I'm very amused that most responses to this articles are some variation of "but the two groups arent mutually exclusive" or "you shouldnt view those groups as mutually exclusive" when it was the premise/lens that allowed the article to be written.
I liked the article. I think ideally if we try to make foreigners locked to improve their skill, we have to acknowledge it is because koreans are that much better. Like, Vygotsky's zone of proximal development for foreigners doesn't include koreans(in other words, foreigners wouldnt improve by playing koreans consistently in tournaments).
And, we need more korean starcraft. Increase that and keep the region lock and we good.
I still think the solution is to split the ladder.
First is to have a casual ladder with more maps, more diversity, more units and tech options, faster game speed, and queue with a bunch of options. (like 3 tech trees per race, 20 1v1 maps, queue in 1v1, 2v2, 3v3, archon simultaneously, similar to cs:go or dota 2)
Second is to have a competitive ladder which is highly balanced, finely tuned not designed around extreme maps and diversity.
The title and coverage might be a little overboard, though it does outline the two factions really well. What wasn't covered was neither faction was arguing for the extreme local-heroes Korean-exclusion that Blizzard unilaterally adopted. Casual hype viewers already knew heavy discouragement of Korean attendance was a bad thing for the game, and competitive viewers thought there were enough foreign events to ensure diversity of attendees and spread Korean entrants thin regardless.
On February 02 2016 10:19 tokinho wrote: I still think the solution is to split the ladder.
First is to have a casual ladder with more maps, more diversity, more units and tech options, faster game speed, and queue with a bunch of options. (like 3 tech trees per race, 20 1v1 maps, queue in 1v1, 2v2, 3v3, archon simultaneously, similar to cs:go or dota 2)
Second is to have a competitive ladder which is highly balanced, finely tuned not designed around extreme maps and diversity.
As unrealistic and terrible this idea might sound at first, after a bit of thought it seems to be the only difficult yet logical solution to revive the game.
There’s been a lot of discussion recently about all sorts of topics - WCS, decreasing talent pool in Korea, even casting in general. What I want to address in this article is a foundation to these arguments that I think is very important to understand where a lot of people are coming from and what their arguments suggest.
I’m going to attempt to split the SC2 community in two categories: those mainly looking for fun and those interested in the highest level competition. For the sake of this argument, consider the extreme forms of these two categories mutually exclusive. Keep in mind that I’m not going to argue for or against either side in this article. This argument can be applied to every sport and esport, as Richard Lewis for example talked about in a recent article (article here). This will be about the SC2 community only, however. I will NOT be taking into consideration issues such as marketing and monetarization of SC2, whether or not different systems are sustainable, etc. These are separate issues that don’t necessarily factor into the division I’m talking about. I'm purely talking about the different types of viewers in these conflicts.
To start, I’ll explain how I define these two categories.
<h1>THE ARCHETYPES</h1> 1) The fun-oriented spectator:
The way I see it, the “mainstream” audience largely falls into this category. This is the category I would put viewers in who are primarily entertained by things such as flashy production, funny interviews and commentary, local heroes winning, trashtalk, that sort of thing. I think you can catch my train of thought on this. This category is what is commonly and perhaps a bit unfairly referred to as the “casual” community.
2) The competition-oriented spectator:
This, to me, is the part of the community that finds entertainment in watching the best players in the world play the game at the highest level, regardless of their likability outside the game. This is the part of the community that is interested in absolute, sometimes rigorous fairness, pure skill, the highest level of play, informative commentary tailored to specifically analyse the game at a high level. Commonly referred to as the “hardcore” community.
Again, these are very rough images of two general approaches I’ve perceived in the community. Don’t take these as literal definitions, let them instead give you an overall feeling of the two different "archetypes" of spectators I’m basing this entire argument on.
<h1>THE CONFLICT</h1>
The reason why I think this distinction is important is because everyone arguing about these topics I named above can generally be categorized this way and the arguments made are almost entirely based on their answers to this simple question: “Why do you follow SC2?” You will generally get only two types of answers - fun and competition.
This entire recent conflict in our community can be reduced to this. These are the two main parties in these debates, if you will. I am not an expert on this subject, so correct me if I’m wrong, but the following is how I feel this alienation came about. Throughout the history of SC2 and even BW before it, a large part of the community, especially on TeamLiquid, grew around the Korean scene. Following its players, becoming fans of different high-level playstyles, etc. Through this, they also became fans of players - they bridged the gap in language and culture as they originally followed players not for their personality, but their skill or playstyle at a high level.
