• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:59
CET 17:59
KST 01:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
(325) 273-8255 Love spells In Anchorage, AK That w Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2016 users

LatencyChanger 0.2 - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Pads
Profile Blog Joined January 2007
England3228 Posts
January 31 2008 13:57 GMT
#21
Anyone wanna test this?
#1 Kwanro[saM] fan!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 31 2008 14:15 GMT
#22
If it really works, contact the iCCup team immediately, it will be a fucking breakthrough.

Seriously, latency is THE SOLE REASON many good players don't bother online ladders. When you have a good team on LAN, any kind of online training is useless. But with that thing we could have many really good people competing on ladders which is cool.
You want 20 good men, but you need a bad pussy.
parkin
Profile Blog Joined July 2007
1082 Posts
January 31 2008 14:53 GMT
#23
Good Job MasterOfChaos!

Contact Blizzard, iCCup etc and make them implement this.
mostly harmless
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
January 31 2008 14:53 GMT
#24
oh man you totally need to get a korean release note of this, it'll be all over the place
Moderatorsometimes I get intimidated by the size of my right testicle
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
January 31 2008 15:14 GMT
#25
Is this the listchecker of SC? Sounds cool!
Complete the cycle!
Puosu
Profile Blog Joined April 2007
6992 Posts
Last Edited: 2008-01-31 15:19:26
January 31 2008 15:18 GMT
#26
Godlike, this should be allowed and integrated on the ICC launcher, so you can be sure everyone on ICC is using it.

Oh and yeah, get someone good in Korean to translate it and you'll get worshipped by the Koreans ^^;
On January 31 2008 23:53 parkin wrote:
Good Job MasterOfChaos!

Contact Blizzard, iCCup etc and make them implement this.

There is no reason to contact blizzard, they could've easily removed the bnet latency themselves, its intentional so the old 56k internet users could play SC too.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 31 2008 15:21 GMT
#27
We need to get this on iccup ASAP, who are the admins that surf here? Someone please direct them to this!
Man fears the darkness, and so he scrapes away at the edges of it with fire.
nullmind
Profile Blog Joined April 2003
1303 Posts
January 31 2008 15:37 GMT
#28
anyone wanna test this? I'm on east channel 1004
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 31 2008 15:56 GMT
#29
The only thing preventing it from working on ICCup is that the launcher currently checks for changes to the starcraftcode, which this plugin does. Python_Max(the antihack developer) and I are regularily in contact, so he knows about it. Blizzard could do the same in 5minutes and id'd be cleaner.
LiquipediaOne eye to kill. Two eyes to live.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 31 2008 16:25 GMT
#30
any change? hm, well thats kind of lazy, couldnt they make a change to allow this? or something that says this change in code is ok?
Man fears the darkness, and so he scrapes away at the edges of it with fire.
lake
Profile Joined September 2007
Canada150 Posts
January 31 2008 16:48 GMT
#31
Man this is what I have been waiting for since before hamachi even. I knew the network code for LAN play etc was there it was just a matter of time until someone figured out how to utilize it on bnet but I never thought it would happen.

I hope this thing gets implemented in iccup launcher and every other launcher it could revolutionize bnet play
what
nullmind
Profile Blog Joined April 2003
1303 Posts
January 31 2008 17:19 GMT
#32
If this is implemented on iccup, I can predict half of the players will be using zerg ~_~ instead of protoss now.
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 31 2008 17:59 GMT
#33
On February 01 2008 00:56 MasterOfChaos wrote:
The only thing preventing it from working on ICCup is that the launcher currently checks for changes to the starcraftcode, which this plugin does. Python_Max(the antihack developer) and I are regularily in contact, so he knows about it. Blizzard could do the same in 5minutes and id'd be cleaner.

Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much.

Very nice job on the plugin though, I thought about making something like this a while back, but obviously you beat me to it by a longshot Good job!
Can you jam with the console cowboys in cyberspace?
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 31 2008 18:19 GMT
#34
On February 01 2008 02:19 nullmind wrote:
If this is implemented on iccup, I can predict half of the players will be using zerg ~_~ instead of protoss now.


