• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:48
CET 07:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0226LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Why NotMPC, for playing cards manufacturer USA A new season just kicks off TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread Path of Exile Diablo 2 thread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2311 users

[M] (4) Chronograph

Forum Index > SC2 Maps & Custom Games
Post a Reply
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 09 2014 00:45 GMT
#1
(4) CHRONOGRAPH
published as "chronograph" on BNet

[image loading]
A big ball of wibbly-wobbly... timey-wimey... stuff.

+ Show Spoiler [beauty shots] +
[image loading]
[image loading]
[image loading]


STATS
dimensions: 136x160
nat 2 nat distance (townhall to townhall):
---vertical: 44s
---horizontal: 39s
---cross: 51s

DESCRIPTION
This reflectionally symmetrical 4 spawn map is, I think, pretty standard in terms of layout. It has a shortish rush distance. The natural/main can be sealed in by destroying the collapsable towers.

You can't siege the townhall from across the barrier in the center of the upper/lower parts of the map (you can hit a single geyser)

This map is basically a compressed version of Blizzard's zerus prime

Please share comments/feedback/etc if you want. Thanks for reading.
This is it... the alpaca lips.
moskonia
Profile Joined January 2011
Israel1448 Posts
November 09 2014 01:01 GMT
#2
Beautiful, and an interesting nat concept as well. I think 39 sec is slightly too short, so maybe disable horizontal spawns, and add an opening between the 3rds of those positions? Block it with rocks if it would make the 3rd too hard. I think it's especially better because Zerg can't really take a 3rd vs Terran on Horizontal positions.

It kinda reminds me of Frost, which is good for the most part.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 09 2014 01:04 GMT
#3
looking from the 90 degree pic, the sand textures are to symmetrical and organized, you may want to make them look more natural.
"Not you."
moskonia
Profile Joined January 2011
Israel1448 Posts
November 09 2014 01:12 GMT
#4
On November 09 2014 10:04 Meavis wrote:
looking from the 90 degree pic, the sand textures are to symmetrical and organized, you may want to make them look more natural.

Look at the close-ups, it seems like in-game they look fine.
Spect8rCraft
Profile Joined December 2012
649 Posts
November 09 2014 05:08 GMT
#5
Certainly is... purple.

Are those rock towers in the center? What if they were regular rocks? Would that lengthen the horizontal rush time, or would that be too split-mappy?
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-11-09 06:00:13
November 09 2014 05:58 GMT
#6
Looks like Zerus Prime: the Abridged Version ohshityousaidthat
um...... looks cool though, has a distinctive style, and I like the rock towers
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
November 09 2014 08:50 GMT
#7
Looks cool
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2014-11-09 14:50:52
November 09 2014 14:49 GMT
#8
@moskonia: thx. yeah, it is pretty small, and I see your point for zerg getting a third vs terran. Disabling positions though... ehh, it is easy enough to do it if it turns out to be a problem in actual play (hahahaha). creating a new opening between the thirds might be a good option if the spawns were disabled though. What do you think of Spect8rCraft's suggestion of replacing the collapsing towers in the center of the map with normal rocks, for 'fixing' horizontal spawns?

@Mevis: it is pretty obvious from the overview... but... meh really. I would normally break up the pattern with another texture, but I ran out of texture slots. And like mosko says, it is not as noticeable in game (though you can see the pattern in the more open parts of the map near the center). Too much effort for too little improvement .

@Spect8rCraft: yeah, those are rock towers. Replacing them with normal rocks is an option I've thought about. I dunno, it would certainly increase the initial rush distances in horizontal positions, and forcing all early game traffic through the small choke in the center of the map might be interesting.

@NewSunshine: thx. yeah I basically took the layout from Zerus Prime and the collapsing-rocks-on-the-natural idea from Fractured Glacier.

@OtherWorld: thx
This is it... the alpaca lips.
moskonia
Profile Joined January 2011
Israel1448 Posts
November 09 2014 15:10 GMT
#9
Making the rush distance longer would not make the 3rd blocked by the rocks any closer, so I don't think it will really help, but of course without actual gameplay I might be wrong.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
November 09 2014 17:51 GMT
#10
I like this
10%
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Zeus 2825
Flash 870
Leta 197
Tasteless 191
ZergMaN 142
Nal_rA 64
910 27
Bale 12
scan(afreeca) 10
Icarus 6
Dota 2
NeuroSwarm183
League of Legends
JimRising 643
Counter-Strike
Stewie2K564
Other Games
summit1g4795
C9.Mang0550
WinterStarcraft339
Hui .82
Trikslyr23
Organizations
Other Games
gamesdonequick968
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra2584
• Lourlo1191
• Stunt423
Upcoming Events
PiG Sty Festival
2h 12m
Clem vs Percival
Zoun vs Solar
Escore
3h 12m
Epic.LAN
5h 12m
Replay Cast
17h 12m
PiG Sty Festival
1d 2h
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
1d 3h
Epic.LAN
1d 5h
Replay Cast
1d 17h
PiG Sty Festival
2 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
2 days
[ Show More ]
Replay Cast
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
WardiTV Winter Champion…
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-18
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: King of Kings
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.