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Immaterial and Missing Power does a better job than Senko Ronde because i think Senko Ronde is a shooter with fighting game mechanics while Immaterial is a fighter with shooter mechanics.
The only thing i don't like about IaMP is the lack of time counter, because of that some matches become more of an endurance test. Also Sakuya's stupid Time Stop. + Show Spoiler +Aruhori vs RicDark-Man vs みすみたね
SSBM is fun to watch. + Show Spoiler +
Hokuto no Ken is a MANLY game. + Show Spoiler +Rei vs Toki (Don't know the player names)
Garou Mark of the Wolves can get real crazy with the canceling game. + Show Spoiler +Rock vs Kevin (Don't know player names)
Big Bang Beat 1.00 was stupid broken. 1.06 doesn't remove Rouga's Loop so he still owns you. Unfortunately I couldn't find a 1.06 match with it so instead here's some Burai goodness. + Show Spoiler +Burai vs Senna (Don't know player names)
Melty Blood Act Cadenza has some mixed feelings, but i still love everything Type-Moon and Aoko/Akiha/Ciel are just awesome. Instead of a match video here is an Aoko Tutorial. + Show Spoiler +
Arcana Heart is awesome and i loathe Kamui players. Heart/Saki ftw.
Good stuff.
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Alright, maybe I'll try to pick out a couple of ssbm vids and attempt to explain them after classes are over.
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HonestTea
5007 Posts
Hey can I just say thanks for this thread? I love it, I don't know how much I'll be posting/contributing, but i do know I'll be reading a lot of the good stuff.
TEYA TEYA TEYA TEYA TEYA TEYA TEYA TEYA TEYA
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I guess I'll be uploading some match vids every now and then.. not in series though, but those that interested me at least.
Oh and also, before I forget. VALUEBLOCK also has great SF:3s vids, just like TheShend.
For starters, RX's crazy mid-screen aegis set up vs Towel RX vs Towel
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Senko no Ronde is a fighting game. It's like a 2D version of Virtual On.
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There was a recent MvC2 tournament here (SM north) Yesterday. I saw some people get footage, hopefully it'll be upped soon ^_^.
Got peaced out on the second round by one of the old school vets T_T
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Fuck, I was supposed to be there yesterday for CVS2 casuals! Guess I missed out on some good MVC2 play. T_T
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Well there wasn't anyone for CvS2 there yesterday.. 3s was also packed though >_>
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Bill307
Canada9103 Posts
I've updated the 1st post with an "Other Fighting Games" section, which includes most of the links you guys posted here .
On January 24 2008 20:16 myrmidon2537 wrote:For starters, RX's crazy mid-screen aegis set up vs Towel RX vs Towel Holy shit @ 0:35 - 0:40. A cross-up + overhead + unblockable(?) all at the same time! O_O
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On January 23 2008 16:26 Bill307 wrote:Show nested quote +On January 23 2008 16:16 red.venom wrote:http://uk.youtube.com/profile?user=Soh85SOH85 has lots of great shit. If you are into Last Blade or Alpha 2 look for those vids in his massive collection, I can personally say they are some good matches.. Other random games in there as well. Could you please post some examples? I think a lot more people would be interested in videos of those games if you gave us specific, outstanding matches to watch, and maybe even told us a bit about what's going on.
Well it is generally all high level play at a given game(Some of the alpha 2 footage isnt the highest level, but on the upside the character choices are quite varied so its still exciting). If you are into off beat fighters there is some excellent footage of Fighters History Dynamite. And uhh.. I mean how am i supposed to know what you will like?
Its like how in BW I enjoy 10-15 minute games that show excellent strategic moves, whereas a lot of people find any game that is 30+ minutes "epic" and amazing.
I said it has lots of great shit, and I mean it. I find myself consistently entertained.
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Bill307
Canada9103 Posts
On January 28 2008 12:53 red.venom wrote:Show nested quote +On January 23 2008 16:26 Bill307 wrote:On January 23 2008 16:16 red.venom wrote:http://uk.youtube.com/profile?user=Soh85SOH85 has lots of great shit. If you are into Last Blade or Alpha 2 look for those vids in his massive collection, I can personally say they are some good matches.. Other random games in there as well. Could you please post some examples? I think a lot more people would be interested in videos of those games if you gave us specific, outstanding matches to watch, and maybe even told us a bit about what's going on. Well it is generally all high level play at a given game(Some of the alpha 2 footage isnt the highest level, but on the upside the character choices are quite varied so its still exciting). If you are into off beat fighters there is some excellent footage of Fighters History Dynamite. And uhh.. I mean how am i supposed to know what you will like? Its like how in BW I enjoy 10-15 minute games that show excellent strategic moves, whereas a lot of people find any game that is 30+ minutes "epic" and amazing. I said it has lots of great shit, and I mean it. I find myself consistently entertained. Well, I don't really know what people like, either. I imagine, some people like to be amazed by great moves or skill, some people like close finishes, some people like certain characters more than others, etc.
