Map Jam & Challenge #19 - Page 2
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LComteVarauG
Australia158 Posts
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The_Templar
your Country52796 Posts
On April 26 2015 11:23 LComteVarauG wrote: Should I put the person who's style I have used in a spoiler? Nah, part of the fun is guessing. I just wasn't sure if you had followed that topic or not. | ||
LComteVarauG
Australia158 Posts
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Fatam
1986 Posts
Hello I'm Fatam 152 x 168 + Show Spoiler + Didn't have a ton of time for this one. Aesthetics are basically non existent. Map breaks all of the rules except editing unit values which I didn't see a reason to do here. I had the idea for a sec to put a XNT in the corners with like 50-75 range so that the edges had a nice point of interest pulling away more from the center, but the editor caps them at 32 for some reason. | ||
And G
Germany491 Posts
On April 26 2015 12:55 Fatam wrote: Hello I'm Fatam Aaaaand we have a winner. | ||
LComteVarauG
Australia158 Posts
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Rukis
United States252 Posts
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Zweck
Germany211 Posts
+ Show Spoiler + And now i see your map rukis. Well i guess i was too late :D | ||
Big J
Austria16289 Posts
Money For Nothing Using a different skybox for this picture, because otherwise the atmospheric fog blocks the overview Blue bases are 6minerals 2gas Middle Superbase with 16minerals + 4gas, (500minerals/patch,1500gas/geyser) Tons of extra gold minerals around the map with 28minerals/patch. (~1mule, 4trips) One base consisting of 2geysers+such a mineral field Hostile Turrets blocking the middle path (ground units will automatically path around it). inspired by C&C, the broodwar map Crystallis, and of course a fellow mapper | ||
Rukis
United States252 Posts
On April 26 2015 20:27 Zweck wrote: LOL No way... i was just starting to do this: + Show Spoiler + And now i see your map rukis. Well i guess i was too late :D What about my map O.o | ||
Big J
Austria16289 Posts
Minilisk: JessicaSc2 (lots of easy bases with Deadwing textures) Cold of Heart: Sidianthebard (because it rhymes with the name... and obviously because of the Habitation Station textures) Korhal Park: And G (because rocks+weirdly placed goldbases+simple texturing ) Basilisk: eTcetRa (because it looks like 4player Yeonsu) | ||
Zweck
Germany211 Posts
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JPR
Netherlands25 Posts
On April 26 2015 04:46 Uvantak wrote: Styles refer to the overall ideas, that mapmakers tend to use on all of his maps, a good example of this could be the square natural cliffs on Namrufus maps + Show Spoiler + http://www.teamliquid.net/forum/sc2-maps/451640-2-epimetheus http://www.teamliquid.net/forum/sc2-maps/458909-4-disaster-area http://www.teamliquid.net/forum/sc2-maps/470881-4-chronograph http://www.teamliquid.net/forum/sc2-maps/460784-2-pantheon-nova http://www.teamliquid.net/forum/sc2-maps/468571-2-laika Mereel, cliffs + Show Spoiler + Or my use of ramps + Show Spoiler + But I agree that in general is very hard to recognize such things, specially if you are just starting working on maps. Thanks for the clarification Uvantak! The only style I kind of grasped was yours, as I hear a lot about you and ramps... Anyway, stuff came up so I'm too busy to participate this time around. Shame since I had a pretty cool concept too. Hopefully next time! | ||
Ej_
47656 Posts
On April 26 2015 22:52 Big J wrote: Korhal Park: And G (because rocks+weirdly placed goldbases+simple texturing ) cmon lol | ||
Meavis
Netherlands1298 Posts
On April 26 2015 22:52 Big J wrote: Hope noone gets offended, I'm just going to submit some guesses on map styles: Minilisk: JessicaSc2 (lots of easy bases with Deadwing textures) Cold of Heart: Sidianthebard (because it rhymes with the name... and obviously because of the Habitation Station textures) Korhal Park: And G (because rocks+weirdly placed goldbases+simple texturing ) Basilisk: eTcetRa (because it looks like 4player Yeonsu) thought basilisk was lefix, as the layout is very similair to evergreen terrace, and lefix does a lot of natural textures in space maps. | ||
And G
Germany491 Posts
That's right, my golds aren't weirdly placed at all. Seriously... | ||
Big J
Austria16289 Posts
On April 26 2015 23:22 And G wrote: That's right, my golds aren't weirdly placed at all. Seriously... I'm just teasing. Love your maps and the way you get creative with gold base placements. On April 26 2015 23:19 Meavis wrote: thought basilisk was lefix, as the layout is very similair to evergreen terrace, and lefix does a lot of natural textures in space maps. oh yeah, that's true! On April 26 2015 23:27 -NegativeZero- wrote: korhal park is obviously + Show Spoiler + ATTx, lots of straight cliff patterns, plus look at the greeting he used ah, lol. Didn't read that. That's actually gold. | ||
-NegativeZero-
United States2140 Posts
ATTx, lots of straight cliff patterns, plus look at the greeting he used | ||
And G
Germany491 Posts
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