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Europa Universalis IV - Page 105

Forum Index > General Games
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LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-01-05 18:39:23
January 05 2015 18:39 GMT
#2081
does 50% cav ratio mean 50% of the whole army or 50% of my infantry

for example 6 inf 6 cav or 6 inf 3 cav?
DrunkenOne
Profile Joined August 2012
United States302 Posts
Last Edited: 2015-01-05 18:47:20
January 05 2015 18:41 GMT
#2082
Starting a mp game next sunday through some other forums and a guy made a map of all the current player nations, we are at 17 right now and hope to get 1-2 more. I'm playing Savoy.

http://i.imgur.com/e64o0US.png

Currently have deals in place with France (I get to take Provence in exchange for not joining the initial gangbang against him by england + castille + maybe burgundy, + NAP for 1st session) and Venice (he gets Ferrara, I get rest of Italy, I stay out of Venice trade node). Plan is to immediately vassalize Milan and/or Switzerland while taking Provence and Liguria to dominate Genoa node, then eventually form Italy so I'm not stuck with the garbage Savoy ideas. Also trying to work out something with Austria in case Venice betrays me and goes for Italy but haven't been able to get in touch with him yet.

On January 06 2015 03:39 LaNague wrote:
does 50% cav ratio mean 50% of the whole army or 50% of my infantry

for example 6 inf 6 cav or 6 inf 3 cav?

like 95% sure its cav:infantry not cav:army
Yarr?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 05 2015 18:44 GMT
#2083
allright, im living dangerous with 12 inf 6 cav then, thanks.
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
Last Edited: 2015-01-05 19:07:42
January 05 2015 19:03 GMT
#2084
Uh, what, stop overcomplicating things by getting stuck up on the 'ratio' word. You can have 50/50 inf/cav, don't overthink it! If you doubt this, go test it. The only issue is that you'll have more inf losses during combat, making you drop below 50% inf. Myself i run 2-4 cavs per army until artillery tech, after which i never make cav again. They're hideously expensive and barely more powerful than infantry. Imo the only reason to have them is the combination high economy and low supply limit.
DrunkenOne
Profile Joined August 2012
United States302 Posts
Last Edited: 2015-01-05 19:31:05
January 05 2015 19:26 GMT
#2085
On January 06 2015 03:44 LaNague wrote:
allright, im living dangerous with 12 inf 6 cav then, thanks.

Oops realized I misstated, I meant its cav:infantry in an army, as in arty doesnt matter. So you can have 6 inf 6 cav and have 50% ratio but if you have something like 6 cav 6 arty 2 infantry even though its 6 cav out of 14 units its still only 6:2 cav to infantry.

On January 06 2015 04:03 Demand2k wrote:
Uh, what, stop overcomplicating things by getting stuck up on the 'ratio' word. You can have 50/50 inf/cav, don't overthink it! If you doubt this, go test it. The only issue is that you'll have more inf losses during combat, making you drop below 50% inf. Myself i run 2-4 cavs per army until artillery tech, after which i never make cav again. They're hideously expensive and barely more powerful than infantry. Imo the only reason to have them is the combination high economy and low supply limit.

100% cav is incredibly powerful as horde fwiw, especially since they get 2+ shock cav and can run 100% cav. But yeah as western tech not so much, but you should still have a few cav in armies even once they fall off for flanking purposes.
Yarr?
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 05 2015 19:35 GMT
#2086
ok one more, thing, dfoes it make sense to collect taxes in a colony hub?

I know collecting outside of capital recieves negative trade power, but since i am the only guy with trade power there, i might as well collect?

Demand2k
Profile Blog Joined November 2009
Norway875 Posts
Last Edited: 2015-01-05 19:49:19
January 05 2015 19:48 GMT
#2087
Collect if there if it's worth it, eventually others will start forwarding, and it won't be. If you chain it to your home node, it'll increase your trade power there. Just try different scenarios, but you'll never go wrong with forwarding everything to your main
Demand2k
Profile Blog Joined November 2009
Norway875 Posts
January 05 2015 19:51 GMT
#2088
On January 06 2015 04:26 DrunkenOne wrote:
Show nested quote +
On January 06 2015 03:44 LaNague wrote:
allright, im living dangerous with 12 inf 6 cav then, thanks.

Oops realized I misstated, I meant its cav:infantry in an army, as in arty doesnt matter. So you can have 6 inf 6 cav and have 50% ratio but if you have something like 6 cav 6 arty 2 infantry even though its 6 cav out of 14 units its still only 6:2 cav to infantry.

Show nested quote +
On January 06 2015 04:03 Demand2k wrote:
Uh, what, stop overcomplicating things by getting stuck up on the 'ratio' word. You can have 50/50 inf/cav, don't overthink it! If you doubt this, go test it. The only issue is that you'll have more inf losses during combat, making you drop below 50% inf. Myself i run 2-4 cavs per army until artillery tech, after which i never make cav again. They're hideously expensive and barely more powerful than infantry. Imo the only reason to have them is the combination high economy and low supply limit.

100% cav is incredibly powerful as horde fwiw, especially since they get 2+ shock cav and can run 100% cav. But yeah as western tech not so much, but you should still have a few cav in armies even once they fall off for flanking purposes.


Yeah I guess you're right, I never play anything far away from the HRE hub anymore.
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2015-01-05 20:03:38
January 05 2015 20:02 GMT
#2089
If you chain it to your home node, it'll increase your trade power there.


doesnt trade power go upstream?
And forwarding it will direct trade value.

