spirit links, which destros counter ultra hard). And gargs are super weak vs orcs - piercing = shittiest damage type vs orc, bunched up with few hp means one batrider can counter 20 gargs... BM is bullshit hero. Way too strong but I wouldn't exaggerate with requiring detection (thankfully for UD, shades are cheap and very useful overall) since as soon as he reveals one coil/nova combo should drop his hp low enough for him to not be a factor - unless he stacks on pots, which is also good since it's economy going towards hero potions and not tech/army. Only scrubs complain about BM now adays after they messed with the Claw of Attack drops/Lightning Wand Drops. Wyrms are ultra late game units that pretty much are unstoppable vs Orc. They pretty much shit on everything with Destroyer/Necro/Banshee support. Getting there is the problem, as usually Orcs will leverage their tier 1/tier 2 advantage and just rofl stomp you into the ground with their economic advantage that they will have. Usually they will get their silly Wyv/Shaman/WD/Walker combo before you can get your ultra late game combo up and dumpster you, or they just outplay you in the midgame with BM/TC/Grunt/Raider/Walkers and just control the map and out exp/gold you.
Yeah this has been my go to. Treating Frost Wyrms like Carriers where they're pretty scary but I figure if I let him get to that point I'm not playing well. And yeah, the orc melee build is SUPER fun. That's been my go-to this whole time.
Any tips on how to beat UD as NE or Human? I want to prove it's really not UD or BM that is OP...
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On April 02 2016 09:13 Spaylz wrote: Ehhhh. Last year's WCA was a total mess, not impressed.
I don't think I'll be watching this time around. WCA is a mess... but there's like only a few LANs a year for WC3,beggars can't be choosers I guess?
I think 80% of the prizemoney for war3 last year came from WCA and WCA qualifiers.
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installing again lol. good old times. hope i'm as good as i was relatively fast - even though that wasnt enough to play competitively
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I might download the latest patch. It's been a long, long time since I've played! Probably the most nostalgic RTS for me even over BW
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Guys I played few games yesterday and in 2 of them I got lag for a sec and instant screen (you have been disconnected) then i just go in battle net and not get kicked out. I play dota on regular basis and never had issues with my internet is this some issue with packet loss or some new drophack I dont know about :S (keep in mind both games i crushed the opponent)?
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On April 02 2016 10:13 TheDougler wrote:
Any tips on how to beat UD as NE or Human? I want to prove it's really not UD or BM that is OP...
As NE: I have waaay more trouble with Wardens who just go and harass my DK over and over compared to DH mana burning me over and over. I can still creep through DH harass (though immolation makes it hard), I can't creep through Warden harass. Get a little bit of T1 and make sure that he can't leave the close parts of his base. Then tech to what you're comfortable with, 3 building mix, mass dryads, or bear/dryad. Garg harass can be annoying but you can shut it down with a couple of archers/dryads and an AP. Think about it in your base build for the game; what if I get harassed? Where will my units and tower be to protect my gold mine?
As HU: Incredibly map specific. If you can get your FE up quickly then a midgame T2 push with casters and rifles is really strong...however if he can creep to 3-3 then you're going to lose units quickly to coil/nova harass. If you get your FE up and get a bunch of towers then you can put real pressure on him with tanks as it's so hard to deal with them. However, you'll usually have to go three base and air to finish the game. If you don't FE, well, you better hit him soon with towers because his army will just outclass your army when he gets to T3.
The key is to pick a style and don't let up with it. If you aren't pushing the UD midgame, then you better have a plan to stop him. Also you really need to keep your second hero up in levels because it can get out of hand in a hurry. A level 1-2 MK dies quickly to coil/nova. But a level 3-4 MK with one or two good items (mana/health or an invul pot) is a wrecking ball to UD.
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Johto4871 Posts
Short questions: Anyone here who would like to make a WarCraft 3 Liquipedia? If so please PM me
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I mean, they're super super slow... but at the end of the day they're still the only real big event for WC3 nowadays... if the players arent boycotting it, I'm not going to bother boycotting it.
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