otherwise, everything was great! the production value, the insight (esp by artosis), the games... all excellent
[Day 1] Feedback Thread! - Page 5
Forum Index > Razer TSL Forum |
useLess
United States4781 Posts
otherwise, everything was great! the production value, the insight (esp by artosis), the games... all excellent | ||
pms
Poland611 Posts
On May 11 2008 10:03 stenole wrote: -Chill uses the word "clinic" a little too often (but is otherwise doing very well). . i liked it, it was pretty nice to hear about those mutas clinic, really | ||
Highways
Australia6098 Posts
| ||
KwarK
United States41666 Posts
Seriously though, it was awesome. Just those moments where a wall of one colour hits a wall of another on the minimap and I'm like "dear god i wish I could see the storms most likely being cast right now". <3 | ||
Spaceball
United States213 Posts
| ||
Jusciax
Lithuania588 Posts
On May 11 2008 10:03 stenole wrote: Bad: -I would have prefered shorter breaks between the games. You gotta be kidding me, i hardly had time to piss... | ||
Seraphim
United States4467 Posts
Awesome work guys | ||
CDRdude
United States5625 Posts
On May 11 2008 10:22 Highways wrote: when are vods released? The staff has been really on top of this, I'm sure they'll be out in a few hours at the most. | ||
B1nary
Canada1267 Posts
| ||
Manifesto7
Osaka27115 Posts
Yeah, it would have been nice to have tasteless | ||
Titusmaster6
United States5935 Posts
| ||
Goosey
United States695 Posts
I was pleased the stream it ran so smoothly. I never once had buffering issues and the resolution and sound quality were great. When I saw someone say in the IRC room that there were over 1k viewers I was sure the stream would crash, but it held tight. Now for my major complain: Volume normalization. This was a huge problem IMO and the only thing that really made the cast seem somewhat amateurish. At the start of the broadcast each caster's voice was at a different volume level (it seems like everyone somehow converged as time went on). The intro was consistently about 40% higher. Finally, the total lack of volume from the observer (starcraft sound effects) was kind of disappointing. Watching a silent SC game is not as fun as hearing the tanks and reavers and storms. I really hope this issue can be resolved before the next broadcast. We were watching with a laptop hooked up to a 40" HDTV and had to keep using the remote to adjust the volume up and down and up and down, in a range between 40-80 (arbitrary TV range, but take my word this is a pretty large range for adjustment on this TV). Like I said earlier though, everything else impressed the hell out of me. Great cast, great presentation, great games. Just fix the sound issue and this will be one slick professional star league! :D | ||
Carnac
Germany / USA16648 Posts
On May 11 2008 12:08 Titusmaster6 wrote: I have a burning desire to know why the intro does not include all players in the ro16? Because we didn't receive good enough pictures from all the players. Even the ones Yannis actually worked with were often low in quality. | ||
Manifesto7
Osaka27115 Posts
| ||
akio123
United States46 Posts
| ||
Carnac
Germany / USA16648 Posts
| ||
yenta
Poland1142 Posts
| ||
Mynock
4492 Posts
And the cons have mostly all been said, I'll just add my own personal one here, namely that I believe the time counter could really have gone somewhere else, like the top left, or a separate one in the top right. Other than that, nothing more to add GJ! | ||
MTF
United States1739 Posts
- The volume level of the intro was much higher than the game/caster volume, so I kept having to adjust at the start of games. - Aftergame stream hiccups, but that was explained, so... LOVED: - The intros, both mrow probe and the OSL/MSL type. - All three casters input. - The player and map information/introduction screens. - Kennigits' observing being pretty spot on. - The helpful players -> colors guide at the top and the awesome min/gas/supply counters covering up the progress bar for the replays. - TSL being damned awesome in general. | ||
omnigol
United States166 Posts
I only noticed once where the observer 'missed' some muta harrass, but the main armies were about to clash, and then the players pulled back for a second, so I think it just made it look like the observer was missing stuff, when I think he was just knowingly ignoring the harass for the main armies (which did fight just a moment later than expected). | ||
| ||