I generally post matches that have close endings and players with offensive playstyles. I'm definitely biased towards certain characters more than others, but I guess that's less important, unless people actually prefer to see the characters that I find less exciting to watch.
If people would give actual feedback about which videos they enjoy the most (and why), then I think we'd all benefit from it, especially those people who posted their interests.
As for my interests, it's basically the same as what I post: close, offense-oriented matches. I tend to find long combos uninteresting, unless I'm rooting for one of the players, in which case I'll either be cheering the guy on or praying for him to drop the combo . I enjoy seeing amazing and high-skill moves only if I understand what's going on, which is why I like to try to explain these things whenever I post a video that has them.
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How could I forget!?
Lots of content (from tutorials, to combo vids to glitch vids and the like; no matches though, IIRC) from a wide, wide range of games (Art of Fighting, Fighters History Dynamite, SamSho, etc) can be found on tobemorecrazy's YT page.
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Bill307
Canada9103 Posts
AHF: Bolt Konoha vs Gier Kira This match has some close rounds and also shows some of the BS Kira is capable of with Gier > (explained in my comments below).
+ Show Spoiler [the match] +
+ Show Spoiler [my comments] +In the 3rd round, the Konoha player was basically forced to guess between blocking the Gier super and jumping or attacking to counter Kira's grabs. The Kira player also worked to make it seem less likely that he'd do a grab, first by grabbing Konoha at max. range, then by whiffing a j.C on Konoha's next wake-up. If he'd been hit by the Gier super instead, he'd be facing either a ~40% corner combo, or an inescapable, unblockable Gier setup. (You can see this setup in the 2nd round of this video.) So guessing wrong is devastating either way.
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Bill307
Canada9103 Posts
AHF: MDK (Poison Maori) vs Bill307 (Steel Kira)
If you can look past how badly we played, then this is a decent match . This was recorded yesterday during casuals before a 3s tournament. I think neither of us had played AHF for several weeks prior to this, but at least we knew what we were doing (to an extent...).
+ Show Spoiler [the match] + I learned a lot from playing AHF casuals and from watching the first 3 matches, which were recorded. Some common mistakes I made in this video:
+ Show Spoiler [my many mistakes] + 1. I didn't know how to combo off of random hits. Often I just stood there pressing A randomly, not really sure what to do. I'd seen her combos many times before, but I couldn't recall them in the middle of the match. >_<
2. I missed a lot of tick throws by screwing up the 360 motion. Sometimes I jumped by accident. Sometimes I just stood there or threw out a jab. One time I even threw out a random Rocket/Grenade Toss. In fact, I didn't get a successful tick throw even once. >_<
3. I guard canceled too predictably. Whenever MDK threw out that spinning top on the ground to put me in block stun (like when Dudley throws his rose), I should've guard canceled out of it and attacked instead of sitting there inviting him to rush me down.
4. I was too aggressive when I was in-close and let myself get hit too many times on the ground, where it was easy for him to start a combo. I should've been more patient and just blocked. Kira's 5A and 2A attacks are way too slow to be trying to poke people up-close. (A 360 grab might've worked instead...)
5. I should've tried to use her clashable moves more often (5B, 6C, and 3C). Although 6C and 3C are much more abusable with the Lightning Arcana (where they'll clash with almost anything for their entire start-up), they probably would've been useful in this match as well. E.g. the few times I used 5B, it clashed with Maori's attack during its start-up, then smashed her into the ground (and then I forgot how to combo off of it or grab Maori out of the air tech, and just pressed A randomly instead which was totally useless -_-), so I probably could've made much better use of it.
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bill on the highest level in arcana heart, is there only one arcana for each character that can be used if you want results? (like in 3s chun-li is used only with his forward kick super, ken with reppa..)
how balanced is the game?
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Bill307
Canada9103 Posts
On January 28 2008 18:43 freelander wrote: bill on the highest level in arcana heart, is there only one arcana for each character that can be used if you want results? (like in 3s chun-li is used only with his forward kick super, ken with reppa..)
how balanced is the game? From what I've seen, each character has at least 2 Arcanas that allow them to be competitive at the highest level. Unfortunately, for every character, one, two, or even all three of their best Arcanas are Gier, Lighting, and/or Fire.