But other nations allready ddirect to my main tradespot where i have 50% tradepower, so by halving my tradepower by collecting, i lose no gold.
If i directly collect trade, i get 100% of the gold i have influence over, if i direct to sevilla, its a bit over 50%.




no?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-01-05 21:10:07
January 05 2015 21:06 GMT
#2090
flank range is two, so ideal early game 'full flank' means you have equal infantry relative to their entire frontline + 4 cavalry

been messing around with a silly Ironman Zaporozhie game. Crimea and Nogai are vassals:

[image loading]

shoutouts to ddrjake for testing a core concept behind this run
?
DrunkenOne
Profile Joined August 2012
United States302 Posts
January 05 2015 21:26 GMT
#2091
what concept is it?
Yarr?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2015-01-05 23:28:17
January 05 2015 23:10 GMT
#2092
humanist+defensive / quality+exploration / quantity 7 / defensive 7 / zaporozhian ideas 3 = 100% attrition reduction (any horde / kongo / some other random nations with at least -15% attrition reduction can pull this off). The question was whether attrition reduction is capped (its apparently not)

aim is to destroy France + the luckies by 10:1'ing their stacks repeatedly, and mass assaulting forts.

ZAP ideas are near perfect for this, with +1 maneuver (for hostile reinforce speed), massive manpower recovery, and unit cost reductions.

also, using certain exploits you can day 1 start off with a nice "trust fund," it even works in ironman:

[image loading]

incidentally since The Three Mountains does not have a "did not switch country" condition, there are some interesting strategies being developed to do the achievement using this money exploit...
?
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
January 06 2015 09:41 GMT
#2093
in case someone still wants to have all the dlc, wealth of nations and conquest of paradise are on sale right now over at gamersgate.com
LiquidDota Staff@TW_ShiaoPi
TL+ Member
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
January 06 2015 16:21 GMT
#2094
i cant find any information on this:

Is there anything negative about taking certain decisions that seem to be just üpositive?
For example the catholic decision where i burn poor people for reading the bible, that seems to only give positive modifiers ingame.

Anything negative about these decisions later?
Fildun
Profile Joined December 2012
Netherlands4123 Posts
January 06 2015 16:40 GMT
#2095
About the decision to form the Netherlands as Burgundy, do you still give all your land away if France doesn't actually exist anymore? Also, if I vassalize France, and do the decision as soon as integration hits 100%, will the integration finish that month?
Simberto
Profile Blog Joined July 2010
Germany11922 Posts
January 06 2015 16:46 GMT
#2096
You can find out information about decisions here

And one thing i do not know for sure is if any of these lingering modifiers enable additional events. There were some in EU3, but i don't know if they changed that in EU4.
Gladness
Profile Joined June 2012
United States59 Posts
January 06 2015 17:55 GMT
#2097
On January 06 2015 04:35 LaNague wrote:
ok one more, thing, dfoes it make sense to collect taxes in a colony hub?

I know collecting outside of capital recieves negative trade power, but since i am the only guy with trade power there, i might as well collect?


On January 06 2015 05:02 LaNague wrote:
Show nested quote +
If you chain it to your home node, it'll increase your trade power there.


doesnt trade power go upstream?
And forwarding it will direct trade value.

But other nations allready ddirect to my main tradespot where i have 50% tradepower, so by halving my tradepower by collecting, i lose no gold.
If i directly collect trade, i get 100% of the gold i have influence over, if i direct to sevilla, its a bit over 50%.

no?

Usually it does not make sense to collect at such a node, unless it is so disconnected from your collection node that you probably wouldn't colonize it.

Yes there is a small upstream transfer of trade power, unhelpfully labeled in the upstream node as "transfers from downstream."

They made this weird change to trade where if none of your merchants are assigned to Collect Trade, you get a bonus to trade efficiency/income. Always check manually if you ever try to Collect. I usually find that placing a merchant downstream of my capital, it is more profitable for him to transfer trade power (to nowhere useful) for the tiny upstream transfer of trade power (back to my capital) and less profitable for him to actually collect. (Incidentally, this is also why it is never worth it to Collect in your capital anymore, in spite of the bonus trade income it gives you there.)

Your colonial hub should almost certainly transfer to Sevilla. The obscure mechanic in the preceding paragraph is the most important reason, I think. But there are also nations whose home node is the Caribbean, and by halving your trade power there you let them pull a lot of trade value out of the trade network and into their pockets. Check the "retained trade value" pie chart in the Caribbean node.

Assigning a merchant to steer also multiplies the trade value steered (details escape me). Skipping one on your last stop before collection feels wrong, but you obviously know that already or you wouldn't have asked why.

If my answers are vague, it's because my understanding of the trade system is too. Corrections and clarifications are welcome. The control you actually wield over trade is quite limited, so I've never dug too deeply into its formulas and usually just experiment lazily.
KwarK
Profile Blog Joined July 2006
United States44190 Posts
January 06 2015 19:12 GMT
#2098
I really liked the total war series, is this game for me?
ModeratorThe angels have the phone box
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2015-01-06 19:14:21
January 06 2015 19:14 GMT
#2099
It doesn't really have that much to do with Total War imo. A lot of Total War is about combat, this game is almost exclusivelly about country management/diplomacy.

So maybe, but impossible to say just from that. Depends on what you like in grand strategy games.
RvB
Profile Blog Joined December 2010
Netherlands6291 Posts
January 06 2015 19:55 GMT
#2100
On January 07 2015 04:12 KwarK wrote:
I really liked the total war series, is this game for me?

Depends, I liked the total war series as well. If you like the combat the most EU4 is probably not a game for you, if you liked the city management the most it's a perfect fit.

Does anyone know a fun country to play as? Got bored of my Najd game and started a Tunisia one but it's too easy...
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