WCS China delayed due to suspected maphacking - Page 2
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Rickyvalle21
United States320 Posts
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covetousrat
2108 Posts
On January 08 2015 20:57 Rickyvalle21 wrote: This game will turn out to be like warcarft 3 were hackers play hackers on ladder Lol i remember hackers on War3 tourney. 90% ppl hack. You get drop off instantly. Thats why i hate blizzard games. They purposely let it die for people to switch to sc2. GL starcraft. | ||
fruity.
England1711 Posts
On January 08 2015 21:43 covetousrat wrote: Lol i remember hackers on War3 tourney. 90% ppl hack. You get drop off instantly. Thats why i hate blizzard games. They purposely let it die for people to switch to sc2. GL starcraft. I'm one of the first in line for bashin' blizz, but I think this is a bit harsh. It must be hard to keep these games free from cheats, cheats take step A, anti cheat takes step B - the cheats take step C and so on.. The only way they could really lock things up would be to have dedicated servers hosting all the matches, which would take a shed load of hardware (I guess). | ||
digmouse
China6289 Posts
On January 08 2015 21:53 fruity. wrote: I'm one of the first in line for bashin' blizz, but I think this is a bit harsh. It must be hard to keep these games free from cheats, cheats take step A, anti cheat takes step B - the cheats take step C and so on.. The only way they could really lock things up would be to have dedicated servers hosting all the matches, which would take a shed load of hardware (I guess). SC2 does use full dedicated server support. And it doesn't prevent the cheating. | ||
fruity.
England1711 Posts
On January 08 2015 22:09 digmouse wrote: SC2 does use full dedicated server support. And it doesn't prevent the cheating. I was under the impression that it was a client > client system, rather than client > server > client. Hence hacks were easy as the info needed about what the other player was up to was sent direct? | ||
deacon.frost
Czech Republic12117 Posts
On January 08 2015 22:09 digmouse wrote: SC2 does use full dedicated server support. And it doesn't prevent the cheating. In fact it doesn't because it sends all the information to the client. That's IMO the solution of Scan lags(when you scan something it would require for your client to download everything at once). I discovered this when I was playing WoL beta at Athlon 2500+, 1G RAM and 6600 GT, which was the lowest possible setting to play in 16bit :D Whenever my opponent build new building/or unlocked new units/ my game lagged a little. So lag for a rax, lag for a tech lab, then lag again and I knew he had factory, new lag and I knew tech lab is ready, new lag and bam, 1-1-1 was ready Yup, official client supported this "cheat". But why I was supposed to lag JUST when his building was ready? Because server sent me information that his rax is ready. This is wrong. Once every client knows everything cheating programs are easier to write because all you need is to "turn off" the information barrier. Edit> small typos and stuff Also - it was a HW lag, drop in FPS, which I think was buffering of models for new units. Though you notice when it drops from 30(+-) to 4 fps for 1 second or so | ||
LingBlingBling
United States353 Posts
Warcraft 3 had garena client, Brood war used Iccup. | ||
SpiritSTR
Brazil41 Posts
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johnbongham
451 Posts
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Pirfiktshon
United States1072 Posts
I think it's that time were we need something like iccup for Starcraft 2. Hacking has always been easy in Blizzard games, there is a large Blizzard hacking community. Both warcraft 3 and Brood war used 3rd party client to play competitive matches free from hackers due to the overwhelming hackers on B.net ladder. Warcraft 3 had garena client, Brood war used Iccup. Unfortunately this is true.... I feel the only way to solve it is the "anti-hack" clients or special servers such as the ICCUP server.... the bw hacking days were some of the worst for non-hacking players and an extreme hay-day for the hackers... EDIT: I feel like we should speak of these people as script kiddies atleast most of them because we know that most of them are just downloading the latest form of the module that the true hacker has made and implementing it.... | ||
LingBlingBling
United States353 Posts
On January 08 2015 22:56 SpiritSTR wrote: There's really something that blizzard could actually do? SC2 working as client > server > client could lag, would be great if don't but i think that would happen,how iccup deal with hackers (i'm not a bw person) and how blizzard can't do the same? Map hacks come in 2 forms, External (does not inject into memory/exe and draws information into overlays) meaning warden can't detected it. (most common public map hack) 2nd one is internal map hack with protection that defeats Blizzards warden program making it undetectable. which gets updated whenever Warden gets updated. There are ways to detect the external overlay map hacks, but it crosses into some dark waters as far as what is illegal and what is legal, there is only so much a company can do with their anti cheat programs. Certain laws in various countries including the USA have privacy laws, companies are not allowed to monitor your processes ECT. As for the external map hacks, Blizzard can re do a lot of things on warden to make it harder, such as preventing it alerting the hackers whenever it updates it's scans. Blizzard has had a anti hack security position listed under their career options for years, not sure if they just lack in that department or they don't want to spend the money. The way Blizzard has been combating hackers is by filing law suits against the creators, which only shut them down temporary. Not a good method IMO on preventing hacks. | ||
PharaphobiaSC2
Czech Republic85 Posts
On January 08 2015 23:05 LingBlingBling wrote: Map hacks come in 2 forms, External (does not inject into memory/exe and draws information into overlays) meaning warden can't detected it. (most common public map hack) 2nd one is internal map hack with protection that defeats Blizzards warden program making it undetectable. which gets updated whenever Warden gets updated. There are ways to detect the external overlay map hacks, but it crosses into some dark waters as far as what is illegal and what is legal, there is only so much a company can do with their anti cheat programs. Certain laws in various countries including the USA have privacy laws, companies are not allowed to monitor your processes ECT. As for the external map hacks, Blizzard can re do a lot of things on warden to make it harder, such as preventing it alerting the hackers whenever it updates it's scans. Blizzard has had a anti hack security position listed under their career options for years, not sure if they just lack in that department or they don't want to spend the money. The way Blizzard has been combating hackers is by filing law suits against the creators, which only shut them down temporary. Not a good method IMO on preventing hacks. You sir told eveyrthing it was on my mind the main problem is Blizzard vs Laws of certain countries vs. KappaHackers don't care at all about laws.. If Blizzard shoud do law steps vs every hacker creator... Courts would be busy for quite a few years from now | ||
TheCzarOfAll
United States170 Posts
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SpiritSTR
Brazil41 Posts
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( bush
321 Posts
Now with RTS, we have 100+ units being controled all the time, making it unviable to have all this information on the server. Whatever the solution is, it's certainly not the way it is for mobas. | ||
Jett.Jack.Alvir
Canada2250 Posts
There is only so much that Blizzard can do, but to the eyes of some people they don't do enough. To those that think Blizzard doesn't care, do you understand how difficult it is to combat the hackers? Do you think its easy? Don't get me wrong, I think Blizzard could do more, but there is absolutely no way to stop it entirely. | ||
mikumegurine
Canada3145 Posts
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digmouse
China6289 Posts
On January 09 2015 02:57 mikumegurine wrote: why hasnt this been this big of an issue for NA EU qualifiers these past years? I think it's a one in one million event that a suspected hacker actually beat a pro (iA), plus China qualifier is a really small one, compared to multiple nassive qualifiers NA/EU typically have, if went unchecked it can escalate very fast. | ||
geokilla
Canada8165 Posts
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bduddy
United States1326 Posts
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