• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:21
CEST 03:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou19Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET7Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
The New Patch Killed Mech! Chinese SC2 server to reopen; live all-star event in Hangzhou RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Lost Recovery Master -Bitcoin Recovery Experts Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Is there anyway to get a private coach? SnOw's Awful Building Placements vs barracks BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[Megathread] Daily Proleagues [ASL20] Semifinal B 300$ 3D!Community Brood War Super Cup #4 Azhi's Colosseum - Anonymous Tournament
Strategy
[I] TvP Marine Usage Current Meta Roaring Currents ASL final BW - ajfirecracker Strategy & Training
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Korean Music Discussion Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1816 users

[M] (2) ESV Sleepwalker

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-01-24 03:11:37
January 24 2014 03:09 GMT
#1
[image loading]
[image loading]

ESV Sleepwalker - version 0.1
Uploaded - [NA] [EU] [KR] [SEA]

[image loading]
+ Show Spoiler [analyzer] +
[image loading]


-Playable 128x144
-12 bases/10 expansions
-2 Xel'Naga Towers

+ Show Spoiler [closeups] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


So this map's nothing too outrageous. It has 2 slightly unusual third bases, but again, shouldn't be problematic for players hankering for standard maps(hate you people btw). The main feature on this map is rocks, mainly rock towers, which need to be controlled, so you don't find one of your expansions getting screwed by harass. The expansion pattern overall should be reasonably flexible, and the watchtowers reflect this, being about equidistant from either player, so which way you expand will influence which one you want to control. The map overall should encourage players to be more active on the map, pushing forward to take space, despite longer rush distances. But who knows, this could all just be vacuous air-filler. I love that stuff. Go play the map, you guys.

+ Show Spoiler [changelog] +

0.1 - current version


Recent Works:

ESV Geryon
ESV Gorgas Marsh
ESV Orion


[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gumdrop
Profile Blog Joined July 2012
United States35 Posts
January 24 2014 04:05 GMT
#2
I look at this and can't help but be awed.

I really like the vertical third base. It gives the defender the option to completely abandon the base while still being mostly safe or it gives the attacker the chance to cut the base off and do massive damage.

I will be studying this.
"Once more unto the breech dear friends, once more!"- Hamlet's King Henry
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-01-24 05:35:23
January 24 2014 05:21 GMT
#3
You should allow metal-style wall off maybe

edit: nvm but could be cool to open third and then allow metal wall in
Mapmaker of Frost, Fruitland and Bridgehead
skdeimos
Profile Joined May 2013
Canada155 Posts
January 24 2014 05:24 GMT
#4
Wow, really nice design of the main-nat-third. I love it. The paths through the centre are great too. Well done!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 24 2014 07:13 GMT
#5
I´m already in love. There´s plenty of chokes and highground to defend right to the middle, 3rd/4th bases are easily harassable and there´s plenty of attack paths. Oh, and it´s stunningly pretty.
TheFlexN
Profile Joined March 2012
Israel472 Posts
January 24 2014 08:42 GMT
#6
Ok, I cant find flaws on this map. I love the main/nat/3rd design, the middle looks to be amazing I love the pathway you have there, not just a boring corridor nor a random open arena, the area that is from the main ramp that goes to the corner with the optional 3rd (not the area that goes to the nat, [12, 11], [6, 5] oclock bases) looks so good, 4 ramp, 4 entrances, 3 rocks and that 1 los blocker, that whole area is, to me at least, the highlight of the map design, this is the Cloud Kingdom of HotS, I want this on ladder.
You better do a lot of noise around this map, its extremely good.
I am adding this to my "favorite maps of all time" list.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Elche
Profile Joined June 2011
Finland170 Posts
January 24 2014 13:37 GMT
#7
Great looking map once again. I really should take note from your maps on how to fit so features on a map without it looking cramped.

Only critique I have is that I wish the center of the map was a bit more open.
I feel this map might promote basetrading since it seems to be difficult to get back to your base or the other side of the map (Top Right/Bottom Left) through all the narrow chokes and ramps.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 24 2014 19:04 GMT
#8
On January 24 2014 22:37 Elche wrote:
Great looking map once again. I really should take note from your maps on how to fit so features on a map without it looking cramped.

Only critique I have is that I wish the center of the map was a bit more open.
I feel this map might promote basetrading since it seems to be difficult to get back to your base or the other side of the map (Top Right/Bottom Left) through all the narrow chokes and ramps.

