• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:15
CET 14:15
KST 22:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!29$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1626 users

[M] (4) KTV Foxtrot Labs SE

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-08-08 22:33:04
May 25 2014 04:41 GMT
#1
[image loading]



Hi guys, writing a description while half-sleep is not a useful skill to have! So here we go again, Foxtrot is the culmination of several years of mapmaking, where i have been making standard maps and moving from there pushing the boundaries ever so slowly. The map the map is riddled with several sweet spots where players can take advantage of the map, but this works both ways as always, allowing smart players to counter with his own little annoyance.
The complex layout of the map rewards the player that can recognize the terrain and take advantage of it, and the many spots where players can hide harassing units allows for heavy use of multi-pronged attacks.


Map is published in:
[AM],[EU],[KR],[SEA]


Map is also GameHeart ready


[image loading]


Overview:


[image loading]

90º Overview

+ Show Spoiler +

[image loading]


Old Overviews

+ Show Spoiler +

♦ Version 1.1
[image loading]

♦ Version 1.0
[image loading]

♦ Version 0.9
[image loading]



Information/Analyser:

+ Show Spoiler +

[image loading][image loading][image loading]



Eye Candy:

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]



Small info about the map:


+ Show Spoiler +

◙ 3-in-1 map with vertical spawns disabled.
◙ The center of the map allows for a wide variety of attack routes and diverse positional challenges.
◙ Central gold bases are extremely exposed but they give a good income for those players that adapt to the map and are able to defend them.
◙ No Xel'naga watch towers.


Changelog

+ Show Spoiler +

♦ Version 1.3
Changed lighting of the map given the feedback.

♦ Version 1.2
Minor aesthetic changes, added pipes to the overlord pods around the map.
Minor changes to the top right and bottom left natural bases to avoid a very very ugly cannon rush.

♦ Version 1.1
Expanded the unpathable area around the natural bases at NE and SW bases so siege tanks can't shell more than 1 mineral field and 1 Vespene geyser.
Added destructible plates behind the mineral lines at NE and SW natural bases to avoid cannon rushes.
Minor aesthetic updates.
Minor pathing bug fixes.

♦ Version 1.0
Map Submitted to the TLMC#4.

This version can still be found and played under the name KTV Foxtrot Labs
Not anymore, KTV Foxtrot Labs v1.0 was removed to avoid confusion, there is enough as it is with Blizz using a outdated version.

As always the newest and latest version can be found in the custom games section!
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 25 2014 08:01 GMT
#2
Woah, finally one of nice looking dark maps with non-standard tileset

Epic work
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 25 2014 10:11 GMT
#3
Freaking small changes - how is this worth a resubmit? Couldn't you just update your old thread? It's a good map - don't get me wrong about this - but the whole post shouts: look how good i'm or as the Twitch folk would say it: much love and kappa ...
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lefix
Profile Joined February 2011
Germany1082 Posts
May 25 2014 13:32 GMT
#4
Considering the map didn't have a thread before, I'm not sure what you're complaining about
Map of the Month | The Planetary Workshop | SC2Melee.net
Samro225am
Profile Joined August 2010
Germany982 Posts
May 25 2014 16:23 GMT
#5
the map's layout was discussed in other threads. so i want to focus my criticism on stylistic decisions and arts/crafts.

for me the stones with glowing cracks below a sand texture do not work. visually the effect looks like a bad photoshop layering of different textures.

craft-wise it looks like an unelaborated idea to make stuff look different, but it does not make that much sense really. the cracked stone with the greenish glowing cracks has the appearance of a flat surface- the details are in the lower cracks, the cracks present the big structure within that texture. on the other hand the the sand has an overall high detail degree, it is grainy everywhere and has a dune like structure - both do not mix very well when used on a large surface. they would work much better with sand in one region, a third texture for blending and then the cracks.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2014-05-25 18:20:13
May 25 2014 18:18 GMT
#6
On May 25 2014 19:11 dezi wrote:
Freaking small changes - how is this worth a resubmit? Couldn't you just update your old thread? It's a good map - don't get me wrong about this - but the whole post shouts: look how good i'm or as the Twitch folk would say it: much love and kappa ...

