• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:09
CEST 14:09
KST 21:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! [D] Brainstorming a balance patch for Brood war Making an Online Broodwar Manager Game [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9197 users

[G] Starcraft Glitches, Tricks, Tips, Etc. - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-02-19 23:24:25
February 17 2008 05:33 GMT
#21
Not sure if this works for other flyable bldgs still too?

Funny CC (SCV in Transit)
Fly a CC with a SCV qued up for a short time.
Quickly press 'S' and 'L' (or is it L/S?) on a Command Center. The SCV will be queued up and ready to come out as soon as you land somewhere.
Also, you can land but as you land- Shift click+Move, the CC will lift back up and the SCV will build while you fly around the command center. After a few seconds he will pop out and the command center will look as if its landed, but its still in the air.
Works in all patches afaik.

PS- does the upgrade at shop thing work still too?
..and then I would, ya know, check em'. (Aka SpoR)
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
February 17 2008 06:01 GMT
#22
On February 17 2008 14:33 CharlieMurphy wrote:
Not sure if this works for other flyable bldgs still too?

Funny CC (SCV in Transit)
Fly a CC with a SCV qued up for a short time.
Quickly press 'S' and 'L' (or is it L/S?) on a Command Center. The SCV will build while you fly around the command center. After a few seconds he will pop out and the command center will look as if its landed, but its still in the air.
Works in all patches afaik.

PS- does the upgrade at shop thing work still too?

Yes, I called that the sliding building but it's the same thing
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 18 2008 07:10 GMT
#23
Crush Interceptors
-Use terran buidlings to destroy Carrier Interceptors.
-By lifting and landing terran buildings you can crush/destroy interceptors as they fly around attacking your base.
Works for patches when they fixed the tank under buildings(1.05?) up until 1.09b?
..and then I would, ya know, check em'. (Aka SpoR)
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
February 18 2008 08:28 GMT
#24
On February 15 2008 01:48 MasterOfChaos wrote:
Fast carrier attack
When the interceptors have to leave the carrier, that takes some time (about 1-2 seconds).
But as long as you keep your carriers moving, the interceptors keep trailing behind the carrier. (You can see the dark interceptor-shaped shadow, and in some directions even the interceptors themselfes.)
When the interceptors are trailing behind the carrier, and you issue an attack order, all of them instantly launch at the target.
So when doing hit&run make sure you don't stand still after the interceptors returned to the carrier. While they are attacking you can stand still(If you don't care about being killed by golis&co)
-Works with all versions


Nice!
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Funchucks
Profile Joined June 2007
Canada2113 Posts
February 18 2008 13:21 GMT
#25
I've heard that valkyries stop launching missiles when there are too many units on the screen (esp. interceptors from mass carriers).

Is that an old glitch, a pure myth, or something that still applies?
I serve my houseguests slices of butter.
Mnemosyne
Profile Joined February 2008
Canada54 Posts
February 18 2008 13:36 GMT
#26
good, never gets old
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
February 18 2008 18:10 GMT
#27
On February 18 2008 22:21 Funchucks wrote:
I've heard that valkyries stop launching missiles when there are too many units on the screen (esp. interceptors from mass carriers).

Is that an old glitch, a pure myth, or something that still applies?

That's due to a sprite limit. It effects any unit with a sprite attack (dragoon, battlecruiser, etc) and even some regular units when the sprite limit is maxed. Happens a lot in UMS like evolves or mass games, or when some noob mapper puts way too many doodads on the map.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 19 2008 23:04 GMT
#28
On February 19 2008 03:10 Superiorwolf wrote:
Show nested quote +
On February 18 2008 22:21 Funchucks wrote:
I've heard that valkyries stop launching missiles when there are too many units on the screen (esp. interceptors from mass carriers).

Is that an old glitch, a pure myth, or something that still applies?

That's due to a sprite limit. It effects any unit with a sprite attack (dragoon, battlecruiser, etc) and even some regular units when the sprite limit is maxed. Happens a lot in UMS like evolves or mass games, or when some noob mapper puts way too many doodads on the map.


