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Diablo III General Discussion - Page 912

Forum Index > General Games
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Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2014-09-03 20:29:28
September 03 2014 20:28 GMT
#18221
Great post. As one of the "seasons are just a fresh start because I have no self control" folks, and someone with little to no prior D2/PoE experience, I really enjoyed the forced fresh start initially but I've already gotten somewhat bored. Once I feel like playing again in a week or two I'm pretty sure I'm going to be coming back to my previously geared characters and progressing into GRifts and such, which I have yet to touch. I thought there'd be a lot more ladder-only items than there are, and like you said, there's no real reason to do so economically or anything. It is just to start a fresh "account" on your account.

That being said, it opens a ton of room for development and motivates more serious changes/implementations because a new season is a nice time to try some major ideas IMO. Assuming they don't last very long that is. Have we gotten any word on this yet? I assume it's going to be much more frequent than D2's ladder resets
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 03 2014 20:38 GMT
#18222
@crms

if you add trading, you would have to severely drop the drop rates. it it was too easy currently to get all of the items you need to make a beastly character. after almost a week, i have a good character and am already getting bored (which is fine, it was a lot of fun). if you are suggesting dropping the drop rates and forcing me to do trading, i say get the fuck out of town. i don't want to deal with other people, and i like self found.

the unique content of seasons is underwhelming. i dont really see this as necessary though. people shouldnt really be forced into season; they should be able to choose what they want to do. if you make the unique content of seasons overwhelming, you are taking away people's choice.

i think the biggest bonus of seasons (and the reason why i came back) was the new start. i am not playing with other people who are plvl 600+, i am playing with people that are at or around the same level. so i don't feel like i am dragging people down or not up to snuff. plus, leaderboards, i actually have a legitimate shot.

my biggest complaint with the seasons is not the implementation, but the clan. not enough people are playing in the clan. its less exciting playing by myself. and although there are a few dudes that are going at it aggressively, there is no real challenge in the clan leaderboards. wish more people played.



andrewlt
Profile Joined August 2009
United States7702 Posts
September 03 2014 20:42 GMT
#18223
Forced self-control is the point of seasons for casual players. If you're trading, you're not casual. As proven by vanilla D3, trading has a detrimental effect on the game unless it is made into such a pain in the ass that only hardcore players would bother with it. People keep offering suggestions for trading but nothing I've seen or heard has solved all the unwanted side effects that go with it.

The only way to minimize the detrimental effects of trading on the game is to make it a huge pain in the ass, which has the side effect of pushing traders to use non-Blizzard sources to facilitate trading. It may work for an indie game like PoE with a more hardcore audience, but it won't work for a more mainstream company like Blizzard. Third party sites are just a huge liability for any company to deal with.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2014-09-03 20:57:36
September 03 2014 20:54 GMT
#18224
On September 04 2014 05:38 dAPhREAk wrote:
@crms

if you add trading, you would have to severely drop the drop rates. it it was too easy currently to get all of the items you need to make a beastly character. after almost a week, i have a good character and am already getting bored (which is fine, it was a lot of fun). if you are suggesting dropping the drop rates and forcing me to do trading, i say get the fuck out of town. i don't want to deal with other people, and i like self found.

the unique content of seasons is underwhelming. i dont really see this as necessary though. people shouldnt really be forced into season; they should be able to choose what they want to do. if you make the unique content of seasons overwhelming, you are taking away people's choice.

i think the biggest bonus of seasons (and the reason why i came back) was the new start. i am not playing with other people who are plvl 600+, i am playing with people that are at or around the same level. so i don't feel like i am dragging people down or not up to snuff. plus, leaderboards, i actually have a legitimate shot.

my biggest complaint with the seasons is not the implementation, but the clan. not enough people are playing in the clan. its less exciting playing by myself. and although there are a few dudes that are going at it aggressively, there is no real challenge in the clan leaderboards. wish more people played.




Honestly, I should remove the 'suggestions' portion of my post. I'm not sure trading should be something in seasons, I haven't actually thought about that feature enough. I do agree that if trading was added, drops would have to be nerfed unfortunately, though not massively. It's fine for items to be readily available and have tiered rarity of certain legendaries. Inflation can occur in seasonal play because it's on a time table, everything will be purged. For my original post, I've mostly just gone over and over in my head about how diminished the importance of seasons truly are without an economy. Without the concept of an economic reset, seasons must offer *new* and highly incentivized features to get users casual and hardcore alike, to WANT to participate.

