Was just looking through GameFAQs http://www.gamefaqs.com/computer/doswin/code/75249.html and noticed here under codes there were a few glitches listed. It is really incomplete and I figured we could all list stuff we know and add it on there. Or even better, make a totally separate FAQ for it.
Air Stacking, Stop Larva, etc. etc. List in-game melee useful ones, as well as UMS or lesser stupid/worthless ones. Let's get all of them and put them up so we can have a nice resource/history for this stuff.
Here is an obscure one that most do not know; Tanks can still be sieged under buildings if you time it just right. They can be immune against melee attackers.
Or another that has to do with putting 100s of Queens in a command center and then blowing it up and having them spam all over.
But especially useful glitches such as: Drone drill, Hold lurker, Lurker/Swarm, etc.
Or tricks and tips to improve your game such as: tank/goliath drop/lifting. Manner pylon Gas steal Walling Cloning Self Iradiate etc.
PS- Post older patched/fixed glitches too (CC slide anyone)? Or even battle.net glitches?
Its a lot of work for one person to upload/Remember all that stuff, so if you wanna help contribute please post in this format:
1-TRICK/TIP/GLITCH 2-Is the glitch good, bad, or fun/useless for you? 3-Brief description of it and its uses. 4-Detailed description of how to recreate it. 5-Patch(es) it works for. 6-Your name if you want credit for it.
ex; Pylon Prison -Good for you to emprison. -Traps enemy units as they build. -Use a probe and build 1-3 pylons in such a way so that when a unit spawns out of the production building it will not be able to micro or move, enabling you to destroy it with ease. -Works for all versions of Starcraft & Broodwar. -SpoR
I'm going to go through your list and explain as well as I can.
Manner Pylon (Supply Depot and Creep Colony works here but is much harder to place) -Traps workers mining a mineral that is far away. -With a Probe and while the enemy's Probes or SCVs are mining, build a Pylon so they are unable to return their minerals, slowing their economy down and giving you a slight advantage. -Works for all versions of Starcraft and Brood War. -Equinox_kr
Tank/Goliath/Reaver Drop/Lift -With proper control, allows Tanks and Goliaths to be "invincible" using the transport function of a Dropship. -Basically when an enemy unit comes to engage your unit, allow your unit to fire once and immediately load it up into the Dropship. Repeat until the unit is dead and you will have prevented a lot more damage to your unit than you would have normally. -Works for all versions of Starcraft and Brood War. -Equinox_kr (but Boxer should really be receiving this, no?)
Gas Steal -Prevents your enemy from mining gas; mainly used by Protoss to force Terran into a bionic-type build. -Simply build an Assimilator (however, Extractor and Refinery work here but it is more common with Protoss) over the enemy's vespene geyser with your scouting worker. To further prevent your enemy from mining gas, you can attempt to build another Assimilator after the enemy has destroyed your first one if your scouting worker is still alive. -Works with all versions of Starcraft and Brood War. -Equinox_kr
Walling -Prevents units from entering your base via your main chokepoint.(horrible explanation ) -Build a Barracks and Supply Depots in a fashion so that you create a "wall" that is unpassable to almost all units. -Works with all versions of Starcraft and Brood War. -Equinox_kr
Cloning -With sufficient speed, it will allow you to cast spells from multiple units at the same time. (horrible explanation ) -Grab spellcasters of the same type, cast a spell, deselect one caster (via the wireframe or just unselecting them on screen), and repeat in a different area. Once the casters reach their destination they will cast spells jkflsdajf (OK, I give up on this one. I have no idea how to explain cloning).