Since then however, esports and with it SC2 have reached a broader, more mainstream audience. This happened when international tournaments were already taking place. Koreans as well as foreigners participated there. This part of the community did not grow up with the Korean scene. It did not have that time to closely follow the Korean scene and get to know its players despite the cultural barriers. Naturally, this more “casual” audience was more interested in players they could immediately identify with - local heroes, foreigners who spoke their language. But not just that, “fun” personalities like MC and PartinG who made an effort to interact with a foreign audience were also welcomed with open arms.
And this is exactly where I think the conflict began.
<h1>APPLIED TO WCS</h1>
Now, keep in mind what I’ve established so far. We now have two general “movements” that are looking for two different things - in one community. The reason why this discussion is happening now of all times should be clear as day then. WCS 2016 has introduced changes that massively cater to one of these categories as opposed to the other. By essentially banning Korean players from international tournaments, Blizzard caters to the part of the community that’s interested in the former - fun, local heroes, all that. Reminder: I am not arguing for or against this.
The Korean landscape on the other hand has two fewer tournaments, making the scene extremely unforgiving. Two bad days and a player can be sidelined from individual competition for essentially half a year. This has already happened to Blizzcon champion sOs, for example. It’s about to happen to either Maru or Zest, as those two face each other in Code A and have been eliminated from SSL. Looking at the international scene, it’s nowhere near as rough. International events happen in more regular intervals and prize money is spread more than it used to be. The same is the case in Korea by the way, but the Korean scene also has less tournaments and more top end players competing for prize money. Surely you can see where the frustration of competition-oriented spectators is coming from, whether you agree with it or not.
This exact same division also causes arguments about casting quite frequently. There are those that would like nothing more than having every match cast by two professional players of the races involved. And then there are others that enjoy a more free-flowing, entertaining cast that incorporates jokes, memes and a generally more fun approach. Both are perfectly fine and have their own value. What’s causing these arguments recently however is that WCS, casting in general, show production, all these things, are beginning to lean more and more towards the “casual”, fun oriented part of the community.
A recent example is the cast for this match:
A lot of people loved the cast for this match. A lot of people absolutely hated it. The casting was really funny, fast paced, exciting. It was however, not at all informative. And a lot of people I’ve talked to about it while doing research for this article told me that in a deciding game 5, especially a game that’s as unique and incredible as this one, they would much rather have had a serious, informative cast to properly understand what was going on in such a wild game. Both arguments are perfectly fine and I am absolutely not writing this to tell anyone what they should or shouldn’t be entertained by. But this example again shows how difficult it is to satisfy both of these spectator categories.
<h1>BLIZZCON AND PUNDITS</h1>
I think going forward, this is going to be the biggest issue to figure out for event organizers, casters and personalities. What do “the fans” want, considering there’s two essentially opposing archetypes of spectators? Who is it you’re catering to? What is my tournament supposed to be? It cannot be a solution to claim that BlizzCon crowns the best player in the world, when we all know that the player pool would look entirely different if everyone in the world was given the same chances. You’re roping in both categories of people with that promotion, which means you’re bound to disappoint one of the two “divisions” of the community.
It cannot be a solution to present BlizzCon as the epitome of SC2 as a competitive sport, and then have pundits on a couch that aren’t aware of the players’ achievements over the year - the exact achievements that qualified them for BlizzCon. I was extremely disappointed when I was told that Classic was “not a top tier protoss” and that “he didn’t do as well as others” by casters at BlizzCon, when all it takes to refute that statement is a quick look at his Liquipedia page. This would have been perfectly ignorable in a less “professional” setting, but on a stage that supposedly epitomizes and celebrates the game’s highest level competition? I’m not cool with that. If you’re building BlizzCon up to be SC2’s World Cup Final the way it’s held in “real” sports - which is the feeling I got from the way it was built up and promoted by Blizzard - then do it that way. But I have to say that in a real World Cup final, poorly informed pundits would not be tolerated for a second. That’s not their job in that setting. Their job is to inform.
<h1>OUTLOOK</h1>
Now, don’t take all this as me shoving my opinions down your throat - I'm not trying to and I apologize if you feel that way. I’ve been vocal about not liking WCS in its current format, and most of you who know me will know quite clearly that I’m part of the category that enjoys high level play more than anything else. I am merely trying to put these recent conflicts into perspective and hoping that both fans and tournament organizers, as well as casters, personalities, etc. can keep this in mind when participating in arguments. This is where it all comes from, this is what it’s all fundamentally based on. Neither side is in the right or wrong here - but understanding the core of these discussions may ultimately prove key in solving them.
