The SC2 Community's Identity Crisis - Page 5
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lohdon
170 Posts
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Yiome
China1687 Posts
: P Okay but to be serous, I don't think it is necessary to color the audience into two groups like black and white... it more like every color in between and plus some invisible radiation, and that is just the western community people watch starcraft for different reason but in the very end it just has to be entertaining to attract audience SKT beating the heal out of Afreeca earlier today is not exciting despite high level players Kungfu cup qualifier with previously mostly unknown new player beating IG and Zoo's veteran on the other hand is much more entertaining to watch | ||
Big J
Austria16289 Posts
On February 02 2016 03:52 lohdon wrote: I think there are a lot of people who like both things: entertainment and competition. If anything those things don't just exist as polar opposites but on a spectrum and everybody who watches sc2 falls somewhere in between. This means that the best tournaments need to find the right amount of both. Yeah and in general, the competivness is a part of entertainment. I guess this game does spawn some masochism, but the general assumption should be that people watch to have a good time. Whether this is due to production, due to the game, due to the players, due to the competition or due to any other reason is up to everybody's preferences. I personally feel like anybody who says he/she is just here for the competition has not really thought it through to begin with, because the game itself is probably the major reason they are here and not just who is better at it. But yeah, maybe some people really don't care what game they are watching, and what the players are doing, as long as they are going against each other. Dunno, sounds like a weird fetish to me, but yeah, those guys are welcome too. But that's what the meaning of watching only for the competition is. If someone is here for the game, he/she already has set a preference for a certain form of entertainment and then I find it very contradictory if they tell someone else what they should or should not be into. | ||
Makro
France16890 Posts
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partydude89
1850 Posts
Not sure if this makes any sense, but I enjoyed the article nonetheless. | ||
Manit0u
Poland17170 Posts
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Myt
Germany318 Posts
I'm sorry but have to agree with him, at least to me your categories translated to clownery aka foreigner SC2 vs. honest competition aka Korean SC2 and that is condescending. Anyways, I think I understand where you like to go with this article but I also think you are missing a few very important points. For me casual viewers are casuals because they don't follow always the best possible player/competition, they like the SC2 and watch what is on when they have time to watch some games regardless of the quality and the players they see then are the players they like the most. I like watching Korean SC2 but mostly I don't have time to watch it live due to time zones and I'm not interested enough to watch the VOD's. I watch much more Foreigners, therefore I'm more interested in them doing well in Tournaments too. This has nothing to do with “funny interviews” or “flashy production” and I hate awkward trashtalk.. Regarding the show-aspect of casting or player personalities, I don't think you can apply your categories casual/hardcore to draw a line for that, in my opinion this comes much more down to personal preferences on both sides of the fence. I see myself as a casual but I don't like overhyped cast at all, same applies for wannabe “super professional” casts where casters have to check every word spoken – my preference is a mainly analytical but relaxed style where casters are allowed to state their own preferences/bias like Narruto or Apollo in earlier years but that is of course just my opinion. On the other side, I think it was today's SPL- LR where some people praised the Korean cast for constantly shouting... But now to the main point – in your outlook you write the differences between hardcore and casual are the reason for recent conflicts and understanding them would maybe the key for solving them. And you write the goal now should be to find a way to accommodate both. In my opinion these conflicts are just the fallout and not the reason for a much deeper problem – there are not enough viewers and therefore money in the scene. The hole welfare-system vs. increasing foreigner skill-discussion is IMO totally beside the point. For me Blizzard reasoning behind these changes had nothing to do with quality of skill/competition or the Foreigner/Korean Scene, they try desperately to increase the overall viewership to attract more Sponsors and Tournaments. We all have seen the size of the SC2-Stage at Dreamhack. Add to that the roomers that ESL declined to continue producing WCS and today's letter from the former Kespa-President stating how hard it was to get Sponsors for this years SPL. At the moment both scenes pretty much depend on Blizzard-Money. I also liked the 2015 WCS-System more but viewership got down even more so I can fully understand why Blizzard had to pull the plug and try something different. They can't justify to pump even more money in a system where they have no chance for any revenue out of their investment – most of the existing fan base already bought the game or decided not to – either way there is nothing in for Blizzard. Of course increasing the viewership is a much bigger discussion as just the WCS-System (Gameplay, RTS vs. other E-Sports and so on), but I think we should stop fighting the other half of the community, casters or Blizzard/other Organisations and instead think about growing the hole scene, regardless of individual preferences, else there won't be much competitive SC2 in 2017 for all of us. PS: I know my english is pretty bad but I hope you can understand my thoughts anyways | ||
