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Active: 556 users

LatencyChanger 0.2 - Page 5

Forum Index > BW General
Post a Reply
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V6
Profile Joined February 2008
147 Posts
February 02 2008 07:58 GMT
#81
OK, just so be clear.
I simply move the "LatencyChanger.bwl" file to SC folder. Open chaosluancher and create a game called something like V6#LL//1 and play with my friends who also have LatencyChanger?

thx ^^
Ye im newb
GTR
Profile Blog Joined September 2004
51437 Posts
February 02 2008 08:11 GMT
#82
On LAN though, your game name is the host's name.

So if I wanted L1 on LAN, My name/game name will have to be OnGameNet#L1 (for example)?
Commentator
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-02-02 09:30:02
February 02 2008 09:27 GMT
#83
Version 0.1 does not support LAN. You can use the old version http://www.bwprogrammers.com/modules.php?name=Forums&file=viewtopic&t=1228 which is harder to use and does not support unpatching. 0.2 will support LAN via a config-dialog, but I have not much time atm.
If the current #L? setting is too low for your connection, you can still swich to high or extra-high in the Network-Settings of starcraft. high increases the latency by about 50%, extra-high doubles it.
On February 02 2008 13:08 SonuvBob wrote:
Yes, single player latency isn't going to work when the other person's halfway around the world. Probably even lags on L2/LAN (<250ms), it's a shame L3/B.net is such a big step up, 300ms would cover pretty much everyone.

BNet=L5, the step from #L2 to #L3 is +50% just like the number suggests.

The AH programmer has not much time atm, but it is planned to add it to ICCup.

I simply move the "LatencyChanger.bwl" file to SC folder. Open chaosluancher and create a game called something like V6#LL//1 and play with my friends who also have LatencyChanger?

yes, but atm only works on BNet. And you have to move it to the Chaoslauncher-folder not the SC-folder. I included the the plugin in the launcher package, so those who don't have the launcher yet, get it automatically with the launcher.

On February 02 2008 13:19 Equinox_kr wrote:
My friend has a problem with this, he can't change the game version in Chaos Launcher to 1.15.2. Anybody have this problem and know how to fix?

If the Update-Button fails(Launcherversion stays below 0.4.1), just redownload the whole launcher-package. If 1.15.2 is just missing from the list, make sure the path to SC is correct in the settings-tab, and that the 1.15.2 exe is in the starcraft directory.
LiquipediaOne eye to kill. Two eyes to live.
Kula
Profile Blog Joined January 2008
United States140 Posts
February 02 2008 17:17 GMT
#84
Thanks for the launcher. I've been using with all my friends. =]
2ndFoundation
Profile Joined April 2003
Germany212 Posts
February 02 2008 21:17 GMT
#85
same here, told my clanmates and now almost all of them use it..... and love it ; D
Pads
Profile Blog Joined January 2007
England3228 Posts
February 02 2008 21:26 GMT
#86
This is the most awesome tool ever. I really hope this is put into iccup launcher.
#1 Kwanro[saM] fan!
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
February 02 2008 21:45 GMT
#87
cool program. hope it gets implemented soon =]
"We have unfinished business, I and he."
Shauni
Profile Blog Joined July 2004
4077 Posts
Last Edited: 2008-02-02 23:23:10
February 02 2008 23:20 GMT
#88
I would also love this being widespread, but am I the only one concerned with the backsides of this? If it got implemented into iccup which whole world plays it means that no-one can ping more than ~200ms to one another right?
But I - for one (and many other europeians) ping almost 400ms to koreans, wouldn't it mean it'd lag the game down?

And if it's implemented, doesn't it mean they have to make the iccup launcher mandatory again?
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
unk.
Profile Joined June 2007
111 Posts
February 02 2008 23:44 GMT
#89
On February 03 2008 08:20 Shauni wrote:
And if it's implemented, doesn't it mean they have to make the iccup launcher mandatory again?

nope
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
February 02 2008 23:44 GMT
#90
On February 03 2008 08:20 Shauni wrote:
I would also love this being widespread, but am I the only one concerned with the backsides of this? If it got implemented into iccup which whole world plays it means that no-one can ping more than ~200ms to one another right?
But I - for one (and many other europeians) ping almost 400ms to koreans, wouldn't it mean it'd lag the game down?

