MLG Smash Quest Update - Page 3
Blogs > Hot_Bid |
Moobla
United States186 Posts
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Firebolt145
Lalalaland34479 Posts
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Megapenthes
United Kingdom202 Posts
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FiWiFaKi
Canada9858 Posts
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bardtown
England2313 Posts
First is gameplay. Second is finger movements by an average skill player (although he is quite fast) from 6 years ago. Something to note about this is that although it looks like spam, everything is timed more or less to the millisecond or the combinations don't work. Excuse music in both videos. | ||
FrodaN
754 Posts
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Luepert
United States1933 Posts
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Names
Canada328 Posts
You got this. | ||
Dubzex
United States6994 Posts
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BrTarolg
United Kingdom3574 Posts
Here is a direct quote from armada when he stayed with me: "falco is the most braindead character in the game" - You totally got this hahahahahahaha | ||
Kishin2
United States7534 Posts
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Penguinator
United States837 Posts
On May 11 2014 01:32 bardtown wrote: I only played one game at a really high level and I can just imagine a 3-month-old player trying to compete :p. Even 3 years of constant play would produce a mediocre player. Just thought of it because the games are very similar in terms of muscle memory combinations at very high speed, knowing which combos to use in which situations (however, you also had to have perfect aim on very high speed targets whilst constantly moving yourself). I saw Akke say something about SSB being the perfect competitive game. I think my game was close if not for a few flaws. https://www.youtube.com/watch?v=dNxhcpWKbGI https://www.youtube.com/watch?v=dJStZEllyw8 First is gameplay. Second is finger movements by an average skill player (although he is quite fast) from 6 years ago. Something to note about this is that although it looks like spam, everything is timed more or less to the millisecond or the combinations don't work. Excuse music in both videos. Holy SHIT the nostalgia from watching those videos. I remember first learning how to kstyle all those years ago, good times.... | ||
Shikyo
Finland33997 Posts
I believe that Falco's certainly the best choice, but only if it suits your playstyle. It can dominate heavily with mechanics alone and if you laser properly, it's going to be troublesome trying to punish you even if you play predictably. In my opinion, the most important part about playing as Falco is learning to laser properly. By that I -don't- mean learning to laser as fast as possible or jump back and forth while lasering(although that's useful). That can become predictable very quickly and it's so easy playing against technical, inexperienced Falcos who just laser into my smashes and whatnot. You should learn to laser on your opponent's landing as the #1 priority. That can't really be punished and guarantees a followup. If your opponent jumps, laser him so that it hits when he's about to hit the ground. Might need to predict a fastfall. Another important thing is to learn to mix up your SHFFL timings. An early SHFFL Dair for example can easily be shieldgrabbed, whereas if you delay it, you can actually shine them out of the shieldgrab timing. This of course is vulnerable to just getting hit out of, although that becomes a lot less risky if you're covering your approach with a laser. Of course, if you're predictable they can just jump in to the air in advance or wavedash backwards and hit you anyway. One of my favorite things to do with a space animal is to hit the shield with a low aerial and then shine-grab. That works at a very high percentage against decent players, and usually at worst they roll away and it just resets. With Falco, you can even SHL -> fastfall to the ground and shine-grab their shield. An important thing to keep in mind is the % where the opponent can crouch cancel your aerials. Getting your nair crouch-cancel-counter grabbed by a Marth can mean the end of the stock for you. Never approach with crouch cancelable aerials is my personal advice. Doing the aerial very low and shining can hit them out of it especially if they don't time it perfectly but I wouldn't rely on it. With Falco this is significantly less of a problem as Falco's Dair is very resilient against crouch canceling. You should also work on delaying your fastfall with your approaching aerial. That way you can land behind the opponent's shield and for many champions this is moderately difficult to punish heavily, at least if compared to landing in the front of their shield where you're wide open to a grab. Something that's an extremely common habit of beginning players is sidestepping too often. If this doesn't apply to you, that's great, but you really should not be spamming dodge all the time. I believe that that might be where most of my largest punishes come from against a newer player - Dashdancing while waiting for the inevitable spot dodge and getting the free grab. Shielding and rolling should be the primary things you do, although you need to roll sparingly and mostly only use it to get out of unbearable pressure(Falco pillar). Good players can punish these well. Some other things... Keep in mind what part of the stage you are at and which characters have the priority advantage over you. For example, against some characters like another Falco, you might not have an issue staying above him because your dair eats through whatever he attempts to hit you with, but trying a similiar thing against a Marth is suicide. Marth's weak spot in the air for instance is from below him, on the front side, which is where you should always attempt to hit him from. Falco's relatively weak directly up, stronger up-behind. However, poking through platforms with uair is still extremely powerful and I've had success by doing it. Don't see many other Falcos do that so often but as far as I'm concerned it's very safe and effective. The most important thing for Falco is to attempt to gain control of the center of the stage. You also can never let yourself baited to get thrown off the stage as that can easily spell your doom. In my opinion, defensive / zoning type of play is much more effective with Falco at lower levels. The reason is, it's way too easy to be predictable and punishable by SHFFLing or SHLing poorly and getting punished. However, if you patiently zone with lasers and then attack when the opponent is in the air, for example, your risk of getting punished is far lower. In general, at low %s when crouch canceling is an option, you should aim to attack your opponent when they are in the air as often as possible. You can get them there with Shine, grabs, or having them jump(and some other things). When the opponent is grounded, only low dairs and grabs should be considered safe. Personally, I almost exclusively grab at these %s because CCC is way too destructive. I also would learn wavedashing out of shield for long-range punishing. Mastering that technique elevates you to a whole another level, in my opinion, even though there's not that many Marths anymore that fsmash randomly. By the way, "Don't get hit" is correct at least for me. I would always go for smaller hits of guaranteed damage instead of being risky with reads. You can do a lot with careful spacing and just making sure to only strike when you're practically guaranteed to hit without taking damage in return. You should also check some of these videos out, they are quite good: | ||
buMf00d
Netherlands194 Posts
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Hot_Bid
Braavos36362 Posts
Thanks for the long post Shikyo, a lot of it I've already been told a fuckton by people but it's nice to see it all written out. In terms of style, I'm probably just gonna YOLO. We'll see haha. | ||
AskJoshy
United States1625 Posts
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GhostKorean
United States2330 Posts
I'd imagine you can play online with Dolphin. How's the lag + delay over Dolphin? | ||
]343[
United States10328 Posts
On May 13 2014 10:06 GhostKorean wrote: Do you play the game on a Gamecube? I'd imagine you can play online with Dolphin. How's the lag + delay over Dolphin? Hotbid mostly plays on Dolphin (see this thread on TL and this thread on Smashboards). Lag is reasonable if you're geographically close, and input delay is minimal if you have a good adapter. | ||
buMf00d
Netherlands194 Posts
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]343[
United States10328 Posts
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