I do disagree slightly on the level of importance of seasons and what they should be. Of course I don't think anyone should be forced into playing seasons. However, I do think that seasons should be so exciting, unique and challenging that they make you feel like you MUST participate. To me, highly incentivized unique seasonal content is the only thing that makes a highly repetitive genre like an ARPG, playable for years and years and years. Without constantly adding new things to do/try/fight/challenge yourself with, you can only be a godlike monster slayer hunting for incredibly rare, marginal upgrades for so long. Crazy new game features, spells, etc., that are added to the PoE seasons are the only reason I regularly go back and play the game.

http://i.imgur.com/fAUOr2c.png | Fighting games are great
crms
Profile Joined February 2010
United States11933 Posts
September 03 2014 20:56 GMT
#18225
On September 04 2014 05:42 andrewlt wrote:
Forced self-control is the point of seasons for casual players. If you're trading, you're not casual. As proven by vanilla D3, trading has a detrimental effect on the game unless it is made into such a pain in the ass that only hardcore players would bother with it. People keep offering suggestions for trading but nothing I've seen or heard has solved all the unwanted side effects that go with it.

The only way to minimize the detrimental effects of trading on the game is to make it a huge pain in the ass, which has the side effect of pushing traders to use non-Blizzard sources to facilitate trading. It may work for an indie game like PoE with a more hardcore audience, but it won't work for a more mainstream company like Blizzard. Third party sites are just a huge liability for any company to deal with.

I've removed the line about trading from the OP, it's not really relevant to my overall point and it seems to be distracting from the seasonal content issue that I care more about.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 03 2014 21:02 GMT
#18226
On September 04 2014 05:54 crms wrote:
Show nested quote +
On September 04 2014 05:38 dAPhREAk wrote:
@crms

if you add trading, you would have to severely drop the drop rates. it it was too easy currently to get all of the items you need to make a beastly character. after almost a week, i have a good character and am already getting bored (which is fine, it was a lot of fun). if you are suggesting dropping the drop rates and forcing me to do trading, i say get the fuck out of town. i don't want to deal with other people, and i like self found.

the unique content of seasons is underwhelming. i dont really see this as necessary though. people shouldnt really be forced into season; they should be able to choose what they want to do. if you make the unique content of seasons overwhelming, you are taking away people's choice.

i think the biggest bonus of seasons (and the reason why i came back) was the new start. i am not playing with other people who are plvl 600+, i am playing with people that are at or around the same level. so i don't feel like i am dragging people down or not up to snuff. plus, leaderboards, i actually have a legitimate shot.

my biggest complaint with the seasons is not the implementation, but the clan. not enough people are playing in the clan. its less exciting playing by myself. and although there are a few dudes that are going at it aggressively, there is no real challenge in the clan leaderboards. wish more people played.




Honestly, I should remove the 'suggestions' portion of my post. I'm not sure trading should be something in seasons, I haven't actually thought about that feature enough. I do agree that if trading was added, drops would have to be nerfed unfortunately, though not massively. It's fine for items to be readily available and have tiered rarity of certain legendaries. Inflation can occur in seasonal play because it's on a time table, everything will be purged. For my original post, I've mostly just gone over and over in my head about how diminished the importance of seasons truly are without an economy. Without the concept of an economic reset, seasons must offer *new* and highly incentivized features to get users casual and hardcore alike, to WANT to participate.

I do disagree slightly on the level of importance of seasons and what they should be. Of course I don't think anyone should be forced into playing seasons. However, I do think that seasons should be so exciting, unique and challenging that they make you feel like you MUST participate. To me, highly incentivized unique seasonal content is the only thing that makes a highly repetitive genre like an ARPG, playable for years and years and years. Without constantly adding new things to do/try/fight/challenge yourself with, you can only be a godlike monster slayer hunting for incredibly rare, marginal upgrades for so long. Crazy new game features, spells, etc., that are added to the PoE seasons are the only reason I regularly go back and play the game.


if they had added GR only to seasonal play, would that have pleased you?
crms
Profile Joined February 2010
United States11933 Posts
September 03 2014 22:33 GMT
#18227
On September 04 2014 06:02 dAPhREAk wrote:
Show nested quote +
On September 04 2014 05:54 crms wrote:
On September 04 2014 05:38 dAPhREAk wrote:
@crms

if you add trading, you would have to severely drop the drop rates. it it was too easy currently to get all of the items you need to make a beastly character. after almost a week, i have a good character and am already getting bored (which is fine, it was a lot of fun). if you are suggesting dropping the drop rates and forcing me to do trading, i say get the fuck out of town. i don't want to deal with other people, and i like self found.

the unique content of seasons is underwhelming. i dont really see this as necessary though. people shouldnt really be forced into season; they should be able to choose what they want to do. if you make the unique content of seasons overwhelming, you are taking away people's choice.

i think the biggest bonus of seasons (and the reason why i came back) was the new start. i am not playing with other people who are plvl 600+, i am playing with people that are at or around the same level. so i don't feel like i am dragging people down or not up to snuff. plus, leaderboards, i actually have a legitimate shot.

my biggest complaint with the seasons is not the implementation, but the clan. not enough people are playing in the clan. its less exciting playing by myself. and although there are a few dudes that are going at it aggressively, there is no real challenge in the clan leaderboards. wish more people played.




