• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:06
CEST 22:06
KST 05:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The Memories We Share - Facing the Final(?) GSL Weekly Cups (June 9-15): herO doubles on GSL week Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video!
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7875 users

[M] (4) KTV Foxtrot Labs SE - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 07:48:07
July 09 2014 07:47 GMT
#41
--- Nuked ---
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 09 2014 07:55 GMT
#42
On July 09 2014 16:47 SatedSC2 wrote:
Show nested quote +
On July 09 2014 07:46 -NegativeZero- wrote:

Anyway the problem with Daedalus wasn't overcharge range, it was that the ramp was just too wide to be efficiently walled at all.

They fixed the width of the ramp, or don't you remember? Overcharge range was still an issue after that happened.

As for tailoring my builds (plural - this affects all modern GW expands), why would I bother doing that when I can just take terrible maps like this out of the map pool by vetoing them?


You're providing an excellent example of why mapping has devolved to what it is now
"Not you."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 08:10:33
July 09 2014 08:01 GMT
#43
--- Nuked ---
moskonia
Profile Joined January 2011
Israel1448 Posts
July 09 2014 11:56 GMT
#44
The problem lies with the fact that you can put any map feature as "necessary" and say a map sucks if it doesn't have it. In my opinion having a map with a slightly harder natural does not make the map terrible, it just means you have to account for the fact that walls will be harder to defend as toss. Having only standard maps stagnates the meta, and eventually kills the game.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 12:21:28
July 09 2014 12:15 GMT
#45
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-09 12:52:24
July 09 2014 12:51 GMT
#46
On July 09 2014 21:15 SatedSC2 wrote:
Show nested quote +
On July 09 2014 20:56 moskonia wrote:
The problem lies with the fact that you can put any map feature as "necessary" and say a map sucks if it doesn't have it. In my opinion having a map with a slightly harder natural does not make the map terrible, it just means you have to account for the fact that walls will be harder to defend as toss. Having only standard maps stagnates the meta, and eventually kills the game.

Did Tal'Darim Altar help to expand the PvP meta by not having a ramp into the main..? Nope. Everybody 4 Gated. Some things are necessary for a reason =/

EDIT:

Moving the choke that far away from the Nexus forces Protoss players to either use ultra-safe 1GFE builds or to do a safe FFE. You restrict the meta-game by forcing a certain style of play. Essentially, having the choke that far away from the Nexus adds nothing to the game, it only takes things away.


I thought we already had maps in the mappool that didn't allow to PO to protect your wall, e.g. Whirlwind, fixed Deadalus or Alterzim (well, I guess the tiny choke helps here as well)? Has this actually been a balance issue of a map ever?
Is it even possible on KSS, Merry-Go-Round and Nimbus to protect your wall with the PO?

I absolutly can't think of a timing where this would be a necessary feature, just like it is not necessary to have your 3rd in an open field for zerg, yet it's much more comfortable given forcefieldbased attacks.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 13:29:44
July 09 2014 13:10 GMT
#47
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 13:20 GMT
#48
On July 09 2014 22:10 SatedSC2 wrote:
Show nested quote +
On July 09 2014 21:51 Big J wrote:
On July 09 2014 21:15 SatedSC2 wrote:
On July 09 2014 20:56 moskonia wrote:
The problem lies with the fact that you can put any map feature as "necessary" and say a map sucks if it doesn't have it. In my opinion having a map with a slightly harder natural does not make the map terrible, it just means you have to account for the fact that walls will be harder to defend as toss. Having only standard maps stagnates the meta, and eventually kills the game.

Did Tal'Darim Altar help to expand the PvP meta by not having a ramp into the main..? Nope. Everybody 4 Gated. Some things are necessary for a reason =/

EDIT:

Moving the choke that far away from the Nexus forces Protoss players to either use ultra-safe 1GFE builds or to do a safe FFE. You restrict the meta-game by forcing a certain style of play. Essentially, having the choke that far away from the Nexus adds nothing to the game, it only takes things away.

I thought we already had maps in the mappool that didn't allow to PO to protect your wall, e.g. Whirlwind, fixed Deadalus or Alterzim (well, I guess the tiny choke helps here as well)? Has this actually been a balance issue of a map ever?
Is it even possible on KSS, Merry-Go-Round and Nimbus to protect your wall with the PO?

Whirlwind was too big, so I had it vetoed for that reason. Legitimately awful map. Daedulus was a terrible map for a whole load of reasons that I'm not even going to bother getting into; suffice to say that it was terrible for PvZ. It is possible on King Sejong. It's not on Merry Go Round, but the only reason I have that map unvetoed is because this map is worse (although MGR has a 60+% winrate for Zerg so I might have to rethink that). Nimbus has an in-base natural so I don't know why you're bringing that up...

EDIT:

In any case, there's no good reason not to put the natural choke within range, so why do it differently..? What are mapmakers trying to achieve..?


There is a lot of good reasons:
for example when you want to create a backdoor at a certain location.

Or just because you don't want Protoss to be capable to defend like that since it is not needed, just like any other non-vital feature for another race is not going to be on every map.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 09 2014 13:48 GMT
#49
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-09 14:05:26
July 09 2014 14:04 GMT
#50
On July 09 2014 22:48 SatedSC2 wrote:
It's not really a back door when it's plainly visible from the wall-in. That adds nothing to the map whatsoever :S


Seeing =/= Protecting. You can still try to bust it (and people will try and some will succeed). If it isn't there, you can't even try. Call it a sidedoor, if it isn't back enough for you...

