• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:42
CEST 22:42
KST 05:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver3[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon75Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Holy Diver ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6018 users

[M] (4) KTV Foxtrot Labs SE - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 07:48:07
July 09 2014 07:47 GMT
#41
--- Nuked ---
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 09 2014 07:55 GMT
#42
On July 09 2014 16:47 SatedSC2 wrote:
Show nested quote +
On July 09 2014 07:46 -NegativeZero- wrote:

Anyway the problem with Daedalus wasn't overcharge range, it was that the ramp was just too wide to be efficiently walled at all.

They fixed the width of the ramp, or don't you remember? Overcharge range was still an issue after that happened.

As for tailoring my builds (plural - this affects all modern GW expands), why would I bother doing that when I can just take terrible maps like this out of the map pool by vetoing them?


You're providing an excellent example of why mapping has devolved to what it is now
"Not you."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 08:10:33
July 09 2014 08:01 GMT
#43
--- Nuked ---
moskonia
Profile Joined January 2011
Israel1448 Posts
July 09 2014 11:56 GMT
#44
The problem lies with the fact that you can put any map feature as "necessary" and say a map sucks if it doesn't have it. In my opinion having a map with a slightly harder natural does not make the map terrible, it just means you have to account for the fact that walls will be harder to defend as toss. Having only standard maps stagnates the meta, and eventually kills the game.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 12:21:28
July 09 2014 12:15 GMT
#45
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-09 12:52:24
July 09 2014 12:51 GMT
#46
On July 09 2014 21:15 SatedSC2 wrote:
Show nested quote +
On July 09 2014 20:56 moskonia wrote:
The problem lies with the fact that you can put any map feature as "necessary" and say a map sucks if it doesn't have it. In my opinion having a map with a slightly harder natural does not make the map terrible, it just means you have to account for the fact that walls will be harder to defend as toss. Having only standard maps stagnates the meta, and eventually kills the game.

Did Tal'Darim Altar help to expand the PvP meta by not having a ramp into the main..? Nope. Everybody 4 Gated. Some things are necessary for a reason =/

EDIT:

Moving the choke that far away from the Nexus forces Protoss players to either use ultra-safe 1GFE builds or to do a safe FFE. You restrict the meta-game by forcing a certain style of play. Essentially, having the choke that far away from the Nexus adds nothing to the game, it only takes things away.


I thought we already had maps in the mappool that didn't allow to PO to protect your wall, e.g. Whirlwind, fixed Deadalus or Alterzim (well, I guess the tiny choke helps here as well)? Has this actually been a balance issue of a map ever?
Is it even possible on KSS, Merry-Go-Round and Nimbus to protect your wall with the PO?

I absolutly can't think of a timing where this would be a necessary feature, just like it is not necessary to have your 3rd in an open field for zerg, yet it's much more comfortable given forcefieldbased attacks.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 13:29:44
July 09 2014 13:10 GMT
#47
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 13:20 GMT
#48
On July 09 2014 22:10 SatedSC2 wrote:
Show nested quote +
On July 09 2014 21:51 Big J wrote:
On July 09 2014 21:15 SatedSC2 wrote:
On July 09 2014 20:56 moskonia wrote:
The problem lies with the fact that you can put any map feature as "necessary" and say a map sucks if it doesn't have it. In my opinion having a map with a slightly harder natural does not make the map terrible, it just means you have to account for the fact that walls will be harder to defend as toss. Having only standard maps stagnates the meta, and eventually kills the game.

Did Tal'Darim Altar help to expand the PvP meta by not having a ramp into the main..? Nope. Everybody 4 Gated. Some things are necessary for a reason =/

EDIT:

Moving the choke that far away from the Nexus forces Protoss players to either use ultra-safe 1GFE builds or to do a safe FFE. You restrict the meta-game by forcing a certain style of play. Essentially, having the choke that far away from the Nexus adds nothing to the game, it only takes things away.

I thought we already had maps in the mappool that didn't allow to PO to protect your wall, e.g. Whirlwind, fixed Deadalus or Alterzim (well, I guess the tiny choke helps here as well)? Has this actually been a balance issue of a map ever?
Is it even possible on KSS, Merry-Go-Round and Nimbus to protect your wall with the PO?

Whirlwind was too big, so I had it vetoed for that reason. Legitimately awful map. Daedulus was a terrible map for a whole load of reasons that I'm not even going to bother getting into; suffice to say that it was terrible for PvZ. It is possible on King Sejong. It's not on Merry Go Round, but the only reason I have that map unvetoed is because this map is worse (although MGR has a 60+% winrate for Zerg so I might have to rethink that). Nimbus has an in-base natural so I don't know why you're bringing that up...

EDIT:

In any case, there's no good reason not to put the natural choke within range, so why do it differently..? What are mapmakers trying to achieve..?


There is a lot of good reasons:
for example when you want to create a backdoor at a certain location.

Or just because you don't want Protoss to be capable to defend like that since it is not needed, just like any other non-vital feature for another race is not going to be on every map.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 09 2014 13:48 GMT
#49
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-07-09 14:05:26
July 09 2014 14:04 GMT
#50
On July 09 2014 22:48 SatedSC2 wrote:
It's not really a back door when it's plainly visible from the wall-in. That adds nothing to the map whatsoever :S


Seeing =/= Protecting. You can still try to bust it (and people will try and some will succeed). If it isn't there, you can't even try. Call it a sidedoor, if it isn't back enough for you...

