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Map Jam & Challenge #19

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-04-26 20:55:30
April 21 2015 00:57 GMT
#1
Map Jam & Challenge #19
http://wiki.teamliquid.net/starcraft2/User:The_Templar/Map_Jam_&_Challenge

From
Saturday, Apr 25 4:45pm GMT (GMT+00:00)
To
Sunday, Apr 26 4:45pm GMT (GMT+00:00)



Rules:

  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • Combine the two randomly selected topics in one map.
  • Post your map overview and relevant details in this thread.
  • Poll decides on winner with participants having one additional vote.


Winner is determined
Tuesday, Apr 28 4:45pm GMT (GMT+00:00)

+ Show Spoiler [Submissions] +
Minilisk by Rukis + Show Spoiler +
[image loading]

+ Show Spoiler +

[image loading]
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Cold of Heart by LComteVarauG + Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

[image loading]

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Korhal Park by Fatam + Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Basilisk by R3mnant + Show Spoiler +
[image loading]

+ Show Spoiler +
Rocks have 1000 HP.


Money for Nothing by Big J + Show Spoiler +
[image loading]

+ Show Spoiler +
Blue bases are 6minerals 2gas
Middle Superbase with 16minerals + 4gas, (500minerals/patch,1500gas/geyser)
Tons of extra gold minerals around the map with 28minerals/patch. (~1mule, 4trips)
One base consisting of 2geysers+such a mineral field

Hostile Turrets blocking the middle path (ground units will automatically path around it).


Sand Garden by -NegativeZero- + Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]

Geyser is high yield at the bases where there is only one. Rocks have 0 armor.



Poll: Which map uses the given topics the best?

Minilisk by Rukis (2)
 
6%

Cold of Heart by LComteVarauG (1)
 
3%

Korhal Park by Fatam (3)
 
9%

Basilisk by R3mnant (17)
 
53%

Money For Nothing by Big J (3)
 
9%

Sand Garden by -NegativeZero- (6)
 
19%

32 total votes

Your vote: Which map uses the given topics the best?

(Vote): Minilisk by Rukis
(Vote): Cold of Heart by LComteVarauG
(Vote): Korhal Park by Fatam
(Vote): Basilisk by R3mnant
(Vote): Money For Nothing by Big J
(Vote): Sand Garden by -NegativeZero-







Topics:


  • Make a map in the style of another mapmaker of your choosing. Everyone else has to guess who you are imitating.
  • Must break at least 3 of the 4 TLMC-recommended design restrictions.



Process
Send your idea for an interesting topic to the event's administrator via a private message to The_Templar. Two topics are randomly selected using randomizer.org at the start of the event, and then immediately made official. This way, no "cheating" can occur, and the administrator can technically participate as well.

Make sure you read the How does it work? section as well and feel free to ask additional questions in this thread.



FAQ:


What is the Map Jam & Challenge?
The Map Jam & Challenge is a format by and for the community.
The Map Jam & Challenge is a regular map making competition.
The Map Jam & Challenge wants you to be creative and quick.
The Map Jam & Challenge provokes thinking outside the box.

This is a format developed collaboratively by Samro and Scorp, and was motivated by MotM, CSL Map Jam and the Map Making Challenge.

Why do this?
It is all about challenging your fellow map makers with some strange idea and together do a 24h map making jam that will produce innovative, fun and crazy maps. From this format ideas may emerge that can be implemented to competitive maps - or maybe not. There is nothing to win like beta keys, sorry for that. I have no giveaways, no t-shirts. Also I do not own this format. This is an idea that i hope can be run by the community itself, without judges, organization, etc.

I know many will appreciate this. Here it is all about making maps. These may or may not be played. This is not the biggest point. We are looking for new ideas in maps and for new ways to make maps.

How does it work?
  • Runs monthly.
  • 24 hours to allow all timezones a few hours. Is held in the weekend to allow the most people to participate.
  • All participants send one topic to the admin via PM, e.g. 'rocks' and 'low main'.
  • By a randomized process two topics are selected among all entries and made public to start the Map Jam & Challenge. This aspects helps to have no 'cheating' like preparing a map to give yourself more time.
  • Within the 24 hours participants post the overview in this thread and upload their map to EU/NA (ask your fellow map makers at EU/NA)
  • Public Vote decides on the winning map. Map makers who think they have the edge in evaluating how good a map is, can message the admin with their choice to have a double-vote.
  • Win = Fun & Fame


Map Jam & Challenge #19
The Map Jam & Challenge starts Saturday, Apr 25 4:00pm GMT (GMT+00:00) and runs 24 hours. Topics need to be sent to The_Templar via PM until one hour before the challenge starts. This gives the admin one hour to randomly select the double-topic. Via PM we will keep all ideas secret and fresh for the next round maybe and the double-topic is quite a surprise for everyone.