And without it the way between third and natural/main becomes awkwardly long by ground, e.g. for a Protoss trying to defend a Terran attacking into the third and then picking up and dropping in the main.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 09 2014 15:35 GMT
#51
On July 09 2014 22:48 SatedSC2 wrote:
It's not really a back door when it's plainly visible from the wall-in. That adds nothing to the map whatsoever :S

I'm not sure you know what you're talking about anymore.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 15:57:34
July 09 2014 15:52 GMT
#52
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 16:41 GMT
#53
I'm not trying to convince you of playing anything at all.
I'm just arguing that your critics on the map do lack the balance background that you invoked. That for reasons of taste you may not like it is nothing I care about.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 09 2014 19:10 GMT
#54
--- Nuked ---
Mistakes
Profile Joined February 2011
United States1102 Posts
July 09 2014 19:29 GMT
#55
My only problem with this map is it's really hard on the eyes. I have a really hard time telling which is low ground, and which is high ground. I watched DeMusliM play it the other day and he was saying something similar.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 19:58 GMT
#56
On July 10 2014 04:10 SatedSC2 wrote:
Show nested quote +
On July 10 2014 01:41 Big J wrote:
I'm not trying to convince you of playing anything at all.
I'm just arguing that your critics on the map do lack the balance background that you invoked. That for reasons of taste you may not like it is nothing I care about.

Aside from bringing up win-rates on Merry Go Round, I'm pretty sure I didn't bring up balance :S


Hm, balance-background was probably not the right word here. The idea that a map is terrible just because it misses a feature you would want to have.
I also want to have all maps not having walls in PO-range, so that Protoss have to put their tech into the wall if they don't want to be vulnurable with 1gate expo-->tech-->you-can't-scout-because-I-have-stalkers builds. Makes it much more comfortable for me when I go Zerg. Yet I wouldn't call a map without that feature terrible.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 09 2014 20:44 GMT
#57
On July 10 2014 00:52 SatedSC2 wrote:
You've replied to me twice in this thread, and both times you've made a needlessly defensive, snarky shit-post. If you don't have a point to make then don't bother replying to me :3

I dunno how you read that into my text, but try this on for size: you come into the thread saying the map is unreasonable for reason x. People then come in explaining why x is not as bad as you're making it out to be, and you proceed to explain why the map is - and this is your word here - terrible, and an auto-veto because of it. I'm not going to tell you which maps to veto and which not to, but your reasoning is ludicrous here. You're vetoing a map solely because you can't do the exact same build you do on every other map, there's an entitlement thing going on here.

On July 10 2014 00:52 SatedSC2 wrote:
If I were someone who FFE'd then this wouldn't be as much of an issue but, given that I didn't FFE in WoL, I'm sure as shit not going to do it now just so that I can play this map.

This is my favorite part. What do you think is the purpose of having different maps? Don't ask us, ask yourself, what do you think mapmakers are trying to achieve? We put hours upon hours into creating each map we put out, and it sure as hell doesn't go into creating mere re-skins of maps. I find the outlook that you must have, to post something like that, simply appalling. Try putting thought into the game, that's the strategy part. If you only want to do one build ever, and chew out any map as terrible when you can't do that one build, then fine, I will gladly accept your veto, please don't play on my maps. I have no desire to put as much work as I do into my maps for them to be played on by people who think the way you clearly do.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
BellmanFord
Profile Joined February 2014
United States8 Posts
July 09 2014 21:18 GMT
#58
On July 07 2014 15:13 Uvantak wrote:
Did you saw that game man? Tempests vs a lift to gold the last day of competition! awesum =3


I'm guessing this map is not as good as Habitation Station for floating to gold against Z ... unless they don't worker scout.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 10 2014 05:49 GMT
#59
Unfortunately, I feel it becomes necessary at times like these to ask everyone what race they play and what their ladder rank is.
Comprehensive strategic intention: DNE
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-10 14:25:03
July 10 2014 14:10 GMT
#60
--- Nuked ---
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 772
IndyStarCraft 141
UpATreeSC 137
Livibee 101
ProTech34
StarCraft: Brood War
Rain 2761
EffOrt 680
Mini 625
Horang2 415
Soulkey 269
Dewaltoss 136
hero 69
Backho 11
yabsab 8
Shine 5
League of Legends
Dendi1430
Counter-Strike
fl0m4554
olofmeister2751
sgares419
Skadoodle293
zeus190
rGuardiaN157
Heroes of the Storm
Liquid`Hasu497
Other Games
Grubby2912
summit1g827
C9.Mang0488
Hui .133
KnowMe124
Fuzer 81
Trikslyr79
ViBE6
Organizations
Other Games
BasetradeTV25
angryscii12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta5
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler158
League of Legends
• TFBlade1881
• Doublelift404
Other Games
• imaqtpie1555
• WagamamaTV299
Upcoming Events
Replay Cast
3h 54m
OSC
3h 54m
RSL Revival
13h 54m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
18h 54m
Replay Cast
1d 5h
SOOP
1d 12h
Cure vs Zoun
SC Evo League
1d 15h
Road to EWC
1d 17h
SOOP Global
1d 18h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 21h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
[ Show More ]
Circuito Brasileiro de…
1d 23h
Sparkling Tuna Cup
2 days
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.