Nah I'll still be playing 95% PvP. Fuck I'm so sick of that matchup.
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 31 2008 18:23 GMT
#35
I'm a little confused about the #LL concept. Wouldn't everybody want #LL1 so the latency is that of single player mode (and thus maybe slightly better than LAN? I'm not sure if there's actually any difference in latency between them: LAN might have a TINY bit of more latency problem)? I don't understand why anybody would want #LL5 (rofl makes no difference ) either.
^-^
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
January 31 2008 18:24 GMT
#36
blame BEESU
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 31 2008 18:24 GMT
#37
Oh BTW. If anybody wants to test this out with me on USEast, come on in ... about four hours? Gonna go eat Subway after school and then head home to check
^-^
YinYang69
Profile Joined July 2007
United States255 Posts
January 31 2008 18:37 GMT
#38
Every time I try to load ChaosLauncher it tells me this version of SC is not supported. What's up with that?
Keep it simple stupid.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 31 2008 19:03 GMT
#39
You need the latest launcher (0.4.1). Simply press the update-button.

Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much.

I already talked to him(and as I sometimes help a bit with the AH, I also have the source), and it is possible atm, but might make problems with future launcher versions.
One advantange of this plugin is, is that the patch contains no jump out of the starcraft-code which would require a checking of your plugin too.
The main problem is the little time we both have.

About #L1, I don't know if the average internet connection can handle that, as I have done very little testing with human enemies. And the delay on LAN is short enough for most. I supplied all options from 1 to 5 because it was almost no additional work, and giving the user the choice is not bad imo.

On ICCup there probably will be only one mode which automatically enables itself if all players have the launcher. It may take python some time to create it though.
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 31 2008 19:17 GMT
#40
On February 01 2008 04:03 MasterOfChaos wrote:
You need the latest launcher (0.4.1). Simply press the update-button.

Show nested quote +
Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much.

I already talked to him(and as I sometimes help a bit with the AH, I also have the source), and it is possible atm, but might make problems with future launcher versions.
One advantange of this plugin is, is that the patch contains no jump out of the starcraft-code which would require a checking of your plugin too.
The main problem is the little time we both have.

About #L1, I don't know if the average internet connection can handle that, as I have done very little testing with human enemies. And the delay on LAN is short enough for most. I supplied all options from 1 to 5 because it was almost no additional work, and giving the user the choice is not bad imo.

On ICCup there probably will be only one mode which automatically enables itself if all players have the launcher. It may take python some time to create it though.

As an option to make it easier for players to control, couldn't you just modify the values SC uses for low-latency, high, and extra high (on the options screen). That way, if everyone has the launcher, it would default to one value, but they could easily change it up mid-game if they encountered lag.
Can you jam with the console cowboys in cyberspace?
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 460
TKL 160
ProTech129
RotterdaM 60
SteadfastSC 0
StarCraft: Brood War
Britney 31163
Calm 4236
Horang2 1390
EffOrt 466
firebathero 271
Rush 191
Mind 67
Killer 50
Rock 43
scan(afreeca) 25
[ Show more ]
yabsab 15
ivOry 8
Hm[arnc] 8
Dota 2
Gorgc7741
qojqva2833
Dendi919
XcaliburYe122
BananaSlamJamma75
League of Legends
Reynor173
Trikslyr49
Counter-Strike
oskar138
adren_tv38
Other Games
hiko716
Lowko351
ceh9322
Fuzer 239
Sick199
Hui .197
Liquid`VortiX188
Happy179
Beastyqt171
QueenE57
Dewaltoss24
Organizations
Dota 2
PGL Dota 2 - Main Stream13688
PGL Dota 2 - Secondary Stream3228
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Adnapsc2 17
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 46
• Azhi_Dahaki23
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV398
League of Legends
• Nemesis5363
Other Games
• Shiphtur78
Upcoming Events
Monday Night Weeklies
2m
RotterdaM60
SteadfastSC0
Replay Cast
6h 2m
ChoboTeamLeague
8h 2m
WardiTV Korean Royale
19h 2m
BSL: GosuLeague
1d 4h
PiGosaur Cup
1d 8h
The PondCast
1d 17h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.