pure.Wasted
Canada4701 Posts
On February 02 2016 05:28 Manit0u wrote: The casting quality in the linked vid is crap. Would not watch any more casts done by the same casters. You would be doing yourself a disservice. Nathanias is one of the very best casters around right now, that one particular cast notwithstanding. | ||
ejozl
Denmark3301 Posts
On February 02 2016 05:50 Myt wrote: I'm sorry but have to agree with him, at least to me your categories translated to clownery aka foreigner SC2 vs. honest competition aka Korean SC2 and that is condescending. Anyways, I think I understand where you like to go with this article but I also think you are missing a few very important points. For me casual viewers are casuals because they don't follow always the best possible player/competition, they like the SC2 and watch what is on when they have time to watch some games regardless of the quality and the players they see then are the players they like the most. I like watching Korean SC2 but mostly I don't have time to watch it live due to time zones and I'm not interested enough to watch the VOD's. I watch much more Foreigners, therefore I'm more interested in them doing well in Tournaments too. This has nothing to do with “funny interviews” or “flashy production” and I hate awkward trashtalk.. Regarding the show-aspect of casting or player personalities, I don't think you can apply your categories casual/hardcore to draw a line for that, in my opinion this comes much more down to personal preferences on both sides of the fence. I see myself as a casual but I don't like overhyped cast at all, same applies for wannabe “super professional” casts where casters have to check every word spoken – my preference is a mainly analytical but relaxed style where casters are allowed to state their own preferences/bias like Narruto or Apollo in earlier years but that is of course just my opinion. On the other side, I think it was today's SPL- LR where some people praised the Korean cast for constantly shouting... But now to the main point – in your outlook you write the differences between hardcore and casual are the reason for recent conflicts and understanding them would maybe the key for solving them. And you write the goal now should be to find a way to accommodate both. In my opinion these conflicts are just the fallout and not the reason for a much deeper problem – there are not enough viewers and therefore money in the scene. The hole welfare-system vs. increasing foreigner skill-discussion is IMO totally beside the point. For me Blizzard reasoning behind these changes had nothing to do with quality of skill/competition or the Foreigner/Korean Scene, they try desperately to increase the overall viewership to attract more Sponsors and Tournaments. We all have seen the size of the SC2-Stage at Dreamhack. Add to that the roomers that ESL declined to continue producing WCS and today's letter from the former Kespa-President stating how hard it was to get Sponsors for this years SPL. At the moment both scenes pretty much depend on Blizzard-Money. I also liked the 2015 WCS-System more but viewership got down even more so I can fully understand why Blizzard had to pull the plug and try something different. They can't justify to pump even more money in a system where they have no chance for any revenue out of their investment – most of the existing fan base already bought the game or decided not to – either way there is nothing in for Blizzard. Of course increasing the viewership is a much bigger discussion as just the WCS-System (Gameplay, RTS vs. other E-Sports and so on), but I think we should stop fighting the other half of the community, casters or Blizzard/other Organisations and instead think about growing the hole scene, regardless of individual preferences, else there won't be much competitive SC2 in 2017 for all of us. PS: I know my english is pretty bad but I hope you can understand my thoughts anyways Thank'you for your thoughts, finally a guy that makes sense in this thread. | ||
zealotstim
United States455 Posts
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showstealer1829
Australia3123 Posts
On February 02 2016 03:41 Shiiken222 wrote: I think this is exactly why the Artosis/Tasteless Castercombo is as much appreciated as it is by so many viewers. Artosis serves the harc-core viewer, Tasteless serves the casual-oriented viewer. But obviously it gets more problematic in regards to balance discussion or discussion in general. Also it shows how difficult it is to make a Starcraft we can all enjoy. If Blizzard aims only for perfect balance it might not be "flashy" enough for the casual gamer. At the same time a game that lacks balance or includes "flashy" features that are bad for deciding who is the better player is a pain in the ass for the pro gamers and the hardcore viewers. Blizzard has to find a good middleground that can be accepted my anyone. And thats a difficult task. I think I must be one of the only people on earth who can't stand Tastosis now. Don't get me wrong. I loved them in the early days of SC2. They have been the guys behind some of the hypest casts in the history of the game. Nowadays though I feel like they'd rather be casting Heroes and this is just a job to them | ||
sc2chronic
United States777 Posts
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stuchiu
Fiddler's Green42661 Posts