Self-Irradiate -Allows you to control your Irradiate and potentially cause the death of enemy workers and units. Used only in TvZ. -Merely cast an Irradiate on any of your units and move them around through enemy units so they take Irradiate damage. -Works for all versions of Starcraft & Broodwar. -Equinox_kr
Stacking Air Units -Allows you to clump groups of air units. -Group with the air units at least one non-air unit. For example, if I wanted to stack Mutalisks I would grab 11 Mutalisks and 1 Overlord. -Works for all versions of Starcraft & Broodwar. -Equinox_kr
Move Larvae -Forces larvae to move as far left as possible from the Hatchery. -Grab a larva and a regular unit and press stop. The larva will move to the left. -Works for all versions of Starcraft & Broodwar. -Equinox_kr
Stupid UMS Glitches Permanently Cloak a Zerg Unit -Permanently makes a Zergling invisible to enemy units without the aid of a detector. -You will need any unit that can burrow and an Arbiter. Burrow a Zergling and bring it out of an Arbiter's cloak range. Then order the Arbiter to move through the Zergling's range and right when the Arbiter's cloak range should cloak the Zergling, unburrow it. If done properly, the Zergling will be invisible. -Works for all versions of Starcraft & Broodwar. -Equinox_kr
Blegh I'll post more if people don't post for a while. I'll be back in a couple of hours
Sieging tanks under buildings used to work with an older patch. I think if you do it now your tank gets destroyed.
I will also contribute some more:
Stop lurker: -Lets you ambush units be letting them get closer than the upper limit of lurker attack range -Three methods: 1) Spam S 2) Group with a lord and press H 3) Burrow lurkers and attack (a + left click) an enemy building under fog of war To make them attack, just press S
"Stacking Air Units -Group with the air units at least one non-air unit. For example, if I wanted to stack Mutalisks I would grab 11 Mutalisks and 1 Overlord."
Fast carrier attack When the interceptors have to leave the carrier, that takes some time (about 1-2 seconds). But as long as you keep your carriers moving, the interceptors keep trailing behind the carrier. (You can see the dark interceptor-shaped shadow, and in some directions even the interceptors themselfes.) When the interceptors are trailing behind the carrier, and you issue an attack order, all of them instantly launch at the target. So when doing hit&run make sure you don't stand still after the interceptors returned to the carrier. While they are attacking you can stand still(If you don't care about being killed by golis&co) -Works with all versions
Moving workers through minerals - Workers can stack when they are gathering. When the mission changes, they realize they are in a position they are not allowed to, and try to get out of it. They do not distinguish between the other workers they are stacked with and other objects like minerals. They move partially random, and partially conforming to your orders. -1. Send 2 workers to the same mineral. Preferably one which neighbours are closer to workers: ...0 0W0 (W=Worker,0=Mineral, red=send here) 2. select one of the workers and spam move commands to the other side of the minerals -Works with all versions
Stacking Airunits correction Stacking requires a unit which is far away (outside of the magic box). So slow units like overlord or larva are recommended.
ToDo: * Probe through minerals using pylon * units trhough minerals using barracks/other landing buildings * gastrick to get 10/9 control as zerg * Fast goon attack similar to carrier * issuing a new attack order after firing speeds up the cooldown before moving again(usefull with muta) * turning and firing without using speed if you are fast enough * Giving workers hold position/patrol orders by grouping them with other units * psying an area using magic boxes * drilling though blocked chokes with workers Useless one: you can build a scv in a flying CC with correct build/lift timing(fun for obs)
On February 14 2008 22:57 Gandalf wrote: Sieging tanks under buildings used to work with an older patch. I think if you do it now your tank gets destroyed.
There are 2 ways, one which will destroy the tank and one which will let it siege under.
To start, have the tank right next to the flying building and then land the building. If you want it to destroy the tank, move in underneath and siege before it lands. If you want it to siege under, move in and wait until it lands before you siege. Granted, your may move to get out of the way, so it's based on your skill/timing/luck.
On February 15 2008 01:26 kawoq wrote: "Stacking Air Units -Group with the air units at least one non-air unit. For example, if I wanted to stack Mutalisks I would grab 11 Mutalisks and 1 Overlord."
an overlord is a non-air unit??? O.o...
XD...
also you can do this by using a larva.
You can use any unit that's NOT the air unit you are aiming to stack with -_-
On February 14 2008 22:57 Gandalf wrote: Sieging tanks under buildings used to work with an older patch. I think if you do it now your tank gets destroyed.
I
No, you can still do it. Thats what I said in my OP.
