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LatencyChanger 0.2 - Page 2

Forum Index > BW General
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Pads
Profile Blog Joined January 2007
England3228 Posts
January 31 2008 13:57 GMT
#21
Anyone wanna test this?
#1 Kwanro[saM] fan!
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 31 2008 14:15 GMT
#22
If it really works, contact the iCCup team immediately, it will be a fucking breakthrough.

Seriously, latency is THE SOLE REASON many good players don't bother online ladders. When you have a good team on LAN, any kind of online training is useless. But with that thing we could have many really good people competing on ladders which is cool.
You want 20 good men, but you need a bad pussy.
parkin
Profile Blog Joined July 2007
1090 Posts
January 31 2008 14:53 GMT
#23
Good Job MasterOfChaos!

Contact Blizzard, iCCup etc and make them implement this.
mostly harmless
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
January 31 2008 14:53 GMT
#24
oh man you totally need to get a korean release note of this, it'll be all over the place
Moderatorsometimes I get intimidated by the size of my right testicle
Naib
Profile Blog Joined November 2004
Hungary4904 Posts
January 31 2008 15:14 GMT
#25
Is this the listchecker of SC? Sounds cool!
Complete the cycle!
Puosu
Profile Blog Joined April 2007
7040 Posts
Last Edited: 2008-01-31 15:19:26
January 31 2008 15:18 GMT
#26
Godlike, this should be allowed and integrated on the ICC launcher, so you can be sure everyone on ICC is using it.

Oh and yeah, get someone good in Korean to translate it and you'll get worshipped by the Koreans ^^;
On January 31 2008 23:53 parkin wrote:
Good Job MasterOfChaos!

Contact Blizzard, iCCup etc and make them implement this.

There is no reason to contact blizzard, they could've easily removed the bnet latency themselves, its intentional so the old 56k internet users could play SC too.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 31 2008 15:21 GMT
#27
We need to get this on iccup ASAP, who are the admins that surf here? Someone please direct them to this!
Man fears the darkness, and so he scrapes away at the edges of it with fire.
nullmind
Profile Blog Joined April 2003
1303 Posts
January 31 2008 15:37 GMT
#28
anyone wanna test this? I'm on east channel 1004
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 31 2008 15:56 GMT
#29
The only thing preventing it from working on ICCup is that the launcher currently checks for changes to the starcraftcode, which this plugin does. Python_Max(the antihack developer) and I are regularily in contact, so he knows about it. Blizzard could do the same in 5minutes and id'd be cleaner.
LiquipediaOne eye to kill. Two eyes to live.
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 31 2008 16:25 GMT
#30
any change? hm, well thats kind of lazy, couldnt they make a change to allow this? or something that says this change in code is ok?
Man fears the darkness, and so he scrapes away at the edges of it with fire.
lake
Profile Joined September 2007
Canada150 Posts
January 31 2008 16:48 GMT
#31
Man this is what I have been waiting for since before hamachi even. I knew the network code for LAN play etc was there it was just a matter of time until someone figured out how to utilize it on bnet but I never thought it would happen.

I hope this thing gets implemented in iccup launcher and every other launcher it could revolutionize bnet play
what
nullmind
Profile Blog Joined April 2003
1303 Posts
January 31 2008 17:19 GMT
#32
If this is implemented on iccup, I can predict half of the players will be using zerg ~_~ instead of protoss now.
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 31 2008 17:59 GMT
#33
On February 01 2008 00:56 MasterOfChaos wrote:
The only thing preventing it from working on ICCup is that the launcher currently checks for changes to the starcraftcode, which this plugin does. Python_Max(the antihack developer) and I are regularily in contact, so he knows about it. Blizzard could do the same in 5minutes and id'd be cleaner.

Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much.

Very nice job on the plugin though, I thought about making something like this a while back, but obviously you beat me to it by a longshot Good job!
Can you jam with the console cowboys in cyberspace?
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 31 2008 18:19 GMT
#34
On February 01 2008 02:19 nullmind wrote:
If this is implemented on iccup, I can predict half of the players will be using zerg ~_~ instead of protoss now.


Nah I'll still be playing 95% PvP. Fuck I'm so sick of that matchup.
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 31 2008 18:23 GMT
#35
I'm a little confused about the #LL concept. Wouldn't everybody want #LL1 so the latency is that of single player mode (and thus maybe slightly better than LAN? I'm not sure if there's actually any difference in latency between them: LAN might have a TINY bit of more latency problem)? I don't understand why anybody would want #LL5 (rofl makes no difference ) either.
^-^
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
January 31 2008 18:24 GMT
#36
blame BEESU
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
January 31 2008 18:24 GMT
#37
Oh BTW. If anybody wants to test this out with me on USEast, come on in ... about four hours? Gonna go eat Subway after school and then head home to check
^-^
YinYang69
Profile Joined July 2007
United States255 Posts
January 31 2008 18:37 GMT
#38
Every time I try to load ChaosLauncher it tells me this version of SC is not supported. What's up with that?
Keep it simple stupid.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 31 2008 19:03 GMT
#39
You need the latest launcher (0.4.1). Simply press the update-button.

Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much.

I already talked to him(and as I sometimes help a bit with the AH, I also have the source), and it is possible atm, but might make problems with future launcher versions.
One advantange of this plugin is, is that the patch contains no jump out of the starcraft-code which would require a checking of your plugin too.
The main problem is the little time we both have.

About #L1, I don't know if the average internet connection can handle that, as I have done very little testing with human enemies. And the delay on LAN is short enough for most. I supplied all options from 1 to 5 because it was almost no additional work, and giving the user the choice is not bad imo.

On ICCup there probably will be only one mode which automatically enables itself if all players have the launcher. It may take python some time to create it though.
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3702 Posts
January 31 2008 19:17 GMT
#40
On February 01 2008 04:03 MasterOfChaos wrote:
You need the latest launcher (0.4.1). Simply press the update-button.

Show nested quote +
Python_Max also told me that any plugin that modifies code in the least could not possibly be implemented in the launcher, so don't get your hopes up too much.

I already talked to him(and as I sometimes help a bit with the AH, I also have the source), and it is possible atm, but might make problems with future launcher versions.
One advantange of this plugin is, is that the patch contains no jump out of the starcraft-code which would require a checking of your plugin too.
The main problem is the little time we both have.

About #L1, I don't know if the average internet connection can handle that, as I have done very little testing with human enemies. And the delay on LAN is short enough for most. I supplied all options from 1 to 5 because it was almost no additional work, and giving the user the choice is not bad imo.

On ICCup there probably will be only one mode which automatically enables itself if all players have the launcher. It may take python some time to create it though.

As an option to make it easier for players to control, couldn't you just modify the values SC uses for low-latency, high, and extra high (on the options screen). That way, if everyone has the launcher, it would default to one value, but they could easily change it up mid-game if they encountered lag.
Can you jam with the console cowboys in cyberspace?
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