Street Fighter 3: Third Strike Emulated! - Page 37
Forum Index > General Games |
jkillashark
United States5262 Posts
| ||
thedeadhaji
39489 Posts
The thing is that most taunt bonuses will defuse when hit by an opponent (or even block, i think) | ||
H
New Zealand6137 Posts
On September 11 2007 12:10 thedeadhaji wrote: I know for a fact that Q's taunt doesn't need to completely finish for it to activate his defense upgrades. (ie he can be hit before the Q player can possibly block - ie hit during the taunt - but the bonus will still kick in) The thing is that most taunt bonuses will defuse when hit by an opponent (or even block, i think) They also wear off as soon as you hit someone (if they're the "plus damage on your next attack" type of bonus). | ||
CharlieMurphy
United States22895 Posts
| ||
thedeadhaji
39489 Posts
It dispels if you are hit by an attack, and i "think" it dispels if you block as well. actually... let me to check it, brb i'll go find a website that explains it... i think it was that black looking one... (FF deleted all my 3s bookmarks last year TT) edit: mmm, i cant find anything saying whether blocking an attack kills the bonus or not... well in any case it shouldn't matter, b/c an attack dmg up bonus is going to be used when the other guy is on the ground, and you'll use the first attack asap as a mixup high low. | ||
ArC_man
United States2798 Posts
Did you know, Sean's SAII is the highest priority super in the game? It'll beat out Shin Shoryuken and stuff clean. + attack taunts really aren't worth it (with the exception of Necro when he's stunned someone or maybe Ken). The only times you can use a taunt are when you get the knockdown, and there are really better things to be doing than taunting when you get that opportunity. Gvision actually has their own youtube account as well, here are the 2 matches with US players in them. Ken I comes so close =( Uni is scary >_< (part 1, part 2 below) Edit: Pylo lee lol =P | ||
thedeadhaji
39489 Posts
Use the p2p kaillera that .lx links here. On September 10 2007 12:46 .Ix wrote: does anyone use the p2p version of kaillera here? http://kaillera.movsq.net/ just posting in case no one's mentioned it yet. it's much, much faster in my experience. and i only play on private servers made by me or my opponent. - Now, both players get on Hamachi. - After initiating netplay from right click, select P2P from the pulldown over on the upper right hand part of the dialog box. I think you start in "client" mode. - forward port 27866, or whatever it is that is already pre-specified up there. (you can change it if you want, but I see no point in doing so) - uncheck the automatic allocation thing over on the right. - One guy hosts the game, the other connects. The 2nd guy who "joins" the game should enter the hamachi IP of the host. - I forget if the host enters another guy's IP, but if he does, then enter the 2nd guy's Hamachi IP. - once both players are in, check the "ready" box over on the bottom. - if the port is not forwarded, the game will stall and freeze as it tries to connect you two. We played cross-country with this setup and were able to play under playable conditions, where before when we used west-coast wonderland, it lagged horribly and it was nearly impossible to play. Is it lagless? Hell no, but it's so far the best option we've found so far. It requires some set-up time from both sides at first, but if you want the highest quality experience and you are familiar with the guy who you want to play with, I suggest this option. Now... if only the joystick recognition were a bit better... >__< | ||
CharlieMurphy
United States22895 Posts
man when will they stop updating this! already 118u5 now. If anyone wants to play on West Coast Wonderland I'm SpoR shit freakin 118u5 wont load the jap no cd rom anymore.. >< | ||
H
New Zealand6137 Posts
On September 11 2007 16:46 ArC_man wrote: Did you know, Sean's SAII is the highest priority super in the game? It'll beat out Shin Shoryuken and stuff clean. Seems like insult to injury considering how incredibly bad Sean is :< | ||
CharlieMurphy
United States22895 Posts
| ||
CharlieMurphy
United States22895 Posts