I never made a thread for this or Kamala in the first place, glad you liked the map Kappa.


lel, No in all seriousness, i'm sorry if it came that way, i was really tired yesterday when i made the thread, actually as you can see i even forgot to add the KTV tag twice (in Chau Sara Highlands and this thread, i need to PM a mod now to add it now), so sorry about that u.u;

On May 26 2014 01:23 Samro225am wrote:
the map's layout was discussed in other threads. so i want to focus my criticism on stylistic decisions and arts/crafts.

for me the stones with glowing cracks below a sand texture do not work. visually the effect looks like a bad photoshop layering of different textures.

craft-wise it looks like an unelaborated idea to make stuff look different, but it does not make that much sense really. the cracked stone with the greenish glowing cracks has the appearance of a flat surface- the details are in the lower cracks, the cracks present the big structure within that texture. on the other hand the the sand has an overall high detail degree, it is grainy everywhere and has a dune like structure - both do not mix very well when used on a large surface. they would work much better with sand in one region, a third texture for blending and then the cracks.

I have talked to other plp about the texturing, and many did not liked either but there were others that did liked it, a lot, my original idea was to use a tileset similar to this one + Show Spoiler +
[image loading]
and to use custom textures to get those cracks to show without the need to use extra textures, but the TLMC arrived and i had to choose fast between, use another one or to use it with some tweaks b/c no custom textures are allowed in the TLMC, at the end i chose the later, and after seeing all the reactions i'm not sure if i did the right one, but i'm happy with how it came out given that at the time i was really pressured about studying for the exam period that was getting closer.

Now after the starbow map contest ends i'll have the time to revisit the texturing of this map, and i will (unlike i did with Crimson Forest) so do not worry :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
May 25 2014 18:33 GMT
#7
This map should have won TLMC. Hopefully it gets picked up and get some games played on it though, you definitely deserve it!

Only thing I somewhat dislike about it is the SW and NE naturals for Protoss. It seems you're pretty much forced to do a Ramp > Nexus walloff just because of how far forward the natural ramp is, plus having the double backdoor means walling off at the forward ramp would be even worse. At that point is it needed to have both of those ramps rocked off since you're already pretty much forced to wall in with your nexus? Maybe just having 1 rocked off? I guess it increases early game rush distance, but /shrug, just thinking out loud here.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 25 2014 18:48 GMT
#8
The funny thing is that if you had submitted only Foxtrot , instead of Kamala + Foxtrot , this map would have won TLMC with more than 50% votes imo.
Lazyness 1 - 0 hard work.

Can you try to export the zhakul'das texture ( the one with clowing cracks ) and modify the color from green to blue in photoshop ? Would be cool if you followed the color scheme of the pic you linked ^^.
Author of Coda and Eastwatch.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 25 2014 19:48 GMT
#9
@Sidian When i was working on the map my original idea was to make the NE-SW bases have these long diagonal set of rocks with much more HP than usual and LoS blockers below blocking the ramp to the third AND the path to the natural mostly b/c i have wanted to use these sets of rocks in a natural for a while now but a tester of the map made me enter in reason, so i changed the layout.
Regarding the space in the nat yeah it's awkward i must agree but that's because of blink stalkers, i must leave a good amount of space around the mains to avoid them, and that distorts the rest of the map, that's one of the reason why the mains are oversized, the second is that if a player decides to attack the rocks, the defensive player needs enough space so he can build a concave inside the nat to fend off the attack. Now as far as the rocks go, you can place a single photon cannon between them and you are able to fend off lings chipping away at them, so i don't see it being a very big problem.

@IeZ My idea for the custom textures was/is to mix the zhakuldas cracks with the tarsonis rubble and change the color as you said to a more bluish glow. Actually the reason why i added all the green around the map (iPistol billboards with omni lights+Green Neon tubes) is to be consistent with the zhakuldas textures, if i change these textures i must change all the rest :b

And yeah, lots of people have said to me exactly that, the reason why i didn't won the TLMC is because my two maps made it to the finalists -.-; (And! because none of you guys submitted more standardish maps!)
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Isarios
Profile Joined March 2014
United States153 Posts
May 25 2014 20:42 GMT
#10
I like the green cracks...

What i feel is out of place is the green iPistol ads. First, they're ads aren't they? Second, you already have a lot of green on this map. Maybe a dark yellow or a blue instead?
Blahhh
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 25 2014 21:18 GMT
#11
Instead of the iPistol billboards at the start i was using cliff decals with high HDR multiplier and omni lights, but i changed in because i feel they fit better in the areas they are supposed to cover, but you're right about the amount of green tho, that's why the fog is of a dark greyish blue. Sadly i can't get the fog to show when taking overviews with the editor (some random bug)

IMO the green cracks don't look all that bad, that's why i settled for this tileset instead of using another one :b
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
MuadDib752
Profile Joined April 2012
United States5 Posts
June 30 2014 20:44 GMT
#12
Why are the asymmetric horizontal spawns allowed? Doesn't this give a clear imbalance? Bottom left has a small natural ramp to defend and bottom right has a similar ramp but it can be completely bypassed and the defender then cannot use a highground advantage. I really like every aspect of this map except this spawning possibility. It seems silly and an objectively wrong decision.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
June 30 2014 21:00 GMT
#13
congrats
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
June 30 2014 21:06 GMT
#14
On July 01 2014 05:44 MuadDib752 wrote:Doesn't this give a clear imbalance?