On February 02 2016 01:14 NonY wrote: Just following the example of sports media in the US, that WCS cast is the kind of vibe you'd get from a radio show or podcast the day after, or from the live call of local radio guys or whatever. For the main standard live call of the game, they would not go with something so polarizing. I think that the producers of SC2 broadcasts are eager to find anything that will pull more people in and hook them. When you do something like that, you see a ton of extremely positive feedback and evidence that many people got hooked. But how many did you repel? And how many of the people that you "hooked" were already fans who just enjoyed this broadcast more than usual? Is the call of the game a variable that you want to be tweaking that much? I think the goal should be finding the atmosphere that best suits SC2. American football and soccer and tennis and golf have all settled on different styles of calling the game. There is far less variety between all the announcers calling the same sport as there is variety between different sports. SC2, however, has a ton of variety within itself. I think the WCS producers need to take a good look at all the different ways our great variety of announcers, commentators and analysts have called the games and decide on the best style. And all the guys calling the games for the main live broadcasts of the major tournaments need to homogenize to that style. If they don't want to do that, or can't, then they can make a career in some other corner of the scene, like with a podcast or with their own alternate casts of the games or streaming or whatever. This is the way I'd like things to go too. | ||
EsX_Raptor
United States2801 Posts
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y0su
Finland7871 Posts
On February 02 2016 04:36 Makro wrote: people are too fragmented nowadays, as for me i enjoy both foreigncraft and koreancraft and i know what i'm looking for when i'm watching both of them Exactly. This is also one reason I wanted "foreigner only" tournaments already a few years ago - ever since the 2012 EU SC2 WCS. I'd also watch "Code A" or some sort of "Korean 'B' scene" (which many would say is what's lacking in the current system). edit: fully agree with Myt: The changes to WCS have a lot more to do with trying to keep SC2 alive in the western esports scene. Having foreigner tournaments is better than no tournaments. This has nothing to do with casual/fun/hardcore/serious. and NonY: I do wish we had more "professional" broadcasts and let the "personalities" flow in recap shows. | ||
disciple
9069 Posts
While in my mind StarCraft presents the most intense and demanding competition out of any esport (not trying to start a war here), it's fans and community are not substantially different than the other games. What I mean by that is that the majority of the proscene related content isn't connected to any event or competition cycle. The largest part of the content consumed by progaming fans in any esports are the player streams and combined the viewer numbers would always eclipse those of the events (notable exception would be Smash). This is where the connection between fans and players, or personalities, is nurtured. While Im sure most regular followers of any players are always up to speed with their competitive schedules, in terms of entertainment value the tournament formats are rarely in my mind a serious concern. The very need for debate shows that there are no two groups of fans concerned with that issue. I think it's just the diehard fans who are in this for the competition are raising questions about the format. The rest just want to watch Destiny, Winter, TLO etc stream as often as possible. Taking care of the fans that want daily entertainment through players streams is just as important if not more for the development of the scene. | ||
Penev
28436 Posts
On February 02 2016 07:19 stuchiu wrote: This is the way I'd like things to go too. How to find this best atmosphere though. Football (soccer) commentating differs quite a lot per nation for example and SC2 is a lot more complicated as well so where to settle on the casual to pro spectrum exactly. I personally like variety in the SC2 shows I watch btw | ||
aQuaSC
717 Posts
On February 02 2016 07:39 disciple wrote: Taking care of the fans that want daily entertainment through players streams is just as important if not more for the development of the scene. Great point. I think that StarCraft II needs content - aside of actual games - centered around the game itself. I think this side of content is almost nonexistant right now. Tutorials are outdated, build orders are not easy to find for lower-level players, and I think that nowadays people not necessarily want to read prediction/review articles. I'm not saying that these articles are bad, they are great, but content easier to digest and not so "insider-like" would be certainly helpful to an extent. I don't know about other scenes, but I get the feeling that they create a lot of things to talk about and engage people. Nowadays "content" is what we call funny/outrageous things people do and drunk streams... EDIT: Look at other competitive games. Their biggest community websites have a lot of things for entry players. LoL, DotA, HS have builds/decklists and CS:GO has demos of I believe almost all meaningful games. What does SC2 have besides replays after foreign tournaments? Super-rare community BO breakdowns, that are very analytical and serve only very dedicated players. It's not easily digestible or entry-level content. And these replays are not a reliable source of information for entry level players to make them understand the game, that is super hard from the start. | ||
SuperHofmann
Italy1741 Posts
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rockslave
Brazil318 Posts
Can we have a poll on the OP? | ||
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