Honestly, I should remove the 'suggestions' portion of my post. I'm not sure trading should be something in seasons, I haven't actually thought about that feature enough. I do agree that if trading was added, drops would have to be nerfed unfortunately, though not massively. It's fine for items to be readily available and have tiered rarity of certain legendaries. Inflation can occur in seasonal play because it's on a time table, everything will be purged. For my original post, I've mostly just gone over and over in my head about how diminished the importance of seasons truly are without an economy. Without the concept of an economic reset, seasons must offer *new* and highly incentivized features to get users casual and hardcore alike, to WANT to participate.

I do disagree slightly on the level of importance of seasons and what they should be. Of course I don't think anyone should be forced into playing seasons. However, I do think that seasons should be so exciting, unique and challenging that they make you feel like you MUST participate. To me, highly incentivized unique seasonal content is the only thing that makes a highly repetitive genre like an ARPG, playable for years and years and years. Without constantly adding new things to do/try/fight/challenge yourself with, you can only be a godlike monster slayer hunting for incredibly rare, marginal upgrades for so long. Crazy new game features, spells, etc., that are added to the PoE seasons are the only reason I regularly go back and play the game.


if they had added GR only to seasonal play, would that have pleased you?

Hmm, that's actually a really good question. I guess I'd have to say on some level it would have made it easier to conceptualize Diablo 3 seasons because in that scenario, seasons would indeed offer unique content not readily available in non-seasons. On the other hand, I don't think Grifts alone would be enough to say 'seasons were implemented successfully'.

At the end of the day, I'm happy the D3 team is trying new things and making attempts to improve the game. I think they fell a little short with this first attempt and I really hope they either add economic functions that make it important to have 'resets' or offer really fun, unique and novel game modes/concepts etc., to make each and every season something to look forward to trying. If seasons stay as is, I can't imagine playing multiple seasons as someone who won't have the time to compete on the leader boards. Hopefully, that won't be the case!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2014-09-03 23:23:27
September 03 2014 23:14 GMT
#18228
loot share is in a pretty solid spot right now i think
when i play, i'll run rifts or whatever with 3 people for a few hours which is more than enough time to share whatever loot drops

in regards to the lack of 'seasonal' content i'm pretty certain blizz wants a few dry runs before they do crazy shit with them
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
September 04 2014 01:55 GMT
#18229
thank baby jesus they are buffing rorg drop rate.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 04 2014 02:26 GMT
#18230
100% legend drop rate on t6 bounties. wat.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
September 04 2014 02:40 GMT
#18231
WOW that's a huge out of nowhere change. I like buffing the chances for rrog, as it is literally a requirement for so many builds, but that seems so drastic of an increase. Actually now that I think about it of course blizzard took it from one extreme (super hard to get) to another (really easy to get), that's what they always do.
Writer
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
September 04 2014 05:12 GMT
#18232
link to the rorg buff? i have literally gotten that fucking mace three caches in a row and am going to kill myself
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Frolossus
Profile Joined February 2010
United States4779 Posts
September 04 2014 05:31 GMT
#18233
6 piece mara + rorg + taskers in 1 day x.x
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
September 04 2014 06:26 GMT
#18234
got rorg finally....int roll for my DH. sweet. guess i'll reroll the LoH for a socket and just be tanky
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Frolossus
Profile Joined February 2010
United States4779 Posts
September 04 2014 06:37 GMT
#18235
On September 04 2014 15:26 ShaLLoW[baY] wrote:
got rorg finally....int roll for my DH. sweet. guess i'll reroll the LoH for a socket and just be tanky

roll the int off into the socket
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 04 2014 07:24 GMT
#18236
two rorg. one with CD + ias, and another with cc and ias. full mara set now. w0ot
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
September 04 2014 13:41 GMT
#18237
Can someone explain how the seasonal items will switch over to NL? I heard once the season ends, all season items will start dropping in NL is this true?
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
DODswe4
Profile Joined July 2011
Sweden2157 Posts
September 04 2014 13:50 GMT
#18238
On September 04 2014 22:41 Jer99 wrote:
Can someone explain how the seasonal items will switch over to NL? I heard once the season ends, all season items will start dropping in NL is this true?

they will start to drop once the season is over
Terranasaur
Profile Joined May 2011
United States2085 Posts
September 04 2014 15:33 GMT
#18239
On September 04 2014 16:24 dAPhREAk wrote:
two rorg. one with CD + ias, and another with cc and ias. full mara set now. w0ot


Good for you. Now to work on that Hellfire.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
September 04 2014 16:07 GMT
#18240
i still hate that rrog always has ias and loh on it. both are stats that my crusader and many other classes dont want on their rings - particularly in 2.1, since we now also want sockets on the ring slot.

i like the buff to rrog droprates though. but maybe a 50% droprate on t6 would have been enough....
"What am I supposed to do against this?" - "Lose!" :-]
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