The ideal goal now is to find a way to walk the fine line and keep both sub-communities happy. This is what made HomestoryCup so great. It was a casual, friendly, extremely fun tournament and gave an alternative to hardcore competition. But imagine - if every tournament were like HSC, a lot of people would be unhappy about the lack of tough, "professional" tournaments. There's a place for both in our community, and it's of the utmost importance that we cater not only to one crowd. If we lean too far in either direction, large parts of our community will feel alienated.
So the solution, however difficult, should be to accommodate both. I am not an expert on how to do this, however fascinating this area may be, it's not my field of work. This is where organizers, casters, the community itself comes into play and has to take initiative to improve and figure out how to reach this common goal. But one thing is clear - we're not doing enough right now.
I still think the solution is to split the ladder.
First is to have a casual ladder with more maps, more diversity, more units and tech options, faster game speed, and queue with a bunch of options. (like 3 tech trees per race, 20 1v1 maps, queue in 1v1, 2v2, 3v3, archon simultaneously, similar to cs:go or dota 2)
Second is to have a competitive ladder which is highly balanced, finely tuned not designed around extreme maps and diversity.
Yes, Yes, YES!!!! a separate "casual" ladder can solve a lot of problems. Same result can be achieved by making WoL and HoTS ladder free to play and advertise them as "casual".
To be fair it was a pretty fun cast and there is some missing context for why and how that happened. All things aside, it's a game and yeah I don't care if people hate me having fun with it.
Is there anything to back up the premise of your article? Or is your article purely based upon "rough images" you've perceived?
I'm interested in this subject, but I fear a complete absence of any data or investigation may have rendered this article meaningless. I could understand it if you're simply giving your opinion on the issue, but as you are speaking about the opinions of the community, it would seem to necessitate some sort of meaningful evaluation of the community.
I guess I'm basically saying the article seems completely made up, and I'm wondering if there's anything I'm missing that would point towards it not being completely made up.
On February 02 2016 13:14 Nathanias wrote: To be fair it was a pretty fun cast and there is some missing context for why and how that happened. All things aside, it's a game and yeah I don't care if people hate me having fun with it.
You should care whether people hate you, you are a front figure for tournaments in this game, like it or not. That said there should always be room for fun and you bring a lot to the table with your casts
On February 02 2016 13:14 Nathanias wrote: To be fair it was a pretty fun cast and there is some missing context for why and how that happened. All things aside, it's a game and yeah I don't care if people hate me having fun with it.
You should care whether people hate you, you are a front figure for tournaments in this game, like it or not. That said there should always be room for fun and you bring a lot to the table with your casts
I completely disagree. Nobody no matter what your position is can ever be liked by everyone and his brother.... As long as you're a decent guy and give it your all at what you do, there is no reason to think twice about what people think. Heck, I wouldn't know whether to get up in the morning if I started givin a rats behind about that
On February 02 2016 13:14 Nathanias wrote: To be fair it was a pretty fun cast and there is some missing context for why and how that happened. All things aside, it's a game and yeah I don't care if people hate me having fun with it.
You should care whether people hate you, you are a front figure for tournaments in this game, like it or not. That said there should always be room for fun and you bring a lot to the table with your casts
I completely disagree. Nobody no matter what your position is can ever be liked by everyone and his brother.... As long as you're a decent guy and give it your all at what you do, there is no reason to think twice about what people think. Heck, I wouldn't know whether to get up in the morning if I started givin a rats behind about that
One should never care about what others think.
Care about what they actually do to you. Care about what they do to others.
But if they have opinions different from your own then they are free to have them.
For the sake of this argument, consider the two mutually exclusive.
Very simplistic way of seeing things, and an already biased way of describing people's opinion about the WCS system. I don't think you can get anything relevant from this starting point.
Thinking that the opinion people have about WCS is just about this artificial "fun vs high skill" categorization is a cliche and can only lead to a cliche conclusion.
Now, don’t take all this as me shoving my opinions down your throat - I'm not trying to and I apologize if you feel that way. I’ve been vocal about not liking WCS in its current format, and most of you who know me will know quite clearly that I’m part of the category that enjoys high level play more than anything else.