Yes, the thing is that any rotational symmetric map is already imbalanced when spawning in horizontal or vertical positions, so if you have played in a 4p rotational symmetric map you have played in asymmetric map.

As long as the map is well designed there isn't a issue with playing in a rotational asymmetric map, and if the outcry is just too big because of this, blizzard always can disable the spawns easily and the map becomes a 2in1 instead of being a 4in1.

But i do agree with you, those spawns have been the focus of many players and discussions, at the end i decided to keep them because they are not particularly imbalanced or dull towards any race, but as i said i have no issues disabling them from the map, and as far as i know, blizzard is in the same train i'm.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
mogoh
Profile Joined August 2011
Germany109 Posts
Last Edited: 2014-07-01 02:33:07
July 01 2014 01:00 GMT
#15
Are there spawn restrictions on Foxtrot Labs?
mogoh
Profile Joined August 2011
Germany109 Posts
July 01 2014 02:33 GMT
#16
On July 01 2014 10:00 mogoh wrote:
Are there spawn restrictions on Foxtrot Labs?

nevermind
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 05 2014 23:26 GMT
#17
I didn't realize this became non-vertical instead of cross-only. I am having trouble with this... the push distance nat2nat is quite short in horizontal spawns, with only one set of rocks required to break. Imagine immortal sentry in pvz...

The 3rd base is also so much farther by ground in the NW/SE positions than the opposite corner. I know there are tradeoffs, but it just doesn't seem necessary to include this spawn position for competitive play when the 2in1 version is quite good already.
Comprehensive strategic intention: DNE
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 05 2014 23:28 GMT
#18
On July 06 2014 08:26 EatThePath wrote:
I didn't realize this became non-vertical instead of cross-only. I am having trouble with this... the push distance nat2nat is quite short in horizontal spawns, with only one set of rocks required to break. Imagine immortal sentry in pvz...

The 3rd base is also so much farther by ground in the NW/SE positions than the opposite corner. I know there are tradeoffs, but it just doesn't seem necessary to include this spawn position for competitive play when the 2in1 version is quite good already.

It always had this spawn configuration.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 06 2014 00:19 GMT
#19
well wtf mate
Comprehensive strategic intention: DNE
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
July 06 2014 17:43 GMT
#20
On July 06 2014 09:19 EatThePath wrote:
well wtf mate

Ahahaha yeah, i have gotten into some very interesting discussions about those spawns, the agreement is that even when the spawns are possibly broken, it is worth it just to see a meta develop from those spawns, i mean we as mapmakers are always trying new maps that are weird and/or funky so we can have more data and test new waters/new layouts.

The thing here is that those spawns by design are quite weird (by my standards) and possibly imbalanced, and the old version that is uploaded by blizzard atm does not help stabilizing those spawns at all...
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV478
iHatsuTV 12
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko271
RotterdaM 223
StarCraft: Brood War
Jaedong 1248
Light 713
EffOrt 663
GuemChi 464
Mini 398
Stork 392
actioN 338
Larva 337
Barracks 266
BeSt 254
[ Show more ]
Snow 206
Leta 187
hero 162
Rush 106
sSak 94
Aegong 71
JYJ70
Pusan 49
PianO 47
Backho 36
sas.Sziky 28
zelot 27
Noble 26
sorry 24
Sharp 23
soO 20
yabsab 19
Movie 16
NaDa 13
Shine 13
scan(afreeca) 12
Bale 10
HiyA 6
Terrorterran 6
Dota 2
Gorgc5979
qojqva1111
XcaliburYe245
420jenkins117
League of Legends
Reynor111
Counter-Strike
zeus760
allub280
edward78
Other Games
singsing1725
B2W.Neo758
DeMusliM340
Sick316
crisheroes296
XaKoH 189
Happy83
Organizations
Other Games
gamesdonequick551
Counter-Strike
PGL204
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1965
• WagamamaTV283
League of Legends
• Jankos3653
Upcoming Events
LAN Event
1h 45m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
13h 45m
CranKy Ducklings
20h 45m
LAN Event
1d 1h
IPSL
1d 4h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 6h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 20h
WardiTV Korean Royale
1d 22h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.