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A strange but rewarding thing I've recently started to practise - which greatly improved my performance in Starcraft II - is building a 'neat' base. THIS might seem trite and dull as hell, so I must point out a few underlying truths about this.
I will speak about all 3 races, but the most obvious race, where a neat is easily observable is the Terran. The structures should be placed in a sensible, angular fashion. A player sometimes, in order to save time would blindly place the structure and eventually you would have a scattered base, badly clustered base. ( nothing that resembles a blue Mar Sara Colony or red Sons of Korhal stronghold )
The advantage of placing your structures with careful deliberation, is twofold. I) it prevents incidents where a Thor cannot exit by ground, blocked by reactors or immovable structures. The player can also take advantage of the strategic placement of buildings.
II) A 'messy' base might have a depressive affect on the player, unknown to them. While a neat base could improve moral and conduct.
Of course.. when some Protoss templar sets fire to you base.
Talking about the other two races, The same approach can apply. But one critical thing about the Zerg is that an enemy, where upon storming the base, might target a structure, to disable the production of whatever unit that that building enabled.
So maybe additional decoy Zerg structures could be built to mislead the enemy..
**END**
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good players don't always have great sim cities but the best players always do. it takes a bit of presence of mind, especially if the game is not slow paced, to construct your base properly once you get three bases and the money really kicks in.
when you watch lower level players there's something of a struggle to organize properly when their attention is weighed down
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it's been shown in scientific studies that if your living area is disorganized it has a cluttering affect on your mind as well. neatness in your room and your home decreases the amount of energy needed to process your surroundings and can make you less anxious when you are at rest. makes sense that the same would apply in a microcosm to starcraft
another funny thing to me is that sometimes when i watch top protoss players their buildings are SO neat that they actually suffer from a lack of pylon power radius (stacking too many pylons close together) and sometimes have to place buildings awkwardly to avoid delaying them. part of protoss organization should include covering important areas, and in lotv also placing additional gateways at locations you anticipate needing to warp in
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France12750 Posts
Simcity is known since every RTS I think
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Thanks... And thanks for the advice! I'll take it into account.
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I had a zerg player, friend, who said that he kept track of what he was doing in the game and knew where he was based on how his mini map looked. I found this strange, but he always put stuff in the exact same place so he could track timings by looking at the mini map.
I would imagine if you were VERY methodical about building placement, this could work for any race. And encourage you to look at the mini map more. It's something players should be more cognizant of, I think.
My friend was grand masters and I remember being surprised by his response when I asked him how he remembers to do spire, infestation, hive and everything at such crisp timings. This was it.
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