That being said, it opens a ton of room for development and motivates more serious changes/implementations because a new season is a nice time to try some major ideas IMO. Assuming they don't last very long that is. Have we gotten any word on this yet? I assume it's going to be much more frequent than D2's ladder resets
Diablo III General Discussion - Page 912
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Duka08
3391 Posts
That being said, it opens a ton of room for development and motivates more serious changes/implementations because a new season is a nice time to try some major ideas IMO. Assuming they don't last very long that is. Have we gotten any word on this yet? I assume it's going to be much more frequent than D2's ladder resets | ||
dAPhREAk
Nauru12397 Posts
if you add trading, you would have to severely drop the drop rates. it it was too easy currently to get all of the items you need to make a beastly character. after almost a week, i have a good character and am already getting bored (which is fine, it was a lot of fun). if you are suggesting dropping the drop rates and forcing me to do trading, i say get the fuck out of town. i don't want to deal with other people, and i like self found. the unique content of seasons is underwhelming. i dont really see this as necessary though. people shouldnt really be forced into season; they should be able to choose what they want to do. if you make the unique content of seasons overwhelming, you are taking away people's choice. i think the biggest bonus of seasons (and the reason why i came back) was the new start. i am not playing with other people who are plvl 600+, i am playing with people that are at or around the same level. so i don't feel like i am dragging people down or not up to snuff. plus, leaderboards, i actually have a legitimate shot. my biggest complaint with the seasons is not the implementation, but the clan. not enough people are playing in the clan. its less exciting playing by myself. and although there are a few dudes that are going at it aggressively, there is no real challenge in the clan leaderboards. wish more people played. | ||
andrewlt
United States7699 Posts
The only way to minimize the detrimental effects of trading on the game is to make it a huge pain in the ass, which has the side effect of pushing traders to use non-Blizzard sources to facilitate trading. It may work for an indie game like PoE with a more hardcore audience, but it won't work for a more mainstream company like Blizzard. Third party sites are just a huge liability for any company to deal with. | ||
crms
United States11933 Posts
On September 04 2014 05:38 dAPhREAk wrote: @crms if you add trading, you would have to severely drop the drop rates. it it was too easy currently to get all of the items you need to make a beastly character. after almost a week, i have a good character and am already getting bored (which is fine, it was a lot of fun). if you are suggesting dropping the drop rates and forcing me to do trading, i say get the fuck out of town. i don't want to deal with other people, and i like self found. the unique content of seasons is underwhelming. i dont really see this as necessary though. people shouldnt really be forced into season; they should be able to choose what they want to do. if you make the unique content of seasons overwhelming, you are taking away people's choice. i think the biggest bonus of seasons (and the reason why i came back) was the new start. i am not playing with other people who are plvl 600+, i am playing with people that are at or around the same level. so i don't feel like i am dragging people down or not up to snuff. plus, leaderboards, i actually have a legitimate shot. my biggest complaint with the seasons is not the implementation, but the clan. not enough people are playing in the clan. its less exciting playing by myself. and although there are a few dudes that are going at it aggressively, there is no real challenge in the clan leaderboards. wish more people played. Honestly, I should remove the 'suggestions' portion of my post. I'm not sure trading should be something in seasons, I haven't actually thought about that feature enough. I do agree that if trading was added, drops would have to be nerfed unfortunately, though not massively. It's fine for items to be readily available and have tiered rarity of certain legendaries. Inflation can occur in seasonal play because it's on a time table, everything will be purged. For my original post, I've mostly just gone over and over in my head about how diminished the importance of seasons truly are without an economy. Without the concept of an economic reset, seasons must offer *new* and highly incentivized features to get users casual and hardcore alike, to WANT to participate. I do disagree slightly on the level of importance of seasons and what they should be. Of course I don't think anyone should be forced into playing seasons. However, I do think that seasons should be so exciting, unique and challenging that they make you feel like you MUST participate. To me, highly incentivized unique seasonal content is the only thing that makes a highly repetitive genre like an ARPG, playable for years and years and years. Without constantly adding new things to do/try/fight/challenge yourself with, you can only be a godlike monster slayer hunting for incredibly rare, marginal upgrades for so long. Crazy new game features, spells, etc., that are added to the PoE seasons are the only reason I regularly go back and play the game. | ||
crms
United States11933 Posts