(Gier is so good, it's the only Arcana I call by its actual name. Actually, I just don't have any better, shorter name for it, and "Dark" might be confused with Dieu Mort (Poison) imo. But anyway...)
In brief, here are the best character/Arcana combos I've seen. This list is very similar to one posted on SRK, so it's not just my opinion .
- Fiona: Fire, Gier, and Lightning.
- Heart: Lightning, Fire, and Water.
- Kamui: Gier seems best. Also strong with Water and Time.
- Kira: Lightning seems best. Also strong with Stone.
- Konoha: Water, Fire, and Gier.
- Lieselotte: Lightning and Poison.
- Lilica: Lightning and Time.
- Maori: Poison and Lightning.
- Mei Fang: Fire, Water, and Gier.
- Saki: Lightning and Gier.
- Yoriko: Fire and Gier.
The main strengths (and weaknesses) of each Arcana are, in rough order of popularity: + Show Spoiler [Arcana strengths and weaknesses] +- Lightning: your dash clashes with attacks and your 3C and 6C clash during all of their start-up frames. Can be used for unblockable setups (fully-charged 3C/6C + lightning super).
- Gier: adds a lot of pressure and wake-up games with its special and super attacks. Gives every character unblockable setups (fully-charged 3C/6C + Gier super). Summoning Gier can also lead to huge damage.
- Fire: adds good extra damage to most characters' combos, especially in the corner. Your 3C/6C also become true unblockables (i.e. your opponent cannot "wiggle-out" with the joystick).
- Water: combo-breaking water bubbles. If your opponent hits one, they cannot cancel out of their move at all (no super cancel, no homing cancel, no super jump cancel, nothing).
- Time: the backdash shadow is similar to the water bubbles, and often leads to free combos if your opponent attacks predictably. Time freeze super loops are very difficult to escape.
- Poison: poisoning your opponent adds a lot of extra damage during combos, since poison damage is not scaled. The switch-places-with-your-opponent super has potential and looks really cool in combo videos, but I've never seen it used effectively in a real match.
- Stone: the fist special adds a lot of damage to corner combos, similar to the fireball special but twice as damaging. Unfortunately, it changes your 6D homing cancel, which breaks a lot of characters' combos.
- Wind: gives you a triple jump and 2 air dashes. The triple jump extends all air combos by a couple more hits, but the damage increase alone isn't enough to justify this Arcana.
- Love: the homing love-balls can be useful for allowing you to rush in on your opponent. Yoriko gets a better combo ender thanks to the laser super. That's about it.
- Plant: with this Arcana, you do not gain metre from being hit, which is a huge drawback. This is probably to balance out the fact that you regenerate life after activating it. I believe Heart gains an unblockable setup from the seeds super, but I don't know how else it can be beneficial.
- Steel: the only character I've seen that actually benefits from Steel is Kira. In fact, every ability that this Arcana grants (excluding the attack-up and defense-up supers) helps Kira in some way, detailed in the spoiler tag below. Furthermore, this Arcana gives you fewer supers because you don't gain metre from attacking, and Kira is arguably the least-affected by this drawback.
+ Show Spoiler [how Kira benefits from Steel] +The sword special attack allows her to combo off of 3C. The sword super gives her an easy, reliable, good-damage follow-up to a mid-screen Rocket Toss. In the corner, the shield gives her a better throw setup. She is one of the only characters that can combo into the Steel Arcana summon (although I have never seen it in an actual match). Charging metre allows her to do "standing" 720 supers because the charging prevents her from jumping and she can cancel out of it and into the super. Lastly, her opponent can't turtle otherwise Kira can level up and chip her opponent to death with gold sword block damage > .
As for character balance, every character except Yoriko and Fiona (the low tier) is basically high-tier. To compare it to 3s, imo, Yoriko and Fiona are like Ryu/Ibuki-level (mid tier in 3s), and everyone else is between Dudley-level and Ken-level (high to top tier in 3s). None of the characters are comparable to, say, Alex or the other low-tiers in 3s. It's arguable that a few characters (Lieselotte, Lilica, and Poison Maori) are comparable Chun- or Yun-level, since they have the highest damage potential. On the other hand, you don't have the same situation that you see in 3s, where pretty much all the top finishers play either Yun, Chun, or Ken. Rather, you see a good variety of every character, aside from Fiona and Yoriko.
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