I rather give up a 50% chd on rings to get sockets
Diablo III General Discussion - Page 911
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Mithhaike
Singapore2759 Posts
I rather give up a 50% chd on rings to get sockets | ||
Cascade
Australia5405 Posts
On September 02 2014 15:54 dAPhREAk wrote: whats the best amulet? mainstat, CHD, CC and socket, or elem dmg, CHD, CC and socket? (other than hellfire) Depending a bit on your other stats, but I'd say pretty similar in most cases, with main stat the safer choice. Main Street usually add about 10% damage, as it adds about 10% of your total main stat. And the defensive bonus. Elemental damage can go well above 10%, but those 10% are added to a large range of other +%damage mods. So I'd you have a lot of other ±%damage that add with elemental damage (which are most sources unfortunately), then main stat is the better option. If you have very little other ±‰ damage then elemental damage is better. So main Street will always give you the around 10% damage, and defence. Elemental damage varies a lot depending on gear and build. Can be a bit more damage, but can also be less. Also main Street doesn't have to be changed if you change build. Edit: sorry for drunk typing plus mobile airy correct word guessing thing. | ||
Frolossus
United States4779 Posts
additionally either a strong passive on hellfire or immunity of some sort | ||
andrewlt
United States7699 Posts
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carraway
264 Posts
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DODswe4
Sweden2157 Posts
On September 03 2014 01:29 carraway wrote: Maelstrom shouldn't because it doesn't explicitly slow/chill enemies. Bane of the trapped tooltip says crowd controlled enemies. so knockback stun and thoose kind of things should work as well | ||
ViperPL
Poland1775 Posts
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Gorsameth
Netherlands21160 Posts
On September 03 2014 07:02 ViperPL wrote: Hahahaha, I leveled my 1st season character to 70, a monk, killed Malthael for 100% legendary and that god damn idiot dropped a friggin shield. FML. In the time it took you to get to Malthael and kill him you would have had a several drops from a rift probably | ||
ViperPL
Poland1775 Posts
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Celial
2602 Posts
Season HC, ~35 hours playtime. I was top 100 damage and toughness and top 10 healing at one point though, which was nice :D Also, what would be the two best legendary gems for Pet WD? I'm running the pet stone and the Pain Enhancer (since it gets applied on pet crits as well). Link to char: http://eu.battle.net/d3/en/profile/celial-2116/hero/47317193 I'm kinda on the fence of running T2 right now... I'm pretty much smashing T1, but subjectively every pack I run into has frozen waller arcane jailer I take a LOT of random damage in T2. To the point where I have to be fully alert and on edge the whole rift. I mean my damage kinda works for T2, but a nasty monster type plus bad abilities put me in serious danger. Or instagib my pets. -.- Guess I have to wait for the ring to get Aughilds 3pc. And the fucking Mask. I gambled every single legendary WD head (like three Carnevils already...) and most class heads including marauder and akkhans. | ||
kaisuki
Australia68 Posts
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Terranasaur
United States2085 Posts
On September 03 2014 10:06 Celial wrote: I'm ready to rip my eyes out. I did ~500 bounties (100 clears) and still not a SINGLE legendary, much less the ring. I swear if I have to run Caverns of Aranae one more time I'll murder someone. On the other hand, very first gamble on head gave me Jade head, first rift gave me Jade chest and I got Jade shoulders a few rifts later. God I don't even want to play Jade Doc... Season HC, ~35 hours playtime. I was top 100 damage and toughness and top 10 healing at one point though, which was nice :D Also, what would be the two best legendary gems for Pet WD? I'm running the pet stone and the Pain Enhancer (since it gets applied on pet crits as well). Link to char: http://eu.battle.net/d3/en/profile/celial-2116/hero/47317193 I'm kinda on the fence of running T2 right now... I'm pretty much smashing T1, but subjectively every pack I run into has frozen waller arcane jailer I take a LOT of random damage in T2. To the point where I have to be fully alert and on edge the whole rift. I mean my damage kinda works for T2, but a nasty monster type plus bad abilities put me in serious danger. Or instagib my pets. -.