On September 04 2014 05:42 andrewlt wrote: Forced self-control is the point of seasons for casual players. If you're trading, you're not casual. As proven by vanilla D3, trading has a detrimental effect on the game unless it is made into such a pain in the ass that only hardcore players would bother with it. People keep offering suggestions for trading but nothing I've seen or heard has solved all the unwanted side effects that go with it. The only way to minimize the detrimental effects of trading on the game is to make it a huge pain in the ass, which has the side effect of pushing traders to use non-Blizzard sources to facilitate trading. It may work for an indie game like PoE with a more hardcore audience, but it won't work for a more mainstream company like Blizzard. Third party sites are just a huge liability for any company to deal with. I've removed the line about trading from the OP, it's not really relevant to my overall point and it seems to be distracting from the seasonal content issue that I care more about. | ||
dAPhREAk
Nauru12397 Posts
On September 04 2014 05:54 crms wrote: Honestly, I should remove the 'suggestions' portion of my post. I'm not sure trading should be something in seasons, I haven't actually thought about that feature enough. I do agree that if trading was added, drops would have to be nerfed unfortunately, though not massively. It's fine for items to be readily available and have tiered rarity of certain legendaries. Inflation can occur in seasonal play because it's on a time table, everything will be purged. For my original post, I've mostly just gone over and over in my head about how diminished the importance of seasons truly are without an economy. Without the concept of an economic reset, seasons must offer *new* and highly incentivized features to get users casual and hardcore alike, to WANT to participate. I do disagree slightly on the level of importance of seasons and what they should be. Of course I don't think anyone should be forced into playing seasons. However, I do think that seasons should be so exciting, unique and challenging that they make you feel like you MUST participate. To me, highly incentivized unique seasonal content is the only thing that makes a highly repetitive genre like an ARPG, playable for years and years and years. Without constantly adding new things to do/try/fight/challenge yourself with, you can only be a godlike monster slayer hunting for incredibly rare, marginal upgrades for so long. Crazy new game features, spells, etc., that are added to the PoE seasons are the only reason I regularly go back and play the game. if they had added GR only to seasonal play, would that have pleased you? | ||
crms
United States11933 Posts
On September 04 2014 06:02 dAPhREAk wrote: if they had added GR only to seasonal play, would that have pleased you? Hmm, that's actually a really good question. I guess I'd have to say on some level it would have made it easier to conceptualize Diablo 3 seasons because in that scenario, seasons would indeed offer unique content not readily available in non-seasons. On the other hand, I don't think Grifts alone would be enough to say 'seasons were implemented successfully'. At the end of the day, I'm happy the D3 team is trying new things and making attempts to improve the game. I think they fell a little short with this first attempt and I really hope they either add economic functions that make it important to have 'resets' or offer really fun, unique and novel game modes/concepts etc., to make each and every season something to look forward to trying. If seasons stay as is, I can't imagine playing multiple seasons as someone who won't have the time to compete on the leader boards. Hopefully, that won't be the case! | ||
Frolossus
United States4779 Posts
when i play, i'll run rifts or whatever with 3 people for a few hours which is more than enough time to share whatever loot drops in regards to the lack of 'seasonal' content i'm pretty certain blizz wants a few dry runs before they do crazy shit with them | ||
oneofthem
Cayman Islands24199 Posts
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dAPhREAk
Nauru12397 Posts
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Valiver
Caldeum1976 Posts
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ShaLLoW[baY]
Canada12499 Posts
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Frolossus
United States4779 Posts
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ShaLLoW[baY]
Canada12499 Posts
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Frolossus
United States4779 Posts
On September 04 2014 15:26 ShaLLoW[baY] wrote: got rorg finally....int roll for my DH. sweet. guess i'll reroll the LoH for a socket and just be tanky roll the int off into the socket | ||
dAPhREAk
Nauru12397 Posts
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Jer99
Canada8157 Posts
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DODswe4
Sweden2157 Posts
On September 04 2014 22:41 Jer99 wrote: Can someone explain how the seasonal items will switch over to NL? I heard once the season ends, all season items will start dropping in NL is this true? they will start to drop once the season is over | ||
Terranasaur
United States2085 Posts
On September 04 2014 16:24 dAPhREAk wrote: two rorg. one with CD + ias, and another with cc and ias. full mara set now. w0ot Good for you. Now to work on that Hellfire. | ||
Black Gun
Germany4482 Posts
i like the buff to rrog droprates though. but maybe a 50% droprate on t6 would have been enough.... | ||
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