Should Daedalus Point be removed from the map pool?
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Maegi
Finland174 Posts
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Split Behemoth
France104 Posts
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Maegi
Finland174 Posts
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Devise
Canada1131 Posts
On January 25 2014 00:19 Maegi wrote: This poll is kinda flawed, it doesn't give any sort of time frame. Should it be removed for next season? IMO yes. Should blizzard terminate it immediately with extreme prejudice? No This is what I was thinking as well. I voted Yes, because I do think it shouldn't stay for a long time. but to just remove it mid season I don't agree with. | ||
AlternativeEgo
Sweden17309 Posts
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JacobShock
Denmark2485 Posts
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ne4aJIb
Russian Federation3208 Posts
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Shuffleblade
Sweden1903 Posts
In this meta however it is very unbalanced and I don't think it should be forced to be played in tournaments as important as code A this suddenly but I also think its important to keep evolving the scene. With maps like these early game aggression or all ins would be more logical then macro builds which the meta game is leaning towards at the moment. I think a good direction for SC2 to go is to more towards playing the map than only playing the matchup. Protoss are having a hard time because they are used to just a few openers that lets them be safe (MSC!) and then branch out towards many different builds. Their standard starts don't work on daedelous though and that means loads of their builds cant be used or has to be tweaked big time. To that adds that no one knows how to really open "safe but greedy" like protoss has learned to do on most other maps. I think this is exactly what sc2 needs, maps where people no longer knows how to open or rather maps where its very unforgiving to just play like you do on all other maps, you NEED to evolve your play. | ||
DinoMight
United States3725 Posts
On January 25 2014 01:36 Shuffleblade wrote: I think the current meta has evolved from strategies that has been viable on standard maps. If all the previous maps would have had ramps like that then the small ramped maps would have been called unfair for zerg. P and T has developed strategies and a meta where they wall off because it was viable on those maps, I myself feel the zerg has had to evolve to handle the unfairness of being unable to wall in like other races previously. In this meta however it is very unbalanced and I don't think it should be forced to be played in tournaments as important as code A this suddenly but I also think its important to keep evolving the scene. With maps like these early game aggression or all ins would be more logical then macro builds which the meta game is leaning towards at the moment. I think a good direction for SC2 to go is to more towards playing the map than only playing the matchup. Protoss are having a hard time because they are used to just a few openers that lets them be safe (MSC!) and then branch out towards many different builds. Their standard starts don't work on daedelous though and that means loads of their builds cant be used or has to be tweaked big time. To that adds that no one knows how to really open "safe but greedy" like protoss has learned to do on most other maps. I think this is exactly what sc2 needs, maps where people no longer knows how to open or rather maps where its very unforgiving to just play like you do on all other maps, you NEED to evolve your play. On any other map I'd agree with you, but in PvZ in Daedalus point, you are wrong. There is nothing Protoss can do short of offensive walling / extreme 1 base cheese to win. And as soon as Zergs figured that out, they won almost every game on that map. | ||
CrazyF1r3f0x
United States2120 Posts
Crazy maps are fun! | ||
MrMatt
Canada225 Posts
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Buddy168
United States157 Posts
On January 25 2014 05:13 CrazyF1r3f0x wrote: No! Crazy maps are fun! | ||
robson1
3632 Posts
Daedalus is dumb. Having a stupid ramp that just breaks 1 matchup is not crazy or fun. | ||
CrazyF1r3f0x
United States2120 Posts
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FlukyS
Ireland485 Posts
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DBS
515 Posts
On January 25 2014 00:01 Maegi wrote: I really think having non standard maps is a very good thing, and even if Daedalus is not everyone's favorite map blizzard should continue trying out different types of maps. Have you watched code A? It's just not fair to the players. | ||
HououinKyouma
Australia152 Posts
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ErrantKnight
Switzerland186 Posts
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sOvrn
United States678 Posts
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Rokevo
Finland1033 Posts
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