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Forum Index > BW General
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Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
February 05 2008 01:13 GMT
#101
This is amazing. Thanks alot!
'Tis a shame nothing like this has been created in the past 8 years!
OzzZz
Profile Joined January 2008
14 Posts
February 05 2008 11:04 GMT
#102
masterofchaos you good programmer , big thanks
Pashel v pisdu baran ebanyi!
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
February 06 2008 04:04 GMT
#103
I just thought i'd let you guys know that this has made it to the koreans, I was in op [gm] and saw some [gm] members using the tool, so great job! (they were using L2 for those curious)
life of lively to live to life of full life thx to shield battery
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
February 06 2008 04:42 GMT
#104
thats why we need an insider in blizzard oO
Man fears the darkness, and so he scrapes away at the edges of it with fire.
[X]Ken~D
Profile Joined June 2007
377 Posts
Last Edited: 2008-02-07 04:23:29
February 07 2008 04:18 GMT
#105
On February 05 2008 08:51 lugggy wrote:
If people prefer to play with lower latency than a clean "low", it is going to divide us all by ping, much how FPS communities are. Koreans will only play with Koreans, Europeans with Europeans, etc. It's opening up pandora's box on international BW.


QFT.

Later people may be bickering it isn't as responsive as single player. WC3 players I've seen have been whining about ping being too high since they are use to lower latency.
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-02-07 12:29:31
February 07 2008 12:28 GMT
#106
I'm going to share this with you guys..

Hello

Thank you for contacting the Blizzard Entertainment Technical Support department with your Issue. My name is xxxx and I will be assisting you.

Blizzard Entertainment considers any third-party program designed to affect the way that a Blizzard game interacts with Battle.net - including seemingly harmless programs designed to make doing things easier, such as changing hotkeys - a hack program. The use of any such program will be detected by the Battle.net staff and may result in the closure of the account tied to the usage of the program, or even the temporary or permanent banning of the CD key tied to that particular account.

Blizzard is especially focused on removing hack programs created with cheating in mind, but as mentioned above, using third-party programs designed to make things easier also puts the user's account and/or CD key at risk. As part of our strict anti-hacking policy, this is our best way to ensure that play on Battle.net is equal for everyone. There are no exceptions to this policy.


While I thank you for diligently submitting this report, please understand Technical Support can only assist with technical issues such as game crashes, connection issues, graphical display issues, etc. We are unable to assist with game bugs or game mechanic-related issues. I will forward your report to the appropriate individuals; moreover, I cannot guarantee a response but I can assure you the report will be read and investigated.

Check our support website http://www.blizzard.com/support for updated information regarding our games. You can also check our forums http://www.battle.net/forums.shtml where you can discuss game issues with other users.
*{1512-1404}*

Thank you,
xxxx x.
Technical Support
Blizzard Entertainment
http://www.blizzard.com/support


The part he forwarded was another question I had - about the b.net games join screen bug im guessing.
Street Vendor Crack Down Princess-Cop!
lake
Profile Joined September 2007
Canada150 Posts
February 07 2008 14:20 GMT
#107
sweet canned response brah really sheds light on things
what
QraJr
Profile Joined May 2005
Poland2 Posts
February 07 2008 14:50 GMT
#108
Where im cant play with this? Server/channel ??.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-02-07 19:55:17
February 07 2008 19:45 GMT
#109
On February 07 2008 21:28 ocoini wrote:
I'm going to share this with you guys..
Blizzards mail

That's the reason i wrote:
Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!

Yet another reason to use ICCup as soon as it supports it.
LiquipediaOne eye to kill. Two eyes to live.
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
February 08 2008 09:03 GMT
#110
MoC you might like this.

[image loading]
life of lively to live to life of full life thx to shield battery
stalife
Profile Blog Joined June 2006
Canada1222 Posts
February 08 2008 09:18 GMT
#111
i tend to lag on #LL.. can anyone explain plz?
www.memoryexpress.com
GTR
Profile Blog Joined September 2004
51496 Posts
February 08 2008 09:35 GMT
#112
why dont the koreans play L1 =/
they do have super duper internet anyway
Commentator
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-02-08 10:13:24
February 08 2008 10:08 GMT
#113
On February 08 2008 18:18 stalife wrote:
i tend to lag on #LL.. can anyone explain plz?

Either you suffer from significant packetloss, or your ping is simply too high for #L2. All commands of all players have to arrive at all other players in time for the frame they are sheduled for, or SC has to wait for them to arrive. LC reduces shedules them closer to the present than normal bnet. So the timelimit is harder to fullfill, and the game lags if packets don't make it in time. Packetloss is really bad, as the packet has to be resent, which probably is too long for the timelimit, causing SC to halt.

On February 08 2008 18:03 jimminy_kriket wrote:
MoC you might like this.

[image loading]


I didn't know about progamers, but the number of koreans using it exploded, according to my logs. (luckily my admin forgot to enforce the trafficlimit, so I don't have to bug him for more )
LiquipediaOne eye to kill. Two eyes to live.
illmatic
Profile Joined January 2008
Canada53 Posts
February 08 2008 19:25 GMT
#114
I have two questions; when would be the best scenario to use the #L1? My friend lives about 5 mins away and we both have the same ADSL isps.

The other is about the Chaosplugin. It doesn't seem to want to auto-save my replays even though I have it enabled. Any suggestions?
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
February 08 2008 19:55 GMT
#115
On February 08 2008 18:35 GTR-2-Go wrote:
why dont the koreans play L1 =/
they do have super duper internet anyway

Official games are on LAN (L2). So now they can get decent practice on B.net.
Administrator
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 08 2008 20:24 GMT
#116
About #L1 try it, and if it lags either use #L2 or increase the latency in the options dialog. Next version will probably support #L1 on LAN.

About Chaosplugin:
Post the Chaosplugin.log (using spoilertags) in then following thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=54571
make sure you played a game the last time you started sc before taking the log (can be 30secs against comp).
LiquipediaOne eye to kill. Two eyes to live.
Chill
Profile Blog Joined January 2005
Calgary25987 Posts
Last Edited: 2008-02-08 21:15:15
February 08 2008 21:14 GMT
#117
Wow that's crazy.

Edit: Regarding Jaedong.
Moderator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 21 2008 17:47 GMT
#118
I have a question, does this thing decrease lag for players that already lag? or does it only make latency better between players who don't lag to begin with
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
February 21 2008 17:50 GMT
#119
The latter.
Administrator
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
February 21 2008 17:56 GMT
#120
On January 31 2008 17:56 MasterOfChaos wrote:
Features:
Reduces latency on bnet. It is enabled for games which end on
#LL or #L1 ... #L5. All players in such a game have to have the plugin enabled, or a disconnect occurs direcly on beginning of the game.
Example:
MyGame#LL => Latency=LowLatency=2 like on LAN
MyGame#L3 => Latency=3


So on ICCUP I just have to make the game name and end it with #LL, #L3, etc? Also, should I always set it on LL? Or is L3 better in some cases when both players lag like hell.
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