yea, thats why marines are almost always best to use in defense games. They are the least effected by the glitch. Just like any other unit they still can 'miss' because there are still a few firing animations on the marine. 2 little flashes of light on the gun muzzle and the sparks on the unit its hitting. So he will look like hes firing but no 'sparks' hitting the unit. This kinda thing happens commonly with firebats (especially in bunker) where they are firing at odd angles but its not even really there/doing damage.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 19 2008 23:12 GMT
#29
Lurker Stacking
-Burrowing Lurkers on top of one another to attack as one.
-Burrow each lurker on top of each other one by one by moving onto the previous burrowed lurker, repeat as neccessery (I hate this word). It is best used in combination with 'Hold Lurker' for ambushes or on top of ramps/cliffs.
-Works for all patches
..and then I would, ya know, check em'. (Aka SpoR)
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
February 19 2008 23:41 GMT
#30
On February 20 2008 08:12 CharlieMurphy wrote:
Lurker Stacking
-Burrowing Lurkers on top of one another to attack as one.
-Burrow each lurker on top of each other one by one by moving onto the previous burrowed lurker, repeat as neccessery (I hate this word). It is best used in combination with 'Hold Lurker' for ambushes or on top of ramps/cliffs.
-Works for all patches

using patrol helps getting the lurkers directly on top
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
Last Edited: 2008-02-19 23:45:00
February 19 2008 23:43 GMT
#31
Build in Midair/Without an Addon
-This requires quick manuevering and only lifting buildings. Select a liftable building and liftoff, and make a unit right at the moment of lift. (Ex: Select a Factory, press LTTTTTTTTTTTT, to create a queue of a tank while lifting up.) Land back down in a spot you wish to make a tank without making a machine shop. (Useful for assholes who put tanks on cliff.)
-To further this technique, after tank is in queue in midair, land the factory, but while it is landing, right click anywhere besides the factory, this will make the factory lift back up, but the queued unit will still be making in midair. You can move the building while it is making, but when the unit is finished creating, it will spawn at where you lifted the building off.
(Note that both of these techniques are illegal to use in tournaments.)
Translator
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 20 2008 00:45 GMT
#32
On February 20 2008 08:41 Superiorwolf wrote:
Show nested quote +
On February 20 2008 08:12 CharlieMurphy wrote:
Lurker Stacking
-Burrowing Lurkers on top of one another to attack as one.
-Burrow each lurker on top of each other one by one by moving onto the previous burrowed lurker, repeat as neccessery (I hate this word). It is best used in combination with 'Hold Lurker' for ambushes or on top of ramps/cliffs.
-Works for all patches

using patrol helps getting the lurkers directly on top


Really? I just clicked past the burrowed one and then clicked on top of it and then the unburrowed Lurker would just move right on top.

This could be the result of delay on B.Net, I've only done this on Individual Lurker Defense .. hmm
^-^
Kau *
Profile Joined March 2007
Canada3502 Posts
February 20 2008 00:49 GMT
#33
It works in lan/single player too. That's how I do it too, since there's no chance of timing "u" wrong when using patrol.
Moderator
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
February 20 2008 02:54 GMT
#34
To use goons most effectively, use patrol when attacking, I saw Bisu do this, am I wrong?
For goliaths, use hold position.
Anybody know how to use marines, like the pivot-attack, then running again? It's useful if you're getting rushed by zerglings.

And how come some glitches or w/e are okay but others arent? There's one I saw, it was on Loki II, somehow, I think it was ForGG, he somehow got an scv through the Nal_ra's base even though he had two probes on it. The officials reviewed it and ForGG got a loss, letting nal_ra advance. That glitch doesn't even sound that bad...
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
Last Edited: 2008-02-20 03:12:18
February 20 2008 03:08 GMT
#35
On February 20 2008 11:54 il0seonpurpose wrote:
To use goons most effectively, use patrol when attacking, I saw Bisu do this, am I wrong?
For goliaths, use hold position.
Anybody know how to use marines, like the pivot-attack, then running again? It's useful if you're getting rushed by zerglings.

And how come some glitches or w/e are okay but others arent? There's one I saw, it was on Loki II, somehow, I think it was ForGG, he somehow got an scv through the Nal_ra's base even though he had two probes on it. The officials reviewed it and ForGG got a loss, letting nal_ra advance. That glitch doesn't even sound that bad...

that one involved using a worker carrying a clump of minerals and hitting the c button (return Cargo) and you could jump over a block of two probes. banned because it makes the two worker block useless.

VP-Reaver
Good to get a scarab hit into places that are far away.

VP stands for V position. The dragoons make a V shape.
Position 5 dragoons between reaver and target.
have reaver shoot a scarab at a zealot.
run zealot in to enemy clump (hydras, workers, sunkline etc).
dragoons should delay scarab pathing enough for zealot to cover a sizeable distance, turning him into a suicide bomber.

there was a thread by MDT on this one with a video but I can't find it.

ah here it is



original thread

http://www.teamliquid.net/forum/viewmessage.php?topic_id=65620

Not really such an advanced trick but useful sometimes. If you have shuttle and whatever you can drop and quickly load again to force enemy reaver to fire, then you can either run in attack kill reaver or storm or drop own reaver.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
poebae
Profile Joined January 2008
Australia134 Posts
February 20 2008 04:08 GMT
#36
On February 14 2008 22:40 Equinox_kr wrote:
Stacking Air Units
-Group with the air units at least one non-air unit. For example, if I wanted to stack Mutalisks I would grab 11 Mutalisks and 1 Overlord.