Topics will be announced in this thread.

The previous events were administrated by The_Templar, Scorp, Samro, and RFDaemoniac. In future events, other community members may administrate as well, except no one besides The_Templar seems interested in doing so. If you are interested in administration please notify the admin of the most recent map jam.

Previous Topics
+ Show Spoiler +

  • Map Jam #1
    • 2v2
    • Desert Oasis Style Mains

  • Map Jam #2
    • Extreme chokes and open spaces
    • Use of hostile units

  • Map Jam #3
    • 3 player
    • multiple Xel'Naga Towers

  • Map Jam #4
    • Area < 16900
    • Forward high ground

  • Map Jam #5
    • No ramps
    • Maximum playable width of 116

  • Map Jam #6
    • Gold Bases
    • Contains at least 11 ramps per player

  • Map Jam #7
    • Based on a Magic the Gathering card
    • Xel'Naga tower in main

  • Map Jam #8
    • 3 player map
    • Asymmetric

  • Map Jam #9
    • 2 Central bases separated by rocks with two ramps leading to each expansion
    • Nonlinear terrain

  • Map Jam #10
    • No elevation levels
    • At least half of the expansions on the map must be farther away from your opponent's main base than your main base is.

  • Map Jam #11
    • At least a portion of the main base must border a cliff higher than it which is accessible from the outside.
    • The map must have a single watch tower that gives vision of the 3rd base hatch/nexus/CC of all spawn points.

  • Map Jam #12
    • Low Main.
    • 1/4 of bases or more must be islands.

  • Map Jam #13
    • At most two ramps per player
    • Island map

  • Map Jam #14
    • Maximum of 8 bases
    • Very short air rush distance

  • Map Jam #15
    • Use of mineral walls.
    • Playable bounds at least twice as long as wide, or vice versa.

  • Map Jam #16
    • Only 2 normal (8 mineral, 2 gas) bases per player.
    • The use of single wide horizontal or vertical ramps.

  • Map Jam #17
    • 5 player map
    • At least one double-sided XNT, i.e. the tower is placed between two unpathable areas that create a long walk distance between either side, with no space adjacent to the tower for passage.

  • Map Jam #18
    • Wide ramp into the main and natural.
    • Remake of an older map by yourself.


Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-04-21 03:11:14
April 21 2015 03:05 GMT
#2
You know what I'd love to see again, although I'm not 100% sure if others would like to see it, but having another aesthetic challenge (i think it was like map of the month 3 or 5 or something?)

Although it'd be fun to do it in the time limit of a map jam. You release a layout (it'd have to be a good layout!) that is just all agria dirt or something and tell people to texture it however they wanted. Be neat to see if people come up with the same idea due to the layout or just how indepth people would go.

Or maybe it's just me thinking that would be cool.....

Either way! I'll PM you a topic sometime this week when I think of something awesome!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Fatam
Profile Joined June 2012
1986 Posts
April 21 2015 18:19 GMT
#3
should be cool if people aren't mapped out by then :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
SwedenTheKid
Profile Joined July 2014
567 Posts
April 22 2015 03:07 GMT
#4
Hope I can make it, since I didn't make a TLMC map I don't have an excuse.
Casual Mapmaker
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-04-25 00:13:09
April 25 2015 00:12 GMT
#5
I can't wait for this, it's going to be awesome! And it usually produces some really cool (if wierd) maps.
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 25 2015 00:23 GMT
#6
just submitted an awesome topic. dis gon b gud
vibeo gane,
Rukis
Profile Joined April 2009
United States252 Posts
April 25 2015 16:38 GMT
#7
What were the topics?
Flash was the Genius, Nada was the true god.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-04-25 16:43:54
April 25 2015 16:42 GMT
#8
Sorry, I overslept. Deadline will be ~45 minutes later to compensate.

  • Make a map in the style of another mapmaker of your choosing. Everyone else has to guess who you are imitating.
  • Must break at least 3 of the 4 TLMC-recommended design restrictions.