And if it's implemented, doesn't it mean they have to make the iccup launcher mandatory again?

Couldn't you just set it to L5 (BNet latency)? And what's wrong with launcher being mandatory?
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
February 02 2008 15:38 GMT
#91
On February 03 2008 08:20 Shauni wrote:
I would also love this being widespread, but am I the only one concerned with the backsides of this? If it got implemented into iccup which whole world plays it means that no-one can ping more than ~200ms to one another right?
But I - for one (and many other europeians) ping almost 400ms to koreans, wouldn't it mean it'd lag the game down?

And if it's implemented, doesn't it mean they have to make the iccup launcher mandatory again?


Ya it'll just make the game really choppy, but you can just play with normal bnet latency because I'm sur enot everyone is going to be using L1 or L2 settings.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 02 2008 16:24 GMT
#92
L2 with Extra high latency is probably the same as L4 with low latency, and thus only slightly lower than normal bnet-latency. I don't know yet how the implementation details will look on iccup, but probably there will be a possibility to play higher latency games.
The imo best possibility would be that games without a #L? setting use 2 if all have the launcher, else 5. And games with #L? enforce the given latency and for settings <L5 you can only join with launcher. But I don't know how difficult that is to implement.
If no packet loss occurs, L2 with one of the higher settings should be enough.
It does not make the launcher mandatory, but I admin it will discriminate those who are not using it further, as all games where they take part have to be L5 games.
LiquipediaOne eye to kill. Two eyes to live.
OzzZz
Profile Joined January 2008
14 Posts
February 02 2008 17:49 GMT
#93
how use this plagin ?
tell me plz
i cant understand
Pashel v pisdu baran ebanyi!
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 02 2008 19:45 GMT
#94
Download Chaoslauncher
Check the Checkbox for LatencyChanger
Press Run
Name your game Mygame#L2
make sure only people with the plugin join
LiquipediaOne eye to kill. Two eyes to live.
Piste
Profile Blog Joined July 2006
6174 Posts
February 02 2008 20:11 GMT
#95
oh so you have to write that #L2 in to the game name? thanks :-)
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
February 04 2008 23:39 GMT
#96
I have to bump this.
It's too amazing.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
lugggy
Profile Blog Joined October 2006
450 Posts
February 04 2008 23:51 GMT
#97
On February 03 2008 08:20 Shauni wrote:
I would also love this being widespread, but am I the only one concerned with the backsides of this? If it got implemented into iccup which whole world plays it means that no-one can ping more than ~200ms to one another right?
But I - for one (and many other europeians) ping almost 400ms to koreans, wouldn't it mean it'd lag the game down?

And if it's implemented, doesn't it mean they have to make the iccup launcher mandatory again?

If people prefer to play with lower latency than a clean "low", it is going to divide us all by ping, much how FPS communities are. Koreans will only play with Koreans, Europeans with Europeans, etc. It's opening up pandora's box on international BW.
A little effort please, this isnt a forum for just posting every link on the internet.
Jonteman
Profile Joined November 2004
Sweden644 Posts
February 04 2008 23:57 GMT
#98
omg, thats true. Scary : (
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
February 05 2008 00:47 GMT
#99
its only b/c we'll know the true joy of playing bw with SP ping over the internet. Maybe itll spawn more off-line tournaments? If FPS players only knew 400ms lag, the game would still be fun, just not AS fun, 400ms lag is a burden, i play hamachi cause its insanely fun playing at lan speeds. SP would be even better... its not like we cant just say ok, ill play my kor friend on normal bnet lag, we still can... but we wouldnt want to. But this is all speculation, who's to say a cable connection from the states, cant ping less than 200 to korea? I ping 150 from Denver to London...
Man fears the darkness, and so he scrapes away at the edges of it with fire.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
February 05 2008 01:06 GMT
#100
And it didnt occur to blizzard to actually make this by themselves? if a person who doesnt have access to the code can make this (and all the godly stuff ashur made), imagine 1person employed by blizzard to constantly improve BW according to the community requests. (TL.net exclusive :p)
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