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-Playable 152x152 -16 bases/12 expansions -1 Xel'Naga Tower
+ Show Spoiler [closeups] +
So, nothing really unusual about the map this time. Except the main base. And the tileset. And it's a 4 player map. The goal was simply to have meaningful spawn differences. But every 4p map tries to do that, so I shouldn't have said that. You already knew. But the natural and 3rd should make things more interesting, at least. Right?
+ Show Spoiler [changelog] +
Recent Works:
ESV Sleepwalker ESV Geryon ESV Gorgas Marsh
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Won't catch me playing this as Zerg. Looks hot though
enough ice maps tho thx
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@Semmo, ~100 units close spawns nat/nat, choke-choke, kinda short but still pretty normal
On March 02 2014 11:46 eTcetRa wrote:Won't catch me playing this as Zerg. Looks hot though enough ice maps tho thx It's not ice bro. It's ICE AND LAVA. Difference.
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On March 02 2014 11:46 eTcetRa wrote:Won't catch me playing this as Zerg. Looks hot though enough ice maps tho thx I can't decide whether it looks hot or cool...
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Not a fan of the map size nor the mid design. Protoss is already doing well, there's no reason to cater maps to heavily favour them.
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Russian Federation4295 Posts
Epic design, but you need to add vapor. Something like on Cloud Kingdom.
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I like the basic mapdesign what bummers me is the long moving distance from main to ramp. That you have to use 4 Buildings to wall off completely (2x 2x2 and 2x 3x3 for ex.) is only horrible in my eyes because it doesn't look like it. You think you are walled in and 50 Zerglings run in your Main...
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Russian Federation4295 Posts
Epic design, really awesome.
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