Might start a big downward spiral for them, but yeah just smash and grab
Europa Universalis IV - Page 107
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ShiaoPi
TAIWAN NUMBAH WAN5955 Posts
Might start a big downward spiral for them, but yeah just smash and grab | ||
[UoN]Sentinel
United States11320 Posts
On January 08 2015 08:51 ShiaoPi wrote: Probably tribal succession crisis :> Might start a big downward spiral for them, but yeah just smash and grab Fantastic. I was starting to think these assholes were invincible. Gives me a little hope for my 1200's England game | ||
darthfoley
United States7999 Posts
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[UoN]Sentinel
United States11320 Posts
On January 08 2015 09:44 darthfoley wrote: Extended timeline mod is awesome. Highly suggest you check it out if you are interested in playing pre 1444 and post 1821 Seconded. Playing as anything from the Roman Empire to ISIS is amazing, and the post-Napoleonic stuff gets really interesting without that 1821 cap. Edit: Even during the 1444-1821 period, you still get to colonize all of the wasteland areas. The only downside is no ironman. | ||
[UoN]Sentinel
United States11320 Posts
If there's a music folder, can I just put some files in there for the game to cycle through? | ||
419
Russian Federation3631 Posts
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Yurie
11627 Posts
On January 08 2015 14:13 [UoN]Sentinel wrote: Is there any way to get other music into this game? Listening to the same 20 songs for 120 hours tires out a bit, although the music is amazing. At least with SC/SC2 there's breaks between games where you can chill with your headphones off. If there's a music folder, can I just put some files in there for the game to cycle through? http://steamcommunity.com/workshop/browse/?appid=236850&searchtext=music&childpublishedfileid=0&browsesort=trend§ion=readytouseitems There are a lot of mods to add music that keeps ironman working. You might check how they work and just do the same. Or turn off volume on in game music and listen to whatever you want in a third program. | ||
brezix
Germany13 Posts
On January 07 2015 22:03 brezix wrote: In my current Poland game I've gotten rid of the Sejm for over 150 years now and turned from an Elective Monarchy into an Absolute Monarchy, I'm around year 1750~ but I still seem to get the "Dynasty lost Election" relation penalty with every country every time I get a new ruler. How is this even possible when I'm an Absolute Monarchy and my heir gets the throne anyway... is this some known bug? Edit: Looks like my observation wasn't completely correct. I still have the negative relation penalty but it doesn't seem to change at all, it doesn't stack but it also doesn't decrease, it seems to be stuck at -20. hello anyone? | ||
ShiaoPi
TAIWAN NUMBAH WAN5955 Posts
just report it on the paradox forums? | ||
Silvanel
Poland4656 Posts
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419
Russian Federation3631 Posts
0% attrition doomstacks are the best | ||
Bojas
Netherlands2397 Posts
But how does that even work? I mean you should take no attrition damage, but it's not like all million muskets can fire at once. So DPS should be even, or worse since you don't have artillery. | ||
Simberto
Germany11158 Posts
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Bojas
Netherlands2397 Posts
On January 10 2015 02:02 Simberto wrote: If you are more than 10:1 you instantly win fights. At least that is a rule that i remember. There might be some limits with low tech nations or something. I thought it was just when morale reaches 0 before a shock and fire phase have passed. He doesn't even lose a single unit so I guess you're right. TIL. | ||
[UoN]Sentinel
United States11320 Posts
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SKC
Brazil18828 Posts
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Gladness
United States59 Posts
On January 10 2015 02:43 [UoN]Sentinel wrote: How exactly does the shock and fire phase work? No matter how much I read about it on the wiki I can't seem to understand it. http://www.reddit.com/r/eu4/comments/29hmwi/eu4_military_details/ This guide is from a few patches ago but I learned a lot more from it than I did from the wiki. I'm sure it includes errors, but the wiki probably has a couple too. Combat happens in rounds but the rounds alternate between fire and shock. Units and generals use only their fire stats in the fire phase, similarly shock. Generally speaking, the fire phase favors cannons and late game technology while the shock phase favors cavalry and early game technology. Infantry gradually shift from shock units into fire units as the game progresses from the Hundred Years' War to the Napoleonic era. This means that at the start of the game, very little happens during the fire phase and therefore your generals' fire score is almost irrelevant. Meanwhile most of the dying is happening in the shock phase, so a 5-6 shock general is devastating. As the game progresses, a general's fire score is about as good as the size of your artillery line (since that tends to grow as you get richer and more advanced). Each individual combat modifier should be pretty simple when you study it. It's only complex when you try to add them all up at once, in order for the AI to be better at estimating combat odds than the player. | ||
myzael
Poland605 Posts
On January 10 2015 02:04 Bojas wrote: I thought it was just when morale reaches 0 before a shock and fire phase have passed. He doesn't even lose a single unit so I guess you're right. TIL. Both are true. On top of that, you only need 2:1 ratio if the enemy cannot retreat. | ||
WindWolf
Sweden11767 Posts
On January 07 2015 20:11 Salazarz wrote: What stops you from playing Ironman-like with mods enabled? Unless you're specifically hunting some achievements or something, you could just like... not abuse save/load :p Well I could but, that wouldn't be the same thing | ||
419
Russian Federation3631 Posts
On January 10 2015 21:03 myzael wrote: Both are true. On top of that, you only need 2:1 ratio if the enemy cannot retreat. if enemy is at zero morale on every single regiment in the army, you can wipe them with a single soldier no matter the odds | ||
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