A non-air unit like an Overlord?!
paper
Profile Blog Joined September 2004
13197 Posts
February 20 2008 04:51 GMT
#37
On February 20 2008 09:45 Equinox_kr wrote:
Show nested quote +
On February 20 2008 08:41 Superiorwolf wrote:
On February 20 2008 08:12 CharlieMurphy wrote:
Lurker Stacking
-Burrowing Lurkers on top of one another to attack as one.
-Burrow each lurker on top of each other one by one by moving onto the previous burrowed lurker, repeat as neccessery (I hate this word). It is best used in combination with 'Hold Lurker' for ambushes or on top of ramps/cliffs.
-Works for all patches

using patrol helps getting the lurkers directly on top


Really? I just clicked past the burrowed one and then clicked on top of it and then the unburrowed Lurker would just move right on top.

This could be the result of delay on B.Net, I've only done this on Individual Lurker Defense .. hmm


iirc, you can right click directly under the black burrowed sprite and itll go exactly on top of the lurker
Hates Fun🤔
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
February 20 2008 04:56 GMT
#38
On February 16 2008 03:56 Jonoman92 wrote:
-Very useful tip I just learned that I use almost every game.

When selecting a probe/scv/drone that is newly built or otherwise idle you might select workers that are already mining on accident. You can shift+click on a mineral patch and the peons that are already on task mining will not be affected and the idle worker will start to mine.


WOW THANK YOU!!!
Hermes | Bisu[Shield] Fighting~!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 20 2008 07:52 GMT
#39
On February 20 2008 13:56 Seraphim wrote:
Show nested quote +
On February 16 2008 03:56 Jonoman92 wrote:
-Very useful tip I just learned that I use almost every game.

When selecting a probe/scv/drone that is newly built or otherwise idle you might select workers that are already mining on accident. You can shift+click on a mineral patch and the peons that are already on task mining will not be affected and the idle worker will start to mine.


WOW THANK YOU!!!

Like I said in the other thread, This doesn't work with gas miners. Only mineral miners.
..and then I would, ya know, check em'. (Aka SpoR)
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
February 20 2008 19:09 GMT
#40
I'm surprised the vulture patrol trick isn't in here yet.
Do you really want chat rooms?
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Wild Card
IntoTheiNu 613
CranKy Ducklings SOOP62
Classic 60
ByuN (SOOP) 57
Rex27
Solar (SOOP)5
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16, Group D
Snow vs Shinee
Shine vs EffOrt
Afreeca ASL 13884
StarCastTV_EN404
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Classic 60
ByuN (SOOP) 57
Rex 27
Solar (SOOP) 5
StarCraft: Brood War
Calm 14222
Bisu 6538
Jaedong 3090
Leta 1376
BeSt 1322
Horang2 1005
Pusan 467
Mini 467
Light 430
Hyuk 392
[ Show more ]
Soulkey 381
Hyun 328
ZerO 261
Zeus 230
Larva 183
Stork 175
actioN 158
firebathero 145
Rush 138
Barracks 125
ggaemo 124
ToSsGirL 61
PianO 58
JYJ 45
Sea.KH 40
soO 36
Yoon 35
Killer 30
sSak 26
Sexy 25
Bale 24
Terrorterran 22
SilentControl 18
Shine 17
Sacsri 14
Hm[arnc] 13
HiyA 12
sorry 12
Noble 11
JulyZerg 10
scan(afreeca) 10
Icarus 1
Britney 0
Dota 2
Dendi1007
League of Legends
Reynor55
Counter-Strike
olofmeister1565
byalli1277
x6flipin415
zeus341
kRYSTAL_134
edward44
Super Smash Bros
Mew2King108
Other Games
Grubby7406
singsing2397
Lowko318
Pyrionflax160
Liquid`LucifroN128
DeMusliM98
hiko15
Organizations
Other Games
gamesdonequick735
StarCraft: Brood War
UltimateBattle 252
Other Games
BasetradeTV55
StarCraft: Brood War
lovetv 10
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 72
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV386
League of Legends
• Jankos2319
• TFBlade785
Upcoming Events
PiGosaur Cup
11h 51m
The PondCast
21h 51m
Kung Fu Cup
22h 51m
Replay Cast
1d 11h
KCM Race Survival
1d 21h
IntoTheTV X SOOP
1d 22h
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
GSL
3 days
[ Show More ]
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.