• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:50
CEST 09:50
KST 16:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2035 users

Europa Universalis IV - Page 105

Forum Index > General Games
Post a Reply
Prev 1 103 104 105 106 107 209 Next
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-01-05 18:39:23
January 05 2015 18:39 GMT
#2081
does 50% cav ratio mean 50% of the whole army or 50% of my infantry

for example 6 inf 6 cav or 6 inf 3 cav?
DrunkenOne
Profile Joined August 2012
United States302 Posts
Last Edited: 2015-01-05 18:47:20
January 05 2015 18:41 GMT
#2082
Starting a mp game next sunday through some other forums and a guy made a map of all the current player nations, we are at 17 right now and hope to get 1-2 more. I'm playing Savoy.

http://i.imgur.com/e64o0US.png

Currently have deals in place with France (I get to take Provence in exchange for not joining the initial gangbang against him by england + castille + maybe burgundy, + NAP for 1st session) and Venice (he gets Ferrara, I get rest of Italy, I stay out of Venice trade node). Plan is to immediately vassalize Milan and/or Switzerland while taking Provence and Liguria to dominate Genoa node, then eventually form Italy so I'm not stuck with the garbage Savoy ideas. Also trying to work out something with Austria in case Venice betrays me and goes for Italy but haven't been able to get in touch with him yet.

On January 06 2015 03:39 LaNague wrote:
does 50% cav ratio mean 50% of the whole army or 50% of my infantry

for example 6 inf 6 cav or 6 inf 3 cav?

like 95% sure its cav:infantry not cav:army
Yarr?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 05 2015 18:44 GMT
#2083
allright, im living dangerous with 12 inf 6 cav then, thanks.
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
Last Edited: 2015-01-05 19:07:42
January 05 2015 19:03 GMT
#2084
Uh, what, stop overcomplicating things by getting stuck up on the 'ratio' word. You can have 50/50 inf/cav, don't overthink it! If you doubt this, go test it. The only issue is that you'll have more inf losses during combat, making you drop below 50% inf. Myself i run 2-4 cavs per army until artillery tech, after which i never make cav again. They're hideously expensive and barely more powerful than infantry. Imo the only reason to have them is the combination high economy and low supply limit.
DrunkenOne
Profile Joined August 2012
United States302 Posts
Last Edited: 2015-01-05 19:31:05
January 05 2015 19:26 GMT
#2085
On January 06 2015 03:44 LaNague wrote:
allright, im living dangerous with 12 inf 6 cav then, thanks.

Oops realized I misstated, I meant its cav:infantry in an army, as in arty doesnt matter. So you can have 6 inf 6 cav and have 50% ratio but if you have something like 6 cav 6 arty 2 infantry even though its 6 cav out of 14 units its still only 6:2 cav to infantry.

On January 06 2015 04:03 Demand2k wrote:
Uh, what, stop overcomplicating things by getting stuck up on the 'ratio' word. You can have 50/50 inf/cav, don't overthink it! If you doubt this, go test it. The only issue is that you'll have more inf losses during combat, making you drop below 50% inf. Myself i run 2-4 cavs per army until artillery tech, after which i never make cav again. They're hideously expensive and barely more powerful than infantry. Imo the only reason to have them is the combination high economy and low supply limit.

100% cav is incredibly powerful as horde fwiw, especially since they get 2+ shock cav and can run 100% cav. But yeah as western tech not so much, but you should still have a few cav in armies even once they fall off for flanking purposes.
Yarr?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 05 2015 19:35 GMT
#2086
ok one more, thing, dfoes it make sense to collect taxes in a colony hub?

I know collecting outside of capital recieves negative trade power, but since i am the only guy with trade power there, i might as well collect?

Demand2k
Profile Blog Joined November 2009
Norway875 Posts
Last Edited: 2015-01-05 19:49:19
January 05 2015 19:48 GMT
#2087
Collect if there if it's worth it, eventually others will start forwarding, and it won't be. If you chain it to your home node, it'll increase your trade power there. Just try different scenarios, but you'll never go wrong with forwarding everything to your main
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
January 05 2015 19:51 GMT
#2088
On January 06 2015 04:26 DrunkenOne wrote:
Show nested quote +
On January 06 2015 03:44 LaNague wrote:
allright, im living dangerous with 12 inf 6 cav then, thanks.

