• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:45
CET 12:45
KST 20:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series14BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3387 users

LatencyChanger 0.2 - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Num
Profile Joined October 2007
South Africa62 Posts
January 31 2008 19:19 GMT
#41
I am confused. How exactly does a program reduce latency? From my understanding latency is based on line-speed and distance from the other party. Now one of those you cannot change so how does a program reduce latency?
Regentropfen
Profile Joined July 2004
Germany277 Posts
Last Edited: 2008-01-31 19:28:06
January 31 2008 19:27 GMT
#42
On February 01 2008 04:17 tec27 wrote:
Show nested quote +
On February 01 2008 04:03 MasterOfChaos wrote:
You need the latest launcher (0.4.1). Simply press the update-button.

Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much.

I already talked to him(and as I sometimes help a bit with the AH, I also have the source), and it is possible atm, but might make problems with future launcher versions.
One advantange of this plugin is, is that the patch contains no jump out of the starcraft-code which would require a checking of your plugin too.
The main problem is the little time we both have.

About #L1, I don't know if the average internet connection can handle that, as I have done very little testing with human enemies. And the delay on LAN is short enough for most. I supplied all options from 1 to 5 because it was almost no additional work, and giving the user the choice is not bad imo.

On ICCup there probably will be only one mode which automatically enables itself if all players have the launcher. It may take python some time to create it though.

As an option to make it easier for players to control, couldn't you just modify the values SC uses for low-latency, high, and extra high (on the options screen). That way, if everyone has the launcher, it would default to one value, but they could easily change it up mid-game if they encountered lag.



It only changes the base latency, you can still select between low, high and extrahigh. But for Latency=2 that is not the low/high/extra of battle.net but that of LAN.


FYI
War is not about whos right, its about whos left
OzzZz
Profile Joined January 2008
14 Posts
January 31 2008 19:51 GMT
#43
nice
Pashel v pisdu baran ebanyi!
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
January 31 2008 20:27 GMT
#44
On February 01 2008 04:19 Num wrote:
I am confused. How exactly does a program reduce latency? From my understanding latency is based on line-speed and distance from the other party. Now one of those you cannot change so how does a program reduce latency?

BW has a "built in" latency buffer, presumably for synchronization purposes since the game runs synchronous. When Starcraft came out, high latency dialup was quite prevalent, so this additional latency was needed to stop the game freezing while waiting for sync in the assumption that a constant speed is preferable to a game that slows down or freezes periodically for synchronization. These days, people are on higher bandwidth, lower latency connections, so the additional latency added to the game is not required as much.

How effective this program will be depends on the connections of the people in game, obviously setting a latency for LAN when there are people with high ping in the game will just result in constant freezing while BW waits for sync, but for people playing exclusively on low latency connections, it should work pretty well.
AdministratorTwitter: @R1CH_TL
TL+ Member
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 31 2008 20:46 GMT
#45
On February 01 2008 03:23 Equinox_kr wrote:
I'm a little confused about the #LL concept. Wouldn't everybody want #LL1 so the latency is that of single player mode (and thus maybe slightly better than LAN? I'm not sure if there's actually any difference in latency between them: LAN might have a TINY bit of more latency problem)? I don't understand why anybody would want #LL5 (rofl makes no difference ) either.


LAN is 200 ms latency while SP is below 100. Sometimes you can tell the difference, but that doesn't really matter since "true" StarCraft is LAN latency anyway. Basically, muta micro is very easy in SP and you can perform neat stuff like move&hit with zealots etc.

I'm tempted to know if Korean leagues decide to switch if they can implement SP latency on LAN.
You want 20 good men, but you need a bad pussy.
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
January 31 2008 21:23 GMT
#46
Korean leagues are played on LAN right?

Sorry if this is ignorant, but I was of that thought.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Folca
Profile Blog Joined October 2006
2235 Posts
January 31 2008 21:37 GMT
#47
wait, are you talking about, that people that have too much latency to make games, can finally make games?
wow,
Dea : one time when he was playing vs the comps he asked me "how do I make that flying unit that makes the other stuff invisible" and I reply "ur playing terran zomg"
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
Last Edited: 2008-01-31 21:39:42
January 31 2008 21:39 GMT
#48
On February 01 2008 05:46 BluzMan wrote:
Show nested quote +
On February 01 2008 03:23 Equinox_kr wrote:
I'm a little confused about the #LL concept. Wouldn't everybody want #LL1 so the latency is that of single player mode (and thus maybe slightly better than LAN? I'm not sure if there's actually any difference in latency between them: LAN might have a TINY bit of more latency problem)? I don't understand why anybody would want #LL5 (rofl makes no difference ) either.


