The goal of these videos is to help players that may have played the game at a more casual level, are coming from SC2, or that are stuck in the very lower levels of the ladder. The topics are approached in an exhaustive manner, aiming to leave no doubts on the subject. Everything is taught from personal game experience and testing.
The focus of this will be on the mechanics of the game and their applications to real game situations. I feel that's where the resources available are lacking. If you want to learn strategy, check the stickied threads on this very forum and/or analyze pro replays.
Special thanks to LetaBot for helping with the multi-instance BW. The results of those tests will feature in a future video.
Edit: Ep. 4 is up!
Edit2: Eps. 3 & 4 re-uploaded with clean audio.
Edit3: New Ep. 1 up with a lot of new content, clean audio and all new footage.
Some of the content of the old version is not present but will feature in a future episode. Since the old one is now unlisted, use the following url if you want to watch it:
/watch?v=92AR07D-9Pw
Edit4: New Ep. 2 up with 100% new footage, a lot of new content and clean audio.
As with the last remake, this one also doesn't include all of the old, which will be featured in a future episode. If you want to watch the old version use the url below:
/watch?v=sLwYZZac80I
Edit5: Ep. 5...
Edit6: Added table of contents for each episode.
I have a decent list of subjects for the next episodes, but feel free to post suggestions/feedback. Enjoy
Ep. 01 - The Command Sheet & Interactions
+ Show Spoiler +
https://www.youtube.com/watch?v=hP0yTW5Cso8&index=1&list=PLHefm0zmEKt4GC4_DlQytkJrG_zOzQvyl
00:00 intro
00:37 disclaimer
01:15 problems with mixed tank selections
03:15 problems when selecting burrowed+unburrowed units
04:01 hold position and patrol workers
04:41 problems when stopping a building midway through
05:34 how to burrow lurkers in mixed selections
08:32 moving units that don't have an attack value
09:08 how to use patrol to avoid losing important units
10:11 how to ambush with lurkers (lurker hold)
11:19 unloading units without stopping the transport
12:20 outro
00:00 intro
00:37 disclaimer
01:15 problems with mixed tank selections
03:15 problems when selecting burrowed+unburrowed units
04:01 hold position and patrol workers
04:41 problems when stopping a building midway through
05:34 how to burrow lurkers in mixed selections
08:32 moving units that don't have an attack value
09:08 how to use patrol to avoid losing important units
10:11 how to ambush with lurkers (lurker hold)
11:19 unloading units without stopping the transport
12:20 outro
Ep. 02 - Command Queueing & Interactions
+ Show Spoiler +
https://www.youtube.com/watch?v=qVvQoNTBPNU&list=PLHefm0zmEKt4GC4_DlQytkJrG_zOzQvyl&index=2
00:00 intro
00:16 how queueing works and what can be queued
00:43 setting up patrol waypoints
01:40 tank inconsistencies with a-move
02:38 more inconsistencies with tanks and lurkers
04:18 inconsistencies while a-moving lurkers and queens
04:48 how to use shield batteries better
05:34 medic inconsistencies
06:37 queueing commands with workers
07:30 return cargo techniques
09:27 how to make an SCV follow a damaged unit after repairing
10:30 outro
00:00 intro
00:16 how queueing works and what can be queued
00:43 setting up patrol waypoints
01:40 tank inconsistencies with a-move
02:38 more inconsistencies with tanks and lurkers
04:18 inconsistencies while a-moving lurkers and queens
04:48 how to use shield batteries better
05:34 medic inconsistencies
06:37 queueing commands with workers
07:30 return cargo techniques
09:27 how to make an SCV follow a damaged unit after repairing
10:30 outro
Ep. 03 - Movement AI & Spellcasting
+ Show Spoiler +
https://www.youtube.com/watch?v=vAjBE-gntF0&index=4&list=PLHefm0zmEKt4GC4_DlQytkJrG_zOzQvyl
00:00 intro
00:17 how movement works
01:01 the magic box
01:21 how to use movement to deal more damage and avoid splash
02:22 stacking air units
04:56 spellcasting with more than one unit
06:37 inconsistencies when laying mines with more than one vulture
08:29 outro
00:00 intro
00:17 how movement works
01:01 the magic box
01:21 how to use movement to deal more damage and avoid splash
02:22 stacking air units
04:56 spellcasting with more than one unit
06:37 inconsistencies when laying mines with more than one vulture
08:29 outro
Ep. 04 - Input Detection & the CTRL+C/ALT+C mechanic
+ Show Spoiler +
https://www.youtube.com/watch?v=nLsTRIDwGfo&index=5&list=PLHefm0zmEKt4GC4_DlQytkJrG_zOzQvyl
00:00 intro
00:20 first case where the game ignores your inputs
01:55 second case where the game ignores your inputs
02:54 using the scroll wheel to move the screen
03:17 mouse positioning when building stuff
04:36 how CTRL+C/ALT+C works
06:45 using it to macro faster
07:17 using it to control stacked air units
08:41 using it to send reinforcements
09:49 using it to control important units
10:32 using as an alternativa to double-tapping the ctrl-group
11:09 outro
00:00 intro
00:20 first case where the game ignores your inputs
01:55 second case where the game ignores your inputs
02:54 using the scroll wheel to move the screen
03:17 mouse positioning when building stuff
04:36 how CTRL+C/ALT+C works
06:45 using it to macro faster
07:17 using it to control stacked air units
08:41 using it to send reinforcements
09:49 using it to control important units
10:32 using as an alternativa to double-tapping the ctrl-group
11:09 outro
Contents:
+ Show Spoiler +
00:00 intro
00:19 types of sound alerts
01:25 overlapping behavior
02:28 types of visual alerts
02:54 using sound to keep up with army macro
03:32 problems with using sound as a confirmation for macroing
04:07 combining sounds with the minimap to keep up with building macro
05:19 difference between upgrade and research and how to use it to your advantage
06:28 types of attack alerts
07:01 when attack alerts are triggered and when they aren't
07:36 attack alert cooldowns
08:19 how to manipulate your opponents attention
09:02 first case where a unit/building can take damage and not trigger an alert (1-hit kill)
10:04 second case (spider mines)
10:30 last three cases
10:41 sound alert cancelation glitch explanation
11:29 sound alert cancelation glitch examples
11:55 why you should turn building sounds off
12:45 outro
00:19 types of sound alerts
01:25 overlapping behavior
02:28 types of visual alerts
02:54 using sound to keep up with army macro
03:32 problems with using sound as a confirmation for macroing
04:07 combining sounds with the minimap to keep up with building macro
05:19 difference between upgrade and research and how to use it to your advantage
06:28 types of attack alerts
07:01 when attack alerts are triggered and when they aren't
07:36 attack alert cooldowns
08:19 how to manipulate your opponents attention
09:02 first case where a unit/building can take damage and not trigger an alert (1-hit kill)
10:04 second case (spider mines)
10:30 last three cases
10:41 sound alert cancelation glitch explanation
11:29 sound alert cancelation glitch examples
11:55 why you should turn building sounds off
12:45 outro