On September 11 2007 18:24 H_ wrote: Seems like insult to injury considering how incredibly bad Sean is :< Dan was so good compared to Sean. Could at least throw semi hadous, could do his tastu type kicks in the air , and had rolls and air taunt as well as throw cards and shit. Dan actually had a pretty good shoryu too, Seans shoryu seems to be slow and crappy. So he resorts to just regular moves and throws, you might as well play ken and just not use and of his special moves. I actually liked playing dan in SA2/3 MvC and I was pretty decent with him too. | ||
Bill307
Canada9103 Posts
On September 11 2007 16:46 ArC_man wrote: Did you know, Sean's SAII is the highest priority super in the game? It'll beat out Shin Shoryuken and stuff clean. Actually, it has the same priority as every super in the game. However, apparently it has 9(!) frames of total invincibility, which is about the same length as a parry window. Compare that to 8 frames for Ryu's Shin Shoryuken, and 6 frames for Ken's Shoryu-Reppa and Shinryuken. (Many supers are invincible only until their first hit frame, except for projectile supers which have no invincibility at all.) This is why it will beat out Shin Shoryuken and... well, every other super in the game, as far as I know! The only move with a longer invincibility period is Akuma's teleport, afaik. Edit: look how much damage Makoto's hk-tsurugi (the aerial axe-kick) does to Sean after she's gone super saiya-jin! By my calculations, it actually does as much damage as Ken's SA3 or Dudley's SA3 (280 vs 290/270)! | ||
CharlieMurphy
United States22895 Posts
| ||
thedeadhaji
39489 Posts
or was it dmg 1.5x... --;; | ||
Bill307
Canada9103 Posts
On September 13 2007 07:37 thedeadhaji wrote: Damage becomes 2x, and she cannot block (only parry) or was it dmg 1.5x... --;; Close: damage x 1.75 for all moves and she cannot block (only parry). Fun fact: she'll do the blocking animation if you press back or down-back, but she won't actually block anything . Also, unlike Yun's Genei-Jin, I'm pretty sure it does not give her moves super priority (when Yun's in Genei-Jin, every move he does can trade with a super -_-;; ). I get all this info from here, by the way: (too bad Google won't translate the whole page anymore, so you have to translate the latter parts manually using Google Translator ) http://translate.google.com/translate?u=http://home.att.ne.jp/star/GR/3rd/index.html&langpair=ja|en&hl=en&ie=UTF-8&oe=UTF-8&prev=/language_tools (untranslated link for haji: http://home.att.ne.jp/star/GR/3rd/index.html ) | ||
thedeadhaji
39489 Posts
OH, important fact both Bill and I left out: After SA3 activates, makoto will have 5 frames of invulnerability PROVIDED that the lever be in the Neutral position. Perfect example: | ||
CharlieMurphy
United States22895 Posts
I was just wondering if this is useful to fake a hadou when landing close and maybe go to a throw? Or is it just better to throw the hadou ? Does it extend his throw range? or is it worthless? edit- if you actually hit them with an air hadou (blocked or not) when you land you whiff throw. So am I right is this useful? it seems pretty hard to do i just tried it like 50 times and pulled it off twice. an easy way to throw the air hadou is to jump (in desired direction) and immediately hold down, now whenever you are ready to throw (or fake) the fireball do the rest of the normal hadou motions. Has anyone discovered this yet? edit2- I don't think it extends the throw range at all, but it looks cool if anything. it seems that he only makes the sound effect when you do it at the highest possible frame(s?) between a hadou coming out and not. | ||
ArC_man
United States2798 Posts
A "fake" air fireball isn't that useful. I would rather throw out the fireball and force him to block, then go for throw/high/low when I land. If he went for a shoryu or tried to attack you, air fireball will hit him (and if he was airborne you can juggle him w/ a st. fierce or something afterwards). If he parries, you'll be on the ground safe. With Akuma I think it's more important to play safe because it's easy to get randomed out of a round if you get unlucky. | ||
CharlieMurphy
United States22895 Posts
| ||
ArC_man
United States2798 Posts
Match does air fb stuff a lot: | ||
| ||