LAN is 200 ms latency while SP is below 100. Sometimes you can tell the difference, but that doesn't really matter since "true" StarCraft is LAN latency anyway. Basically, muta micro is very easy in SP and you can perform neat stuff like move&hit with zealots etc.

I'm tempted to know if Korean leagues decide to switch if they can implement SP latency on LAN.


that would be fucking SICK, it would completely change the game

edit: positively of course
Man fears the darkness, and so he scrapes away at the edges of it with fire.
jimminy_kriket
Profile Blog Joined February 2007
Canada5528 Posts
January 31 2008 21:44 GMT
#49
On lan SP latency should be no problem, isnt lan latency usually somewhere below 10ms?

And even bnet, I usually ping well below 100ms and so do my friends. So would SP latency work in this case?
life of lively to live to life of full life thx to shield battery
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
January 31 2008 22:03 GMT
#50
From an old thread:
On September 12 2007 05:48 SonuvBob wrote:
Game latency FPVOD test results:

Single Player: 83-100ms (5-6 frames)
Multiplayer (UDP): 217-233ms (13-14 frames)
B.net (Low Latency): 450-650ms (27-39 frames)
B.net (High Latency): 667-833ms (40-50 frames)
B.net (Extra Latency): 867-1050ms (52-63 frames)

All testing done with just one person and one computer in melee mode, recording with Camtasia at 60fps. I tried two different tests:

1. SCV movement: The time between first frame in which the right-click circle is visible and the first frame in which the SCV rotates or moves in response.

2. SCV creation: Using the bottom right buttons, which show up as white when the mouse button is pressed, and yellow again when the mouse button is released (the command is not issued until the mouse is released). Used the time between the first frame after mouse-up and the first frame in which the unit appears in the queue.

So the LAN/L2 setting will cut B.net latency by more than half, and the SP/L1 setting will cut LAN/L2 latency by more than half.
Administrator
Agahnim
Profile Joined September 2007
Netherlands132 Posts
January 31 2008 22:14 GMT
#51
Tried it with some friends. The SP/L1 mode is orgasmic to play with on b.net <3 <3 <3
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 31 2008 22:16 GMT
#52
On February 01 2008 06:37 Folca wrote:
wait, are you talking about, that people that have too much latency to make games, can finally make games?
wow,

That has nothing to do with latency, that is caused by a blocked port 6112 and not addressed with this plugin.

The current version does not work on LAN, but the older version on http://www.bwprogrammers.com/modules.php?name=Forums&file=viewtopic&t=1228 does.
+ Show Spoiler [Source] +
program LatencyChanger;

{$APPTYPE CONSOLE}

uses
windows,
util,
sysutils,
classes;
var hProcess:THandle;
ProcessID:Cardinal;
Wnd:hWnd;
Written:Cardinal;
Data:String;
Delay:byte;
const Address=$004D925B;
begin
if paramcount>0
then Delay:=strtoint(paramstr(1))
else Delay:=2;
Data:=#$B8+chr(Delay)+#0#0#0#$90#$90;
EnablePrivilege('SeDebugPrivilege');
Wnd:=FindWindow(nil,'Brood War');
if Wnd=0 then raise exception.create('Window not found');
GetWindowThreadProcessId(Wnd, @ProcessId);
hProcess:=OpenProcess(PROCESS_ALL_ACCESS,true,ProcessID);
if hProcess=0 then raise exception.create('Could not open process');
WriteProcessMemory(hProcess,Pointer(Address),@Data[1],length(Data),Written);
end.
LiquipediaOne eye to kill. Two eyes to live.
MeriaDoKk
Profile Blog Joined July 2007
Chile1726 Posts
January 31 2008 23:41 GMT
#53
thanks MasterOfChaos im putting this on the SC Chilean forums :D (in your name of course)
CapO
Profile Blog Joined March 2007
United States1615 Posts
February 01 2008 00:28 GMT
#54
this is what scares me the most: Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!