On February 14 2008 22:57 Gandalf wrote: Sieging tanks under buildings used to work with an older patch. I think if you do it now your tank gets destroyed.
There are 2 ways, one which will destroy the tank and one which will let it siege under.
To start, have the tank right next to the flying building and then land the building. If you want it to destroy the tank, move in underneath and siege before it lands. If you want it to siege under, move in and wait until it lands before you siege. Granted, your may move to get out of the way, so it's based on your skill/timing/luck.
Based on that users description
"3. Tank/Burrowable unit under building A few patches ago, Blizzard had "fixed" the tank under a building bug. However, little know that it is possible when sieged EXACTLY as the Building becomes registered as a ground unit. Zerg units can just burrow under the building, however the unit cannot be completely burrowed while the building is landing, otherwise it will kill the unit."
If you just wait for the building to land before sieging the tanks blow up, you have to time it EXACTLY.
-Very useful tip I just learned that I use almost every game.
When selecting a probe/scv/drone that is newly built or otherwise idle you might select workers that are already mining on accident. You can shift+click on a mineral patch and the peons that are already on task mining will not be affected and the idle worker will start to mine.
Someone load up some of those "can you do XX tricks maps?" and start listing them
Flying Drone A glitch that allows a drone to fly anywhere on the map. Build an extractor+shift click to destination. Once the drone hops onto the geyser use up the minerals so that its below 50. The drone will error out and fly away. (It can also be stopped along the way). Works for all patches before 1.09b ?
PS- there are a few other ways to fly a drone, can someone remember what they are?
flying drones -either use a hack -press make extractor and then shift queue more vespene gases, then last shift click to ur destination. as drone is making gas quickly spam stop, if done correctly drone will fly over to destination. it's really hard to pull off (almost impossible on battle.net) -one other way but i forgot.
stasis an archon/dark archon, it can still move and attack -make an archon, just as it is like 1 second from finishing, stasis it. when stasis is over the unit will still be in stasis graphic but be able to move around and attack and cast spells.
obviously allied mines and observer over turret too, list those
On February 17 2008 08:04 Superiorwolf wrote: There are ways to fly drones in 1.15.2
flying drones -either use a hack -press make extractor and then shift queue more vespene gases, then last shift click to ur destination. as drone is making gas quickly spam stop, if done correctly drone will fly over to destination. it's really hard to pull off (almost impossible on battle.net) -one other way but i forgot.
Sick, this works So much fun flying a drone around Blitz X :p
When an SCV is building a turret, move your observer on top of it before it finishes constructing, and press hold position. The turret won't be able to attack
Ally Mine (Illegal)
Simply mine up, ally the toss and when they are near mien range, unally to attack them by surprise!
Sliding Terran Buildings Choose any Terran building and make a unit while lifting off simultaneously. If done correctly, the building will be lifted but the unit queue should still be in place. From here, you can do three things.
Land somewhere else: This will continue the production of the unit you built after you land. You can use this to technically build a tank without a machine shop.
Sliding Building: Cancel the unit. The building will now be in the 'land' graphic, but will still in flying mode.
Disable the Building: Land the building: As it is going through the landing sequence, cancel the unit you made. This will automatically finish the landing sequence. The building is now disabled. It is neither landed or flying - but is only attackable by anti air units. This building can be walked through, but not built on. It also cannot be infested.
Land on Interceptors Land any Terran building onto the ground as interceptors pass by. The interceptors will explode and die.
---------------- to gandalf, there is still a way to get the siege tank under and not die but it's weird and i dont know how to do it. you can do it with lurkers and medics too, i have a modding friend who knows how.
Charlie will you be heading this project or are you looking for somebody else to do this? I have a GameFAQs account that I made like 3000 years ago and I can upload the file onto the Starcraft FAQs.
Well, I wanted to get as much data as I could here and write the FAQ. But I don't have an FAQ account nor do I know how that works (looks sorta complicated). I also have a few other guides and maps etc to submit for BB and some GTA games.
So hence why I want everyone to participate. Helps me remember stuff.