• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:45
CET 13:45
KST 21:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book7Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info4herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores BW General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2178 users

[M] (2) ESV Sleepwalker

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2014-01-24 03:11:37
January 24 2014 03:09 GMT
#1
[image loading]
[image loading]

ESV Sleepwalker - version 0.1
Uploaded - [NA] [EU] [KR] [SEA]

[image loading]
+ Show Spoiler [analyzer] +
[image loading]


-Playable 128x144
-12 bases/10 expansions
-2 Xel'Naga Towers

+ Show Spoiler [closeups] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


So this map's nothing too outrageous. It has 2 slightly unusual third bases, but again, shouldn't be problematic for players hankering for standard maps(hate you people btw). The main feature on this map is rocks, mainly rock towers, which need to be controlled, so you don't find one of your expansions getting screwed by harass. The expansion pattern overall should be reasonably flexible, and the watchtowers reflect this, being about equidistant from either player, so which way you expand will influence which one you want to control. The map overall should encourage players to be more active on the map, pushing forward to take space, despite longer rush distances. But who knows, this could all just be vacuous air-filler. I love that stuff. Go play the map, you guys.

+ Show Spoiler [changelog] +

0.1 - current version


Recent Works:

ESV Geryon
ESV Gorgas Marsh
ESV Orion


[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gumdrop
Profile Blog Joined July 2012
United States35 Posts
January 24 2014 04:05 GMT
#2
I look at this and can't help but be awed.

I really like the vertical third base. It gives the defender the option to completely abandon the base while still being mostly safe or it gives the attacker the chance to cut the base off and do massive damage.

I will be studying this.
"Once more unto the breech dear friends, once more!"- Hamlet's King Henry
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2014-01-24 05:35:23
January 24 2014 05:21 GMT
#3
You should allow metal-style wall off maybe

edit: nvm but could be cool to open third and then allow metal wall in
Mapmaker of Frost, Fruitland and Bridgehead
skdeimos
Profile Joined May 2013
Canada155 Posts
January 24 2014 05:24 GMT
#4
Wow, really nice design of the main-nat-third. I love it. The paths through the centre are great too. Well done!
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
January 24 2014 07:13 GMT
#5
I´m already in love. There´s plenty of chokes and highground to defend right to the middle, 3rd/4th bases are easily harassable and there´s plenty of attack paths. Oh, and it´s stunningly pretty.
TheFlexN
Profile Joined March 2012
Israel472 Posts
January 24 2014 08:42 GMT
#6
Ok, I cant find flaws on this map. I love the main/nat/3rd design, the middle looks to be amazing I love the pathway you have there, not just a boring corridor nor a random open arena, the area that is from the main ramp that goes to the corner with the optional 3rd (not the area that goes to the nat, [12, 11], [6, 5] oclock bases) looks so good, 4 ramp, 4 entrances, 3 rocks and that 1 los blocker, that whole area is, to me at least, the highlight of the map design, this is the Cloud Kingdom of HotS, I want this on ladder.
You better do a lot of noise around this map, its extremely good.
I am adding this to my "favorite maps of all time" list.
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
Elche
Profile Joined June 2011
Finland170 Posts
January 24 2014 13:37 GMT
#7
Great looking map once again. I really should take note from your maps on how to fit so features on a map without it looking cramped.

Only critique I have is that I wish the center of the map was a bit more open.
I feel this map might promote basetrading since it seems to be difficult to get back to your base or the other side of the map (Top Right/Bottom Left) through all the narrow chokes and ramps.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 24 2014 19:04 GMT
#8
On January 24 2014 22:37 Elche wrote:
Great looking map once again. I really should take note from your maps on how to fit so features on a map without it looking cramped.

Only critique I have is that I wish the center of the map was a bit more open.
I feel this map might promote basetrading since it seems to be difficult to get back to your base or the other side of the map (Top Right/Bottom Left) through all the narrow chokes and ramps.

Well, the map has 2 open centers, connected by a bridge, moving through the actual middle isn't supposed to be that good.

But yeah, glad to see people like the map
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SidianTheBard
Profile Joined October 2010
United States2474 Posts
January 24 2014 19:12 GMT
#9
I feel like the two ramps I circled could be 1 size bigger. Green = Add some LoSB.

Also feel you could move the 3&9 bases a bit to give that vertical 3rd a little extra space. It seems very tightly packed by that base.

The map looks great, love the texturing.

