'Tis a shame nothing like this has been created in the past 8 years!
LatencyChanger 0.2 - Page 6
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Vin{MBL}
5185 Posts
'Tis a shame nothing like this has been created in the past 8 years! | ||
OzzZz
14 Posts
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jimminy_kriket
Canada5475 Posts
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LumberJack
United States3355 Posts
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[X]Ken~D
377 Posts
On February 05 2008 08:51 lugggy wrote: If people prefer to play with lower latency than a clean "low", it is going to divide us all by ping, much how FPS communities are. Koreans will only play with Koreans, Europeans with Europeans, etc. It's opening up pandora's box on international BW. QFT. Later people may be bickering it isn't as responsive as single player. WC3 players I've seen have been whining about ping being too high since they are use to lower latency. | ||
ocoini
648 Posts
Hello Thank you for contacting the Blizzard Entertainment Technical Support department with your Issue. My name is xxxx and I will be assisting you. Blizzard Entertainment considers any third-party program designed to affect the way that a Blizzard game interacts with Battle.net - including seemingly harmless programs designed to make doing things easier, such as changing hotkeys - a hack program. The use of any such program will be detected by the Battle.net staff and may result in the closure of the account tied to the usage of the program, or even the temporary or permanent banning of the CD key tied to that particular account. Blizzard is especially focused on removing hack programs created with cheating in mind, but as mentioned above, using third-party programs designed to make things easier also puts the user's account and/or CD key at risk. As part of our strict anti-hacking policy, this is our best way to ensure that play on Battle.net is equal for everyone. There are no exceptions to this policy. While I thank you for diligently submitting this report, please understand Technical Support can only assist with technical issues such as game crashes, connection issues, graphical display issues, etc. We are unable to assist with game bugs or game mechanic-related issues. I will forward your report to the appropriate individuals; moreover, I cannot guarantee a response but I can assure you the report will be read and investigated. Check our support website http://www.blizzard.com/support for updated information regarding our games. You can also check our forums http://www.battle.net/forums.shtml where you can discuss game issues with other users. *{1512-1404}* Thank you, xxxx x. Technical Support Blizzard Entertainment http://www.blizzard.com/support The part he forwarded was another question I had - about the b.net games join screen bug im guessing. | ||
lake
Canada150 Posts
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QraJr
Poland2 Posts
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MasterOfChaos
Germany2896 Posts
On February 07 2008 21:28 ocoini wrote: I'm going to share this with you guys.. Blizzards mail That's the reason i wrote: Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys. USE AT YOUR OWN RISK! Yet another reason to use ICCup as soon as it supports it. | ||
jimminy_kriket
Canada5475 Posts
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stalife
Canada1222 Posts
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GTR
51270 Posts
they do have super duper internet anyway | ||
MasterOfChaos
Germany2896 Posts
On February 08 2008 18:18 stalife wrote: i tend to lag on #LL.. can anyone explain plz? Either you suffer from significant packetloss, or your ping is simply too high for #L2. All commands of all players have to arrive at all other players in time for the frame they are sheduled for, or SC has to wait for them to arrive. LC reduces shedules them closer to the present than normal bnet. So the timelimit is harder to fullfill, and the game lags if packets don't make it in time. Packetloss is really bad, as the packet has to be resent, which probably is too long for the timelimit, causing SC to halt. On February 08 2008 18:03 jimminy_kriket wrote: MoC you might like this. I didn't know about progamers, but the number of koreans using it exploded, according to my logs. (luckily my admin forgot to enforce the trafficlimit, so I don't have to bug him for more ) | ||
illmatic
Canada53 Posts
The other is about the Chaosplugin. It doesn't seem to want to auto-save my replays even though I have it enabled. Any suggestions? | ||
SonuvBob
Aiur21548 Posts
On February 08 2008 18:35 GTR-2-Go wrote: why dont the koreans play L1 =/ they do have super duper internet anyway Official games are on LAN (L2). So now they can get decent practice on B.net. | ||
MasterOfChaos
Germany2896 Posts
About Chaosplugin: Post the Chaosplugin.log (using spoilertags) in then following thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=54571 make sure you played a game the last time you started sc before taking the log (can be 30secs against comp). | ||
Chill
Calgary25951 Posts
Edit: Regarding Jaedong. | ||
zulu_nation8
China26351 Posts
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SonuvBob
Aiur21548 Posts
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zulu_nation8
China26351 Posts
On January 31 2008 17:56 MasterOfChaos wrote: Features: Reduces latency on bnet. It is enabled for games which end on #LL or #L1 ... #L5. All players in such a game have to have the plugin enabled, or a disconnect occurs direcly on beginning of the game. Example: MyGame#LL => Latency=LowLatency=2 like on LAN MyGame#L3 => Latency=3 So on ICCUP I just have to make the game name and end it with #LL, #L3, etc? Also, should I always set it on LL? Or is L3 better in some cases when both players lag like hell. | ||
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