=/
SNSD fan
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
February 01 2008 00:44 GMT
#55
this works great guys. i hope it doesnt become a bannable thing and if it was in the iccup launcher i would just do something so extreme i dont even know... gj chaos.
Science without religion is lame, Religion without science is blind
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2008-02-01 00:53:25
February 01 2008 00:44 GMT
#56
On February 01 2008 09:28 CapO wrote:
this is what scares me the most: Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!

=/


Well we've had that with many programs, like Penguin Plug too. I think it's worth the risk. I tried it but my connection is too crap for it to not be choppy at L3. [Edit] It works with some people well at L2 :D This is awesome.
jimminy_kriket
Profile Blog Joined February 2007
Canada5528 Posts
February 01 2008 00:52 GMT
#57
On February 01 2008 07:16 MasterOfChaos wrote:
Show nested quote +
On February 01 2008 06:37 Folca wrote:
wait, are you talking about, that people that have too much latency to make games, can finally make games?
wow,

That has nothing to do with latency, that is caused by a blocked port 6112 and not addressed with this plugin.


Hey speaking of which, would it be possible to make a simple program that changes the port sc uses? I don't need it but it would be hella usefull when im playing with people who dont know how to port forward (which seems to be everyone on b.net with a rounter :\)
life of lively to live to life of full life thx to shield battery
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
February 01 2008 00:58 GMT
#58
On February 01 2008 09:52 jimminy_kriket wrote:
Show nested quote +
On February 01 2008 07:16 MasterOfChaos wrote:
On February 01 2008 06:37 Folca wrote:
wait, are you talking about, that people that have too much latency to make games, can finally make games?
wow,

That has nothing to do with latency, that is caused by a blocked port 6112 and not addressed with this plugin.


Hey speaking of which, would it be possible to make a simple program that changes the port sc uses? I don't need it but it would be hella usefull when im playing with people who dont know how to port forward (which seems to be everyone on b.net with a rounter :\)


The game data port method is pretty easy to carry out for that, but ya a program would be useful I guess.
tec27
Profile Blog Joined June 2004
United States3702 Posts
February 01 2008 01:00 GMT
#59
On February 01 2008 09:28 CapO wrote:
this is what scares me the most: Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!

=/

The risk is pretty low. Warden only checks certain offsets that are typically overwritten by hacks, and the offsets used by this program don't fall under that. He's just making sure he's covered in case Blizzard completely modifies Warden one day. Even when Warden catches hackers now, all it does is give them a loss.
Can you jam with the console cowboys in cyberspace?
CapO
Profile Blog Joined March 2007
United States1615 Posts
February 01 2008 03:28 GMT
#60
On February 01 2008 10:00 tec27 wrote:
Show nested quote +
On February 01 2008 09:28 CapO wrote:
this is what scares me the most: Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys.
USE AT YOUR OWN RISK!

=/

The risk is pretty low. Warden only checks certain offsets that are typically overwritten by hacks, and the offsets used by this program don't fall under that. He's just making sure he's covered in case Blizzard completely modifies Warden one day. Even when Warden catches hackers now, all it does is give them a loss.


definately makes me feel better =]
SNSD fan
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
GSL
10:00
GSL CK - Day 1
CranKy Ducklings SOOP96
herO (Afreeca)39
Rex35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
Lowko104
herO (Afreeca) 39
Rex 35
TKL 32
StarCraft: Brood War
Britney 17268
Bisu 1665
Jaedong 1576
Flash 1106
Shuttle 877
Mini 351
EffOrt 244
Rush 203
Leta 192
Stork 191
[ Show more ]
Last 173
Soma 172
Light 157
Pusan 127
JYJ 123
Snow 120
hero 110
ZerO 103
Mong 101
Hyun 73
Sharp 72
ggaemo 69
Mind 64
ToSsGirL 54
soO 36
Backho 33
sSak 25
Noble 24
Nal_rA 23
sorry 20
GoRush 10
SilentControl 8
Dota 2
Gorgc932
XaKoH 459
XcaliburYe173
canceldota72
Counter-Strike
byalli1944
olofmeister1800
shoxiejesuss990
x6flipin156
Super Smash Bros
Mew2King87
Other Games
singsing1108
B2W.Neo842
Pyrionflax203
Fuzer 191
crisheroes132
KnowMe88
ToD87
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream11022
Other Games
gamesdonequick966
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH308
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 16
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2348
• Stunt981
Upcoming Events
WardiTV Team League
15m
TKL 32
The PondCast
22h 15m
WardiTV Team League
1d
Replay Cast
1d 12h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.