Oops realized I misstated, I meant its cav:infantry in an army, as in arty doesnt matter. So you can have 6 inf 6 cav and have 50% ratio but if you have something like 6 cav 6 arty 2 infantry even though its 6 cav out of 14 units its still only 6:2 cav to infantry.

Show nested quote +
On January 06 2015 04:03 Demand2k wrote:
Uh, what, stop overcomplicating things by getting stuck up on the 'ratio' word. You can have 50/50 inf/cav, don't overthink it! If you doubt this, go test it. The only issue is that you'll have more inf losses during combat, making you drop below 50% inf. Myself i run 2-4 cavs per army until artillery tech, after which i never make cav again. They're hideously expensive and barely more powerful than infantry. Imo the only reason to have them is the combination high economy and low supply limit.

100% cav is incredibly powerful as horde fwiw, especially since they get 2+ shock cav and can run 100% cav. But yeah as western tech not so much, but you should still have a few cav in armies even once they fall off for flanking purposes.


Yeah I guess you're right, I never play anything far away from the HRE hub anymore.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-01-05 20:03:38
January 05 2015 20:02 GMT
#2089
If you chain it to your home node, it'll increase your trade power there.


doesnt trade power go upstream?
And forwarding it will direct trade value.

But other nations allready ddirect to my main tradespot where i have 50% tradepower, so by halving my tradepower by collecting, i lose no gold.
If i directly collect trade, i get 100% of the gold i have influence over, if i direct to sevilla, its a bit over 50%.




no?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-01-05 21:10:07
January 05 2015 21:06 GMT
#2090
flank range is two, so ideal early game 'full flank' means you have equal infantry relative to their entire frontline + 4 cavalry

been messing around with a silly Ironman Zaporozhie game. Crimea and Nogai are vassals:

[image loading]

shoutouts to ddrjake for testing a core concept behind this run
?
DrunkenOne
Profile Joined August 2012
United States302 Posts
January 05 2015 21:26 GMT
#2091
what concept is it?
Yarr?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-01-05 23:28:17
January 05 2015 23:10 GMT
#2092
humanist+defensive / quality+exploration / quantity 7 / defensive 7 / zaporozhian ideas 3 = 100% attrition reduction (any horde / kongo / some other random nations with at least -15% attrition reduction can pull this off). The question was whether attrition reduction is capped (its apparently not)

aim is to destroy France + the luckies by 10:1'ing their stacks repeatedly, and mass assaulting forts.

ZAP ideas are near perfect for this, with +1 maneuver (for hostile reinforce speed), massive manpower recovery, and unit cost reductions.

also, using certain exploits you can day 1 start off with a nice "trust fund," it even works in ironman:

[image loading]

incidentally since The Three Mountains does not have a "did not switch country" condition, there are some interesting strategies being developed to do the achievement using this money exploit...
?
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
January 06 2015 09:41 GMT
#2093
in case someone still wants to have all the dlc, wealth of nations and conquest of paradise are on sale right now over at gamersgate.com
LiquidDota Staff@TW_ShiaoPi
TL+ Member
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 06 2015 16:21 GMT
#2094
i cant find any information on this:

Is there anything negative about taking certain decisions that seem to be just üpositive?
For example the catholic decision where i burn poor people for reading the bible, that seems to only give positive modifiers ingame.

Anything negative about these decisions later?
Fildun
Profile Joined December 2012
Netherlands4123 Posts
January 06 2015 16:40 GMT
#2095
About the decision to form the Netherlands as Burgundy, do you still give all your land away if France doesn't actually exist anymore? Also, if I vassalize France, and do the decision as soon as integration hits 100%, will the integration finish that month?
Simberto
Profile Blog Joined July 2010
Germany11805 Posts
January 06 2015 16:46 GMT
#2096
You can find out information about decisions here

And one thing i do not know for sure is if any of these lingering modifiers enable additional events. There were some in EU3, but i don't know if they changed that in EU4.
Gladness
Profile Joined June 2012
United States59 Posts
January 06 2015 17:55 GMT
#2097
On January 06 2015 04:35 LaNague wrote:
ok one more, thing, dfoes it make sense to collect taxes in a colony hub?

