LatencyChanger 0.2 - Page 2
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Pads
England3228 Posts
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BluzMan
Russian Federation4235 Posts
Seriously, latency is THE SOLE REASON many good players don't bother online ladders. When you have a good team on LAN, any kind of online training is useless. But with that thing we could have many really good people competing on ladders which is cool. | ||
parkin
1079 Posts
Contact Blizzard, iCCup etc and make them implement this. | ||
RaGe
Belgium9942 Posts
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Naib
Hungary4843 Posts
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Puosu
6983 Posts
Oh and yeah, get someone good in Korean to translate it and you'll get worshipped by the Koreans ^^; On January 31 2008 23:53 parkin wrote: Good Job MasterOfChaos! Contact Blizzard, iCCup etc and make them implement this. There is no reason to contact blizzard, they could've easily removed the bnet latency themselves, its intentional so the old 56k internet users could play SC too. | ||
LumberJack
United States3355 Posts
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nullmind
1303 Posts
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MasterOfChaos
Germany2896 Posts
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LumberJack
United States3355 Posts
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lake
Canada150 Posts
I hope this thing gets implemented in iccup launcher and every other launcher it could revolutionize bnet play | ||
nullmind
1303 Posts
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tec27
United States3690 Posts
On February 01 2008 00:56 MasterOfChaos wrote: The only thing preventing it from working on ICCup is that the launcher currently checks for changes to the starcraftcode, which this plugin does. Python_Max(the antihack developer) and I are regularily in contact, so he knows about it. Blizzard could do the same in 5minutes and id'd be cleaner. Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much. Very nice job on the plugin though, I thought about making something like this a while back, but obviously you beat me to it by a longshot Good job! | ||
Equinox_kr
United States7395 Posts
On February 01 2008 02:19 nullmind wrote: If this is implemented on iccup, I can predict half of the players will be using zerg ~_~ instead of protoss now. Nah I'll still be playing 95% PvP. Fuck I'm so sick of that matchup. | ||
Equinox_kr
United States7395 Posts
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[GiTM]-Ace
United States4935 Posts
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Equinox_kr
United States7395 Posts
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YinYang69
United States255 Posts
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MasterOfChaos
Germany2896 Posts
Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much. I already talked to him(and as I sometimes help a bit with the AH, I also have the source), and it is possible atm, but might make problems with future launcher versions. One advantange of this plugin is, is that the patch contains no jump out of the starcraft-code which would require a checking of your plugin too. The main problem is the little time we both have. About #L1, I don't know if the average internet connection can handle that, as I have done very little testing with human enemies. And the delay on LAN is short enough for most. I supplied all options from 1 to 5 because it was almost no additional work, and giving the user the choice is not bad imo. On ICCup there probably will be only one mode which automatically enables itself if all players have the launcher. It may take python some time to create it though. | ||
tec27
United States3690 Posts
On February 01 2008 04:03 MasterOfChaos wrote: You need the latest launcher (0.4.1). Simply press the update-button. I already talked to him(and as I sometimes help a bit with the AH, I also have the source), and it is possible atm, but might make problems with future launcher versions. One advantange of this plugin is, is that the patch contains no jump out of the starcraft-code which would require a checking of your plugin too. The main problem is the little time we both have. About #L1, I don't know if the average internet connection can handle that, as I have done very little testing with human enemies. And the delay on LAN is short enough for most. I supplied all options from 1 to 5 because it was almost no additional work, and giving the user the choice is not bad imo. On ICCup there probably will be only one mode which automatically enables itself if all players have the launcher. It may take python some time to create it though. As an option to make it easier for players to control, couldn't you just modify the values SC uses for low-latency, high, and extra high (on the options screen). That way, if everyone has the launcher, it would default to one value, but they could easily change it up mid-game if they encountered lag. | ||
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