- Guess I have to wait for the ring to get Aughilds 3pc. And the fucking Mask. I gambled every single legendary WD head (like three Carnevils already...) and most class heads including marauder and akkhans. I came here to ask that same question. I really like The Swiftness gem on Pet Doctor. You keep those fetishes out no problem. I use the Bane of the Powerful in Greater Rifts and the Gold Drop one in regular rifts (trying to save up money for gems and rerolls). My third gem is kind of up in the air. The Pain enhancer is good, but I've also been running Wreath Lightning on low level rifts and I like it a lot. Combined with Swiftness you have the proc up always and can run around zapping stuff no problem. What is everyone else running? | ||
Celial
2602 Posts
On September 03 2014 15:10 Terranasaur wrote: I came here to ask that same question. I really like The Swiftness gem on Pet Doctor. You keep those fetishes out no problem. I use the Bane of the Powerful in Greater Rifts and the Gold Drop one in regular rifts (trying to save up money for gems and rerolls). My third gem is kind of up in the air. The Pain enhancer is good, but I've also been running Wreath Lightning on low level rifts and I like it a lot. Combined with Swiftness you have the proc up always and can run around zapping stuff no problem. What is everyone else running? The theory behind sockets and jewelry is, that - assuming decent dps roll on each stat slot - it is most benefitial to reroll your main stat into sockets. And that it only really is worth it on rings, because 700+ int on amulet is not worth it. | ||
LaNague
Germany9118 Posts
From T1 to T5. Now just need another firebird item to use that mirrorball. Oh, and a critdmg/crit chance T&T... | ||
Frolossus
United States4779 Posts
On September 03 2014 17:30 Celial wrote: The theory behind sockets and jewelry is, that - assuming decent dps roll on each stat slot - it is most benefitial to reroll your main stat into sockets. And that it only really is worth it on rings, because 700+ int on amulet is not worth it. still more than worth assuming close to 9k mainstat you only lost out on ~7% damage by rolling off the mainstat for pet doc, the most common gems i see are enforcer + bane of the powerful | ||
Black Gun
Germany4482 Posts
On September 04 2014 00:22 Frolossus wrote: still more than worth assuming close to 9k mainstat you only lost out on ~7% damage by rolling off the mainstat true, but you also lose the toughness that 750 mainstat provide. if you get your hands on an amu where all the other stuff fits and have a high lvl gem (25+), it will be worth it. but you also want all that on either a hellfire amu with the right passive or an immunity amu. and not being able to reroll one of the other damage stats makes it very hard to find an amu with high enough damage stats to make all that work. for example, consider an amu with 18% ele bonus, 711 mainstat, 9.5cc and a crappy fourth stat. you can reroll the fourth stat to 95+ cd. now consider an amu with 18% ele bonus, 711 mainstat, 9.5cc and 76 cd. it has the right stats on it to roll the mainstat into a socket. but by doing so, you also lose out on potential 24% cd since you no longer control the cd roll and have to take it as it comes. | ||
virpi
Germany3598 Posts
Total Marauder set pieces after the next 4 hours of play: 4, plus a beautiful Kridershot, an Amulet with +100% cd and +10% cc and a Cindercoat for my Monk. Praise RNGesus, for he is the one and only saviour. RoRG won't drop, though. My hate for Act 1 bounties increases steadily. | ||
dAPhREAk
Nauru12397 Posts
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Terranasaur
United States2085 Posts
On September 04 2014 02:32 dAPhREAk wrote: i found 5/6 mara set items after a few days of play. can't get the armor despite almost exclusively gambling for armor, and did a shit ton of bounties but didnt get rrog (two other liquid members did though, fuck you guys!). ;-) I still feel bad about that. I was like, less that 12 bags in at that point. 50 Para in and that ring is still the only real piece of gear I have. I'm using Asheara Set, some random leg weapon, belt and gloves, Thing of the Deep and Goldwrap and flying through T4 rifts. Gotta love Pet Doctors. | ||
crms
United States11933 Posts