[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
FlaShFTW
Profile Blog Joined February 2010
United States10290 Posts
January 24 2014 20:25 GMT
#10
the rocks blocking the third is actually quite ingenious.

i agree with sidian, you should separate those bases a little more.

also, your map is super tight. you need to open up a lot more for more easier army mobility. otherwise its gonna be funnel vs funnel battles. no good. try to widen some areas.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
eTcetRa
Profile Joined November 2010
Australia822 Posts
January 27 2014 12:48 GMT
#11
Third base copy of Viper Pit
Retired Mapmaker™
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 27 2014 14:38 GMT
#12
I love the map.

I'm kind of interested to see how the highground over the third would play out. The rocks blocking the short route make it safe, but then the high ground makes it vulnerable. I think it will make fantastic positional play.

Cereal
TheFlexN
Profile Joined March 2012
Israel472 Posts
January 27 2014 15:03 GMT
#13
On January 27 2014 21:48 eTcetRa wrote:
Third base inspired by Viper Pit

Fixed for you
An Esports fan, playing SC2 and LoL because they are fun. Huge fan of mapmaking, Cloud Kingdom = best map ever made EVER.
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 27 2014 21:46 GMT
#14
On January 27 2014 21:48 eTcetRa wrote:
Third base copy of Viper Pit

You'll have to refresh my memory, I don't remember bad maps :o
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gumdrop
Profile Blog Joined July 2012
United States35 Posts
January 27 2014 22:29 GMT
#15
I have played on the map myself with a buddy. We played a PvT on it.

Umm... I think the rocks at the third base need to be moved or something needs to be done. I was able to shoot at them with a small squad of marines and then do a big drop to kill his third before the Protoss could properly defend himself. Not to mention I shut down his fifth base by knocking down the rocks while I had map control.

All of the above being stated, I love the idea of dynamically rewarding map control, I just feel that this map makes it a little too good.

It might balance out if the Protoss opens with 1-2 stalkers and uses them to run around the map, kill the Terrans rocks at his third, and then killing the rocks at the fifth while leaving a probe in the Terran natural fifth to set up pylons later. idk though, the Protoss I played never did that to me on that map.
"Once more unto the breech dear friends, once more!"- Hamlet's King Henry
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 27 2014 22:39 GMT
#16
On January 28 2014 07:29 Gumdrop wrote:
I have played on the map myself with a buddy. We played a PvT on it.

Umm... I think the rocks at the third base need to be moved or something needs to be done. I was able to shoot at them with a small squad of marines and then do a big drop to kill his third before the Protoss could properly defend himself. Not to mention I shut down his fifth base by knocking down the rocks while I had map control.

That's the exact sort of play the map was designed to create. The map was created so that even small groups of units can be very powerful - be it by securing vision, or by taking advantage of a blind spot. Whether it's too good I can't say, a larger sample of games would be ideal to figure that out, it could simply be that your opponent got punished for lack of map awareness, whilst you were playing to the map, which sounds pretty cool to me. Hard to say for sure either way, though.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
jamesapjoyce
Profile Joined August 2012
61 Posts
January 31 2014 12:53 GMT
#17
nice map!
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Monthly #2 - February
WardiTV543
uThermal307
IndyStarCraft 232
SteadfastSC127
BRAT_OK 89
MindelVK30
ForJumy 20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 292
IndyStarCraft 219
SteadfastSC 121
BRAT_OK 80
MindelVK 0
ForJumy 0
StarCraft: Brood War
Britney 58466
Calm 7310
firebathero 1997
Flash 1505
Horang2 1108
GuemChi 1087
Mini 620
actioN 297
ZerO 272
Soma 257
[ Show more ]
Last 233
ggaemo 222
Hyun 201
Mong 175
Leta 135
Sharp 110
Mind 92
Pusan 92
910 63
Sea.KH 50
Aegong 48
Barracks 44
Shuttle 40
sorry 36
Free 33
Backho 31
ToSsGirL 25
Yoon 22
GoRush 22
Shine 21
IntoTheRainbow 20
Movie 20
zelot 13
Sacsri 11
Icarus 5
Dota 2
XcaliburYe352
Fuzer 293
Counter-Strike
fl0m1359
Super Smash Bros
Mew2King91
Heroes of the Storm
Khaldor408
Other Games
gofns25142
B2W.Neo2361
singsing2149
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick1138
BasetradeTV95
StarCraft: Brood War
lovetv 22
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos5574
Upcoming Events
WardiTV Winter Champion…
2h 16m
OSC
11h 16m
Replay Cast
20h 16m
Wardi Open
23h 16m
Monday Night Weeklies
1d 4h
Sparkling Tuna Cup
1d 21h
LiuLi Cup
1d 22h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
LiuLi Cup
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.