"Where did we go wrong?
There was a time when our industry took CHANCES.
Our games didn't have to appeal to everyone, and we didn't judge ourselves solely on mass market success.
With amusement park games, it's impossible to lose. With sandbox games, it's impossible to win.
If you can't win and you can't lose, then
what's the point of playing?
I don't want to kill more rats, fill another experience point bar or collect another meaningless badge.
I want to play a GAME, against PLAYERS, where my actions, my decisions and my SKILL will determine if i win or lose.
Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.
Even if I lose, the experience won't feel hollow. I don't want another worthless trophy.
I WANT TO PLAY TO CRUSH."
There was a time when our industry took CHANCES.
Our games didn't have to appeal to everyone, and we didn't judge ourselves solely on mass market success.
With amusement park games, it's impossible to lose. With sandbox games, it's impossible to win.
If you can't win and you can't lose, then
what's the point of playing?
I don't want to kill more rats, fill another experience point bar or collect another meaningless badge.
I want to play a GAME, against PLAYERS, where my actions, my decisions and my SKILL will determine if i win or lose.
Allies. Enemies. Alliances. Betrayal. Risk. Conquest. To compete with THOUSANDS of other players for a chance to claim the THRONE.
Even if I lose, the experience won't feel hollow. I don't want another worthless trophy.
I WANT TO PLAY TO CRUSH."
No Tab-targeting. Player collision. No PvE raids. No PvE "big loot". PvP driven world. Player-driven economy. Full player loot. Item decay on death. Fealty system. One guy who may sit the throne.
The producers explicitly claim that this is not a WoW-killer. This is not an EVE-killer. This game will not be for everyone. On February 24th, ArtCraft Entertainment (J Todd Coleman, Gordon Walton, Raph Koster, ...) will most likely drop a big bomb onto the MMO world.
So far, every Tuesday and Thursaday ACE has been dropping some info:
Pre-announcement hints:
Jan 13: City Siege Concept
Jan 13: Character Creation Preview
Jan 15: Templars Champions, and a cryptic tree?
Jan 20: Character Creation Preview: Runes Runes Runes
Jan 22: The Crowfall Universe, Economy/Crafting & Raph Koster!
Jan 27: Introducing The Legionnaire & FAQ!
Jan 29: Forgemaster, World Rulesets & Resources
Feb 2: Hunger Week...It's about time!
Feb 3: Hunger Week Day 2 - Hunger Week Rages On!
Feb 4: Update from the founders
Feb 4: Hunger Week Day 3 - Zombiewood
Feb 5: Hunger Week Day 4 - Assassin vs. Gryphon
Feb 6: Hunger Week day 5 - Hunger Week Concludes
Feb 10: The Knight Comes... With Music?
Feb 12: The Confessor, God History & Pricing FAQ
Feb 17: Voxel Farm & Elken Stalkers
Feb 19: Physics + Double Archetype Drop
Next expected update: Tuesday, February 24th
+ Show Spoiler [Pricing FAQ] +
1. What is the pricing model for Crowfall?
Crowfall is a “buy once, play forever” game. That means that you buy the game once (estimated retail price of USD $50.) and you can play for the life of the game, without ever paying us again!
We also offer an optional VIP membership, details of which are provided below.
2. Can I spend real world currency buy in-game items or currency?
No. The only things that you can buy from ArtCraft:
- VIP membership tickets
- Cosmetic items that do not affect gameplay
- Account level services (such as increasing your number of character slots, or the size and population caps of your personal kingdom).
3. What do I get for buying the game?
You get a digital copy of the game and one active game account, which you can use to connect to the live game service.
Each game account allows for three characters, and one “passive training” slot that you can use to train one of your characters – even when you are offline.
4. Are there any restrictions on those character slots?
Nope. You have access to all the archetypes. You get the same number of character creation points to use to customize your characters. You draw from the same list of advantages, disadvantages, promotion classes and disciplines to advance your character. Your skill list is the same. Your character advances at the same rate.
Our goal is to make the VIP membership entirely optional.
5. What do I get for a VIP membership?
VIP members allows a few additional benefits:
“Behind the scenes” access to the development of the game
VIP members can use passive training for all 3 character slots (not just 1)
Priority access to all game servers
VIP frame / badge on the forums
Discount pricing on any purchases
Other cool (non-balance affecting) benefits as we think of them!
6. How much will VIP membership cost?
The price is currently TBD, but we’re expecting it to be around $15 a month.
7. Can I buy resources (stone, iron, wood) from ACE?
No. Once the only way to get resources will be to either earn them by participating in Campaigns, or by trading with other players.
8. Can items and resources be traded between players?
Yes. This the foundation of a player-driven economy.
9. Can I trade VIP membership tickets to other players?
Yes. This means that people who purchase the game, but don’t want to pay a monthly subscription, can still become VIP members by providing goods and services to other players.
10. Does this apply to the game world-wide? or just North America?
These answers are for North America only. Other territories will have likely different pricing methods. Details related to other markets will be released at a later time.
Raph Koster intro
Ingame Pre-alpha footage
Character Creation
Fealty System
Economy + Crafting Concepts
Game World Concepts