(TLMC-recommended design restrictions are:
Normal bases are always 8 normal mineral patches and 2 normal geysers
High yield bases are always 6 high yield patches and 2 normal geysers
Don’t change values on Neutral units.
Map sizes should be sensible; use the current map pool as a guide.)
Moderatorshe/her
TL+ Member
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 25 2015 17:10 GMT
#9
amazing topics, especially 1st.
Author of Coda and Eastwatch.
Zweck
Profile Joined February 2015
Germany211 Posts
April 25 2015 17:20 GMT
#10
Underwater maps incoming!!! :D
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 25 2015 17:59 GMT
#11
On April 26 2015 02:10 IeZaeL wrote:
amazing topics, especially 1st.

With only five topics entered, it was hard to go wrong. <.<
Moderatorshe/her
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
April 25 2015 18:04 GMT
#12
should probably state that uvantak is off limits as a mapmaker to imitate since 2 people have already done that and it's too obvious lol.

that 2nd topic is pretty hilarious, props to whoever submitted
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 25 2015 18:13 GMT
#13
On April 26 2015 03:04 Fatam wrote:
should probably state that uvantak is off limits as a mapmaker to imitate since 2 people have already done that and it's too obvious lol.

that 2nd topic is pretty hilarious, props to whoever submitted

I've been entering that second topic since TLMC 5
Moderatorshe/her
TL+ Member
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
April 25 2015 18:54 GMT
#14
Interesting topics. Looking forward to the results!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
JPR
Profile Joined February 2015
Netherlands25 Posts
April 25 2015 18:59 GMT
#15
I'm considering to enter, even though I probably lack the time this weekend to make something reasonable. Problem is: I have no idea what the 'styles' of other mapmakers are which makes it quite difficult to imitate. Any pointers on that?
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 25 2015 19:46 GMT
#16
Styles refer to the overall ideas, that mapmakers tend to use on all of his maps, a good example of this could be the square natural cliffs on Namrufus maps
+ Show Spoiler +

http://www.teamliquid.net/forum/sc2-maps/451640-2-epimetheus

http://www.teamliquid.net/forum/sc2-maps/458909-4-disaster-area

http://www.teamliquid.net/forum/sc2-maps/470881-4-chronograph

http://www.teamliquid.net/forum/sc2-maps/460784-2-pantheon-nova

http://www.teamliquid.net/forum/sc2-maps/468571-2-laika


Mereel, cliffs + Show Spoiler +

http://imgur.com/8pYa3BL

http://imgur.com/iflJRvm


Or my use of ramps + Show Spoiler +

http://www.teamliquid.net/forum/sc2-maps/478863-2-ktv-ganymede

http://www.teamliquid.net/forum/sc2-maps/478851-2-ktv-echo

http://www.teamliquid.net/forum/sc2-maps/466101-2-ktv-hesperium

http://www.teamliquid.net/forum/sc2-maps/451218-4-ktv-foxtrot-labs-se


But I agree that in general is very hard to recognize such things, specially if you are just starting working on maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Rukis
Profile Joined April 2009
United States252 Posts
Last Edited: 2015-04-25 23:33:23
April 25 2015 23:29 GMT
#17
Map Jam Submission

Minilisk

Map Info:
+ Show Spoiler +
- 202 x 195
- Recommended Players 4-8
- 32 Half-bases: 5 min. 1 Rich Gas
- 4 Gold bases: 9 min. 2 Rich Gas
- Modified Minerals
- Xel'Naga Tower expanded to 25 vision
- Hostile Planetary Fortresses
- Neutral Creep in the middle


Description
+ Show Spoiler +
The Zerg have shattered the middle of terrain, thus upon inspection from the protoss the found a Mini-Ultralisk. It may have grown over the years.


[image loading]


More Photos!
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Flash was the Genius, Nada was the true god.
Rukis
Profile Joined April 2009
United States252 Posts
April 25 2015 23:30 GMT
#18
Didn't have a lot of time so a very simplistic map.
Flash was the Genius, Nada was the true god.
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-04-29 07:55:21
April 26 2015 00:01 GMT
#19
[LCV] Cold of Heart
(NA and SEA)

Details:
Minerals have a value of 3000 rather than 1500.
Gas has a value of 5000 instead of 2500.

Rich variants are the same as above.

The map utilizes half bases for normal bases and 4 rich minerals and one normal geyser for rich bases.

Edit: There are also 16 debris/destructible rock piles and technically 8 back doors.

Preview:
[image loading]

Analyser:
[image loading]
(The analyser won't show the rocks/debris...)

Aesthetics:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
April 26 2015 01:34 GMT
#20
^I can't tell who's style that's similar to ;;
Moderatorshe/her
TL+ Member
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