And bam! Your biased starting point end up in a biased conclusion. You miss that the whole point of WCS region lock could be to develop the skill of foreigners and to end up with an even higher level of play worldwide. You locked into your "foreigner = funny low skill guys vs Koreans = superior skilled players which can only be appreciated by people like me".
Reallisticly, the core of your opinion may just be conservatism and lack of long term view, and not the "love of high level play" (that, quite franckly, everybody has)
Don't go for simplistic categorization, they always end up being wrong. Above all, don't think other's opinion is different that yours because they're not educated enough in elite sc2 play.
You seem to have completely missed the message of the article because you got hung up on something I said in the introduction. That's quite ironic considering it's exactly what you're accusing me of.
What you quoted is not my conclusion. My conclusion is that there needs to be compromise to accommodate as many in the community as possible and not drive them out. If that's what you call black and white, sure? Can't say I agree with you though.
I don't call it black and white, I call it simplisitc, irrelevant and condescending.
Oh well.
I'm sorry but have to agree with him, at least to me your categories translated to clownery aka foreigner SC2 vs. honest competition aka Korean SC2 and that is condescending.
Anyways, I think I understand where you like to go with this article but I also think you are missing a few very important points. For me casual viewers are casuals because they don't follow always the best possible player/competition, they like the SC2 and watch what is on when they have time to watch some games regardless of the quality and the players they see then are the players they like the most. I like watching Korean SC2 but mostly I don't have time to watch it live due to time zones and I'm not interested enough to watch the VOD's. I watch much more Foreigners, therefore I'm more interested in them doing well in Tournaments too. This has nothing to do with “funny interviews” or “flashy production” and I hate awkward trashtalk..
Regarding the show-aspect of casting or player personalities, I don't think you can apply your categories casual/hardcore to draw a line for that, in my opinion this comes much more down to personal preferences on both sides of the fence. I see myself as a casual but I don't like overhyped cast at all, same applies for wannabe “super professional” casts where casters have to check every word spoken – my preference is a mainly analytical but relaxed style where casters are allowed to state their own preferences/bias like Narruto or Apollo in earlier years but that is of course just my opinion. On the other side, I think it was today's SPL- LR where some people praised the Korean cast for constantly shouting...
But now to the main point – in your outlook you write the differences between hardcore and casual are the reason for recent conflicts and understanding them would maybe the key for solving them. And you write the goal now should be to find a way to accommodate both.
In my opinion these conflicts are just the fallout and not the reason for a much deeper problem – there are not enough viewers and therefore money in the scene. The hole welfare-system vs. increasing foreigner skill-discussion is IMO totally beside the point.
For me Blizzard reasoning behind these changes had nothing to do with quality of skill/competition or the Foreigner/Korean Scene, they try desperately to increase the overall viewership to attract more Sponsors and Tournaments. We all have seen the size of the SC2-Stage at Dreamhack. Add to that the roomers that ESL declined to continue producing WCS and today's letter from the former Kespa-President stating how hard it was to get Sponsors for this years SPL. At the moment both scenes pretty much depend on Blizzard-Money. I also liked the 2015 WCS-System more but viewership got down even more so I can fully understand why Blizzard had to pull the plug and try something different. They can't justify to pump even more money in a system where they have no chance for any revenue out of their investment – most of the existing fan base already bought the game or decided not to – either way there is nothing in for Blizzard.
Of course increasing the viewership is a much bigger discussion as just the WCS-System (Gameplay, RTS vs. other E-Sports and so on), but I think we should stop fighting the other half of the community, casters or Blizzard/other Organisations and instead think about growing the hole scene, regardless of individual preferences, else there won't be much competitive SC2 in 2017 for all of us.
PS: I know my english is pretty bad but I hope you can understand my thoughts anyways
Got to agree with this. End of the day blizzard is a business.
I agree with the article, it's a pretty good analysis.
I don't have a problem with fun or casual events (or foreigners) but those aspects should not be privileged over actual competition. It's also just blatantly unfair to host "entire world except Korea" events, by the way.
Ok, I think I have to put my 2 cents in this thread. Maybe because IMHO I'm a very special case! What is so special about me? Well, I actually don't play any games (anymore). Well, yeah, I play a little Super Meat Boy, Undertale got me hooked for a longer time and somehow I stumbled across Barkley, Shut Up and Jam: Gaiden and play that atm. But I have here the box of SC2:LotV ... and I haven't even installed the game on my PC! I don't even know why...
