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On June 19 2015 20:49 CptMarvel wrote:Show nested quote +On June 19 2015 19:50 FueledUpAndReadyToGo wrote: I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable.
Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever
Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though. What do you mean stationary? It doesn't follow a moving target? Are you sure it doesn't do negative armor? It's placed like Point Defense Drone, the target can run out of range of it and armour doesn't go negative.
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On June 19 2015 20:52 ejozl wrote:Show nested quote +On June 19 2015 20:49 CptMarvel wrote:On June 19 2015 19:50 FueledUpAndReadyToGo wrote: I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable.
Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever
Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though. What do you mean stationary? It doesn't follow a moving target? Are you sure it doesn't do negative armor? It's placed like Point Defense Drone, the target can run out of range of it and armour doesn't go negative. Except you place pdd on a spot. You place the ability on an enemy unit.
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Pros:
- Love the Ovi drops but really we should buff the speed, on huge maps Ovi doesnt even get to scout anymore. - Great Spore Crawler change, tho i would like 30 flat damage since Zerg AA is really weak - I like the ghost ability mostly because, this will end the MMM era in late game , finally they will get a tier 3 bio unit vs a tier 3 zerg unit, then just spam more tier 1 units all game long. - Viper's nerf is perfect, but seriously either reduce the price a bit or the supply cuz 3 is huge.
Cons:
Medivacs right now are way to OP, Protoss really has no answer now and Zerg will struggle even more. Ravagers are still useless and i would like for them to remove this unit and just add as upgrade the corrosive bille to Roaches, give Zerg a core unit that its really a need, more AA is a must !
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The overlord change is huge! Hello speedling elevator!
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On June 19 2015 21:54 rockslave wrote: The overlord change is huge! Hello speedling elevator!
Its a start, Ovi needs speed cuz its so slow. On big maps this change is going to be useless if we dont get a speed boost.
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On June 19 2015 20:52 ejozl wrote:Show nested quote +On June 19 2015 20:49 CptMarvel wrote:On June 19 2015 19:50 FueledUpAndReadyToGo wrote: I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable.
Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever
Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though. What do you mean stationary? It doesn't follow a moving target? Are you sure it doesn't do negative armor? It's placed like Point Defense Drone, the target can run out of range of it and armour doesn't go negative.
Well then, it's officially complete and utter crap
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On June 19 2015 22:01 ZergLingShepherd1 wrote:Show nested quote +On June 19 2015 21:54 rockslave wrote: The overlord change is huge! Hello speedling elevator! Its a start, Ovi needs speed cuz its so slow. On big maps this change is going to be useless if we dont get a speed boost.
Well, Penumatized Carapace is Hatch tech. It doesn't seem too expensive, but you'll need two gas or something.
And I was originally thinking about using the first or second (slow) overlord, on 2 player maps. Will test it soon.
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On June 19 2015 19:18 JCoto wrote:Show nested quote +On June 19 2015 18:53 Sapphire.lux wrote: The Ghost ability is a gimmick with the sole role of helping bio against Ultras. Never seen a more specialized ability. When you have to create a new ability, to deal with one aspect, of only one unit, when using one specific unit comp., you know there's something wrong there!
The Liberator does not have to be a flying siege tank. Just fix the Tank please!
The Medivac does not need more buffs. It's already arguably Terrans strongest unit. Fix what's broken or underperforming and stop buffing already strong units to compensate. Medivac are fun but should not be the be all end all of Terran! No one is impressed by drop play any more so stop trying to make Terran the Medivac+friends race. That's false, that kind of spell helps any burst damage units, specially units with double projectile (Hellions, banshees, Vikings, Cyclones, BC's) against big units. It will empower Bio but also that Mech units. The problem I see is that it will turn almost any capital unit into shit, and specially heavy Protoss units (Achons, Immortals, Skytoss) that are already shitty vs a Terran with enough ghosts.
Lowering 3 armor barely makes a difference with mech because most units deal high damage but have low DPS, it would only give tanks a about 8% more damage where it will give marines 50% more damage.
Even the units you mention don't get that high a boost that makes the spell really worth it over more siege tanks or cyclones.
So yeah its made as a 1 aspect ability made to work with 1 composition.
Also I wonder if they plan to make overlord drops different in any way, I think they will be giving drops extra speed but only available at higher tech in a next patch.
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People just can't help theorycrafting, proposing ideas and giving opinions when all they should do really is to just test the f of every new concept so that in the end the final product is optimized.