I know collecting outside of capital recieves negative trade power, but since i am the only guy with trade power there, i might as well collect?


On January 06 2015 05:02 LaNague wrote:
Show nested quote +
If you chain it to your home node, it'll increase your trade power there.


doesnt trade power go upstream?
And forwarding it will direct trade value.

But other nations allready ddirect to my main tradespot where i have 50% tradepower, so by halving my tradepower by collecting, i lose no gold.
If i directly collect trade, i get 100% of the gold i have influence over, if i direct to sevilla, its a bit over 50%.

no?

Usually it does not make sense to collect at such a node, unless it is so disconnected from your collection node that you probably wouldn't colonize it.

Yes there is a small upstream transfer of trade power, unhelpfully labeled in the upstream node as "transfers from downstream."

They made this weird change to trade where if none of your merchants are assigned to Collect Trade, you get a bonus to trade efficiency/income. Always check manually if you ever try to Collect. I usually find that placing a merchant downstream of my capital, it is more profitable for him to transfer trade power (to nowhere useful) for the tiny upstream transfer of trade power (back to my capital) and less profitable for him to actually collect. (Incidentally, this is also why it is never worth it to Collect in your capital anymore, in spite of the bonus trade income it gives you there.)

Your colonial hub should almost certainly transfer to Sevilla. The obscure mechanic in the preceding paragraph is the most important reason, I think. But there are also nations whose home node is the Caribbean, and by halving your trade power there you let them pull a lot of trade value out of the trade network and into their pockets. Check the "retained trade value" pie chart in the Caribbean node.

Assigning a merchant to steer also multiplies the trade value steered (details escape me). Skipping one on your last stop before collection feels wrong, but you obviously know that already or you wouldn't have asked why.

If my answers are vague, it's because my understanding of the trade system is too. Corrections and clarifications are welcome. The control you actually wield over trade is quite limited, so I've never dug too deeply into its formulas and usually just experiment lazily.
KwarK
Profile Blog Joined July 2006
United States43927 Posts
January 06 2015 19:12 GMT
#2098
I really liked the total war series, is this game for me?
ModeratorThe angels have the phone box
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2015-01-06 19:14:21
January 06 2015 19:14 GMT
#2099
It doesn't really have that much to do with Total War imo. A lot of Total War is about combat, this game is almost exclusivelly about country management/diplomacy.

So maybe, but impossible to say just from that. Depends on what you like in grand strategy games.
RvB
Profile Blog Joined December 2010
Netherlands6272 Posts
January 06 2015 19:55 GMT
#2100
On January 07 2015 04:12 KwarK wrote:
I really liked the total war series, is this game for me?

Depends, I liked the total war series as well. If you like the combat the most EU4 is probably not a game for you, if you liked the city management the most it's a perfect fit.

Does anyone know a fun country to play as? Got bored of my Najd game and started a Tunisia one but it's too easy...
Prev 1 103 104 105 106 107 209 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#78
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 128
StarCraft: Brood War
Dewaltoss 69
sSak 47
ggaemo 22
yabsab 21
Bale 13
NotJumperer 12
Dota 2
XaKoH 31
Counter-Strike
shoxiejesuss917
Stewie2K885
Super Smash Bros
Mew2King169
Other Games
summit1g8069
WinterStarcraft478
ceh9442
Happy170
Trikslyr130
Organizations
Dota 2
PGL Dota 2 - Main Stream7725
Other Games
gamesdonequick864
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH269
• 3DClanTV 39
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt495
• TFBlade305
Upcoming Events
RSL Revival
2h 10m
Replay Cast
16h 10m
The PondCast
1d 2h
KCM Race Survival
1d 2h
WardiTV Map Contest Tou…
1d 3h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 7h
CranKy Ducklings
1d 16h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.