So, what do I do in this gaming-community? Most of the time I watch streams of tournaments (and speedruns)! And I do that, because I like high-level play. I like to see the skill people have and I never will! But before you put me in the "hardcore-area" of the OP: No! I do that to be entertained! But sorry, that is really not exclusive (even if you want this to be seen exclusivly)! Espacially here in this SC2 comparison. Really? So watching a game of Snute is "boring", because the Koreans are soooo much better? WTF? He is still really high-skilled! And that is enough for me!
And about this casting entertaining against professional: The "fine line" is both! The legendary Tastosis was so great, because Tasteless was the entertainer and Artosis was the analyst. And they made it work that everybody got what he/she was searching for in a cast. Haven't watched the linked VOD. If there was just entertainment/hype and no insight into the game, I can understand the problem. Also a "problem" is the tournament. At a HSC there will be entertainment! Period! And that is the special thing about that tournament. But do you want that for a Blizzcon? Or maybe you really want that! Dota2 and The International had/has a "noob stream" where everything is explained and what's happening why and so on. Someone with above average knowledge will be bored out of his/her mind. But I heard that the stream was quite liked! Maybe for bigger tournaments there can be "themed" streams. A "analysis"-Stream, where the caster will talk about the game and NOTHING but the game; and an "entertainment"-stream, where every action is hyped and and talked about what the players had for breakfast and how this will influence their play or something like that.
Overall I don't think that these "two groups" are the problem with the community.
Would love to have one more caster that is able to go "stop we have a bit of explaining to do, then fun again", you just need one of those in a cast. I don't mind 2 fanboys losing it over a game. I would probably mind pure analysis more. But if you can switch from fun to analysis and go back to fun. Then you are a caster that almost everyone will enjoy to watch. Because they will only remember the part they enjoyed. There are people that remember only the negative bits, but those will probably be annoyed either way.
And you should care about improving as a caster. Kinda your job to hold viewers and make them come back.
While I dont have a huge interest in this matter (I am more of a broodwar gamer rather than SC2), I think there are a few things people have to consider:
A) Marketing/money: If we think about what teams want and what sponsors want, we will get a different picture than what fans want.
B) WCS Region lock vs no region lock is in my opinion a bad debate: If the reason we region lock is to allow lower skill player (who would have not made it otherwise) to get to a certain part of the tournament, they will still get eliminated by the higher skill players, only a little bit later.
My problem is that Blizzard is taking upon itself to be the deciding party (anyone asked blizzard to do this?). In all other tournaments, the invites are what the tournaments organizers "believe" to be the best choice for getting massive viewership. Those that will make the right calls, will prosper, those that dont, will fall, leaving more room for those that prospered.
If however one company can put pressure over most of the big tournaments and they have a monopoly on decision making, how will they know if they are doing the right thing. If you cant compare yourself to someone else... you have no meter for success or failure, and you are unable to make corrections accordingly.
C) Blizzard with balance patches: This is something I simply dont get. In broodwar we had the same version for years and strategies keep on showing up even to this day (although much less commonly, thats a given). Blizzard seems to think in terms of "this is the way people like to play, but if they do, X is imbalanced to Y so we should change something" instead of "people need to figure out how to deal with X with something different than Y".
That being said, there are some things that are flat out insane....
Please note that this is just my opinion and I rearly watch sc2 with passion, so I am probably less informed than many around there.
I don't understand the conflict. The topic looks a little far fetched.
What I do believe is that SC2 is losing its popularity disregarding whether there is a community conflict and it didn't start today. I think it was pretty obvious from the beginning that it should be better than BW or die a slow death later (if not for tons of sponsorship money dumped into it would already happen). The level of entertainment slowly fades with or without skilled players involved. A series of retirements, the interviews, now this match-fixing stuff, and the overall game aura are not healthy and I could feel it without even daily following the game. I have never heard a single BW progamer say that the game was boring back in time. It was something unthinkable. But reading some interviews you can well feel the frustration and disappointment.
Some people may disagree with me completely, I might sound like an old whiner, but in the end of the day, it is us who decide. Those who are too deeply involved (casters, writers, players) will never see it coming unless it strikes them in the face. They will always brush off your criticism or disregard it as being a mere ignorance because what do I know. I am just another forum visitor.
Sad truth is, SC2 is not entertaining for me as other games anymore.
On the brighter side. You can all see how many ppl watch BW streams.