Well, the map has 2 open centers, connected by a bridge, moving through the actual middle isn't supposed to be that good.

But yeah, glad to see people like the map
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 24 2014 19:12 GMT
#9
I feel like the two ramps I circled could be 1 size bigger. Green = Add some LoSB.

Also feel you could move the 3&9 bases a bit to give that vertical 3rd a little extra space. It seems very tightly packed by that base.

The map looks great, love the texturing.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
FlaShFTW
Profile Blog Joined February 2010
United States10219 Posts
January 24 2014 20:25 GMT
#10
the rocks blocking the third is actually quite ingenious.

i agree with sidian, you should separate those bases a little more.

also, your map is super tight. you need to open up a lot more for more easier army mobility. otherwise its gonna be funnel vs funnel battles. no good. try to widen some areas.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 27 2014 12:48 GMT
#11
Third base copy of Viper Pit
Retired Mapmaker™
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 27 2014 14:38 GMT
#12
I love the map.

I'm kind of interested to see how the highground over the third would play out. The rocks blocking the short route make it safe, but then the high ground makes it vulnerable. I think it will make fantastic positional play.

Cereal
TheFlexN
Profile Joined March 2012
Israel472 Posts
January 27 2014 15:03 GMT
#13
On January 27 2014 21:48 eTcetRa wrote:
Third base inspired by Viper Pit

Fixed for you
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 27 2014 21:46 GMT
#14
On January 27 2014 21:48 eTcetRa wrote:
Third base copy of Viper Pit

You'll have to refresh my memory, I don't remember bad maps :o
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gumdrop
Profile Blog Joined July 2012
United States35 Posts
January 27 2014 22:29 GMT
#15
I have played on the map myself with a buddy. We played a PvT on it.

Umm... I think the rocks at the third base need to be moved or something needs to be done. I was able to shoot at them with a small squad of marines and then do a big drop to kill his third before the Protoss could properly defend himself. Not to mention I shut down his fifth base by knocking down the rocks while I had map control.

All of the above being stated, I love the idea of dynamically rewarding map control, I just feel that this map makes it a little too good.

It might balance out if the Protoss opens with 1-2 stalkers and uses them to run around the map, kill the Terrans rocks at his third, and then killing the rocks at the fifth while leaving a probe in the Terran natural fifth to set up pylons later. idk though, the Protoss I played never did that to me on that map.
"Once more unto the breech dear friends, once more!"- Hamlet's King Henry
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 27 2014 22:39 GMT
#16
On January 28 2014 07:29 Gumdrop wrote:
I have played on the map myself with a buddy. We played a PvT on it.

Umm... I think the rocks at the third base need to be moved or something needs to be done. I was able to shoot at them with a small squad of marines and then do a big drop to kill his third before the Protoss could properly defend himself. Not to mention I shut down his fifth base by knocking down the rocks while I had map control.

That's the exact sort of play the map was designed to create. The map was created so that even small groups of units can be very powerful - be it by securing vision, or by taking advantage of a blind spot. Whether it's too good I can't say, a larger sample of games would be ideal to figure that out, it could simply be that your opponent got punished for lack of map awareness, whilst you were playing to the map, which sounds pretty cool to me. Hard to say for sure either way, though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
jamesapjoyce
Profile Joined August 2012
61 Posts
January 31 2014 12:53 GMT
#17
nice map!
Please log in or register to reply.
Live Events Refresh
Next event in 9h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 222
JuggernautJason63
Vindicta 27
StarCraft: Brood War
Artosis 704
NaDa 25
Dota 2
monkeys_forever296
NeuroSwarm4
Counter-Strike
Stewie2K509
Other Games
summit1g5222
JimRising 433
C9.Mang0273
Skadoodle160
Maynarde117
Trikslyr59
fpsfer 1
ViBE0
Organizations
Other Games
gamesdonequick1113
Counter-Strike
PGL157
Other Games
BasetradeTV112
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 75
• HeavenSC 26
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki20
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2885
League of Legends
• Doublelift4087
Other Games
• Scarra701
Upcoming Events
WardiTV Invitational
9h 39m
Online Event
14h 39m
RSL Revival
1d
RSL Revival
1d 8h
WardiTV Invitational
1d 9h
OSC
1d 13h
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
2 days
Snow vs Soma
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
CrankTV Team League
2 days
[ Show More ]
RSL Revival
2 days
Wardi Open
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
The PondCast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.