First, I love seasons, I've wanted ladder seasons since d3 beta. So I should be happy, right? Well, sort of, but I'm mostly 'eh'. What seasons accomplish for casual and hardcore (not the mode) players Dating back to D2 the most important feature of ladder seasons was a full economic reset with minor bonuses such as ladder specific loot and rune words. More recently, in games like PoE, seasons offer unique and fresh content to the vanilla game: new game features, monsters, loot etc. So depending on your level of time commitment there were justifiable reasons to play ladder seasons rather than permanent leagues if you were casual or hardcore. What a casual player gets out of Seasons in D2 or PoE -Fresh economy, a chance to actually acquire great items through RNG or basic trading as item worth isn't hyper inflated to values you'll never be able to acquire -New content, exclusive to non-ladder What a hardcore player gets out of Seasons in D2 or PoE -Fresh economy -New content, exclusive to non-ladder -Competitive outlet through leader boards Now, the first thing that should be painfully apparent is that D3 seasons don't utilize the most important aspect of having seasonal gameplay, economy. D3 doesn't have an economy, there is no trading of build defining unique items, gems etc, we're forced into playing self found. I'm not going to argue about the merits of BoA, I'm only pointing out that by using a BoA system, the biggest feature of seasonal game play is removed. Now for the 'less' important bonuses to seasonal gameplay, unique content (PoE) also doesn't exist in D3. There are some ladder specific legendaries (like d2) but there seem to be very few that would warrant a casual player to take up seasons. The biggest feature of the D3 ladder system seems to be the concept of a 'fresh start', which is great, if you're having fun starting over for the season, GOOD, but that's not good game design. A forced fresh start, with no other purpose (economy reset, unique challenging content) is phony content. There is nothing stopping you from playing from a 'fresh' start at any point in time in the standard permanent leagues other than self control. Essentially all the seasons add if you're a casual player that won't be competing on the season leader boards is forced 'self control' in issuing a 'fresh start challenge'. I'm not sure why any casual player would choose to play a seasonal character over simply continuing to progress their standard character and reach the highest Grift level etc., that they can. In my opinion, a few ladder specific legendaries hardly warrants seasons or a forced fresh start. Blizzard should be adding more to the seasons to incentivize starting fresh and being excited to start fresh in the absence of an economy. What should happen in seasons? I believe more unique content should be added to seasonal ladders ala PoE. Every season adds a little something to the game, and tests new game features (strongboxes, beyond portals, invasion monsters, vaal zones). Final note Diablo 3 has made tremendous strides recently, especially with 2.0 and RoS and as this is the first season, there is certainly room to grow. This is not a d3 hate post, I've rolled a hardcore seasonal character and I'm enjoying the game. That doesn't mean there isn't valid criticism with their implementation of seasonal content or lack there of, especially when viewed against their main competitor, Path of Exile, which I admittedly have been playing more often than D3 lately. tl;dr I feel the current implementation of seasonal content is extremely underwhelming for the normal (casual) player as there is little incentive and the absence of an economy means that without a lot of unique season specific content, the importance of seasons (outside of the hyper competitive) is severely diminished. The only content for a normal user are a few specific legendaries and a forced fresh start. A fresh start which could be accomplished on your own without participation in the seasonal content, which in effect means it's not adding any content aside from a few legendaries. edit 1; I apologize ahead of time for typos or any incoherent thoughts. I'm typing this quickly at work while trying to appear to be actually working. :D edit2; If I've grossly underestimated some seasonal specific content that I'm not aware of please let me know, I'd actually like to learn more if I'm mistaken. edit 3; removed the trading notion, it seems to be too distracting from the main point of the post. | ||
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