At least you guys shoud try to provide replays with the new changes in action to proove your points :|
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On June 19 2015 22:17 rockslave wrote:Show nested quote +On June 19 2015 22:01 ZergLingShepherd1 wrote:On June 19 2015 21:54 rockslave wrote: The overlord change is huge! Hello speedling elevator! Its a start, Ovi needs speed cuz its so slow. On big maps this change is going to be useless if we dont get a speed boost. Well, Penumatized Carapace is Hatch tech. It doesn't seem too expensive, but you'll need two gas or something. And I was originally thinking about using the first or second (slow) overlord, on 2 player maps. Will test it soon.
For discussion's sake, here's some movement speeds to compare:
Overlord: 0.586 Thor: 1.875 Upgraded overlord: 1.88 Marine/hydralisk/roach/zealot (no upgrades, off creep): 2.25 Medivac: 2.5 Slow warp prism: 2.953 Upgraded warp prism: 3.375 Boosted medivac: 4.25
Overlords, even with the upgrade, are still really, really slow.
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So one thing that a lot of people might not agree with, but I actually really like that Snipe is gone. Obviously this stupid drone thing isn't a good replacement, but Snipe was really really REALLLY boring to begin with and I'm glad they're working it out of the game.
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On June 19 2015 20:49 CptMarvel wrote:Show nested quote +On June 19 2015 19:50 FueledUpAndReadyToGo wrote: I hate the medivac buff. Especially with the constant forced expanding being able drop even quicker is just gonna be annoying and abusable.
Just tried the ghost ability, it seems very crappy. I thought it was a drone that sticks to a unit like a quadrocopter chasing it (so you can basically 'curse' a unit. Like weavers ability in dota in which you have to actively target the parasite thats nibbling you) and that seemed very cool to me but it's just a stationary drone and it gets autotargeted very easilty. It also doesn't do negative armor so your target has to have at least 3 if it's to be useful. It's the saddest thing ever
Why did they remove snipe for that -_-. Just unnerf snipe a bit you've had years to do that. Not a single iteration to improve it. Meh. Ghost do feel very fast with the movespeed buff though. What do you mean stationary? It doesn't follow a moving target? Are you sure it doesn't do negative armor? Yes it doesnt do negative armor. If you cast it on cyclone it will have 1 armor (-1) so effectively 0 and not -2. If you cast it on a marine it doesn't even spawn as it would do nothing.
(this is with 0 additional armor upgrades )
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On June 19 2015 22:34 SetGuitarsToKill wrote: So one thing that a lot of people might not agree with, but I actually really like that Snipe is gone. Obviously this stupid drone thing isn't a good replacement, but Snipe was really really REALLLY boring to begin with and I'm glad they're working it out of the game. It was better than feedback
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im incredibly sad, the more this goes on the more i have thoughts of switching race, or not even bothering
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With Snipe gone, will HTs not dominate Ghosts? Design and direction aside, there might be some serious balance problems here. Just speculating though. Maybe it's time to reintroduce the 100% mana depletion from EMP.
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On June 19 2015 22:28 Gwavajuice wrote: People just can't help theorycrafting, proposing ideas and giving opinions when all they should do really is to just test the f of every new concept so that in the end the final product is optimized.
At least you guys shoud try to provide replays with the new changes in action to proove your points :|
Hard to do when patch isn't live yet.
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Lol the drop is freaking strong. You can drop baneling so early, you can just 12 pool, and pass wall with even slow ovie. It's so funny, but i don't see it not nerfed soon...
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Made a gfycat/gif of the drone in action. It's stationary, and you see the overseer fly out of range and then the -armor buff dissapears. Also note it's only -1 so no negative armor. It lasts 11 seconds cost 50 energy. They do change targets. I casted them on some roaches and after those died it retargeted to the overseer.
http://gfycat.com/TameCanineBufflehead
Due to the retargeting and low energy cost it might actually be useful to blanket spam them in a big fight with a few ghosts in the lategame when everything has +3. Does require individual unit targeting to cast them though so it's not easy.
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Really like the overlord change. As long as every race has good firepower in the early game so its not about high tech etc i think it could work out great.
What i absolutely like about it is the potential for zerg to be agressive from the early game and not in an all-in or cheese way
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On June 19 2015 23:22 Sapphire.lux wrote: With Snipe gone, will HTs not dominate Ghosts? Design and direction aside, there might be some serious balance problems here. Just speculating though. Maybe it's time to reintroduce the 100% mana depletion from EMP. They should go away from the ghost vs hightemplar fight 100%. When the armee all relie on those few spellcasters it becomes quite boring to watch and play.
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