On February 22 2008 02:50 SonuvBob wrote:
The latter.
The latter.
So let's say a Chinese plays an American and they lag to begin with, using this thing won't make it lag less right?
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zulu_nation8
China26351 Posts
On February 22 2008 02:50 SonuvBob wrote: The latter. So let's say a Chinese plays an American and they lag to begin with, using this thing won't make it lag less right? | ||
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SonuvBob
Aiur21550 Posts
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MasterOfChaos
Germany2896 Posts
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dshsdhk
Korea (South)61 Posts
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MasterOfChaos
Germany2896 Posts
At least I believe that is the case. But I don't understand much of starcraft. LatencyChanger only changes a single number which contains the delay. Everything else is like on normal bnet. | ||
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zulu_nation8
China26351 Posts
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TheFoReveRwaR
United States10657 Posts
Well, actually I could be wrong. | ||
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zulu_nation8
China26351 Posts
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zulu_nation8
China26351 Posts
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MasterOfChaos
Germany2896 Posts
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FieryBalrog
United States1381 Posts
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MasterOfChaos
Germany2896 Posts
On ICCup you don't need a special gamename, there it enables the low latency automatically if all users in the game support it. SMK discovered that low latency increases traffic. If you use the setting n, the traffic increases by the factor 5/n which is 2.5 for the usual #L2 setting. | ||
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BlackStar
Netherlands3029 Posts
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pheer
5398 Posts
On March 05 2008 11:07 BlackStar wrote: Why isn't everyone on B.net using this yet? I don't see a single #L2 pubby. You just answered your own question. Pubbies don't know about it because they are PUBBIES | ||
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Ilikestarcraft
Korea (South)17733 Posts
On March 04 2008 19:49 MasterOfChaos wrote: It has now been integrated in ICCup-Launcher. On ICCup you don't need a special gamename, there it enables the low latency automatically if all users in the game support it. SMK discovered that low latency increases traffic. If you use the setting n, the traffic increases by the factor 5/n which is 2.5 for the usual #L2 setting. Ah so you dont need to end it with #LL. | ||
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Piste
6183 Posts
On March 05 2008 11:38 pheer wrote: Show nested quote + On March 05 2008 11:07 BlackStar wrote: Why isn't everyone on B.net using this yet? I don't see a single #L2 pubby. You just answered your own question. Pubbies don't know about it because they are PUBBIES That's a stupid answer Everyone knows about this. | ||
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MasterOfChaos
Germany2896 Posts
![]() Changes: * When joining/creating a low-latency-game a message is sent to all players already in the game, informing them about your LL settings. * Added two different settings for LAN-games: "Reduce latency to 1 on LAN" this has the same effect as #L1 on bnet "Reduce userlatency on LAN" this works as if the user has chosen one setting lower in the Network-Settings. So Extra High becomes High, High becomes Low, and Low becomes a new Very Low setting. These settings are only relevent when playing on LAN. But then all players have to have the same settings, or a disconnect occurs. 0.2 and 0.1 are compatible on BNet. On LAN 0.1 or no LatencyChanger is the same as both settings disabled. @some admin: please update the version in the topic Please test it for some time(especially the LAN-Features). After that I will put it on autoupdate. Download: http://winner.cspsx.de/Starcraft/Tool/LatencyChanger.zip | ||
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RaGe
Belgium9950 Posts
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RaGe
Belgium9950 Posts
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MasterOfChaos
Germany2896 Posts
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