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Germany2896 Posts
LatencyChanger by MasterofChaos Version 0.2.2 for Starcraft 1.16.0
Features: Reduces latency on bnet. It is enabled for games which end on #LL or #L1 ... #L5. All players in such a game have to have the plugin enabled, or a disconnect occurs direcly on beginning of the game. Example: MyGame#LL => Latency=LowLatency=2 like on LAN MyGame#L3 => Latency=3
Latencies used by Blizzard: 1 Singleplayer (Selecting 1 with LatencyChanger is probably still a bit slower than real SP) 2 LAN 5 Battle.net
It only changes the base latency, you can still select between low, high and extrahigh. But for Latency=2 that is not the low/high/extra of battle.net but that of LAN.
Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys. USE AT YOUR OWN RISK!
For LAN-games there are two different settings: "Reduce latency to 1 on LAN" this has the same effect as #L1 on bnet "Reduce userlatency on LAN" this works as if the user has chosen one setting lower in the Network-Settings. So Extra High becomes High, High becomes Low, and Low becomes a new Very Low setting. These settings are only relevent when playing on LAN. But then all players have to have the same settings, or a disconnect occurs.
This LatencyChanger is not compatible with the one integrated in the ICCup launcher. It works on all gateways(and LAN), whereas the ICCup LAN-Latency only works on ICCup-Server.
Download: Included with Chaoslauncher
To appoximate the delay you can use the following formula: (NetWorkModeDelay*UserDelay+1)*42ms Where Networkmode Delay is 1 to 5 and is set by LatencyChanger UserDelay is chosen in the config-dialog and is 2 for low, 3 for high, and 4 for extra-high. (empirical data provided by SonuvBob)
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Omg someone go test it (I can't right now cause I gotta go sleep). This sounds totally awesome!
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wow nice stuff thanks. i hope they will implement this to the iccup launcher and maybe all those other stuff like rep with text or apm live will be there too.
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That sounds like a really nice plugin .
But the all players must have it enable removes the random/public b.net games (at least in the beginning where most of the people don't know for this plugin (I hope all will learn very soon )).
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Sounds like the holy grail: lan latency on bnet !
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bye bye hamachi? :D This sounds really neat, god damn... thank you masterofchaos! I hope this will be intergrated to iccup launcher :-))
but i have a question: Does it affect brood war permanently, or is brood war normal again when I run it without launcher? sry for stupid question
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Why isnt this enabled by default? Latency should be decided by internet connection quality, not some predetermined setting. Damn you blizzard.
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First test on bnet with #L1 vs. normal on a muta micro map showed a huge difference. I'd like to see it in a multiplayer game though
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Germany2896 Posts
It only affects starcraft when running with the launcher. If you join a game on bnet with a #LL name, it changes the starcraft code, and unchanges when you either join a normal game or leave bnet.
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51246 Posts
Do you reckon OGN/MBC will pick up this program and use this for the L1 setting? But I guess it will make any muta-microers even more godly.
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Sound really cool. The problem with the disconnect could be solved when this feature would be implemented in (for example) iccupantihack. If it were, everyone with antihack would be lag-free!!!! omg that would be soooo great
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yeah would be awesome if included to icc launcher
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YES!
Time to implement in Clan Art ^_^
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CruiseR
Poland3996 Posts
so it means that i can micro like on lan playing on bnet?
o.o!
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Canada7170 Posts
yessssssssssssssssssssssss!
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On January 31 2008 17:56 MasterOfChaos wrote: Alphaversion - May still contain bugs Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys. USE AT YOUR OWN RISK!
How active is blizzard in banning accounts for using 'hacks' ? Tbh I don't really see it as a hack and hope blizz feels the same about it. Does their antihacktool distinguish between different kinds of hacks, or do they just ban everyone on sight?
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