And without it the way between third and natural/main becomes awkwardly long by ground, e.g. for a Protoss trying to defend a Terran attacking into the third and then picking up and dropping in the main.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 09 2014 15:35 GMT
#51
On July 09 2014 22:48 SatedSC2 wrote:
It's not really a back door when it's plainly visible from the wall-in. That adds nothing to the map whatsoever :S

I'm not sure you know what you're talking about anymore.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-09 15:57:34
July 09 2014 15:52 GMT
#52
--- Nuked ---
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 16:41 GMT
#53
I'm not trying to convince you of playing anything at all.
I'm just arguing that your critics on the map do lack the balance background that you invoked. That for reasons of taste you may not like it is nothing I care about.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
July 09 2014 19:10 GMT
#54
--- Nuked ---
Mistakes
Profile Joined February 2011
United States1102 Posts
July 09 2014 19:29 GMT
#55
My only problem with this map is it's really hard on the eyes. I have a really hard time telling which is low ground, and which is high ground. I watched DeMusliM play it the other day and he was saying something similar.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
Big J
Profile Joined March 2011
Austria16289 Posts
July 09 2014 19:58 GMT
#56
On July 10 2014 04:10 SatedSC2 wrote:
Show nested quote +
On July 10 2014 01:41 Big J wrote:
I'm not trying to convince you of playing anything at all.
I'm just arguing that your critics on the map do lack the balance background that you invoked. That for reasons of taste you may not like it is nothing I care about.

Aside from bringing up win-rates on Merry Go Round, I'm pretty sure I didn't bring up balance :S


Hm, balance-background was probably not the right word here. The idea that a map is terrible just because it misses a feature you would want to have.
I also want to have all maps not having walls in PO-range, so that Protoss have to put their tech into the wall if they don't want to be vulnurable with 1gate expo-->tech-->you-can't-scout-because-I-have-stalkers builds. Makes it much more comfortable for me when I go Zerg. Yet I wouldn't call a map without that feature terrible.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 09 2014 20:44 GMT
#57
On July 10 2014 00:52 SatedSC2 wrote:
You've replied to me twice in this thread, and both times you've made a needlessly defensive, snarky shit-post. If you don't have a point to make then don't bother replying to me :3

I dunno how you read that into my text, but try this on for size: you come into the thread saying the map is unreasonable for reason x. People then come in explaining why x is not as bad as you're making it out to be, and you proceed to explain why the map is - and this is your word here - terrible, and an auto-veto because of it. I'm not going to tell you which maps to veto and which not to, but your reasoning is ludicrous here. You're vetoing a map solely because you can't do the exact same build you do on every other map, there's an entitlement thing going on here.

On July 10 2014 00:52 SatedSC2 wrote:
If I were someone who FFE'd then this wouldn't be as much of an issue but, given that I didn't FFE in WoL, I'm sure as shit not going to do it now just so that I can play this map.

This is my favorite part. What do you think is the purpose of having different maps? Don't ask us, ask yourself, what do you think mapmakers are trying to achieve? We put hours upon hours into creating each map we put out, and it sure as hell doesn't go into creating mere re-skins of maps. I find the outlook that you must have, to post something like that, simply appalling. Try putting thought into the game, that's the strategy part. If you only want to do one build ever, and chew out any map as terrible when you can't do that one build, then fine, I will gladly accept your veto, please don't play on my maps. I have no desire to put as much work as I do into my maps for them to be played on by people who think the way you clearly do.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
BellmanFord
Profile Joined February 2014
United States8 Posts
July 09 2014 21:18 GMT
#58
On July 07 2014 15:13 Uvantak wrote:
Did you saw that game man? Tempests vs a lift to gold the last day of competition! awesum =3


I'm guessing this map is not as good as Habitation Station for floating to gold against Z ... unless they don't worker scout.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 10 2014 05:49 GMT
#59
Unfortunately, I feel it becomes necessary at times like these to ask everyone what race they play and what their ladder rank is.
Comprehensive strategic intention: DNE
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2014-07-10 14:25:03
July 10 2014 14:10 GMT
#60
--- Nuked ---
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
BlizzCon
18:30
Blizzard Classic Cup 2026
StarCraft2682
ComeBackTV 732
RotterdaM720
IndyStarCraft 218
EnkiAlexander 84
CosmosSc2 77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 720
IndyStarCraft 218
StarCraft: Brood War
Britney 15956
Calm 2487
Shuttle 1051
Artosis 827
Dewaltoss 97
firebathero 93
CosmosSc2 77
sSak 17
Dota 2
Pyrionflax193
LuMiX1
League of Legends
Doublelift5122
JimRising 185
goblin10
Counter-Strike
byalli1359
Fnx 2
Super Smash Bros
C9.Mang0384
hungrybox256
Mew2King118
Chillindude18
Heroes of the Storm
Liquid`Hasu550
Other Games
summit1g8648
Liquid`RaSZi2552
B2W.Neo2281
fl0m834
Tasteless667
XaKoH 153
Livibee110
Organizations
Other Games
gamesdonequick2462
Heroes of the Storm
Heroes of the Storm704
StarCraft: Brood War
Afreeca ASL 522
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH455
• Hupsaiya 57
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3024
• masondota21651
Other Games
• Shiphtur214
Upcoming Events
Afreeca Starleague
13h 18m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
14h 18m
Monday Night Weeklies
19h 18m
Afreeca Starleague
1d 13h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 14h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.